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Guide: Faeht Intel Warbird - 30K DPS

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Solace, Mon 06 Jul, 2015 6:00 PM
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    #1
     –  Last edited by Solace; Thu 27 Aug, 2015 2:17 PM.
    Guide: Fleet Faeht Intel Warbird [T6]
    c60412e3f2
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    The Faeht Intel Warbird is the pinnacle of Romulan engineering in terms of stealth and maneuverability. It even matches or out performs the incredibly agile and stealthy T'Varo Retrofit in these areas. It is equipped with a Romulan Enhanced Battle Cloaking Device and Active Sensor Arrays. The former allows the starship to cloak even while in combat with the ability to briefly decloak and fire projectile weapons, and the latter allows the intel craft to gather information about their target to expose a vulnerability. Source - STO Wiki

    This guide is designed to help members of the community who fly the Romulan Faeht Intel Warbird improve their DPS. I run this fine vessel on my Romulan tactical character who has parsed this build at 30K DPS on several ISA runs.

    You can find the build itself on STO planner HERE

    Build Version #1 - With Torpedo

    Weapons:
    Fore:
    • Antiproton Beam Array Mk XIV [CrtD]x4 [Ac/Dmg] - Epic Quality
    • Antiproton Beam Array MK XIV [CrtD]x4 [Ac/Dmg] - Epic Quality
    • Antiproton Beam Array MK XIV [CrtD]x4 [Ac/Dmg] - Epic Quality
    • Gravimetric Photon Torpedo Launcher [CrtH] [Ac/Dmg] - Epic Quality
    Rear:
    • Antiproton Beam Array MK XIV [CrtD]x4 [Ac/Dmg]- Epic Quality
    • Omni-Directional Antiproton Beam Array MK XIV [Ac/Dmg] [Acc] [Arc] [Dmg] [PvP Dmg] - Epic Quality
    • Kinectic Cutting Beam MK XIV [Dmg]x4 [Ac/Dmg]- Epic Quality
    Consoles:
    Engineering Consoles:
    • Console - Tachyokinetic Converter MX XIV - Epic Quality
    • Console - Plasmonic Leech - Epic Quality
    • Console - Universal - Sustained Radiant Field MK XIV - Ultra Rare Quality
    Science Consoles:
    • Console - Universal - Assimilated Module MK XIV - Epic Quality
    • Console - Science - Plasma-Generating Weapon Signature Nullifier MK XIV - Epic Quality
    • Console - Science - Plasma-Generating Weapon Signature Nullifier MK XIV - Epic Quality
    Tactical Consoles:
    • Console - Tactical - Vulnerability Locator MK XIV [+AP] - Epic Quality
    • Console - Tactical - Vulnerability Locator MK XIV [+AP] - Epic Quality
    • Console - Tactical - Vulnerability Locator MK XIV [+AP] - Epic Quality
    • Console - Tactical - Vulnerability Locator MK XIV [+AP] - Epic Quality
    • Console - Tactical - Vulnerability Locator MK XIV [+AP] - Epic Quality
    Starship Equipment:
    Shield:
    • Assimilated Regenerative Shield MK XIV [Rad] - Ultra Rare Quality
    Engines:
    • Assimilated Subtranswarp Engines MK XIV [Aux] - Ultra Rare Quality
    Deflector:
    • Assimilated Deflector Array MK XIV [Threat] - Ultra Rare Quality
    Singularity Core:
    • Elite Fleet Thoron-Infused Singuarlity Core MK XIV [AMP] [OLoad] [SingS] [W->S] [SSS] [WCap] - Epic Quality
    Skills:
    Tactical Skills:
    ca476ea69b


    Engineering Skills:
    5c71a4ccac


    Science Skills:
    5aeff20d21

    Personal Traits:
    • Warp Theorist
      +10 Starship Warp Core Potential (Improves Power Levels)
      +10 Starship Electro-Plasma System (Improves Power Transfer Rate)
    • Pattern Recognition
      For every 15 seconds in combat (max 4 stacks):
      +1.5% Defense
      +1.5% Shield Hardness
    • Intense Focus
      For every 15 seconds in combat (max 4 stacksSmile:
      +1.5% Accuracy
      +1.5% Shield Penetration
    • Point Blank Shot
      Space Trait. Increases Energy Weapon Damage the closer you are to the target.
      to self: +0-10% Bonus Energy Weapon Damage, based on Distance to Target.
      Maximum bonus when less than 2km, no effect beyond 6km
    • Ablative Shell
      After receiving a total of 10,000 Damage (pre-resist), trigger Ablative Shell:
      +36.9 Hit Points every 0.5 sec for 3 sec
      +33 All Damage Resistance Rating for 3 sec
      May only trigger once per 30 sec
      Only occurs in certain circumstances
    • Accurate
      +10% Accuracy
    • Romulan Operative
      +1.5% Critical Chance
      +3.8% Critical Severity
      +10% Power Recharge Speed for Cloaking
    • Crippling Fire
      Enhances specific powers
      Applies in specific circumstances
      2.4 Accuracy penalty inflicted from a critical hit with Crippling Fire
    • Elusive
      +10% Defense
    Starship Traits:
    • Emergency Weapon Cycle
      Enhances specific powers
      On Emergency Power to Weapons
      -25% weapon power cost
      10% firing cycle haste for energy weapons for 30sec
    • Predictive Algorithms
      Enhances specific powers
      Activating any weapon enhancement ability remove 1 debuff and grants +2.5% accuracy for 30sec
      (Stacks up to 4 times)
    • The Best Defense
      To self: +25% Hull Healing for 10 sec
      Skills that affect this ability:
      Starship Attack Patterns
      (Improves Attack Pattern Abilities)
    • Weapon System Synergy
      Enhances specific powers
      Only applies in certain circumstances
      On activation of Energy weapons gain 1 stack of Weapon System Synergy
      After 10 stacks, Projectile Weapons gain +25% damage and 50% shield bleedthrough for 10sec
      Upon expiration, cannot gain stacks for 20sec
    Reputation Traits (Space):
    • Precision
      +4% Critical Hit Chance
    • Nanoprobe Field Generator
      When suffering Damage, 10% chance to reduce Damage to Shields by 5% for 15 sec. The chance is doubled vs. Undine.
    • Omega Kinetic Shearing
      +40% damage bonus. Dealt as DoT for 6 sec
    • Advanced Targeting Systems
      +16% Critical Severity
    Active Reputation:
    • Medical Nanite Cloud
    • Refracting Tetryon Cascade
    • Quatum Singularity Manipution
    • Bio-Molecular Shield Generator
    Specializations:
    • Intelligence Tree
    • Command Tree
    Bridge Officer Station
    Commander Tactical
    • Tactical Team I
    • Override Sybstem Safties II
    • Beam Fire at Will III
    • Attack Pattern Omega III
    Lieutenant Commander Tactical
    • Kemocite-Laced Weaponry I
    • Attack Pattern Beta I
    • Torpedo Spread III
    Lieutenant Engineering/Intel
    • Emergency Power to Shields I
    • Engineering Team II
    Lieutenant Commander Science
    • Hazard Emitters I
    • Transfer Shield Strength II
    • Science Team III
    Ensign Universal
    • Emergency Power to Weapons I



    Build Version #2 - AP Beam Boat

    Weapons:
    Fore:
    • Antiproton Beam Array Mk XIV [CrtD]x4 [Ac/Dmg] - Epic Quality
    • Antiproton Beam Array MK XIV [CrtD]x4 [Ac/Dmg] - Epic Quality
    • Antiproton Beam Array MK XIV [CrtD]x4 [Ac/Dmg] - Epic Quality
    • Antiproton Beam Array MK XIV [CrtD]x4 [Ac/Dmg] - Epic Quality
    Rear:
    • Antiproton Beam Array MK XIV [CrtD]x4 [Ac/Dmg]- Epic Quality
    • Omni-Directional Antiproton Beam Array MK XIV [Ac/Dmg] [Acc] [Arc] [Dmg] [PvP Dmg] - Epic Quality
    • Kinectic Cutting Beam MK XIV [Dmg]x4 [Ac/Dmg]- Epic Quality
    Consoles:
    Engineering Consoles:
    • Console - Tachyokinetic Converter MX XIV - Epic Quality
    • Console - Plasmonic Leech - Epic Quality
    • Console - Universal - Sustained Radiant Field MK XIV - Ultra Rare Quality
    Science Consoles:
    • Console - Universal - Assimilated Module MK XIV - Epic Quality
    • Console - Science - Plasma-Generating Weapon Signature Nullifier MK XIV - Epic Quality
    • Console - Science - Plasma-Generating Weapon Signature Nullifier MK XIV - Epic Quality
    Tactical Consoles:
    • Console - Tactical - Vulnerability Locator MK XIV [+AP] - Epic Quality
    • Console - Tactical - Vulnerability Locator MK XIV [+AP] - Epic Quality
    • Console - Tactical - Vulnerability Locator MK XIV [+AP] - Epic Quality
    • Console - Tactical - Vulnerability Locator MK XIV [+AP] - Epic Quality
    • Console - Tactical - Vulnerability Locator MK XIV [+AP] - Epic Quality
    Starship Equipment:
    Shield:
    • Iconian Resistance Resilient Shield Array MK XIV [Reg] - Ultra Rare Quality
    Engines:
    • Romulan Advanced Prototype Impulse Engines MK XIV [Drv2] [Turn] - Epic Quality
    Deflector:
    • Iconian Resistance Deflector Array MK XIV [SciCdr] - Ultra Rare Quality
    Singularity Core:
    • Elite Fleet Thoron-Infused Singuarlity Core MK XIV [AMP] [OLoad] [SingS] [W->S] [SSS] [WCap] - Epic Quality
      -OR-
    • Iconian Resistance Hyper Injection Singularity Core MK XIV [AMP] [W->S] - Epic Quality
    Skills:
    Tactical Skills:
    ca476ea69b


    Engineering Skills:
    5c71a4ccac


    Science Skills:
    5aeff20d21

    Personal Traits:
    • Warp Theorist
      +10 Starship Warp Core Potential (Improves Power Levels)
      +10 Starship Electro-Plasma System (Improves Power Transfer Rate)
    • Pattern Recognition
      For every 15 seconds in combat (max 4 stacks):
      +1.5% Defense
      +1.5% Shield Hardness
    • Intense Focus
      For every 15 seconds in combat (max 4 stacksSmile:
      +1.5% Accuracy
      +1.5% Shield Penetration
    • Point Blank Shot
      Space Trait. Increases Energy Weapon Damage the closer you are to the target.
      to self: +0-10% Bonus Energy Weapon Damage, based on Distance to Target.
      Maximum bonus when less than 2km, no effect beyond 6km
    • Ablative Shell
      After receiving a total of 10,000 Damage (pre-resist), trigger Ablative Shell:
      +36.9 Hit Points every 0.5 sec for 3 sec
      +33 All Damage Resistance Rating for 3 sec
      May only trigger once per 30 sec
      Only occurs in certain circumstances
    • Accurate
      +10% Accuracy
    • Romulan Operative
      +1.5% Critical Chance
      +3.8% Critical Severity
      +10% Power Recharge Speed for Cloaking
    • Crippling Fire
      Enhances specific powers
      Applies in specific circumstances
      2.4 Accuracy penalty inflicted from a critical hit with Crippling Fire
    • Elusive
      +10% Defense
    Starship Traits:
    • Emergency Weapon Cycle
      Enhances specific powers
      On Emergency Power to Weapons
      -25% weapon power cost
      10% firing cycle haste for energy weapons for 30sec
    • Predictive Algorithms
      Enhances specific powers
      Activating any weapon enhancement ability remove 1 debuff and grants +2.5% accuracy for 30sec
      (Stacks up to 4 times)
    • The Best Defense
      To self: +25% Hull Healing for 10 sec
      Skills that affect this ability:
      Starship Attack Patterns
      (Improves Attack Pattern Abilities)
    • Weapon System Synergy
      Enhances specific powers
      Only applies in certain circumstances
      On activation of Energy weapons gain 1 stack of Weapon System Synergy
      After 10 stacks, Projectile Weapons gain +25% damage and 50% shield bleedthrough for 10sec
      Upon expiration, cannot gain stacks for 20sec
    Reputation Traits (Space):
    • Precision
      +4% Critical Hit Chance
    • Nanoprobe Field Generator
      When suffering Damage, 10% chance to reduce Damage to Shields by 5% for 15 sec. The chance is doubled vs. Undine.
    • Omega Kinetic Shearing
      +40% damage bonus. Dealt as DoT for 6 sec
    • Advanced Targeting Systems
      +16% Critical Severity
    Active Reputation:
    • Medical Nanite Cloud
    • Refracting Tetryon Cascade
    • Quatum Singularity Manipution
    • Bio-Molecular Shield Generator
    Specializations:
    • Intelligence Tree
    • Command Tree
    Bridge Officer Station
    Commander Tactical
    • Tactical Team I
    • Override Sybstem Safties II
    • Beam Fire at Will III
    • Attack Pattern Omega III
    Lieutenant Commander Tactical
    • Kemocite-Laced Weaponry I
    • Attack Pattern Beta I
    • Torpedo Spread III
    Lieutenant Engineering/Intel
    • Emergency Power to Shields I
    • Engineering Team II
    Lieutenant Commander Science
    • Hazard Emitters I
    • Transfer Shield Strength II
    • Science Team III
    Ensign Universal
    • Emergency Power to Weapons I



    Build Version #3 - 4 Piece Iconian Set (AP Beam Boat)

    Weapons:
    Fore:
    • Antiproton Beam Array Mk XIV [CrtD]x4 [Ac/Dmg] - Epic Quality
    • Antiproton Beam Array MK XIV [CrtD]x4 [Ac/Dmg] - Epic Quality
    • Antiproton Beam Array MK XIV [CrtD]x4 [Ac/Dmg] - Epic Quality
    • Gravimetric Photon Torpedo Launcher [CrtH] [Ac/Dmg] - Epic Quality
    Rear:
    • Antiproton Beam Array MK XIV [CrtD]x4 [Ac/Dmg]- Epic Quality
    • Omni-Directional Antiproton Beam Array MK XIV [Ac/Dmg] [Acc] [Arc] [Dmg] [PvP Dmg] - Epic Quality
    • Kinectic Cutting Beam MK XIV [Dmg]x4 [Ac/Dmg]- Epic Quality
    Consoles:
    Engineering Consoles:
    • Console - Tachyokinetic Converter MX XIV - Epic Quality
    • Console - Plasmonic Leech - Epic Quality
    • Console - Universal - Sustained Radiant Field MK XIV - Ultra Rare Quality
    Science Consoles:
    • Console - Universal - Assimilated Module MK XIV - Epic Quality
    • Console - Science - Plasma-Generating Weapon Signature Nullifier MK XIV - Epic Quality
    • Console - Science - Plasma-Generating Weapon Signature Nullifier MK XIV - Epic Quality
    Tactical Consoles:
    • Console - Tactical - Vulnerability Locator MK XIV [+AP] - Epic Quality
    • Console - Tactical - Vulnerability Locator MK XIV [+AP] - Epic Quality
    • Console - Tactical - Vulnerability Locator MK XIV [+AP] - Epic Quality
    • Console - Tactical - Vulnerability Locator MK XIV [+AP] - Epic Quality
    • Console - Tactical - Vulnerability Locator MK XIV [+AP] - Epic Quality
    Starship Equipment:
    Shield:
    • Iconian Resistance Resilient Shield Array MK XIV [Reg] - Ultra Rare Quality
    Engines:
    • Iconian Resistance Hyper-Impulse Engines MK XIV [+CRes] [Drv2] - Epic Quality
    Deflector:
    • Iconian Resistance Deflector Array MK XIV [SciCdr] - Ultra Rare Quality
    Singularity Core:
    • Iconian Resistance Hyper Injection Singularity Core MK XIV [AMP] [W->S] - Epic Quality
    Skills:
    Tactical Skills:
    ca476ea69b


    Engineering Skills:
    5c71a4ccac


    Science Skills:
    5aeff20d21

    Personal Traits:
    • Warp Theorist
      +10 Starship Warp Core Potential (Improves Power Levels)
      +10 Starship Electro-Plasma System (Improves Power Transfer Rate)
    • Pattern Recognition
      For every 15 seconds in combat (max 4 stacks):
      +1.5% Defense
      +1.5% Shield Hardness
    • Intense Focus
      For every 15 seconds in combat (max 4 stacksSmile:
      +1.5% Accuracy
      +1.5% Shield Penetration
    • Point Blank Shot
      Space Trait. Increases Energy Weapon Damage the closer you are to the target.
      to self: +0-10% Bonus Energy Weapon Damage, based on Distance to Target.
      Maximum bonus when less than 2km, no effect beyond 6km
    • Ablative Shell
      After receiving a total of 10,000 Damage (pre-resist), trigger Ablative Shell:
      +36.9 Hit Points every 0.5 sec for 3 sec
      +33 All Damage Resistance Rating for 3 sec
      May only trigger once per 30 sec
      Only occurs in certain circumstances
    • Accurate
      +10% Accuracy
    • Romulan Operative
      +1.5% Critical Chance
      +3.8% Critical Severity
      +10% Power Recharge Speed for Cloaking
    • Crippling Fire
      Enhances specific powers
      Applies in specific circumstances
      2.4 Accuracy penalty inflicted from a critical hit with Crippling Fire
    • Elusive
      +10% Defense
    Starship Traits:
    • Emergency Weapon Cycle
      Enhances specific powers
      On Emergency Power to Weapons
      -25% weapon power cost
      10% firing cycle haste for energy weapons for 30sec
    • Predictive Algorithms
      Enhances specific powers
      Activating any weapon enhancement ability remove 1 debuff and grants +2.5% accuracy for 30sec
      (Stacks up to 4 times)
    • The Best Defense
      To self: +25% Hull Healing for 10 sec
      Skills that affect this ability:
      Starship Attack Patterns
      (Improves Attack Pattern Abilities)
    • Weapon System Synergy
      Enhances specific powers
      Only applies in certain circumstances
      On activation of Energy weapons gain 1 stack of Weapon System Synergy
      After 10 stacks, Projectile Weapons gain +25% damage and 50% shield bleedthrough for 10sec
      Upon expiration, cannot gain stacks for 20sec
    Reputation Traits (Space):
    • Precision
      +4% Critical Hit Chance
    • Nanoprobe Field Generator
      When suffering Damage, 10% chance to reduce Damage to Shields by 5% for 15 sec. The chance is doubled vs. Undine.
    • Omega Kinetic Shearing
      +40% damage bonus. Dealt as DoT for 6 sec
    • Advanced Targeting Systems
      +16% Critical Severity
    Active Reputation:
    • Medical Nanite Cloud
    • Refracting Tetryon Cascade
    • Quatum Singularity Manipution
    • Bio-Molecular Shield Generator
    Specializations:
    • Intelligence Tree
    • Command Tree
    Bridge Officer Station
    Commander Tactical
    • Tactical Team I
    • Override Sybstem Safties II
    • Beam Fire at Will III
    • Attack Pattern Omega III
    Lieutenant Commander Tactical
    • Kemocite-Laced Weaponry I
    • Attack Pattern Beta I
    • Torpedo Spread III
    Lieutenant Engineering/Intel
    • Emergency Power to Shields I
    • Engineering Team II
    Lieutenant Commander Science
    • Hazard Emitters I
    • Transfer Shield Strength II
    • Science Team III
    Ensign Universal
    • Emergency Power to Weapons I

    DPS Parse Results

    Build Version #1 DPS Results - ISA:
    CLR—Infected Space[4:56]— Dmg(DPS) —T'vlix 9,720,942(33,177) Nidrock 9,611,348(32,803) Ambassador 7,087,878(24,027) Alexia Nol 6,187,975(21,412) AirBear 5,195,263(17,853)

    Build Version #1 DPS Results - ISA #2:
    CLR—Infected Space[5:51]— Dmg(DPS) —T'vlix 15,325,666(43,78Cool Leanna 11,886,542(34,157) Sebastiaan 5,877,947(16,891) Yanky 2,711,234(7,836) Shiarzon 1,889,033(5,507)

    Update #1: Added description for Elusive trait.

    Update #2:Added 2 new build variations and spilt them up into spoiler sections. Each version will continue to be updated as when items are upgraded or replaced.

    Update #3: Added a link to Britsurfer's build so it can found easily.

    Update #4 Updated some items rarity to epic.

    Update #5 Added new section for DPS parsing results based on ISA Run.

    Update #6 Added new DPS parse results for build #1 50K DPS and updated all guide sections for Gold quality items

    If you have any questions about this guide, post them below!

    Solace Cool


    Credits:
    Version - 1.6
    Build Author - LT. Solace
    Contributing - CMDR. Britsurfer
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    #2
    A few comments:

    Are you married to that torpedo? You'd likely get better results going all-arrays with minimal change to how you fly.

    In any case, with a Leech and two Flow Cap consoles, you ought to consider trying to fit in the Nukara offense trait. Your Aux power is likely to be high and it'll give a considerable buff to both your energy and projectile weapons. I can't find the formula, but I see Vel'gon mentioned in passing on reddit that at just 110 Aux power it already gives a 5.5% Cat 2 bonus, plus whatever to Accuracy. If you're not blowing up constantly like fireworks at the fourth of July, you may consider dropping Nanoprobe Field Generator for it. Between ST3, TS2, and EPtS1, you probably don't need it. Alternatively, Precision may be worth dropping to your eventual 5th slot instead, as a Rom should have plenty of Crit Chance already.

    I'm also under the impression that Iconian rep pieces are now the best choice for both offense and defense, so you may benefit from changing from Borg to Iconian there.
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    #3
    A few comments:

    Are you married to that torpedo? You'd likely get better results going all-arrays with minimal change to how you fly.

    In any case, with a Leech and two Flow Cap consoles, you ought to consider trying to fit in the Nukara offense trait. Your Aux power is likely to be high and it'll give a considerable buff to both your energy and projectile weapons. I can't find the formula, but I see Vel'gon mentioned in passing on reddit that at just 110 Aux power it already gives a 5.5% Cat 2 bonus, plus whatever to Accuracy. If you're not blowing up constantly like fireworks at the fourth of July, you may consider dropping Nanoprobe Field Generator for it. Between ST3, TS2, and EPtS1, you probably don't need it. Alternatively, Precision may be worth dropping to your eventual 5th slot instead, as a Rom should have plenty of Crit Chance already.

    I'm also under the impression that Iconian rep pieces are now the best choice for both offense and defense, so you may benefit from changing from Borg to Iconian there.
    Indeed dark thank you for your comments. I am currently in the process of attaining the new Iconian rep set, almost at T5. I'm going to update this guide with alternative setups once I have completed a series of ingame tests and optional setups.

    I have 3 of the 4 pieces I need for the alternative setup (3 piece Iconian, Romulan Engine) just waiting on T5 for that shield.

    For this specific setup I am married to the torpedo, I have been saving up EC to try and attain another [CrtD]x4 antiproton beam array and crafting MK II beams hoping for a CrtDx3 is proving to be a grind for crafting resources Sad but that will be part of an alternative setup.

    Unfortunately this build makes the ship pretty weak. Sacrificing survivability somewhat for all out DPS. Unfortunately to address the issue and maintain survivability a bit, I have to go all out on healing. The LT.CMDR science stations helps alot, the SciTeam III and TSS II help alot.

    The goal here is setup several different variations of the same basic build to provide options for those that like Torpedoes and those the prefer Beam boats.

    I would be very interested to listen to any other suggestions you may have for improving this guide and thus the build. Smile
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    #4
    Hmm, I'd point out that OSS1 (so double OSS) is a perfectly fine alternative to Kemo 1, for those who don't have over 50 mil EC kicking around. Tongue Out
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    #5
    Since you're running beam arrays as opposed to DBBs up front (suggesting a broadsider) that omibeam might be hurting your DPS due to the loss of CrtD modifiers. When I did the same thing on my old Ar'Kif it was suggested I was costing myself around 2K. Maybe the fact you've got it to epic would offset that.

    I've also heard some whispers that with the Morrigu's trait, the assimilated console/KCB 2 piece combo might no longer be necessary, thus allowing players to go 'full beam'. I do stand to be corrected on that, though.
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    #6
    Updated the OP with 2 new build variations based on the advice from Dark and Code743 Smile
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    #7
    Your skill tree is al so key factor to increase and survivability , u need 9 points in electo plasma systems, unless you are all out torpedo boat, at least 6 points in driver coil, you don't any points in internal damper, these days and a few other tweaks to max your dps and survivability. If you put them on sto adacamy, I make the tweaks for you. What I do I take your boat and parse it and show what u could get out of her. Currently I got 71.9k out of my shim and 66k out of my oddy, some of it was due to changing my skill tree. Also atm, I would recommend max your sci slots with all embassy sci plasma consoles cause they are broke that And FAW its insane damage results.


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    #8
     –  Last edited by Bridger; Wed 08 Jul, 2015 9:45 AM.
    Hmm, I'd point out that OSS1 (so double OSS) is a perfectly fine alternative to Kemo 1, for those who don't have over 50 mil EC kicking around. Tongue Out
    Do such people exist?

    If you still do PvP from time to time Internal Dampeners is still important.
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    #9
     –  Last edited by Britsurfer; Wed 08 Jul, 2015 10:19 AM.
    For PVP, I totally agree, for PVR, they aren't needed.


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    #10
    Solace, I hope you dont mind, I have apdated your beam array version with DBB's version.

    I placed it in a PUG and achieved 50K DPS, even thought I got killed twice!

    Please note piloting and tactics are other important factors in achieving high dps scores, having all the toys, will not guarantee you with super high dps scores, but it does help along the way, its part of the recipe.

    For ease i have added a skill planner link of my current Feaht Build (My rommy is a Borg) so I have to work harder Smile

    http://skillplanner.stoacademy.com/?build=britsffiw_0
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    #11
    Solace, I hope you dont mind, I have apdated your beam array version with DBB's version.

    I placed it in a PUG and achieved 50K DPS, even thought I got killed twice!

    Please note piloting and tactics are other important factors in achieving high dps scores, having all the toys, will not guarantee you with super high dps scores, but it does help along the way, its part of the recipe.

    For ease i have added a skill planner link of my current Feaht Build (My rommy is a Borg) so I have to work harder Smile

    http://skillplanner.stoacademy.com/?build=britsffiw_0
    No problem Brit! Glad to see you got some use out of the build! Just looked at the skill planner guide and I want those epic DBBs! The Faeht is nice little ship eh? Big Grin

    Have you got any advice for the builds I posted in the OP? Any new toys I could get my hands on to improve DPS etc?

    Also I put your link for you skill planner guide in the OP so it doesn't get buried in the thread hopefully Smile
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    #12
    Updated the OP with some new build information and build variations. I have also added a description of the Faeht intel warbird courtesy of STO wiki Smile
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    #13
    Actually I had that build a while now, ever since I got the iconian set about 2-3 weeks now, and just wanted to update your build, to show how it can handle using DBBS and 9 points in driver coil and 9 in electro plasma system do improve your dps.


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    #14
    Actually I had that build a while now, ever since I got the iconian set about 2-3 weeks now, and just wanted to update your build, to show how it can handle using DBBS and 9 points in driver coil and 9 in electro plasma system do improve your dps.


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    I'd love to pick your brain on where I could allocate points, since I'm considering switching to a beam build I'll have some extra points that I could allocate to driver coils or Electro-Plasma systems.

    Updated the OP with Build Versions #1's Parsed DPS results from ISA.
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    #15
    I could allocate to driver coils or Electro-Plasma systems.
    Max out EPS.

    Only exception is when you don't actually have a big chunk of Weapon Power above 125.

    In which case you need to get your overcap up, and then max out EPS.