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Star Trek Online Season Ten Debrief

The Federation News Service's guide to all things Season 10!

By Cehus Tue 21 Apr, 2015 3:00 PM - Last Updated: Sun 03 Apr, 2016 11:19 PM
The Federation News Service's guide to all things Season 10!
[PRBREAK][/PRBREAK]

Today, Cryptic has released its 10th major update to Star Trek Online. While this release brings less to the table than previous seasons might have - the quality of life, art, content additions, and new changes have really upped the game on what Cryptic has to offer to new and existing players.

Additionally, Season Ten marks the addition of Voyager's Robert Duncan McNeill, Reno 911's Lisa Locicero and Spartacus's Liam Mcintrye to Star Tek Online's impressive voice over talent list.

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The Medal of Tanaga
Some changes include massive quality of life improvements with 'melting down' reputation marks in bulk, slimmed down Romulan Rank Shoulder Pads, updated lighting on Starships to improve their appearance, the ability to set current Primary Specializations as secondaries, and much more.

Perhaps what players will remember this season most for is the change made to Sector Space, where 17 sector space maps were reduced to three large maps. You'll find in-game screenshots of how planetary systems look now throughout the debriefing. More on the Sector Space change can be found on the following page.

At the bottom of the page, look for a button labeled “STO Season Ten Debrief”. Check out the comprehensive guide that Levon and I have prepared for you including everything you need to know about this update to Star Trek Online. Patch notes for this update can be found on the final page.

As an added bonus for the first time in four years, those who log into the game in the next seven days will receive the Shaka emote, Badge of Temba and the Medal of Tanaga as well as the Hero of Tanagra and Tamarian Envoy titles!

We hope you find these materials useful! If there's anything you feel we missed, or that players need to know, please add them in the comments section!

If you come across any errors in the text, please send a private message to Cehus to address them.



WRITTEN BY LEVON and CEHUS

EDITED BY CEHUS - chris.hudson@ufplanets.com - DAEDALUS - ryan.hill@ufplanets.com
CLICK HERE TO BEGIN ↴

[PAGE]SECTOR SPACE REVAMP[/PAGE]
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attachment.php?attachmentid=4428&stc=1 SECTOR SPACE REVAMP
With Season 10, Cryptic’s Art and Systems teams have significantly streamlined players ability to traverse the galaxy - reducing the twenty five walls separating the 17 sector blocks, down to a mere 3 maps - Alpha Quadrant, Beta Quadrant and Delta Quadrant.

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With Season 10, planetary systems will be shown with greater variety, including binary and trinary star systems.
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When flying close to a star system, your starship will be a good deal smaller compared to a star or a planet than they would be prior to Season 10

Along with the reduction in the number of loading screens, 28 canon star systems have been added to Star Trek Online - currently serving as doors to foundry missions, with the potential to be featured in episodic content down the road.

For those who have complained in the past that systems are not where they belong - your feedback has been taken to heart - around two hundred systems have been moved to bring them closer to canonical locations or for gameplay purposes. This might increase flight times for a few missions, but just think of the time you’ll now be spending looking at some beautiful scenery, instead of cycling maps now!

Astrometrics View has also been overhauled to bring it in line with a more consistent feel. Grids are now one light year tall by one light year wide. The old 'Intergalactic highways' that stretched across the older sector blocks have been abolished to give the map a more clean feel.

While this might not seem like it might not have gameplay implications at first, these map changes will greatly change the ease in which Duty Officer Assignments can be picked up. Before, if you ran the old Sirius - Regulus - Tau Dewa - Pi Canis - Eta Eridani Sector loop for marauding assignments, you might be changing four times. The same pattern can now be done without a single map change, thus reducing the time in which the flight pattern can be completed down to but a fraction of what it once was.

Lastly, transwarp abilities have been altered for use in these new large maps. Attempting to use a transwarp ability while on the same map will engage the ship’s autopilot to your mission’s door. If you are not on the same map, you’ll be transported to your destination for an energy credit fee.


For a animated image of the planetary systems that have moved locations check out the following links: (Alpha) (Beta)

[PAGE]THE ICONIANS: PLAYER REPUTATION AND CONFLICT[/PAGE]
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attachment.php?attachmentid=4428&stc=1 THE ICONIANS: PLAYER REPUTATION AND CONFLICT

With the Iconian Conflict coming to a head, and the Iconian’s field commanders - The Heralds - causing trouble on a wider scale with every passing day, Captains of the Federation, Romulan Republic and Klingon Empire will be making a stand on Qo’noS, fending off invasion in the Capital's streets and the skies above in the new queues - The Brotherhood of the Sword and The Gateway to Gre’Thor. Players will also have the option to take the fight to the Iconians, attacking them through their own portals in the new five-player mission - The Herald Sphere.

For completing these missions players will receive Iconian Marks, which are used in the new Iconian Resistance Reputation. These marks are used to unlock increasingly powerful starship and personal equipment. Details on the Iconian Reputation passive traits can be found in the table below.

Reputation Trait Unlocks
Tier 1 – Ground
Energized Nanites (Passive)
Receive a portion of your outgoing damage as healing to you.

Personal Energy Amplifier (Passive)
+Bonus damage to kit skills

Tier 2 – Space
Energy Refrequencer (Passive)
Receive a portion of your outgoing damage as hull healing to you.

Particle Generator Amplifier (Passive)
+Bonus damage Exotic Damage

Tier 3 – Ground
Radiant Detonation Module (Passive)
Chance on weapon attacks to cause a moderate amount of radiation damage in an AoE and remove buffs from affected targets.

Destabilizing Phase Screen (Passive)
When damaged, gain Immunity to all damage for a short time.
May occur once every 60 seconds.

Tier 4 – Space
Radiant Detonation Matrix (Passive)
Chance on energy weapon attacks to cause a moderate amount of radiation damage in an AoE and remove buffs from affected targets.

Destabilizing Phase Array (Passive)
When damaged, gain Immunity to all damage for a short time.
May occur once every 60 seconds.

Tier 5 – Space
Deploy Sensor Interference Platform (Activatable Ability)
Creates a platform that taunts nearby enemies and debuffs enemies that attack any target other than itself.

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Concept Art for Herald NPCs
The Herald’s starships are truly massive and deadly, useing portals and special tactics to gain the upper-hand in combat. Larger capital ships are capable of opening portals to Solar Gateways. The unlucky ship on the receiving end of these portals can be subjected to intense solar flares or pulsars, which are almost guaranteed to cause heavy damage or destroy ships on contact.

The Iconian Heralds are tall, floating creatures, wielding a sharp-ended staff weapons - apparently able to utilise ‘magic-like’ abilities. The Heralds have smooth, rounded features that sweep towards the back of their head - with striking resemblance to a cross between a cross between the Protheans and Turians, both species from Mass Effect species,.

Arthur C. Clarke, known for his many science fiction novels, once stated in his 1973 revision of ‘Hazards of Prophecy: The Failure of Imagination’, “Any sufficiently advanced technology is indistinguishable from magic.” The same holds true for the Heralds - the ‘magic’ they seem to possess most likely comes from technology so advanced that anyone bar the Iconians themselves would have no comprehension of the object on purpose.

According to Al “Capt. Geko” Rivera, the Heralds are going to be some of the hardest NPCs players have fought to date. Useing abilities from the new Intelligence and Command Specializations. Fighting these opponents should be a fairly large departure from previous NPC groups, with the exception of the Vaadwaur, whose technology is supposed to be derived from the Heralds.


[PAGE]XINDI-TERRESTRIAL LOCKBOX[/PAGE]
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attachment.php?attachmentid=4428&stc=1 XINDI-TERRESTRIAL LOCKBOX
As with any other major update, Season 10 marks the launch of the newest Lockbox - The Xindi Terrestrial Lockbox. Not since the Dominion Lockbox has Cryptic introduced a lockbox with a theme that was used previously. The Xindi Terrestrial Lockbox’s grand prize is the powerful Insectoid Heavy Escort Carrier with similar design to the Xindi Insectoid Starship as seen in Star Trek: Enterprise’s third season. The Heavy Escort Carrier features one hangar slot with Xindi-Insectoid Castroi Fighters coming as standard issue. These fighters feature Plasmatic Biomatter Beam Arrays, turrets and a Quantum Torpedo Launcher. Abilities include Emergency Power to Shields, Beam Fire at Will and the pilot trait, Scratch the Paint. This ship’s trait - Council of Thought - grants defense bonuses to any allied ship within a ten kilometer sphere. The ship’s console - the Infectious Bio-Matter Generator* - takes hitpoints from the target, and spreads it to the opponent's nearby allies. Stats are as follows:

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Tier: 6
Faction: All
Rank Required: Rear Admiral / Brigadier General / Sub Admiral I
Availability: Xindi Terrestrial Lockbox
Hull Strength: 33,000 at level 40, 37,950 at level 50, 44,000 at level 60
Shield Modifier: 1.15
Crew: 180
Weapons: 4 Fore, 3 Aft
Device Slots: 2
Bridge Officer Stations: 1 Lieutenant Tactical/Pilot, 1 Commander Tactical, 1 Lieutenant Engineering, 1 Lieutenant Commander Science/Command, 1 Lieutenant Universal
Console Modifications: 5 Tactical, 3 Engineering, 3 Science
Base Turn Rate: 14.5 degrees per second
Impulse Modifier: 0.18
Inertia: 60
+10 Weapon Power, +5 to Shield Power and +5 to Auxiliary Power
Can Equip Dual Cannons
Hangar Bays: 1
Hangar Bays loaded with Xindi-Insectoid Castroi Fighters
Console - Universal - Infectious Bio-Matter Generator
Starship Ability Package (Escort Carrier)
Precise Weapon Systems
Tactical Maneuvering
Quick Deployment
Devastating Weaponry
Council of Thought (Starship Trait)

Another possible starship drop in the box is the Malon Battlecruiser, in lieu of the Mirror ships of previous boxes. The Malon Battlecruiser features nine consoles , but can be upgraded via T5-U token.
Tier 5 (Can be upgraded to T5-U)
Faction: All
Rank Required: Rear Admiral / Brigadier General / Sub Admiral I
Availability: Xindi Terrestrial Lock Box
Hull Strength: 39,600
Shield Modifier: 1
Crew: 450
Weapons:
4 Fore, 4 Aft
Device Slots: 3
Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Engineering, 1 Commander Engineering, 1 Lieutenant Commander Science, 1 Ensign Universal
Console Modifications: 2 Tactical, 4 Engineering, 3 Science
Base Turn Rate: 6 degrees per second
Impulse Modifier: 0.15
Inertia: 30
+10 Weapon Power, +10 Engine Power
Cruiser Communications Array
Command - Strategic Maneuvering
Command - Shield Frequency Modulation
Command - Weapon System Efficiency


For the first time Training Modules are being introduced in a lockbox with abilities including: Structural Integrity Collapse - an engineering ability which does physical damage over time while reducing their target's damage resistance rating. Subspace Vortex - A science ability which has the potential to teleport your starship close behind your opponent. Finally, Kemocite-Laced Weaponry, a tactical ability which adds a radiation proc to your weapons.

Genetic Sequencers are making a return with this lockbox. These trait boxes include heals after taking moderate damage in both ground and space, damage bonuses for allies within 20 meters on ground, and bonuses for active hangar pets while in space.

Xindi-styled weapons are making a return, this time in the form of Plasmatic Biomatter weapons. These weapons project a plasma cloud around their target, also catching any opponent trapped in proximity to these weapon’s unfortunate target. Plasmic Biomatter Weapons are also coming for those who are more inclined to fight on the ground. Random space weapons, needle pistols, blast rifles and ejection rifles will all be available in Plasmic Biomatter weapon boxes upon release of the lockbox.

Along with everything listed above, the following bonus pools and items will be available:

25,000 Fleet Credit Bonus Pool
5,000 Fleet Credit Bonus Pool
10,000 CXP Bonus Pool
2,000 CXP Bonus Pool
100 Fleet Mark Bonus Pool
500 Reputation Mark Bonus Pool
100 Reputation Mark Bonus Pool
Dilithium Mining Claim Package : VIP Customer
Dilithium Mining Claim Package : Preferred Customer
Large R&D Experience Bonus Pool
Small R&D Experience Bonus Pool

As with any lockbox release, new items are also coming to the lobi store including the nimble yet powerful Primate Dreadnaught Carrier, a design similar to the Xindi Primate Starship as seen in Enterprise's third season. According to Cryptic’s blog, this ship will be much smaller than comparable starships of the same classification with features similar to the insectoid heavy escort with Xindi-primate Nusati Heavy Fighters - powerful shuttlecraft sporting multiple Plasmatic Biomatter Beam Arrays, a Quantum Torpedo Launcher, Beam Fire At Will, Jam Sensors, Torpedo Spread, Scratch the Paint, and a trait which grants a free beam overload immediately following any other activation of Beam Overload, thus bringing back the dreaded “Beam Overload Double Tap” from early 2013. The console released with this ship - Subspace Kemocite Deployment* - grants the owner the ability to open a subspace vortex from which radiation-laced projectiles are launched at your target.
113.


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Tier: 6
Faction: All
Rank Required: Rear Admiral / Brigadier General / Sub Admiral I
Availability: Lobi Store
Hull Strength: 40,500 at level 40, 46,575 at level 50, 54,000 at level 60
Shield Modifier: 1.2
Crew: 1400
Weapons: 4 Fore, 4 Aft
Device Slots: 4
Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Engineering/Intel, 1 Commander Engineering, 1 Lieutenant Science, 1 Lieutenant Commander Universal/Command
Console Modifications: 3 Tactical, 5 Engineering, 3 Science
Base Turn Rate: 9 degrees per second
Impulse Modifier: 0.15
Inertia: 35
+5 to All Power
Can load Dual Cannons
Hangar Bays: 1
Hangar Bays loaded with Xindi-Primate Nusuti Heavy Fighters
Console - Universal - Subspace Kemocite Deployment
Cruiser Communications Array
Command - Attract Fire
Command - Weapon System Efficiency
Starship Mastery Package (Dreadnought Cruiser)
Rapid Repairs
Enhanced Plating
Devastating Weaponry
Armored Hull
Superweapon Ingenuity(Starship Trait)

Also included in this Lobi Store supply drop is the Council Defense Pact Space set. This Console, Torpedo, and Turret three piece set is primarily designed to operate with other plasma weapons. Notable features include the turret - which fires a shot at a random target within 5 km with every volley and the torpedo which is boosted by plasma energy weapon consoles - similar to the Antiproton Torpedo released earlier this year. The Console (perhaps the least exciting piece here) grants an increase to the maximum subsystem power for all 4 categories and improves resistance to control effects.

The final item introduced is the Xindi-primate Council Suit. This attractive garment is the same one worn by Xindi Councilman Degra, during the Xindi Crisis in the 22nd Century. Wearing it grants a bonus to rational thought and super-weapon nonproliferation.**

* Equipping these consoles with the consoles granted by the Xindi Contortrix Escort and the Narcine Carrier will grant increasingly powerful bonuses.
** That was a joke. This outfit grants no stat bonus.

[PAGE]THE PILOT SPECIALIZATION[/PAGE]
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attachment.php?attachmentid=4428&stc=1 THE PILOT SPECIALIZATION
Season 10 is bringing us some exciting changes to the way specializations work. With today’s update, players will have the ability to set the first two tiers of the Intelligence and Command Trees as secondary specializations, if they are so inclined. Also with this change, the Pilot Tree has been bumped up to a space-exclusive Primary Specialization, with the option to use up to the first two tiers as a secondary.

First introduced with Delta Rising as a secondary Specialization, players now have a larger and more powerful tree to fill points into exciting abilities. Along with the change in specialization tier, Players will have the ability to make their Boffs Pilot Bridge Officers, which grant a range of tactically-inclined abilities. The first ship which is able to use these abilities is the new Xindi Insectoid Escort.

Below you will find a table of the new additions to the Pilot Specialization and the Bridge Officer Abilities.

Turn the Other Cheek Taking damage on any Shield Facing applies +5%-20% Shield Hardness to opposite facing.
Thick of It Having “Turn the Other Cheek” active on all four facings simultaneously grants you 2sec of Damage Immunity. (Max once per 30 seconds)
Danger Zone For each Foe within 2km, gain a 2% Damage Bonus. Stacks up to 10 times.
Wing Man “Danger Zone” now also counts Friends within 2km.
Scratch the Paint You are immune to the damage caused by a Warp Core Breach (max once per 60sec)
Bob and Weave Each stack increases Critical Severity by 5%. All stacks are removed on a successful Critical Hit.
Shield Scraping Passive PBAoE Shield Drain, 1km Radius. Instantly drain a moderate amount of Shields from any target you ‘scrape’ against, and leave behind a Shield Hardness Debuff. Both the amount of Drain and the severity of the Debuff are higher based on your Throttle % at the time of impact.

Attack Pattern: Lambda Ens / LT / LTC Increase your Accuracy while reducing the Subsystem Power cost of your Weapons
Any foe damaged by your weapons while this is active will suffer an Accuracy and Perception debuff and has a chance of being Confused.
** This ability shares a cooldown category with other Attack Patterns, but also benefits from any ability that improves existing Attack Patterns, including the Pilot Spec ability “Attack Pattern Expertise.”
Clean Getaway Ens / LT / LTC / CDR Gain a substantial speed boost, while simultaneously Placating and Slowing any foes caught in a wide cone area behind your ship.
This ability is also a total Threat Wipe when used vs. NPCs
Coolant Ignition LTC / LCDR Eject a trail of coolant behind your ship.
This coolant remains dormant for the first half of its duration, slowing foes that come in contact with it.
After several seconds, the coolant will ignite. Once ignited, it no longer slows, but now deals heavy damage to foes caught in the area.
**This ability shares a cooldown category with Eject Warp Plasma and other similar variants.
Deploy Countermeasures Ens / LT / LTC Destroys all Mines and Targetable Torpedoes within a short radius, and grants you a short duration immunity to Kinetic Damage from all sources.
Enemy starships nearby have a chance to be Confused if they are caught in the spread.
Fly Her Apart LT / LTC / CDR Gradually increases speed over time, at the cost of Hull and Shields.
Upon deactivating this ability, you gain an Ambush Bonus that scales with how long Fly Her Apart remained in effect.
Form Up LTC / LCDR Target a nearby ally and warp your ship into formation with them.
As long as you and the targeted ally remain within a short distance of one another, both gain a bonus to damage that gradually increases over time.
Hold Together LT / LTC / CDR For several seconds, restore your hull over time. The effectiveness of this restoration is increased based on your current Throttle %.
If above a certain Throttle threshold, this ability will also remove Hazard debuffs periodically.
Lock Trajectory Ens / LT / LTC Set your Inertia Rating to Zero, but increase your Turn Rate
Skillful use of this ability will allow a Pilot to keep even narrow-arc weapons on target, while moving alongside or even away from their foes.
Pilot Team Ens / LT / LTC Increase the Accuracy and Defense of yourself or a targeted ally, while also granting temporary immunity to movement-impairing effects.
**This ability shares a cooldown category with other “Team” type abilities, but also benefits from effects that enhance existing “Team” abilities.
Reinforcements Squadron LT / LTC / CDR Call in a wing of four skilled pilots in runabout-sized craft to assist you.
These vessels make use of various Pilot abilities to avoid damage and harass your foes.
Reroute Reserves to Weapons LTC / LCDR While active, weapon activation will not drain power from your Weapons Subsystem. Instead, every shot will drain a small amount of power from your Engines Subsystem.
In addition to this, the firing cycles of your weapons will be sped up, cycling faster and recharging faster between shots.
** This ability shares a cooldown category with weapon enhancements like Beam Fire At Will, Cannon Rapid Fire and Surgical Strikes
Subspace Boom LTC / LCDR Increase your speed and send out a shockwave from your current location that will damage nearby foes while also debuffing their speed and leaving behind a lingering hazard in the area.
Foes that wander into this lingering hazard will also have their speed decreased.



[PAGE]FLEET TIER SIX SHIPS[/PAGE]
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attachment.php?attachmentid=4428&stc=1 FLEET TIER SIX SHIPS

Also coming in Season 10 are the brand new Tier 6 fleet ships! Fleet ships are those that are built to the highest standard; they include increased hull hitpoints, shield strength, and an additional console slot. These T6 ships even have the ever-coveted command and intelligence bridge officer seats, and come with starship traits to boot! There are 10 new ships that have been added (6 Federation, and 2 each for KDF and the Romulan Republic), each with their own unique playstyle and benefits.

These ships were all originally released for Delta Rising as C-store versions and were the original ships to include intelligence bridge officer slots as well as starship traits. Now you can own your very own! Each of these ships will cost you the sum of 5 fleet ship modules or just one if you already have the C-Store version of the ship. Unfortunately, the mastery of the ships only goes to T4 (meaning no free starship trait without buying the C-Store variant), but at only 2500 zen each (or even purchasable via EC from the exchange), as opposed to 3000 for some of the C-Store versions - this is definitely a viable option for our free to players!

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Scryer-Class Intelligence Science Vessel
The Scryer-Class is designed to be the perfect undercover spy, going behind enemy lines and catching them surprised (too late) as a Sensor Probe Swarm* has already hit them and reduced their outgoing damage. Coupled with the active sensor array and the innate sensor analysis that science vessels have, the enemy ship targeted stands little to no chance. Subsystem targeting finishes the ship’s system off in one swoop - leaving it utterly defenseless - perfect for supporting a fleet or going behind enemy lines to cripple theirs.

Fleet Variant Improvements - +1 Tactical Console, +10% Shields, +10% Hull
Cost - 1 Fleet ship Module, 20,000 Fleet Credits OR 5 Fleet Ship Modules

Phantom-Class Intelligence Escort
The Phantom Class is an escort designed for speed, stealth, and to deliver mass amounts of pain and suffering on unsuspecting targets. Equipped with active sensor arrays and a cloaking device, the Phantom can sneak up on a target, and after scanning - utilise it’s built-in Heavy Phaser Lance Console* to cut right through the enemy’s shield and hit straight to the hull - perfect for quick hit and run missions, to deliver a blitz of phaser fire.

Fleet Variant Improvements - +1 Science Console, +10% Shields, +10% Hull
Cost - 1 Fleet ship Module, 20,000 Fleet Credits OR 5 Fleet Ship Modules


Eclipse-Class Intelligence Cruiser
The Eclipse Class is both nimble and light-weight for its designation as a cruiser, however, that is not to say that it won’t take a beating! Equipped with a cloaking device and active sensor arrays, the Eclipse also boasts a Structural Integrity Field console*, which drains the hull integrity of an enemy and overloads its own - perfect for sustained combat, where it can simply top-up on hull from an enemy.

Fleet Variant Improvements - +1 Tactical Console, +10% Shields, +10% Hull
Cost - 1 Fleet ship Module, 20,000 Fleet Credits OR 5 Fleet Ship Modules



Dauntless-Class Experimental Science Vessel
The Dauntless Class was originally discovered deep in the Delta Quadrant by the crew of the USS Voyager. Alien in origin, the ship was fitted with a Quantum Slipstream Device that was far ahead of any technology Starfleet had developed at the time. Developed as a ploy to deliver the crew to the Borg, the ship was created using particle synthesis. However, in 2410, the blueprints were revised and an official Starfleet vessel was launched - the Dauntless Class.

Fleet Variant Improvements - +1 Tactical Console, +10% Shields, +10% Hull
Cost - 1 Fleet ship Module, 20,000 Fleet Credits OR 5 Fleet Ship Modules


Guardian-Class Cruiser
The Guardian Class is a starship that was designed as a multipurpose vessel, able to accomplish nearly any mission that it is assigned. Fitted with a Particle Conversion Matrix console*, the vessel can convert the majority of incoming energy damage into shield power, reducing actual damage to a minimum - perfect for sustained combat, where it can simply top-up on shields from an enemy.

Fleet Variant Improvements - +1 Engineering Console, +10% Shields, +10% Hull
Cost - 1 Fleet ship Module, 20,000 Fleet Credits OR 5 Fleet Ship Modules



Pathfinder-Class Science Vessel
The Pathfinder is a specifically designed vessel for Operation: Delta Rising, based off of the Intrepid Class. This vessel is a test-bed for numerous technologies that would be required to ensure the success of the operation. Boasting an Aero Shuttle Bay*, the ship can launch a support craft that has many offensive scientific abilities. Combined with the standard subspace targeting and sensor analysis that is available on all science vessels, the Pathfinder is the perfect scientific support vessel.

Fleet Variant Improvements - +1 Tactical Console, +10% Shields, +10% Hull
Cost - 1 Fleet ship Module, 20,000 Fleet Credits OR 5 Fleet Ship Modules


Faheat-Class Intelligence Warbird
The Faeht Class is the pinnacle of Romulan engineering in subterfuge. This vessel is integrated with an enhanced Romulan battle cloak, as well as active sensor arrays, enabling the ship to escape from any enemy attack that is too overwhelming. The Faeht comes equipped with a Heavy Plasma Lance*, which has two firing modes: the standard mode, which causes plasma fires over the enemy ship, as well as exposing them to exploits; and the exploit mode, which causes the plasma beam to bypass the enemy shields completely and hit straight to the hull - perfect for crippling the enemy.

Fleet Variant Improvements - +1 Engineering Console, +10% Shields, +10% Hull
Cost - 1 Fleet ship Module, 20,000 Fleet Credits OR 5 Fleet Ship Modules


Aelahl-Class Light Warbird
The Aelahl Class was designed to fit a gap in the Romulan Navy’s fleet - a ship large enough to be classed a battlecruiser, but small enough to be agile enough to evade most enemies. Equipped with a standard Romulan battle cloak, and a Destabilized Singularity Projector*, the ship is able to sneak behind enemy lines, and project a collapsing singularity next to a group of foes - perfect for sneaking behind enemy lines, and crippling them before they have a chance to react.

Fleet Variant Improvements - +1 Engineering Console, +10% Shields, +10% Hull
Cost - 1 Fleet ship Module, 20,000 Fleet Credits OR 5 Fleet Ship Modules


Qib-Class Intelligence Battle Cruiser
The Qib Class is the stealthiest and most agile ship in the fleet. Lighter than most Klingon battlecruisers, the Qib has active sensor arrays and a battle cloak, allowing it to quickly escape any dishonorable death. The Qib comes equipped with a Weapon System Syphon Console*, which drains the weapons of enemy ships and adds it to it’s own - perfect for stopping incoming enemy damage at the source.

Fleet Variant Improvements - +1 Tactical Console, +10% Shields, +10% Hull
Cost - 1 Fleet ship Module, 20,000 Fleet Credits OR 5 Fleet Ship Modules



Mat'ha-Class Raptor
The Mat’Ha Class is the most technologically advanced vessel in the whole Klingon Defence Force. The Mat’Ha is designed to provide blitzing firepower and torpedo volleys, at the expense of turn rate. The vessel is equipped with a cloaking device, as well as a heavy Disruptor Nose Cannon*, which can unleash a barrage of fire, knocking enemy engines offline - perfect for leading a full frontal assault.

Fleet Variant Improvements - +1 Engineering Console, +10% Shields, +10% Hull
Cost - 1 Fleet ship Module, 20,000 Fleet Credits OR 5 Fleet Ship Modules






*These consoles are only available via Zen Store Purchase

[PAGE]COMPLETE SEASON 10 PATCH NOTES[/PAGE]
attachment.php?attachmentid=4428&stc=1 COMPLETE SEASON TEN PATCH NOTES

New Featured Episodes:
Episode “Blood of Ancients”:
“Blood of Ancients” can be found in the Featured Episode tab of the journal.
This episode is available for Captains level 10 and up.
Episode “Delta Flight”:
Complete the episode “Blood of Ancients” to begin “Delta Flight”.
“Delta Flight” can be found in the Featured Episode tab of the journal.
This episode if available for captains level 10 and up.
For more details, please visit the Prelude to the Iconian War blog.

The Herald Sphere:
The Herald Sphere is a brand new PvE Space 5-player cross faction queue.
Fight the Heralds of the Iconians who have constructed a temple with the ability to move their ships all across the galaxy at will.
The Herald Sphere will have Normal, Advanced, and Elite difficulty options.
For more details, please visit the Heralds Sphere blog

Brotherhood of the Sword:
The Brotherhood of the Sword is a brand new PvE Ground 5-player cross faction queue.
All factions join to defend Qo’noS from the invading Heralds of the Iconians.
The Brotherhood of the Sword will have Normal, Advanced, and Elite difficulty options.
For more details, please visit the Brotherhood of the Sword blog

Gateway to Gre’thor:
Gateway to Gre’thor is a brand new PvE Space 5-player cross faction queue.
All factions join together to stop the Heralds of the Iconians from invading the Qo’noS System.
Gateway to Gre’thor will have Normal, Advanced, and Elite difficulty options.
For more details, please visit the Gatway to Gre'Thor blog

Iconian Resistance Reputation:
This new reputation is available in the Reputations panel of the character status window.
The Iconian Resistance Reputation System offers high-end rewards for Captains to use against the Heralds of the Iconians.
Iconian Marks are required to progress through the Iconian Resistance Reputation.
Earn Iconian Marks by completing any of the following PvE queues:
The Herald Sphere
Brotherhood of the Sword
Gateway to Gre’thor
Bug Hunt
The Battle of Korfez

In addition to Iconian Marks, Mk XII set gear requires Iconian Probe Datacores.
Earn Iconian Probe Datacores through higher difficulty versions of any queued event which offers Iconian Marks.
For more details, please view the Iconian Resistance Reputation blog post

Captain Specialization Tree: Pilot
The Pilot Specialization has been expanded to include a Tier 3 and Tier 4 to make it a full primary specialization.
The Pilot Specialization continues to focus on adding abilities to space combat and maneuvering.
The expansion to Tier 3 and Tier 4 will add 7 new abilities as well as upgrades for these abilities for a total of 15 additional abilities to purchase.
The cap on Captain Specialization Points has been increased by 15 to accommodate these new additions.
Currently purchased abilities in the Pilot Specialization will not be altered or removed.
For more details, please visit the Pilot Specialization blog

Bridge Officer Specialization: Pilot
The new Pilot Bridge Officers are available to go along with the new Pilot Specialization expansion.
Pilot Bridge Officer powers focus on space combat and will include 12 new powers.
These Bridge Officers will not have any new ground powers.
After purchasing 10 abilities in the Pilot Captain Specialization, players will have the ability to create Specialization Qualifications for the Pilot Bridge Officer Specialization by accessing the Officer Training R&D School.
White/Common Quality Pilot Specialist Bridge Officers are also available at the standard Officer Requisition stores.
For more information, please visit the Bridge Officer Specialization: Pilot blog

Sector Space Revamp:
Sector Space has been revamped into three Sector maps:
Alpha Quadrant
Beta Quadrant
Delta Quadrant
The Alpha and Beta Quadrants are separated by the Traffic Controller contact in the same fashion the previous Sector map transfers functioned.
The Delta Quadrant can be accessed in the same way through the Gateway in the Japori Sector.
This revamp also includes additions to:
A different feel of flight through Sector Space as ships are now more maneuverable in Sector Space.
Many art updates and additions throughout the environment.
Sector Space specific Duty Officer Missions will still be available.
The transwarps to these locations will still bring the player to the correct spots to start these Duty Officer missions.
Foundry missions will have minimal impact.
If a door in a Foundry mission is connected to an old Sector door, it will be re-directed to the new Sector Space map.
For more details, please visit the Sector Space Revamp blog.

General:
Command Officer, Intelligence Officer, and Pilot Specialization trees have all been updated to be set as Primary or Secondary.
This means players can have any two of these active at the same time.
When a full Specialization tree is set to Secondary, players have access only to the abilities in Tier 1 and 2 of that tree.
Commando Specialization has not changed and is still a secondary specialization only.
Klingon captains can now switch ships in the Qo’noS System.
The Dynamic Reinforced EV Suit is now levelless.
Resolved an issue where on some graphic settings lens flare would not be visible when looking directly at the light source.
The “Earn for Next Grade” in the progress tab of the character window now updates information up to level 59.
Updated the “What’s New” text to add information on the Iconian War.
Added new login screen art, logo, and loading screens.

Systems:
All Mark and Elite Mark conversion projects now only take 5 seconds to complete instead of 15 seconds.
Reordered all Upgrade Slot reputation projects so they will display in this order:
Claim Tier Rewards
Mark and Elite Mark Conversion Projects
Sponsorship Projects
Miscellaneous Projects
Added a project to exchange 100 Reputation Marks for 1 Elite Mark.
This project has a 5 second duration and a 20 hour cooldown.
This project does not exist in Reputations that do not have an Elite Mark.
Added higher-denomination Mark-to-Dilithium conversion projects to all reputations.
The existing project, 50 Marks = 500 Dilithium, remains available and unaltered.
Two new projects are now available:
250 Marks for 2500 Dilithium
500 Marks for 5000 Dilithium
Each of these higher-input projects will only appear in the player’s list if the player has at least enough Marks to complete them.
Updated the description on Concussive Tachyon Emission from the T5 Delta Reputation to indicate that it is a Ground Active Trait.
Resolved an issue where the Armor Penetration ground trait from the Delta Alliance Reputation was giving players 50% Armor Penetration instead of the 5% advertised.
Also, the Armor Penetration value has been increased to 10%.
Each of the following projects for Fleet Starbases now provide 5 Buff Provisions at Tier 0, instead of zero, and an increasing number for each Tier after that instead of 5 at all tiers:
Support Local Systems
Reinforce Local Systems
Ongoing Research Projects
Resolved an issue where the Commander Bridge Officer ability on the Dyson Destroyer would not update when changed.
Sensor Analysis and Gather Intelligence no longer lock players in combat while active.
Resolved an issue that was causing "Expose Weakness" to sometimes apply the Expose effect to the owner of this ability, instead of the target.
Resolved an issue with Temporal Backstep that was causing portions of this console's effects to not properly apply to Romulan Timeships.
Resolved an issue with the Red Matter Capacitor that was preventing this device from repairing Weapons Offline status when activated.
Resolved an issue that was causing drops of Secondary Deflectors to go directly into players' inventories without needing to interact with them.
Resolved an issue that was preventing Predictive Algorithms from properly clearing debuffs.
Removed extra copy of Stun Grenade I from the Bridge Officer Trainer Store.
The [Run] Mod is now for crafting only.
Renamed the Crystalline Entity's death explosion to be more thematically appropriate
Crystalline Core Shatter instead of Warp Core Breach.

Ships:
Updated the lighting on ships to better show off more details.
This applies to most player and NPC ships.
The Mirror T’Varo properly unlocks the Mirror material.
Resolved an issue where some Dual Cannons and Dual Heavy Cannons were not equippable on Warbirds, Multi-mission Science Vessels, and other appropriate ship types.

Foundry:
Added Earth Spacedock as a UGC Map.
Added a new indoor template map: Diplomacy Room.
Added numerous Earth Spacedock Map Support Objects including:
Turbolift
Club 47 Doors
Ops Holographic Consoles
Ship Markers
Added Ground Scale Ship models for use in the ESD Docking Bay and other maps.
Added a number of Space Stations.
Updated the UGC Version of the Bajor Planet to use the proper material.
Galaxy Ground Scale ship has been updated to match the new Galaxy Class visuals.
Foundry functions will temporarily not be available when Season 10: The Iconian War goes to Holodeck on 4/21/15.

Content:
Iconian Marks have been added as a reward option for the queues “Bug Hunt” and “The Battle of Korfez”.
Iconian Marks have been added as a reward option for two open missions in the Kobali Adventure Zone:
"At the Gates" which is a requirement of "Breaking the Wall".
"The Last Stand" which is a requirement of "With Our Last Breath".
Updated "Inspired" accolade so that it can be completed.
Resolved an issue which was preventing players from obtaining the +damage vs. Bluegills power when reaching the third tier accolade for Bluegill kills.
Players who already have the third rank kill accolades on Vaadwaur and Bluegills will get the +damage perk power now.
Resolved an issue which was causing the walls to disappear while leaving the jail and walking into the coliseum in the episode “Coliseum”.

Character:
Resolved clipping issues when wearing the Romulan Republic Female Uppers.
The chest on the Female Delta Alliance Armor has been adjusted for better animation.
The Male Romulan Lower Pants have been changed to have 2 color options instead of 3 as was intended.
New “Slim” versions of the Romulan Shoulder Pads are now available.
Resolved an issue causing cropped Winter Jackets on Female Klingons to look incorrect for the chest.
The Wells Badges no longer float above the Wells Uniform.
Resolved an issue which was causing the toes of the Female Honor Guard Boots to point inward while running.
Resolved a clipping issue on the sides and back for the Female Upper Mirror Universe uniform.
Overlay costumes for new players appearing in the "Fed Academy graduation cutscene" should now properly override skirts with pants on female Federation characters.

UI:
Added a Bloom Intensity slider button to the Advanced options in the Options menu.
Resolved an issue where the powertray overlay would not properly update when moved in shooter mode.
The order that Reputations are listed in the Reputation Tab now matches the order in which Marks are listed in the Inventory: Assets Tab, with Events sitting at the very bottom.

Known Issues:
Foundry functions will temporarily not be available when Season 10: The Iconian War goes to Holodeck on 4/21/15.
The Radiant Antiproton Pulsewave Assault Weapon is missing audio effects.
Occasionally, when accepting a new Episode, the sub tasks under the episode name will not initially appear in the mission tracker.
In order to make these appear, the player can open the journal and either clear or make the episode the primary mission or transfer maps.
The crafting nodes in the Delta Quadrant are in incorrect locations.
Leaving the Jenolan Dyson Sphere for the Beta Quadrant temporarily puts the player on the old Tau Dewa sector block map.
KDF players do not appear in the scoreboard at the end of a PVP match.




Transmission Ends.
13 Comments
Tue 21 Apr, 2015 4:04 PM
Uber huge sector map inbound~
Tue 21 Apr, 2015 5:09 PM
Surely these should be called 'Briefings' after all, they're coming before the actual event, rather than a 'Debriefing' which comes after something
Tue 21 Apr, 2015 6:39 PM
It is the correct tense, as since season 10 is out now.
Tue 21 Apr, 2015 6:50 PM
Right, because right when something starts, there's immediately a debriefing. It would be different if it were a summary of all the things that had happened in Season 10 when Season 11 was about to come out, but it isn't. This is an overview of everything that people are going to be doing during Season 10. Even calling it a briefing would be a bit generous honestly
Tue 21 Apr, 2015 8:15 PM
Here's hoping Cryptic gets their new problems with NVidia graphics drivers solved before the 7 days runs out. Mad
Tue 21 Apr, 2015 8:55 PM
Regardless of tense, thanks for putting this out guys! Cool to get a breakdown of what has changed and can be expected!
Tue 21 Apr, 2015 9:03 PM
This is one fancy article, with a table of contents and everything. Neat!
Tue 21 Apr, 2015 11:18 PM
Really nice breakdown of all the relevant information. Thanks Levon and Cehus!
Thu 23 Apr, 2015 7:53 AM
As always a great debrief. I really appreciate the work put into this article as it gives me a great overview of what is new and what I can do with the stuff I unlock or get in the lockboxes. So it saves me a lot of time I can now spend in flying through the galaxy Big Grin
Thu 23 Apr, 2015 2:14 PM
Simply beautiful and extremely helpful. These informative articles are perfect. Great job FNS Team! Smile
Fri 24 Apr, 2015 12:42 AM
Thanks for the article! It was a good read.

I, for one, really like the Sector Space Revamp. I like the way it flows without all the borders. I just make sure I keep my Borg engine with me for the faster sector transwarp Smile
Fri 24 Apr, 2015 1:11 AM
Spectacular stuff, guys, can't believe just two of you pulled this off & got it ready before release. Nice goin'.
Sat 25 Apr, 2015 12:23 PM
Great article here guys, I won't be *that* guy and point out some grammatical errors Tongue Out. Very detailed, currently got my eye on four fleet modules for my Galaxy, Negh'var, D'D and the Pathfinder. So much stuff to grind, so little time!