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[Build Help] CANON T6 FLEET INTEL ASSAULT CRUISER

Started By:
T'Tan, Thu 09 Mar, 2017 8:13 PM
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    #1
    CANON T6 SOVEREIGN BUILD

    CLASS: Engineer
    SHIP: Fleet Intel Assault Cruiser (T6)

    BUILD DESCRIPTION

    This build is heavily based on Bridger's Guide. My aim is a canon build to have a more "Star Treky feeling". Thereby, at least a Torpedo in front and aft and Phaser weapons are mandatory. Originally, I wanted to use the Omni-directional Beam Array in the aft as well, but there is no blue version of it, that matches the color of the Quantum Phase Beam Array. I chose the TOS Arrays for the same reason. The intended role is an Agro/DPS Tank.

    In need of particularly urgent action is a Skill revamp. I chose those points back in the days where I didn't know what I was doing. With that in mind the build works quite well in the moment - I hit about 25k DPS in ISA on one of my first ever parsed PUGs (thanks Tain for recommending STO-Nexus!) - but I'm sure it could work far better. From all I have read so far, a Science Ultimate Build similar to Bridger's Guides should be the best choice. I'm not so sure how to include Skill points for buffing the Torpedos and where to take these points from. Another question that came to my mind is: Does it make sense to wait for the announced new balancing concerning a respec?

    Anyway, any other advice or suggestions are highly welcome!

    Ship Specifications

    FORE WEAPONS:
    2x Advance Fleet Twin Phaser Beam Array (TOS) Mk XII [CrtD][Dmg]x3
    Quantum Phase Beam Array Mk XII
    Quantum Phase Torpedo Launcher Mk XII
    AFT WEAPONS:
    2x Advance Fleet Twin Phaser Beam Array (TOS) Mk XII [CrtD][Dmg]x3
    Advanced Fleet Single Phaser Beam Array (TOS) Mk XII [CrtD][Dmg]x3
    Wide Angle Quantum Torpedo Launcher Mk XII
    DEFLECTOR:
    Adapted M.A.C.O. Positron Deflector Array Mk XII
    IMPULSE ENGINE:
    Adapted M.A.C.O. Combat Impulse Engines Mk XII
    WARP CORE:
    Elite Fleet Plasma-Integrated Warp Core Mk XII [AMP] [Eff] [SSR] [W->E] [WCap]
    SHIELDS:
    Elite Fleet Resiliant Shield Array Mk XII [Cap]x2 [ResB] [Adapt]
    DEVICES:
    Scorpion Fighters
    Heavy Phaser Satellite Turret
    Red Matter Capacitor
    Subspace Field Modulator
    ENGINEERING CONSOLES:
    Plasmonic Leech
    Hydrodynamics Compensator Mk XII
    Metreon Gas Canister Mk XII
    Sustained Radiant Field Mk XII
    SCIENCE CONSOLES:
    2x Plasma-Generating Weapon Signature Amplifier Mk XII [EPG]
    TACTICAL CONSOLES:
    Counter-Command Multi-Energy Conduit Mk XII
    3x Vulnerability Locator Mk XII [+Pha]

    Boff Abilities

    Com. Engineering
    Space Boff Emergencypowertotheshields R12
    Emergency Power to Shields I
    Space Boff Directedenergymodulation R12
    Directed Energy Modulation I
    Space Boff Emergencypowertotheweapons R32
    Emergency Power to Weapons III
    Space Boff Auxiliarypowertostructuralintegrityfield R32
    Auxiliary Power to the Structural Integrity Field III
    Lt.Com Tactical
    Space Boff Torpedo Spread R12
    Torpedo: Spread I
    Space Boff Attackpatterndelta R12
    Attack Pattern Delta I
    Space Boff Ba Fireatwill Power R32
    Beam Fire at Will III
    Lt.Com Universal\Intel
    Space Boff Intelligence Override Safety Auxiliary R12
    Override Subsystem Safeties I
    Space Boff Science Hazardemitters R22
    Hazard Emitters II
    Space Boff Science Feedbackpulse R22
    Feedback Pulse II
    Lt. Engineering
    Space Boff Engineering Team R12
    Engineering Team I
    Space Boff Reverseshieldpolarity R12
    Reverse Shield Polarity I
    Ens. Tactical
    Space Boff Securityteam R12
    Tactical Team I


    Skill Tree



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    Specialization

    PRIMARY:
    SECONDARY:
    Temporal Operative
    Strategist


    Traits

    Personal Traits

    Sto Power Icon Grace Under Fire2
    Grace Under Fire
    STO Power Icon techie2
    Techie
    Sto Power Icon Crafting Beams2
    Beam Barrage
    Sto Power Icon Beam Training2
    Beam Training
    Sto Power Icon Crafting Engineering2
    Give Your All
    Sto Power Icon Fleet Coordinator2
    Fleet Coordinator
    STO Power Icon astrophysicist2
    Astrophysicist
    Sto Power Icon Imposing Presence2
    Imposing Presence
    Sto Power Icon Point Blank Shot2
    Point Blank Shot


    Starship Traits

    Sto Trait Ship Specialist Knowledge
    Specialist Knowledge
    Sto Trait Ship The Best Defense2
    The Best Defense
    Sto Trait Ship Emergency Weapon Cycle2
    Emergency Weapon Cycle
    Sto Trait Ship Critical Systems2
    Improved Critical Systems
    N/A


    Space Reputation

    Power Holding Romulan Crit Space2
    Precision
    Power Holding Voth Crit Sev Space2
    Advanced Targeting Systems
    Power Holding Delta Enhanced Armor Penetration2
    Enhanced Armor Penetration
    Power Holding Iconian Energy Refrequencer2
    Energy Refrequencer
    N/A


    Active Reputation

    Power Holding Iconian Deploy Sensor Interference Platform2
    Deploy Sensor Interference Platform
    Power Holding Nukara Chain Tetryon2
    Refracting Tetryon Cascade
    Power Holding Omega Nanite Cloud2
    Medical Nanite Cloud
    N/A
    N/A

    Doffs

    Doff Specialization:
    Effect:
    Projectile Weapons Officer (rare)
    Reduced recharge time of torpedos
    Projectile Weapons Officer (very rare)
    Reduced recharge time of torpedos
    Security Officer (very rare)
    Extra threat generation with Attack Pattern Delta
    Damage Control Engineer (very rare)
    Reduced recharge time of EPtX
    Diplomat (very rare)
    Chance: -42.5 weapon power to attacker
    N/A
    N/A
    TTan
    TTan Medals
    LOGIC IS THE BEGINNING OF WISDOM, NOT THE END. - SPOCK
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    #2
    Why so heavy on Engineering in the Skill Tree it's the worst you can use?
    Bridger
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    #3
    Why so heavy on Engineering in the Skill Tree it's the worst you can use?
    This is a really old setup. I had no idea what I was doing then. What I have in mind now is a Science Ultimate tree similar to your Guides. But I'm not completely sure how to skill for the additional torpedos. Do you have an idea where to save points for that? I know it is not optimal for DPS. And should I wait until the rebalancing maybe?
    TTan
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    #4
    I am waiting until I know what is going to happen before I do anything.
    Bridger
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    #5
    I am waiting until I know what is going to happen before I do anything.
    So you would recommend to wait with the respec until then?
    TTan
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    #6
    It's up to you if you want pay the price for the respec.
    Bridger
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    #7
    I already got the token. So would you do it? I'll post a skill tree that I have in mind this weekend. So maybe you can tell me what you think about it.
    TTan
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    #8
    Here is a first draft of a new skilltree: http://skillplanner.stoacademy.com/2...8542903555f12f

    Any comments?
    TTan
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    #9
     –  Last edited by T'Tan; Mon 15 May, 2017 10:58 AM.
    Here is a first draft of a new skilltree: http://skillplanner.stoacademy.com/2...8542903555f12f

    Any comments?
    Now with Season 13 a Science Ultimate skilltree seems not to be the best choice. So I want to ask for advice on a Tactical Ultimate skilltree optimised to be used on a Canon style space ship which in my case means mixing Beam and Torpedo Weapons (Quantum + Photon). My main goal is still to use the Fleet Intel Assault Cruiser as it is my favourite ship in general and I have any version of it the game offers (including the Vizier Command variant). Another option would be my T6 Excelsior which is much fun.

    Here you can find a draft for my skilltree: http://skillplanner.stoacademy.com/9...5944b15ffcc13b
    Comments are highly appreciated!

    For testing I used my T6 Excelsior in the last couple of days with a variant of an A2B setup (see skillplanner link). It worked quite ok with a DPS record of 40k in ISA. I am aware that the mix of beams and torps is not optimal DPS-wise but that is what I want to do to make it feel like Star Trek. For new fun weapons matching the overal theme I purchased and upgraded some Pulse Phasers as well. Any advise for Consoles, Traits, BOffs, etc. is also quite welcome. So please feel free to comment on anything! I am looking forward to your answers.

    Cheers,
    T'Tan
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    #10
    I looked at skill tree and tweeted it, and rest of the build as you haven't stated if you indeed to do any pvp in the future or the use of exotic abilities in the near future, i believe is a good middle of the road skill tree. Please note as a fed you dont need any points in subsystem tuning.

    Please note i place points in co-ordinations protocols. Even your not flying a ships with pet, co-ordinations protocols works really well in a team setting.

    I would also suggest using intelligence as your primary instead of temporal, I would only use temporal now if you a sci heavy abilities ship which u are using your sci abilities as your primary attack of the ship, compared to ships weapons.


    http://skillplanner.stoacademy.com/f...8da45e3945b19f
    Britsurfer
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    #11
    I would suggest testing out the use of Photonic Officer BOFF abilities> i myself using testing PO3 on my heal boat on my engineer, but i know a few who are testing PO1 on their tac toons
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    #12
    I looked at skill tree and tweeted it, and rest of the build as you haven't stated if you indeed to do any pvp in the future or the use of exotic abilities in the near future, i believe is a good middle of the road skill tree. Please note as a fed you dont need any points in subsystem tuning.

    Please note i place points in co-ordinations protocols. Even your not flying a ships with pet, co-ordinations protocols works really well in a team setting.

    I would also suggest using intelligence as your primary instead of temporal, I would only use temporal now if you a sci heavy abilities ship which u are using your sci abilities as your primary attack of the ship, compared to ships weapons.


    http://skillplanner.stoacademy.com/f...8da45e3945b19f
    Thank you very much for your suggestions! Especially about the Subsystem Tuning and Coordination Protocols!

    I am not yet sure if I will try to get deeper into PvP. At least I intended to be prepared for that with the same skilltree. What would be needed to change in case (Defensive Maneuvering?)? Concerning PvP I'm a complete noob so far.

    Concerning exocitc damage there are plenty of Warp Plasma abilities I could use with the Sovereign, for example the Metreon Gas Warhead Launcher, the Metreon Gas Canisters or a simple Eject Warp Plasma. So that is why I skilled at least one point into EPG. But I am also not sure if these could be effective in any way or are more gimicky.

    The PO I had in mind, too, but haven't tried it yet. Thanks for the tipp! So do you think there is any better way for cooldown reduction than A2B? At least, it kills my aux power what isn't really optimal considering for example the Reputation Trait Auxiliary Power Configuration - Offense.
    TTan
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    #13
    Glad to help. I am in the same boat with everyone else. I am still testing all the possibilities at present. I would keep up reading the posts on sto Reddit
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    #14
    Glad to help. I am in the same boat with everyone else. I am still testing all the possibilities at present. I would keep up reading the posts on sto Reddit
    Yeah, that is basically the same I do. As this is my main (and only) toon I want to do things right especially in the skilltree. I already messed up my last one Big Grin

    But concerning PvP there is not much to find. Might be that most of the good players keep it classified.
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    #15
    you haven't stated if you indeed to do any pvp in the future or the use of exotic abilities in the near future, i believe is a good middle of the road skill tree.
    http://skillplanner.stoacademy.com/f...8da45e3945b19f
    About that one I am really curious: What should be changed to have a skilltree capable of PvE AND PvP?
    TTan
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