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Stellaris

Started By:
Thaeus, Fri 29 Apr, 2016 8:06 AM
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    #61
    Sometimes I find max speed too slow >.< depending on my mood but at the end of the day everyones unique as it can be hard to follow everything at times on full speed.
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    #62
    Sometimes I find max speed too slow >.<
    I play games because I...well want to enjoy myself and flee all that sh*t "out there".
    This "attitude" to be the best, have the highest DpS, to "beat the game"...even if it's a MMORPG...I'll never understand.
    Competitive "gamers" are for me on the same LvL as people who say they're "gamers" because they play some mobile "games" on their phone...

    Sorry for offtopic Cool
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    #63
    I play games because I...well want to enjoy myself and flee all that sh*t "out there".
    This "attitude" to be the best, have the highest DpS, to "beat the game"...even if it's a MMORPG...I'll never understand.
    Competitive "gamers" are for me on the same LvL as people who say they're "gamers" because they play some mobile "games" on their phone...

    Sorry for offtopic Cool
    I'm in agreement. I play games for enjoyment (and sometimes achievements... but less about that Tongue Out) and I honestly won't go for that perfect build, or that always win strategy. I try things my way and especially in PDX games, it blows up in my face (I won't talk about the number of times I've quit a HoI4 game because I stupidly went to war against the Soviets at the wrong time)
    ChrisWilkinson
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    #64
     –  Last edited by Account003; Tue 02 Jun, 2020 3:34 PM.
    (I won't talk about the number of times I've quit a HoI4 game because I stupidly went to war against the Soviets at the wrong time)
    *cough* Never start a land war in asia *cough*

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    #65
    Yeah Asia is hard xD
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    #66
     –  Last edited by Mick; Fri 16 Apr, 2021 4:12 PM.
    Hey, what do people think about Nemesis. The new ships for the player lead end game crisis are pretty cool, i would definitely say there has to be some borg cube influence in the design. But i would say so far it seems pretty good.
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    #67
    I'm still trying to get used to the changes... Every game I find something new; Starbase hydroponic modules now give +10 food for 1 energy, making them a great way to quickly boost food production.

    I've currently got 2 multiplayer games I'm involved in with 2 different groups, and my own single-player foray with the Necrophage origin for the first time. I didn't build this race aggressively enough (went for a more 'rounded' empire) and I'm running out of pops to convert to my Necro species, and didn't go for Raiding.

    The ships look nice and the change to gameplay is welcome since it has the aim of improving late-game performance. I do feel Paradox have simply avoided the problem by reducing the maximum population, rather than reworking the population system (again) into something that may play similarly but perform better.
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    #68
    Wiping out worlds always better than invasion and revolution. I think I still have a Ironman game going where I "Cracked" an enemy's homeworld. Luckily I was part of a Federation so not everyone hated me after I nuked a planet... that race never bothered me again afterwards though xD ... really puts civ's in their place when you blow apart their homeworld.
    Stryker
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