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USS Solaris - Love for the FAHCR

Started By:
Scarlett, Tue 07 Nov, 2017 2:46 PM
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Replies:
77
  1. Quartermaster

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    #46
    Anyway, upon consideration, I look at complete builds like this: https://www.reddit.com/r/stobuilds/c...ar_cruiser_t6/ where 1 copy of A2B is used and 2 Technician DOffs. Why?
    This is a very special, yet very interesting way to manage cooldowns because it combines Readiness, A2B and Attrition Warfare in a dedicated tank build. Without Threatening Stance this will not work.
    TTan
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    • Bridger
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    #47
    Bridger, your efficiency with words is awesome and maddening. Tongue Out

    After much ado about nothing, it's really because I don't want to do what seems like the thing to do. If that makes sense.

    SO, having uncomfortably reached the core of that issue, it seems I should give it a try EnterpriseB
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    #48
    Thanks, and I understand you.
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    he who does not ask a question remains a fool forever” ~ Chinese Proverb
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    #49
    SO ...

    I finally got the Bajoran Interceptor Thumbs up - this means I have the D.O.M.I.N.O. console. After a review of other builds, I decided the Temporal Disentanglement Suite gets replaced.

    I also swapped in the Quantum Phase Torpedo to take advantage of using the console for the 2-pc. I also decided to manually fire this weapon to develop more playtime control. As my Generalist Skill Tree has Drain, this may be a beneficial change (and keeps the ship reasonably canon-esque).

    Also, as I also slotted EPG into the Skill Tree, and keeping the Resolute starship Trait, then I'm keeping the LtC Eng seat to have OE1 & 2 and Aceton Beam. To that end, with all that Radiation being coughed out, RSP got swapped out for Endothermic Inhibitor Beam.

    Also, the Rep Trait Piezo-Electric yadda yadda got swapped out for "Auxiliary Power Configuration - Offense" as I bumped up the Aux power to help with EPG.

    Ultimately, I am settling on using the Kraken Build doctrine for CD management. Doing so frees up the DOffs to do what I prefer versus being locked into using specific types. Naturally, not using A2B, or having Krenim BOffs in the Tac and Sci seats means I need to find other ways to help with that CD.

    I'll post an updated build after I do some DOff shopping, but as of yesterday, this was working very well for my piloting abilities, having done the Breach, some Red Alerts and a PUG ISA.

    Thank you for looking!
  3. Master Chief Petty Officer
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    #50
    hm, this build is very promising, I wish I could show such dedication to my builds.
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    #51
    hm, this build is very promising, I wish I could show such dedication to my builds.
    That's very kind to say Smile

    You can do it too and we can help Smile.

    Believe me, my piloting sucks and some decisions here go against some conventional wisdom for DPS.
  4. Master Chief Petty Officer
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    #52
    That's very kind to say Smile

    You can do it too and we can help Smile.

    Believe me, my piloting sucks and some decisions here go against some conventional wisdom for DPS.
    oh, I'm trying, so far i'm making a lot of progress on the build Bridger is helping me with, so much so I've abandoned my other builds with my ECR-T5U and Manticore for the time being.

    Its also nice to see someone else using pulse phaser beam arrays.
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    #53
    Its also nice to see someone else using pulse phaser beam arrays.
    You too? *fist bump* There are better (and I have my [Pen]-crafted standard Phasers ready for uberness), but there is something awesome about these guns Smile
  5. Master Chief Petty Officer
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    #54
    You too? *fist bump* There are better (and I have my [Pen]-crafted standard Phasers ready for uberness), but there is something awesome about these guns Smile
    I agree, while I'm using them until I'm at a high enough level to craft phasers with [Pen], just so much more tempting to keep them since I look their look, though Sensor-Linked phaser Emitters do look pretty good.
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    #55
    That's very kind to say Smile

    You can do it too and we can help Smile.

    Believe me, my piloting sucks and some decisions here go against some conventional wisdom for DPS.
    (rolls up on the thread in a really battered Klingon battlecruiser)

    Scar, you're not gonna try and have the who's-a-worse-pilot contest, are you?
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    #56
    (rolls up on the thread in a really battered Klingon battlecruiser)

    Scar, you're not gonna try and have the who's-a-worse-pilot contest, are you?
    Already got you beat Tongue Out
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    #57
    (Gen turns, sees that in the few moments they've been talking, Scarlett has managed to get the Solaris entangled with his ship by the nacelles.)

    Wow. That's impressive, in a terrifying sort of way.
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    #58
     –  Last edited by Scarlett; Fri 20 Apr, 2018 7:45 PM.
    UPDATE TIME! Below is what Solaris looks like on paper as of today. Thoughts in the last section. Thank you for looking Smile

    T6 - FLEET ADVANCED HEAVY CRUISER REFIT – RESOLUTE CLASS – USS SOLARIS, NCC-74588

    Ship Build:

    SHIP EQUIPMENT:
    SUPPORT BUILD
    FORE WEAPONS:
    2x Pulse Phaser Beam Array [CrtD]x3 [Dmg] [Crtd/Dm]
    Prolonged Engagement Phaser Beam Array [CrtD/Dm]
    Quantum Phase Torpedo [CrtD/Dm]
    AFT WEAPONS:
    2x Pulse Phaser Beam Array [CrtD]x3 [Dmg] [CrtD/Dm]
    Omni-Directional Pulse Phaser Beam Array [Arc] [CrtD]x3 [CrtD/Dm]
    Trilithium-Enhanced Omni-Directional Beam Array [Arc] [Dmg]x3 [CrtD/Dm]
    DEFLECTOR:
    Elite Fleet Intervention Protomatter Deflector Array [ColCrit] [DrainX]x2 [EPS] [Sh/HullCap]
    IMPULSE ENGINE:
    Prevailing Fortified Impulse Engines [SecSpd-2] [Spd]
    WARP CORE:
    Elite Fleet Plasma-Integrated Warp Core [AMP] [Acap] [A->W] [Eff] [Trans] [W->S]
    SHIELDS:
    Prevailing Innervated Resilient Shield Array [Cp/Rg] [Reg]
    DEVICES:
    Red Matter Capacitor
    Subspace Field Modulator
    Energy Amplifier
    Reactive Armor Catalyst
    *Nimbus Pirate Distress Call
    *Delta Alliance Reinforcements Beacon
    ENGINEERING CONSOLES:
    Reinforced Armaments
    Dynamic Power Redistributor Module
    Secondary Shield Projector
    Plasmonic Leech
    Quantum Phase Catalyst
    SCIENCE CONSOLES:
    D.O.M.I.N.O.
    Bioneural Infusion Circuits
    TACTICAL CONSOLES:
    4x Vulnerability Locator [+Pha]

    *Can be used from your inventory


    Boff Abilities:

    Com. Engineering (Krenim)
    Emergency Power to Shields I
    Endothermic Inhibitor Beam II
    Emergency Power to Weapons III
    Auxiliary Power to Structural Integrity Field III
    Lt. Com Tactical (Romulan)
    Tactical Team I
    Attack Pattern Beta I
    Beam Fire at Will III
    Lt. Com Engineering (Krenim)
    Overwhelm Emitters I
    Overwhelm Emitters II
    Aceton Beam I
    Lt. Science
    (Hierarchy)
    Transfer Shield Strength I
    Hazard Emitters II
    Ens. Engineering
    (Krenim)
    Engineering Team I

    Scarlett’ Skill Tree:

    RANK
    ENGINEERING
    SCIENCE
    TACTICAL
    Lieutenant
    Improved Hull Restoration
    Improved Shield Restoration
    Advanced Energy Weapon Training
    Lieutenant Commander
    Improved EPS
    Improved Impulse Expertise
    Improved Drain Expertise
    Improved Defensive Maneuvering
    Commander
    Ablative Hull Plating
    Improved Shield Regeneration
    Advanced Weapon Amplification
    Advanced Weapon Specialization
    Captain
    Exotic Particle Generator
    Advanced Long-range Targeting Sensors
    Advanced Hull Penetration
    Advanced Shield Penetration
    Admiral
    Warp Core Efficiency
    Improved Engineering Readiness
    Improved Scientific Readiness
    Coordination Protocols
    Defensive Coordination
    Offensive Coordination
    Improved Tactical Readiness

    SKILL TREE UNLOCK
    ENGINEERING
    SCIENCE
    TACTICAL
    Unlock After 2
    Training Manual
    Training Manual
    Training Manual
    Unlock After 5
    Battery Expertise
    Transwarp Cooldown Reduction
    Threat Control
    Unlock After 7
    Training Manual
    Training Manual
    Training Manual
    Unlock After 10
    Subsytem Repair
    Maximum Shield Capacity
    Projectile Critical Chance
    Unlock After 12
    Training Manual
    Training Manual
    Unlock After 15
    Energy Critical Chance
    Unlock After 17
    Training Manual
    Unlock After 20
    Defense

    Specialization:

    PRIMARY:
    SECONDARY:
    Intelligence
    Temporal

    Traits:

    Personal Traits: Tactical

    Inspirational Leader Duelist’s Fervor Intense Focus
    Repair Crews Superior Beam Training Ablative Shell
    Context is for Kings Self-Modulating Fire Point Blank Shot


    Starship Traits:

    Emergency Weapon Cycle
    Specialists Knowledge
    Improved Weaponized Emitters
    Honored Dead
    Majority / Minority


    Space Reputation:

    Precision
    Advanced Targeting Systems
    Chrono-Capacitor Array
    Auxiliary Power Configuration - Offense
    Enhanced Shield Penetration


    Active Reputation:

    Quantum Singularity Manipulation
    Refracting Tetryon Cascade
    Bio-Molecular Shield Generator
    Deploy Sensor Interference Platform
    Anti-Time Entanglement Singularity


    Doffs:

    Doff Specialization:
    Effect:
    Energy Weapons Officer
    Chance to reduce the time to recharge when using beam special attacks
    Energy Weapons Officer
    Chance for stacking Crit Severity buff on firing Energy Weapons
    Conn Officer
    Recharge time reduced for Tactical Team and buff
    Damage Control Engineer
    Chance to reduce the recharge time for Emergency Power to subsystem ability
    Warp Core Engineer
    Chance to remove all debuffs on use of any Emergency Power ability
    Projectile Weapon Officer
    Chance to reduce the time to recharge torpedoes.


    Build Considerations:

    As above, the goal for the build is to be a “support” role: making it easier for others on the Team to do their desired jobs. This is fun for me and my preferred playstyle. As such, I designed the build for less maximum personal DPS and more allowance to let others maximize their own.

    Pulse Phasers are used for the damage resistance rating proc ( -DDR to target, +DRR to self). Although procs are basically worthless, IF this activates even once, then it’s good for everyone. And it’s canonical to the ship, pre DS9). Pulse Phasers also have an Omni-Beam which allows more time-on-target than a beam array.

    Keeping to the Phaser type, the Prolonged Beam Array is considered the second-best weapon in the game (best being a Disruptor type). The Trilithium-laced Omni-beam adds to the time-on-target idea, is a Phaser type and it’s console adds wanted EPS along with weapon haste.

    Cruisers tend to be slow turning, so for broadsiding, finding maneuverability is important. The Prevailing Engines grant a short-term boost to turn and speed when a BOff hull or shield heal is applied. To this end, there are four avenues. If I change the Elite Fleet Core to the Bajoran Core (once owned), then I may swap out Plasmonic Leech for the Tachyokinetic Converter for the +Turn and small increases to CrtH and CrtD.

    For BOff cooldown management (CDM), I am relying on a mix of Skill Tree Readiness and Kremin Bridge Officers, based on the Kraken Build doctrine. With three heals sitting in the Engineering abilities, then lowering recharge time is key to maintaining speed and turn through the engines, as above. Tactical and Science abilities are lowered through Readiness skills as well. With fewer Tactical and Science BOff abilities available, the “work” in this build comes from Engineering. As described in the link, these means my DOffs play a less active role as their chance to do X is less relied upon, as needed for A2B, Dragon and Drake builds.

    Having said that, the Starship Trait Improved Weapon Emitters (along with the Temporal Operative Secondary Specialization) allows for a quasi-radboat to be used. So, four abilities are dedicated in this regard with two being Overwhelm Emitters; having a copy has about a 90% uptime even with no other CDM available. Removing this Trait will certainly allow for more “traditional” abilities to be used, like Auxiliary to Battery and likely increase my DPS. Again, I’m trying to support other players by not chasing the highest DPS numbers, while also trying to keep my own efforts respectable.


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    #59
     –  Last edited by Scarlett; Fri 20 Apr, 2018 7:42 PM.
    Aaand Solaris is pure gold now.

    This has taken months of patience and some money. Phoenix Packs were bought for the upgrades, R&D packs were bought (to try and get the T6 Connie) while also providing boosts. The Omega event made about 21 of those powerful upgrades. SO, after all that I was able to get 12 items from at least Very Rare to Epic and even re-engineer all weapons to have the [Crtd/Dmg] mod.

    Next Upgrade weekend will see Scarlett's Ground gear become shiney Smile
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    #60
     –  Last edited by Scarlett; Tue 26 Jun, 2018 7:38 PM.
    SO ...

    How about this:

    Prolonged Phaser
    Agony Torp (rerolled for CrtH I think]
    2x Spiral Wave (rerolled for [CrtD])

    Trilithium Laced
    Phaser Omni (rolled for [CrtD], already have [Pen])
    2x Spiral Wave (rerolled for [CrtD])

    4x [+Beam]
    --

    This gives me the "canon" look while using my precious Spiral Waves. I may lose some DPS going to +Beam consoles, but this will allow my to open up another console slot as I would be ditching the Quantum Phase Catalyst for ... Assimilated Module? Maybe the Martok console ...

    AND

    I may try single A2B. Although I'm a believe in the Kraken build and it is working for me. I dunno here.