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Riker Maneuver - Draining Beam Boat

Started By:
aceman67, Thu 21 Sep, 2017 7:34 PM
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    #1
     –  Last edited by aceman67; Thu 21 Sep, 2017 7:52 PM.
    Here's my build for a Beam Boat that has options for crowd control and drain shields from your enemies. Any suggestions or comments would be welcome and appreciated.


    U.S.S. IMPERATIVE (NX-85429-A)
    Fleet Command Assault Cruiser
    http://skillplanner.stoacademy.com/b...0fa4afbe9015b9

    BUILD PREMISE
    The idea behind this build is to put out as much damage as possible, while still have options for crowd control that still deals damage with sparkley exposions, AND have survivability to boot.

    This is accomplished with the Quantum Phase 3pc Set and the Quantum Phase 2pc Weapon set. which gives improvements to Drain, which is specc'd into with the Captain Skill Tree.

    For Crowd Control, you have the Starfleet Assault Cruiser Technology set, which also gives a snazy Battle Cloak, the Command Assault Cruiser trait to cause Metreon explosions with normal Eject Warp Plasma when the debuff expires, a Metreon Torpedo, and the most awesome RIKER MANEUVER, which works like Eject Warp Plasma, except it explodes with weapon fire, for AOE damage.

    For survivability, you have your engineers Miricle Worker, the Layered Sheilding Trait, Protomater Field Emitter, and your normal host of Engineer abilties. You also get a chance to drain shields from your opponets and repair your own with the 2pc Quantum Phase weapon set, on parses, it comes up as "Quantum Phase Transfer".

    WEAPONS
    FORE:
    (UR) PHASER BEAM ARRAY MK XIV [ACC][CrtH]x2[PEN]
    (UR) PHASER BEAM ARRAY MK XIV [ACC][CrtH]x2[PEN]
    (Epic) PHASER BEAM ARRAY MK XIV [AC/DM][CrtD]x3[PEN]
    (VR) QUANTUM PHASE BEAM ARRAY MK XIV

    AFT:
    (UR) OMNI-DIRECTIONAL PHASER BEAM ARRAY MK XIV [ACC][ARC][DMG][Thrust]
    (VR) KINETIC CUTTING BEAM MK XIV [DMG]x3
    (VR) PHASER BEAM ARRAY MK XIV [CrtD][DMG][PEN] (Will be replaced with the Omni Phaser from "Beyond the Nexus" next week)
    (VR) PHASER BEAM ARRAY MK XIV [CrtD][DMG][PEN]

    EQUIPMENT
    (VR) QUANTUM PHASE DEFLECTOR MK XIV
    (VR) QUANTUM PHASE COMBAT IMPULSE ENGINES MK XIV
    (UR) HYPER INJECTION WARP CORE MK XIV [A->E][ACap][SEP][Trans]
    (VR) QUANTUM PHASE RESILIANT SHIELD ARRAY MK XIV

    DEVICES
    SUBSPACE FIELD EMITTER
    RED MATTER CAPACITER
    TEMPORAL NEGOTIATOR

    ENGINEERING CONSOLES
    (Epic) CONDUCTIVE RCS ACCELERATOR MK XIV [DrainX]
    (UR) ENHANCED NEUTRONIUM ALLOY MK XIV [Turn]
    (VR) REINFORCED ARMAMENTS MK XIV
    (Epic) METREON GAS CANISTERS
    (Epic) METREON GAS WARHEAD LAUNCHER

    SCIENCE CONSOLES
    (Epic) PROTOMATTER FIELD PROJECTOR
    (Epic) ASSIMILATED MODULE MK XIV

    TACTICAL CONSOLES
    (UR) QUANTUM PHASE CONVERTER MK XIV
    (Epic) M6 COMPUTER
    (Epic) INCREMENTAL PHASE CLOAKING DEVICE
    (UR) PHASER RELAY MK XIV

    CREW
    Captain - Fleet Admiral Phill Green - Starfleet Engineer/Temporal Operative/Strategist
    Space Traits:
    - Beam Training, Techie, Living Hull, Grace Under Fire, Expedient Repairs, EPS Manifold Efficiency, Accurate, Elusive, Innocuous
    Starship Traits
    - Improved Temporal Insight
    - Vent Metreon Laced Plasma
    - Layered Shielding
    - Critical Systems
    Space Reputation
    - Chrono-Capacitor Array (Temporal Defense)
    - Advanced Targeting Systems (Iconian)
    - Superior Shield Repair (Omega)
    - Energy Refrequencer (Iconian)

    Lt. Commander Universal (Crewed by Commander Siri - Science Officer/Command Specialist - Android Female)
    - Ensign: Hazard Emitters I
    - Lieutenant: Science Team II
    - Lt. Commander: Overwhelm Emitters III

    Lt. Commander Tactical (Crewed by Commander Tarsi - Tactical Officer - Andorian Zhen)
    - Ensign: Kemocite Laced Weaponry I
    - Lieutenant: Beams: Overload II
    - Lt. Commander: Beams: Fire At Will III

    Ensign Tactical (Crewed by Commander Richard Conner - Tactical Officer - Human Male)
    - Ensign: Tactical Team I

    Commander Engineering (Crewed by Commander Lauren Adams - Engineering Officer/Intelligence Specialist - Liberated Borg Human Female)
    - Ensign: Emergency Power to Weapons I
    - Lieutenant: Emergency Power to Shields II
    - Lt. Commander: Engineering Team III
    - Commander: Eject Warp Plasma III

    Lieutenant Engineering (Crewed by Lieutenant Nyota Uhura - Holographic Engineering Officer - Photonic Female)
    - Ensign: Emergency Power to Weapons I
    - Lieutenant: Directed Energy Modulation I

    DUTY OFFICERS
    (UC) Conn Officer - Recharge Time reduced for Tactical Team and Buff
    (VR) Sheild Distribution Officer - Chance to restore Shields with Brace for Impact
    (C) Technician - Recharge time on Bridge Officer Abilities reduced
    (R) Technician - Recharge time for Engineering Team reduced
    (UC) Astrometrics Scientist - Reduced time on all Transwarp Abilities
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    #2
    What is the number on your Starship Drain Expertise?
    Bridger
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    #3
     –  Last edited by aceman67; Thu 21 Sep, 2017 7:46 PM.
    233 no buffs, but this should go up with the next Upgrade Weekend.
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    #4
     –  Last edited by Bridger; Thu 21 Sep, 2017 8:37 PM.
    Hm, Ok what I would do is:

    1.) Replace the Quantum Phase Beam with the Torp with Spread III you can get 24K+ Shield Drain
    2.) Replace the Quantum Phase Deflector and Warp Core with the Terran Counterparts
    3.) Get rid of the M6 Computer that console is crap
    4.) Try to get one of those Exotic Particle Field Exciter Mk XIV [DrainX] or one of the Double DrainX Consoles from the Reseach Lab

    On the ship I have tested this I had Drain at 285
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