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[Guide] - FLEET T6 - INTEL SOVEREIGN CLASS - TACTICAL

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Bridger, Thu 17 Nov, 2016 9:39 PM
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    #1
     –  Last edited by Bridger; Sat 04 May, 2019 8:54 PM.
    FLEET T6 - INTEL SOVEREIGN CLASS - TACTICAL[TOP]


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    History Of The Ship Class:


    The Sovereign-class was introduced during the early 2370s, and was, at the time, the most advanced starship design in the fleet, though not as large as the Galaxy-class starship. The Sovereign-class USS Enterprise-E was built at the San Francisco Fleet Yards and was launched from that facility on stardate 49827.5.

    The Sovereign class' first major engagements came in 2373, when the USS Enterprise saw action in the Borg incursion into Sector 001, and was instrumental in the destruction of the attacking cube.

    While the Sovereign-class was not a key player in the Dominion War, such vessels as the Enterprise-E spent time during the war putting out diplomatic "brush fires" and extending the occasional olive branch, as the Federation Diplomatic Corps were busy attempting to put an end to the war.

    Sometime after the Enterprise's mission in the Briar Patch and before the engagement with the Reman warship Scimitar, a refitting of the Enterprise-E took place. The major changes included five additional torpedo tubes and four additional phaser arrays. A slight change in the warp nacelle pylons was also implemented. The Enterprise was able to deploy these new systems in 2379, prior to its mission to Romulus.


    Ship Specifications:


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    The ship is named after the Austrian state

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    Unlock
    Bonus
    Description
    I
    Absorptive Hull Plating
    +25 Physical Damage Resistance
    +25 Kinetic Damage Resistance
    II
    Rapid Repairs
    Regnerates 1.25% of your maximum hull every 3 seconds in Space. Twice the amount is regenerated out of combat
    III
    Enhanced Hull Plating
    +25 All Energy Damage Resistance
    +25 Radiation Damage Resistance
    IV
    Armored Hull
    +10% Hull Hitpoints
    V
    Starship Trait
    Specialist Knowledge
    (Z-Store Ship)


    The Build:


    SHIP EQUIPMENT:
    TAC\ENG - BUILD
    FORE WEAPONS:
    Terran Task Force Phaser Beam Array [CrtD/Dm] [Dmg]x3 [Proc]
    Prolonged Engagement Phaser Beam Array [CrtD/Dm]]
    Phaser Beam Array [CrtD/Dm] [Dmg]x4
    Quantum Phase Torpedo Mk XV [Ac/Dm] [CrtD]x2 [CrtH] [Proc]
    AFT WEAPONS:
    3x Phaser Beam Array [CrtD/Dm] [Dmg]x4
    Trilithium-Enhanced Omni-Directional Phaser Beam Array [Ac/Dm] [Acc] [Arc] [Dmg]x2
    DEFLECTOR:
    Elite Fleet Intervention Protomatter Deflector Array [ColCrit] [EPS] [HullCap] [Sh/HullCap] [ShCap]
    IMPULSE ENGINE:
    Prevailing Innervated Impulse Engines [SecSpd-2] [Spd]
    WARP CORE:
    Elite Fleet Plasma-Integrated Warp Core [AMP] [ECap] [Eff] [SSS] [W->A] [W->S]
    SHIELDS:
    Prevailing Fortified Resilient Shield Array [Cp/Rg] [Reg]
    DEVICES:
    Temporal Negotiator
    Subspace Field Modulator
    Energy Amplifier
    Reactive Armor Catalyst
    ENGINEERING CONSOLES:
    D.O.M.I.N.O.
    Dynamic Power Redistributor Module
    Point Defense Bombardment Warhead
    Reinforced Armaments
    Temporal Trajectory Shifter
    SCIENCE CONSOLES:
    Bioneural Infusion Circuits
    Protomatter Field Projector
    TACTICAL CONSOLES:
    2x Energetic Protomatter Matrix Infuser [Kinetic] [Phaser]]
    2x Vulnerability Locator [+Pha]


    Boff Abilities:


    Com. Engineering
    Vanguard Jem'Hadar

    5Y6KDqY
    Emergency Power to Engines I
    54jarO8
    Auxiliary to Battery I
    LAw38Vb
    Emergency Power to Weapons III
    SSgDJMs
    Reverse Shield Polarity III
    Lt. Com Tactical Romulan
    GpDc8l3
    Kemocite-Laced Weaponry I
    rSmvTIS
    Attack Pattern Beta I
    G9QIRjj
    Beam Fire at Will III
    Lt. Com Universal/Intel
    Romulan

    UOFv1B7
    Tactical Team I
    D1LDlca
    Override Subsystem Safeties II
    ZhXtpAY
    Torpedo: Spread III
    Lt.
    Engineering
    Nausicaan
    VPDwCgg
    Engineering Team I
    54jarO8
    Auxiliary to Battery I
    Ens. Tactical
    Romulan

    4Y73IFn
    Distributed Targeting I


    Skill Tree:


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    VpYGf1A
    dnPfntA
    JGAvRho
    2I8KGWc

    ENGINEERING:
    SCIENCE:
    TACTICAL:
    Battery Expertise
    Transwarp Cooldown Reductions
    Hangar Weaponry
    Maximum Hull Capacity
    Projectile Critical Chance
    Energy Critical Chance
    Accuracy Rating
    Frenzied Assault
    Team Frenzy

    Specialization:


    PRIMARY:
    SECONDARY:
    Intelligence
    Strategist


    Traits:


    Personal Traits: Tactical

    taZJ0uj
    Context is for Kings
    PR6xthl
    A Good Day to Die
    XPeeE3g
    Anchored
    aL0VEi1
    Repair Crews
    wQwpJnr
    Beam Barrage
    vGaDLME
    Superior Beam Training
    bGylaOd
    Fleet Coordinator
    tJXMLxr
    Terran Targeting Systems
    Cc6lfiM
    Self-Modulating Fire


    Starship Traits:

    2hn9ze2
    Emergency Weapon Cycle
    wKetUfn
    Redirecting Arrays
    QS3byrh
    Calm Before the Storm
    UuYdVtZ
    Cold-Hearted
    JXu9G8E
    Strike from Shadows


    Space Reputation:

    5RyEtVY
    Precision II
    ku5yAY8
    Advanced Targeting Systems II
    681Q2ut
    Controlled Countermeasures II
    v9vJGVj
    Magnified Firepower II
    winkasT
    Torpedo Pre-Fire Sequence II


    Active Reputation:

    E9zlkoA
    Quantum Singularity Manipulation II
    Rhhbh56
    Refracting Tetryon Cascade II
    F8Mj8mr
    Bio-Molecular Shield Generator II
    Eqjnksf
    Deploy Sensor Interference Platform II
    dw9Q5TK
    Anti-Time Entanglement Singularity II


    Doffs:

    Doff Specialization:
    Effect:
    Energy Weapons Officer
    Chance for stacking Crit Chance buff on firing Energy Weapons
    Energy Weapons Officer
    Chance for stacking Crit Severity buff on firing Energy Weapons
    Conn Officer
    Recharges Evasive Maneuvers when Emergency Power to Engines is activated
    Technician
    Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used.
    Technician
    Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used.
    Technician
    Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used.


    Latest ISA PUG Parse: Tactical

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    Npl6jLM

    Final conclusion:

    Well what shall I say about her, she is a beauty, she fly's like a goddess and she stings like a hornet.
    Both the Intel and Command Sovereign are great ships and perform equally.


    separator

    build updates:

    Converting the build so it's going to work for all professions.
    Adding suggestion for alternative weapons and consoles to the build.
    Added separate list of Tac-Traits
    Updated the build for the Intel Sovereign (Updated Boff Abilities, Doffs, Skill Tree...)
    Switched Quantum Phase Converter with Regenerative Integrity Field on the Tac build
    Updated the Tactical Parse and added a new Record
    Updated for 2019
    Bridger
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    he who does not ask a question remains a fool forever” ~ Chinese Proverb
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    #2
    Thank you for posting this, Bridger! I really like it.

    If I may ask a question about the consoles (I am sorry if this was asked before in some other build thread): Why do you use Conductive RCS Accelerator with [EPS]-Mod. Is it just for a better turn rate and wouldn't there be a better mod to use?

    I'm also curious about what other players of the new Archon Class use as engineering consoles.
    Do you have a suggestion for other useable consoles that might be a little easier to get? Right now I'm using Assimilation Module and Bioneural Gel Pack because I don't have Plasmonic Leech (I know it's a MUST), Bioneural Infusion Circuits or Timeline Stabilizers.
    TTan
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    LOGIC IS THE BEGINNING OF WISDOM, NOT THE END. - SPOCK
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    #3
    Hello T'Tan

    There are two reasons why to use the Conductive RCS Accelerator [EPS]:

    1.) It allows me to turn faster, that was the obvious part why to use it.

    2.) With the EPS mode it has a build in EPS Flow Regulator that allows my Subsystem Energy to be restored faster and this equals in higher DPS numbers.

    3.) This crafted console allows me to use two consoles in one slot.

    You will notice that your problems with Plasmonic Leech have been solved (check your mail), other consoles to use would be the following:

    1.) Sustained Radiant Field

    2.) EPS Flow Regulator

    3.) Zero-Point Energy Conduit

    4.) Get rid of the Assimilated Console and Cutting Beam, they have been fixed and will be worthless with the next patch.
    Bridger
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    #4
    Hello Bridger,

    thank you for your comments. I will realize them as soon as possible. And a big thanks about the thing that found its way through mail! I will send my Klingon toon to the House of Kular to fight by your side in gratitude.
    TTan
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    #5
     –  Last edited by Bridger; Sun 20 Nov, 2016 3:31 PM.
    You are welcome, and thanks.
    Bridger
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    #6
    At last I have my T6 sovereign. I like what you have done with this Bridger. I'm thinking I'm going to stick my tactical in her and try for a pure DPS build.
    Maverickscot
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    #7
     –  Last edited by Bridger; Sun 20 Nov, 2016 6:47 PM.
    Well it is a pure DPS build, I run the same build on my Tac and he does a 150K+ unfortunately nothing engineers can do right now.
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    #8
    Converting the build so it's going to work for all professions.
    Bridger
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    #9
     –  Last edited by Ned'ya; Thu 24 Nov, 2016 11:23 AM.
    Converting the build so it's going to work for all professions.
    Brilliant thanks again Bridger! Smile
    Nedya
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    #10
    Bridger what rarity are the BOffs you use (the text for them is blue does that mean they are rare)?
    Nedya
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    #11
    Bridger what rarity are the BOffs you use (the text for them is blue does that mean they are rare)?
    They have different rarities, and the rarity is not a factor, the only important thing are the Traits.

    On the Romulans you want to have Superior Romulan Operative and for the rest I think there is no choice to make.
    Bridger
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    #12
    For certain consoles or traits that are only acquired by buying other ships/lobi/lock boxes, are there any good substitutions?

    For instance, I don't think I have most of those starship traits. I also mostly run AP, though I do still have an old set of [Borg] phasers from back before reputation changed to the current system.

    Thanks for putting these together, Bridger! They are very informative.
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    #13
     –  Last edited by Bridger; Fri 25 Nov, 2016 8:25 AM.
    The Energy type of your weapons is not a factor, the mods are the key to success, so simply change the weapons and Tac consoles and replace the
    Quantum Phase Converter with Polymorphic Probe Array for Antiproton Damage or Sustained Radiant Field for more damage plus healing.

    Let's see you could use the following Starship Traits:

    Improved Critical Systems
    Unconventional Tactics
    Improved Pedal to the Metal

    When it comes to consoles most stuff should be "easy" to get:

    Conductive RCS Accelerator [EPS] is crafted so try you luck or use 1x Turn Rate Console and 1*EPS Flow Regulator
    Timeline Stabilizer is from the last Anniversary Ship grind the free ships most o the time they have useful stuff on them
    Quantum Phase Converter is available for free
    Bioneural Infusion Circuits is from the Lobi Store for 200 Crystals or opening 50 Boxes if you are unlucky
    Plasmonic Leech is from the Exchange but also no expensive as it was
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    #14
    Adding suggestion for alternative weapons and consoles to the build.
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    #15
    Thanks to Bridger for his help with this build! I setup my ship as best as I could, with a few differences (just for play style mostly) and tried out Infected (Adv) today. On my first run without really knowing how to work every skill in the proper order, I still hit a higher DPS than I have ever before. Not quite the 100k Bridger had, but higher than my previous 25k in the T5u fleet version!

    paJ4cht

    Now I just gotta figure out the rotation...