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SFT After-Action Report Thread

Started By:
Adster94, Thu 21 Jul, 2016 10:16 AM
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    #46
    SFT 350

    Starfleet Tactical After Action Report
    Date/Time: Friday 10-03-2017 20:00 UFP

    separator

    Game Played: Star Trek Armada 3

    Attendees: Marcus (host), Begotten, Nidrock, Vivi, Zoidberg

    Length of Event: 5,5 hours! Stopping at 1:30 on Saturday *double yawn*

    Additional Comments: We started off with the same map we did last week, but this time we seriously pimped the Borg and put it in Strategist mode, to see if it would be a bit more challenging as opponant.
    The Borg cleared the pirate base at the choke point in the middle of the map while most of us were still building their fleet. But when our combined fleets came into the choke point, they quickly retreated to their own territory and just moped around their asteroid, till we did a combined attack on them and took them out without too much trouble.
    After that we kind of gave up on the Borg and tried 2 Cardassians instead. They offered slightly more of a challenge, but still not as challenging as we would like.
    I think this particular map doesn't hit certain triggers built into the AI, that cause it to undertake certain advanced tactics.
    We'll be putting this assumption to the test during our next event coming Friday!
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    #47
    SFT 350

    Starfleet Tactical After Action Report
    Date/Time: 17-03-2017 20.00 UFP

    separator

    Game Played: Star Trek Armada 3

    Attendees: Marcus (host), Nidrock, Vivi, Zoidberg

    Length of Event: Must've been long, cause I really can't recall Wink

    Additional Comments: My apologies for putting up this report a week after the event. Things have been a little hectic this past week.
    Alas, this time we had to play without Begotten bolstering our ranks. But we didn't let this weaken our resolve to take on an even harder AI. Perhaps this was a just a teensy bit over-confident, because after just 10 minutes of gameplay we were being seriously invaded on all fronts and had to admit defeat.
    After licking our wounds we tried the same map (Big Blue) again with a slightly less aggressive team of Romulans and Cardi's, which we overcame without too much difficulty.
    So the setting and combination of races in our AI opponant in relation to the map we're playing and the difficulty requried to have a challenging but not impossible game is proving to be hard to balance properly.
    Clearly more practise is required Smile
    Play on!
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    #48
     –  Last edited by JCarrill0; Sat 25 Mar, 2017 7:42 PM.
    SFT 350

    Starfleet Tactical After Action Report
    Date/Time: Saturday, March 25, 2017 (1800 UFP)

    separator

    Game Played: Star Trek Armada II

    Attendees: just me

    Length of Event: still playing actually.

    Additional Comments: no one signed up, nor showed up.
    a special shout out to Marcus on his level up, Happy annual level up Mark

    Edit: Begotten informed me EU is an hour forward, so I'm an hour early.
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    #49
     –  Last edited by Marcus; Sat 25 Mar, 2017 9:00 PM.
    SFT 350

    Starfleet Tactical After Action Report
    Date/Time: 24-03-2017 20.00 UFP time

    separator

    Game Played: Star Trek Armada 3

    Attendees: Marcus (host), Begotten, Nidrock, Vivi, Zoidberg

    Length of Event: almost 5 hours

    Additional Comments: Who would've thought that the most challenging setting for the Borg in STA 3 is "Economist".
    It conjurs up an image of a Borg wearing a grey 3 piece suit and thick rimmed glasses, going through your books meticulously in order to see if your assets are worth assimalation.
    It turned out that the Borg Economist was anything but a grey accountant (no offense to any members who are in accounting, without you guys the taxman would've had my whatsitsnames for breakfast long ago, so bravo to you, even if your rates could be sometimes be regarded as daylight robbery) but quite the aggessor, churning out level 10 tactical cubes by the dozen and rebuilding their dreadnought 5 minutes after you just lost 80% of your fleet blowing up it's predecessor.

    After almost 5 hours of gameplay Vivi and Begotten decided to go straight for the Borg capital, which feat they admirably managed to pull off, albeit with considerable cost to their fleets.

    So in short we had quite a challenging game, which was what we were after. So I guess it all comes down to my favorite saying from Granny Weatherwax:
    "You must be careful what you wish for, you might get it" Smile
  1. Marcus

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    #50
     –  Last edited by Marcus; Mon 03 Apr, 2017 7:35 PM.
    SFT 350

    Starfleet Tactical After Action Report
    Date/Time: Friday 31-03-2017 ; 20:00 UFP time

    separator

    Game Played: Star Trek Armada 3

    Attendees: Marcus (host), Begotten, Nidrock, Vivi and Zoidberg.

    Length of Event: about 4 hours

    Additional Comments: Once again we used the Big Blue map, but this time is was customized by Begotten. These changes improved the map quite a bit. We also played against the Borg AI again, put in ' Economist' mode, just to check that their perky aggressive attitude last week wasn't a one off.
    Well, it wasn't, the Borg quickly established a perimeter and agressively tried to expand into our areas.
    We chose the tactic of multiple fronts, not being able to take on the full brunt of a Borg invasion fleet with just our fleets.
    We also fortified a few choke points with multiple starbases, to stop the Borg from breaking through to less well defended systems behind the front lines.
    We managed to hold these lines and after a while Begotten and Vivi started to push forward towards the Borg capital planet.
    By this time Zoidberg, Nidrock and myself were pushing the Borg back on our fronts, but at considerable cost.
    After about 4 hours of gameplay advance was still so slow that we decided to rush the Borg capital and take it out, before they had time to respond with their fleet.
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    #51
    Someone forgot to log in!! Tongue Out
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    #52
    SFT 350

    Starfleet Tactical After Action Report
    Date/Time: Saturday, April 08, 2017 (1800 UFP)

    separator

    Game Played: Star Trek: Armada II - Fleet Operations

    Attendees: JCarrill0

    Length of Event: 30 mins

    Additional Comments:
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    #53
    SFT 350

    Starfleet Tactical After Action Report
    Date/Time: 07.04.2017 / 20:00 UFP

    separator

    Game Played: Star Trek Armada III

    Attendees: Vivi, Begotten, zoidberg, Nidrock

    Length of Event: 4 hours

    Additional Comments: In our first match against 2 Romulan AI set on hard and expert with Begotten, zoidberg we forgot about the culture spread settings and zoidberg's people got culture "assimilated" by the romulans but we manage to win quick by rushing they're homeworld. In our second match Nidrock joined us against 2 Romulan AI again, this time they fought more then spreading culture.
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    #54
    SFT 350

    Starfleet Tactical After Action Report
    Date/Time: 14-04-2017 : 20.00 UFP time

    separator

    Game Played: Star Trek Armada 3

    Attendees: Marcus (host), Begotten, Nidrock, Vivi and Zoidberg

    Length of Event: 3 hours

    Additional Comments: We started we a new map that I found in a dusty corner of a mappack on a long forgotten forum somewhere on the net, that Begotten graciously and expertly altered and fixed. Basically 3 lines of planet clusters, divided by a line of asteroids that were simply infested with pirates. This line separated friend from foe.
    On the lowest level behind the asteroid belt we placed 2 Borg on expert level en 1 Romulan. Picture the poor Romulan in the same frame as the nanny goat used in Jurassic Park to lure T-Rex up to the fence Smile
    This ruse didn't work as well as we hoped, T-Rex ate his goat and proceeded quiclky onwards towards our only just fortified perimiters. So we were under heavy assault on 2 fronts (3 choke points) and losing ground. On one front (Begotten's home world) we managed to fall back and successfully establish a new perimeter, but the Borg attacked the other front with such force that we couldn't hold the line. Without a fortified fallback line in place, Vivi's planets were quickly overrun and his home planet fell to the Borg invaders.
    Once the Borg started to break through to the adjacent planet clusters we decided that this was a lost battle.
    Definately going to have some fun with this map in the coming weeks! Wink
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    #55
    SFT 350

    Starfleet Tactical After Action Report
    Date/Time: Friday 21-04-2017 - 19.00 UFP time

    separator

    Game Played: Star Trek Armada 3

    Attendees: Marcus (host), Begotten, Nidrock, Vivi and Zoidberg

    Length of Event: 2,5 hours

    Additional Comments: We continued played the map we broke in last week, which Begotten had slightly tweaked even closer to perfection.
    This time we rushed to complete a front line at all 3 choke points, consisting of 5 starbases at each point. But alas, no massive Borg invasion fleet turned up to test them. So we slowly moved into Borg territory, found their fleet and took them on there. Even with their dreadnought, we still managed to push the Borg back fairly easily and win the game.
    Analisys of the after game statistics showed that the Borg had been investing heavily in developing their planets. Seeing as they had quite a lot of them, this must've kept them so busy that they didn't really get round to assilmating us. Hmm ...
    So we need to have a good think about the configuration of the AI in this map. Bacause I'm convinced that with the right config the Borg could be a formilable opponant here.
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    #56
     –  Last edited by Marcus; Sun 30 Apr, 2017 4:20 PM.
    SFT 350

    Starfleet Tactical After Action Report
    Date/Time: 28-04-2017 : 20:00 UFP time

    separator

    Game Played: Star Trek Armada 3

    Attendees: Marcus (host), Nidrock, Vivi and Zoidberg

    Length of Event: about 3 hours

    Additional Comments: We wanted to continue playing the same map as last week, again slightly modified by Begotten, but after 3 false starts due to the auto-placing of our AI opponants in undesirable postions, we chose a random map instead. This time with Federation and Klingon AI opponants.
    The random map turned out to be very hard, allowing for hardly colonizable planets within range and 2 AI opponants that were bent on our destruction. Especially the Klingon AI was a master in warping in with a fleet of Predators (planet bombers) and Stalkers (long distance stations attackers), with which they first took out any defending bases and stations and then wiped out our scarce planets. The Federation AI was giving Nidrock a very hard time on the other side of the universe.
    By the time the Klingons attacked Zoidberg's homeworld they were really getting out of hand, so Vivi and I sent our fleets to rush the Klingon homeworld and do a last ditch attempt to take them down.
    Thanks to Vivi's distraction, which cost him most of his fleet, and my planet bombers, we managed to elimante the Klingon threat.
    Unfortunately this was too late for Zoidberg, who had been so weakend by the continuous Klingon attacks, that his home world was overrun by Klingon culture before he could take out the Klingon propaganda stations on the neighbouring planets.
    At that moment the Federation AI overran Nidrock's defences, so we combined forces to drive them back and take their homeworld, too.
    So we managed to win this diffcult map, but not with our alliance fully intact.
    Next week we're going to give our choke point map another try.
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    #57
    SFT 350

    Starfleet Tactical After Action Report
    Date/Time: Friday 12-05-2017

    separator

    Game Played: Star Trek Armada 3

    Attendees: Marcus (host), Begotten, Nidrock, Vivi, Zoidberg

    Length of Event: 3,5 hours

    Additional Comments: We started out with a new map. One of my first attempts at creating a map with Galaxy Forge, but based on a map that at first wasn't compatible with STA 3.
    I think it was a pretty good first attempt, although I would've liked to player positions to have been locked. According to STA 3 map guru Begotten this can only be done by manipulating the map in a text editor, not one of my strong points. But I'll give it a go in order to prepare the map for the coming event.
    So even though we started in other postions, the game started off rather promising. Poor Nid got the full brunt of a Borg assault way before we was in any state to defend himself, but still awesomely managed to hold his own.
    Eventually we managed to help him out with starbases around his homeworld.
    On the other side of the map Zoidberg and I put up a double starbase defense on the probable invasion point and Zoidberg built a huge fleet of Akira's to defend them.
    Turns out we were all a bit ♥♥♥♥y and paid for it, when the Borg invaded they took out our starbase defenses on both sides and pushed us further and further back.
    Vivi and Begotten managed to take out the Borg homeworld nearest to them. Just as the tide seemed to be turning, STA 3 decided to pack it in and crash.
    After a bit of tinkering we're going to give this map another go coming event.
    Looking forward to it!
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    #58
    SFT 350

    Starfleet Tactical After Action Report
    Date/Time: Saturday, May 20, 2017 (1800 UFP)

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    Game Played: Star Trek: Armada II

    Attendees: JCarrill0*, Marcus

    Length of Event: 1.5 Hours

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    #59
    SFT 350

    Starfleet Tactical After Action Report
    Date/Time: 26-05-2017

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    Game Played: Star Trek Armada 3

    Attendees: Marcus (host), Begotten, Nidrock, Vivi, Zoidberg

    Length of Event: approx .3 hours

    Additional Comments: We continued with a slightly improved version of the homemade map we played last week. Managed to correct the unlocked player issue (with a pointer in thr right direction).
    We started colonizing our home systems and after that moved into the central playing field. But halfway down we still hadn't encountered any hostile AI's, although we had seen some scouts ships in our systems.
    We had chosen for an allied Federation and a Borg opponant. Both were still busy breaking through the pirate base barrier at the bottom of the map.
    Knowing how the Borg almost broke through our defenses last time, we started fortifying our postions.
    When the attack did come it didn't really measure up to what we had expected. We did need our combined fleets to keep the Borg AI at bay, but the Federation side was pretty quickly subdued, so we could focus our full attention on elimanting the remaining Borg.
    Once we broke through the Borg's offence, there wasn't any real resistance and we took their home world without too much trouble.
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    #60
    SFT 350

    Starfleet Tactical After Action Report
    Date/Time: Saturday, June 03, 2017 (1800 UFP)

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    Game Played: Star Trek: Armada II - Fleet Operations

    Attendees: JCarrill0*
    Marcus


    Length of Event: 5 Hours

    Additional Comments: