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[Guide] - STO Cooldown Reduction Calculator

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Bridger, Thu 25 Aug, 2016 6:31 AM
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    #1
     –  Last edited by Bridger; Sat 20 Feb, 2021 3:48 PM.
    With this Google spreadsheet you will be able to calculate and maximize the performance and effectiveness of your builds.

    https://www.reddit.com/r/stobuilds/c...r_winter_2020/

    I've heard requests and seen interest in making the Cooldown Reduction Calculator tool even more robust, so I've been busy working on improving it significantly. This is a major update and should include almost every* source of cooldown reduction. You can use this sheet to model the effects of cooldown reduction and recharge hastes on your build and help boost your performance!

    This update works exactly the same as the older versions, if you've used them, and has the same URL. Simply make yourself a copy, plug your skills in, and follow the instructions to see how things shake out.

    NEW CONTENT

    Captain abilities Just select your career and the sheet does the rest!

    Specialization abilities I added a large number of specialization abilities, including all of the Temporal spec and the most common out of the Command/Pilot/Intel abilities. Leave me a comment if you'd like to see another ability added.

    New consoles: The Kelvin Dreadnaught and 31st Century Temporal consoles are added.

    For great science! More science abilities are now included. Specifically, Energy Siphon, Tractor Beam Repulsors, Charged Particle Burst, Subspace Vortex, and Scramble Sensors, and Photonic Shockwave.

    So I heard you like Kemocite: Kemocite-Laced Weaponry is now included.

    Graph ALL the traits: Highly-specialized, Regroup, Improved Command Frequency, and traits Peak Efficiency, and Improved Non-Linear Progression are now included.

    There are some other miscellaneous changes, but those are the big ones.

    FIXES

    Feedback pulse now correctly interacts with AHOD.

    [1.06] Fixed validation rules for new science abilities and kemocite. They should work now.

    NOTE: THE URL DID NOT CHANGE FOR THIS UPDATE. NO NEED TO CHANGE LINKS, JUST GRAB A NEW COPY IF YOU WANT TO USE THE NEW CONTENT.

    LINK TO SHEET

    ** DISCLAIMERS **

    A lot of bridge officer abilities are in here, but certainly not all of them. I chose some of the most popular and the ones I was mostly likely to use. It's not trivial to add more abilities, but if there are requests to add specific ones, I'm happy to do that. On the other hand, how many people REALLY use Aceton Beam? >_>

    The sheet is shared view-only. Please make a copy and if you break it, grab a new one. The calculations are in columns D through S, and require at least knowledge of VLOOKUP if you care to peer under the hood.

    Much obliged to /u/Jayiie and /u/alpharn for their assistance in gathering information, and of course, /u/TheFallenPhoenix. (P.S. this might be a good time to update the wiki link!)

    *Atem, I'm still pretending that the Timeline Stabilizer active doesn't exist. NOPE NOPE NOPE NOPE!

    Please try it out, leave me a comment, and suggest improvements below! Thanks!

    Bridger
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    #2
    Thank you for posting Bridger!
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    #3
    This is the 3.0 version? I've tinkered with that one on reddit and it's pretty cool, but I think it leaves some questionable numbers that don't translate the same ingame.
    Truth is uncomfortable most of the times. That's why you gotta face it every time.

    https://i.imgur.com/2aFCNBV.jpg
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    #4
    Updated the link to the newest version 3.3
    Bridger
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