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[Guide] - T6 - WALKER CLASS - TACTICAL

Started By:
Bridger, Tue 20 Feb, 2018 8:37 AM
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    #1
     –  Last edited by Bridger; Tue 20 Feb, 2018 5:18 PM.
    T6 - WALKER CLASS[TOP]


    Ship Specifications: Skill planer Build


    QBtCzg3


    Unlock
    Bonus
    Description
    I
    Absorptive Hull Plating
    +25 Physical Damage Resistance Rating
    +25 Kinetic Damage Resistance Rating
    II
    Rapid Repairs
    Regnerates 1.25% of your maximum hull every 3 seconds in Space. Twice the amount is regenerated out of combat
    III
    Enhanced Hull Plating
    +25 All Energy Damage Resistance Rating
    +25 Radiation Damage Resistance Rating
    IV
    Armored Hull
    +10% Hull Hitpoints
    V
    Starship Trait
    Vulcan Hello


    The Build:


    SHIP EQUIPMENT:
    TAC - BUILD
    FORE WEAPONS:
    4x Phaser Beam Array [Dmg]x3 [Pen] [CritD/Dm]
    1x Gravimetric Photon Torpedo Launcher
    AFT WEAPONS:
    3x Phaser Beam Array [Dmg]x3 [Pen] [CritD/Dm]
    DEFLECTOR:
    Elite Fleet Intervention Protomatter Deflector Array [ColCrit] [DrainX]x2 [EPS] [Sh/HullCap]
    IMPULSE ENGINE:
    Prevailing Innervated Impulse Engines [SecSpd-2] [Spd]
    WARP CORE:
    Terran Task Force Quantum Capacitor Warp Core Mk XIV [AMP] [W->S]
    SHIELDS:
    Prevailing Fortified Resilient Shield Array Mk XIV [Cp/Rg] [Reg]
    DEVICES:
    Temporal Negotiator
    Subspace Field Modulator
    Energy Amplifier
    Reactive Armor Catalyst
    *Nimbus Pirate Distress Call
    *Delta Alliance Reinforcements Beacon
    *Prototype Ablative Jevonite Hardpoints
    ENGINEERING CONSOLES:
    Conductive RCS Accelerator [EPS]
    Timeline Stabilizer
    D.O.M.I.N.O.
    Proton Particle Stabilizer
    Plasmonic Leech
    SCIENCE CONSOLES:
    Point Defense Bombardment Warhead
    Dynamic Power Redistributor Module
    Bioneural Infusion Circuits
    TACTICAL CONSOLES:
    3x Vulnerability Locator [+Pha]

    *Can be used from your inventory



    Boff Abilities:


    Com. Engineering (Krenim)
    5Y6KDqY
    Emergency Power to Engines I
    54jarO8
    Auxiliary to Battery I
    w6kiGGM
    Auxiliary to Battery II
    SSgDJMs
    Reverse Shield Polarity III
    Lt. Com Tactical (Romulan)
    UOFv1B7
    Tactical Team I
    rSmvTIS
    Attack Pattern Beta I
    G9QIRjj
    Beam Fire at Will III
    Lt. Com Science (Hierarchy)
    Y6Be0h4
    Hazard Emitters I
    yKwYrjm
    Transfer Shield Strength II
    JF4jfTQ
    Subspace Vortex III
    Lt. Tactical
    (Romulan)
    GpDc8l3
    Kemocite-Laced Weaponry I
    O2T9iXG
    Torpedo: Spread II
    Ens. Engineering
    (Krenim)
    3QYzRBB
    Emergency Power to Weapons I


    Skill Tree:


    YfAYWG9
    cCRKPLc
    FgnrTH2
    VbMwGJ3
    SLSlt6B

    ENGINEERING:
    SCIENCE:
    TACTICAL:
    Battery Expertise
    Sector Space Travel Speed
    Hangar Weaponry
    Subsystem Repair
    Projectile Critical Chance
    Energy Critical Chance
    Accuracy Rating
    Frenzied Reactions
    Frenzied Assault
    Team Frenzy


    Specialization:


    PRIMARY:
    SECONDARY:
    Intelligence
    Miracle Worker


    Traits:


    Personal Traits: Tactical

    Xq6Oash
    Inspirational Leader
    PR6xthl
    A Good Day to Die
    XPeeE3g
    Anchored
    q0Owlpp
    Fluidic Coccoon
    vGaDLME
    Superior Beam Training
    wQwpJnr
    Beam Barrage
    bGylaOd
    Fleet Coordinator
    Cc6lfiM
    Self-Modulating Fire
    lF6Xxae
    Point Blank Shot


    Starship Traits:

    2hn9ze2
    Emergency Weapon Cycle
    ZuzSdTL
    Promise of Ferocity
    UuYdVtZ
    Cold-Hearted
    oupHE7k
    Honored Dead
    9i7kWB2
    Invincible


    Space Reputation:

    5KuVSHu
    Precision
    xMvqGPO
    Advanced Targeting Systems
    m779pNt
    Tactical Advantage
    PugHxmm
    Piezo-Electric Weapon Amplification
    ZVW28fu
    Enhanced Armor Penetration


    Active Reputation:

    6whZMI1
    Quantum Singularity Manipulation
    M55zHTG
    Refracting Tetryon Cascade
    AKy8dng
    Bio-Molecular Shield Generator
    c0iMoxv
    Deploy Sensor Interference Platform
    aBKUe7u
    Anti-Time Entanglement Singularity


    Doffs:

    Doff Specialization:
    Effect:
    Energy Weapons Officer
    Chance for stacking Crit Chance buff on firing Energy Weapons
    Energy Weapons Officer
    Chance for stacking Crit Severity buff on firing Energy Weapons
    Conn Officer
    Recharges Evasive Maneuvers when Emergency Power to Engines is activated
    Technician
    Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used.
    Technician
    Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used.
    Technician
    Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used.


    Latest ISA PUG Parse: Tactical

    OJ6h0XZ
    nT5vOI4

    Final conclusion:

    She is a nice little ship that can perform very well, and the design really fits very well into the 25th Century.

    separator

    build updates:
    Bridger
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    #2
     –  Last edited by Scarlett; Tue 20 Feb, 2018 1:43 PM.
    Not bad looking!

    Why the Terran Core over the Spire Core?
    What are your thoughts to use the Proton Stabilizer?
    What is the ships PTR?
    Is Miracle Worker secondary for survivability? If not, why not use Strategist?
    What's the idea to use Anchored?

    EDIT - out of curiosity, is this using the forum's template? I'm glad to see the Fleet Deflector and Prevailing Shields as I have been seriously considering moving to those as well.
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    #3
    Thanks!

    Why the Terran Core over the Spire Core?
    There is no particular reason, I was experimenting with different builds on the ship for example draining when I used the Terran Deflector for the 2 piece bonus and simply have not changed the core. The Terran Core can be however helpful in situations were you are constant in Red Alert.

    What are your thoughts to use the Proton Stabilizer?
    The two piece bonus buffs the Gravimetric Photon Torpedo Launcher and you get additional CrtH.

    +22.9% Photon Projectile Weapon Damage
    +3% Critical Chance

    What is the ships PTR?
    With this setup 371,68%

    Is Miracle Worker secondary for survivability? If not, why not use Strategist?
    Miracle Worker, gives you a CrtH buff when using a heal, and adds a lot of resistance to the ship.

    What's the idea to use Anchored?
    Very simple, Anchored is a 20% Cat2 All Damage Boost, so you fly to the Flank of a Transformer, Cube.. sit there and deal a ton of damage.

    The downside is that you loose a lot of your resistance doing it that is why I have so much resistance on the ship, and since I am pulling 99% of the time the agro in PUG's I need it.

    out of curiosity, is this using the forum's template?
    No this my personal version how I present my builds.

    I hope this was helpful.
    Bridger
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    #4
    It does! Seeing the "why" helps me learn for my own build ^_^

    Seeing multiple Krenim BOffs is interesting too; those help with CD management for their career, correct?
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    #5
    Seeing multiple Krenim BOffs is interesting too; those help with CD management for their career, correct?
    Indeed, they are a remain of the Meta used before S13, I will probably replace one of them with a Nausican for the Pirate Trait for more DPS.
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    #6
    Very nice build! Thanks for sharing.

    Particularly interesting the Leech still has its place and you did not use the Nexus set with the Omni.
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    #7
    The Trilithium-Enhanced set? Why not?
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    #8
    The Trilithium-Enhanced set? Why not?
    It is for sure an option, and a free one but than giving up a weapon with perfect mods for 5% haste I am not sure if that is worth it.
    Bridger
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    #9
    There's also a 2.5% chance for another 10% haste.

    Not sure if it's worth it now, but when we can re-engineering the omni-array it'll definitely be worth it.
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    #10
    No really related to this build alone, but is it possible to sticky or group all your guides into single forum category instead of trying to fish them out of build discussions. Thanks for doing them though by the way. Similar to how Chase did STF guildes?
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    #11
    Who, me?

    Man, I'd forgotten I had guides written up and linked in my signature. I think they're horrendously out of date. Heck, in the intro it refers to a character I hadn't actually touched in years as my main. lol

    I'm only really talking about builds again because a recent reddit discussion prompted me to update my ship, causing me to research and temporarily update my knowledge in very limited fields (as in all the stuff that was relevant to me).

    The update managed to net me a personal record of 92k, even better than before the revamp! Yet my heydays of being one of the top DPS guys in UFP has long since passed, with some folks regularly getting 100k as their minimum.

    My signature image is out of date too, it says "Three years at UFP" but my join date (as can be seen in the little side thingy next to the post) shows I joined back in 2012. Tongue Out
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    #12
    There's also a 2.5% chance for another 10% haste.

    Not sure if it's worth it now, but when we can re-engineering the omni-array it'll definitely be worth it.
    But this 2.5% chance is I think per cycle so not really worth it, but once we can re-engineer the Omni maybe.
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    #13
    Hmm. I think the Trilithium should be considered.

    At UR, the mods are [Acc] [Arc] [Dmg]x2. Even if it were re-rolled, the [Acc] would be replaced with ... [Dmg]? It's almost in-line with a re-rolled BA at UR. Frankly, I'm a proponent of Omni-Beams as the time-on-target offsets the lower damage/shot from not having a beam in use from the rear weapons. Having said that, If the goal is to keep all epic gear, then it's understandable this is not used now.

    Also, the console to get the set 2-pc for the haste (with extra Flight Speed) has EPS, Hull cap and regen. Making this epic just adds more bones to the ship. I mean, EPS is DPS, right?

    For this build, I'm believing the Trilithium-laced weapon 2-pc would be worth it, even if it may add 1-3% in DPS.
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    #14
     –  Last edited by Bridger; Wed 21 Feb, 2018 5:07 PM.
    I did runs with the 2 piece Trilithium Set on the ship at Mk XIV Epic and the runs were not bad, but the Omni Beam simply is not needed I have all my Beams and the Torp firing all the time.

    In the end it is personal preference if you want to use these items do it.
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    #15
    You know, I posted that, then went to play and really looked at my gear. Then I switched a few things around and something is not right ... and I have a weird feeling it's in the guns.

    Regardless, this build looks good and I certainly appreciate your work to share it Smile