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Complete Noob looking for guidance.

Started By:
aceman67, Sat 13 May, 2017 10:11 PM
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    #1
     –  Last edited by aceman67; Sat 13 May, 2017 10:21 PM.
    So I just started in Eve, been playing for a few hours for the last few days.

    What I want to do is get into Mining and Cargo Hauling (This is what I want to do to contribute to the Corp), and keep a good PVE combat ship on the side.

    For combat, I eventually want to get into a Carrier.

    Right now I have a Venture (can currently mine 1416m3 of Condensed Scordite a min between its two Miner I's), and I have an Algos Destroyer and a Tristan Frigate that share a loadout for basic combat, and by the end of the night I will have the basics of Drones learned. I also have a Miasmos industrial to move things around.

    I've moved all my assets to the Corp headquarters since joining Kassa.
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    #2
    Sounds like you're doing things right.

    I would say try doing Mining and Hauling agent missions if that's what you're looking to work on, or Security agent missions for a bit of PvE. We generally do mining ops every other weekend, which can be fun. Smile

    If you have any issues, hit us up for help.
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    #3
    when abouts do you do mining runs?
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    #4
    Fleet mining station. Just transwarp to the fleet base and from the teleporter room you can go to any other fleet holding. Just pick the dilithium mine.

    i just read the other posts and this is for eve. My bad. haven't played eve in a long time.
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    #5
    when abouts do you do mining runs?
    Mostly on weekends and some ad hoc mining during the week, but we're looking into having more mining ops during the week.
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    #6
     –  Last edited by aceman67; Sun 14 May, 2017 1:21 AM.
    Ex, I was wondering time, as I work 4-12pm MST (10pm-7am GMT) on weekends.

    i just read the other posts and this is for eve. My bad. haven't played eve in a long time.
    No worries
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    #7
    Ex, I was wondering time, as I work 4-12pm MST (10pm-7am GMT) on weekends.
    On the weekends (Sunday's) mining ops are usually at 5:00 PM BST\6:00 PM CEST\9:00 AM PDT\12:00 PM EDT... so... my apology in advance if I make a mistake but I'm just bad with timezone conversions... I think that should be 4 PM GMT\ 10 AM MST.
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    #8
    I can understand your confusion with time zones... I have it memorised now though, hard maintaining a relationship with my Fiancée when she's in Liverpool, 7 hours ahead of me.

    Thanks for getting back to me.
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    #9
    I can understand your confusion with time zones... I have it memorised now though, hard maintaining a relationship with my Fiancée when she's in Liverpool, 7 hours ahead of me.

    Thanks for getting back to me.
    Haha... that would probably make me good with timezone conversions too... and anytime.
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    #10
    Ah I remember the days when I had a carrier.
    I've extracted those skillpoints and sold them for money.

    Not to be a downer, I know everyone wants to fly a capital when they first start, but capital ships tend to be very situational. Ratting or running missions with a carrier is irresponsible, so the two times they are something you are going to be able to use one is in a nullsec alliance for big fleetfights, and in a wormhole corp for escalating the sites (the term for the site spawning more NPCs because you brought more stuff to shoot them) and big fleet fights.


    ANYWAYS, The best advice I can give you is to train up your support skills first. The core fitting skills are probably the most important since they let you fit more, better modules on your ship, and a lot of fits you are going to find will assume you have them at V. As for the rest, you are good to start with getting your starting frigate and weapon skills to IV, but before you climb the ship size chain and get T2 equipment, it's generally a good idea to get your tank and weapon support skills up to IV (training to IV provides 80% of the maximum benefit, but takes less time to collectively train than level V alone). Given what you mentioned you are flying that's going to be the Armor skills and Drone skills, but you're going to want gunnery eventually.

    Once you have your support skills in place, you're going to be in a much better position to start picking up the skills to fly better hulls and start using T2 gear (note that support skills buff all sizes of ship/module, unlike the skills that actually unlock that equipment). It's also important to make sure you can actually fit a ship before actually training for the hull and getting said ship.

    This page has a good overview of the various support skills, and this page details some basic skills including non ship related

    You said you wanted to be a miner. Mining doesn't really have much in the way of support skills per se, only having Mining and Astrogeology (which are directly required for the ships and modules) and Mining Upgrades (to fit mining upgrade modules, and also reducing their fitting requirements), but refining skills can be thought of as your support skills for that (for mining ships you need support skills for shield tanks and drones as well).
    First off, you're usually better off trying to directly sell ore than losing a lot of it trying to refine it then selling the minerals, but in a corp, you can usually get someone else with better skills to refine for you. More importantly, when you move into mining barges, you are going to want to run the T2 modulated strip miners for maximum yield, but to get that, you are going to need to use mining crystals which require the respective refining skills.
    Here's some good guides to Mining and This page should help deciding what refining skills to train first.

    On the weekends (Sunday's) mining ops are usually at 5:00 PM BST\6:00 PM CEST\9:00 AM PDT\12:00 PM EDT... so... my apology in advance if I make a mistake but I'm just bad with timezone conversions... I think that should be 4 PM GMT\ 10 AM MST.
    The fact that the UFP uses BST in the summer bugs me so much, not only because I've played EvE for longer, so am used to being given times in UST (and know my own timezone, UST -7), but also I always get mixed up right around the time you switch (and remember not every country goes on and off daylight savings time at the same time). Heck, even just writing down the time in UST makes conversion so much easier, since you only need to remember what the conversion time for your own timezone is rather than also having to remember what the number is for the timezones given are as well.
    CurzonPeers
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    #11
    Great advice up above! I agree in particular about the capital ships, for those reasons and another - play style. Capital fights often involve long periods at the helm, and not everyone has the opportunity to stay at the screen for a six- to ten-hour TiDi slugfest. For those that can manage it, I salute you - post the fight to YouTube. Smile

    With regards to mining / PvE - you are definitely on a good road. If you're planning to skill organically (not buy skill injectors), then focus is your ally. Pick (one) thing you want to do (say, mining), and get all of the skills and support skills up to level 4 before branching out. It allows you to be effective in a particular role in a time-efficient way, which helps you and helps the corp. Said another way, it's better to be a master of one trade than a journeyman at three or four.

    Save the level 5 skilling for when you've decided that you want to max out a particular role. If mining is your thing, consider skilling up long term for the role of mining director and an Orca (or Rorqual if nullsec mining is something that attracts you).

    One of the great things about EVE is that eventually, a character can skill into many roles, and have the ships and implanted clones ready to jump into at a moment's notice!

    Finally - have a skill plan, even if you deviate from it (often), and aim for a goal to give the skill training focus.

    Cheers,

    Adhar
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