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[Guide] - Provisions Awareness : Colony Simulations

Started By:
Mack, Fri 23 Feb, 2018 5:55 PM
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  1. Quartermaster

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    #1
     –  Last edited by Bridger; Thu 01 Mar, 2018 2:12 PM.
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    Star Trek Online DIVISION
    Raising Provisions Awareness : Colony Simulations

    Objective:
    The amount of resources/provisions it's taking in the final stretch of T5 completion of our colony followed by the initiation of colony projects in 2nd and 3rd fleets. STO Command would like to help the members with their contribution efforts towards our fleets so that we all can collectively enjoy the benefits of a fully developed colonies across our developed and reserves fleets. This post is to build awareness regarding simulations and how participating in them is not only enjoyable - but that there is are enthusiasts within the STO community for simulations as well.

    Introduction:
    Colony simulations are 20-man raids, where each colony has for generators. Within the colony simulations these are referred to as SG1, SG2, SG3 and SG4 (SG - Shield Generators). As such, each team is referred by the same. There are 4 teams each with their own Team Leader, referred to as "TL" in the chat (For example, TL SG1).

    What to do in a simulation exactly?
    It takes approximately anywhere between 30 minutes - 40 minutes to complete a simulation and you will go through 30 waves of enemies, each wave awarding its own rewards followed by a vote to the next wave. If a SG goes down, you cannot vote for the next phase and instead the simulation ends there.

    My go to person for everything Star Trek Online is honestly SOB's Casual Corner, who I also catch on discord if I have any doubts or concerns. He's already made a great 3-minute video explaining this and hence I will be putting that on here.


    The ground builds SOB has posted for Tactical and Engineering are quite good, however I've personally optimized my ground engineering / science builds to suite my personal playstyle. Furthermore, science have two kinds of builds on ground, Sci AOE DPS and Sci Heals. Sci Heals are equally important in a team.

    Perhaps in the future when I get more time, I will be posting my ground engineering and science builds.

    Furthermore, higher the colony level of the hoster - more rotation/difficulty options the hoster has access to:

    iCBOYYH


    Colony Rewards:

    nVTmf0L


    Simulation Chat Channels:
    • Join the "Fedsim" and "Kdfsim" channels, where simulation hosters announce. Simply x up with your profession to join.
    • The "Simulation" channel is a private channel. In order to join it, you first need to join "Sim Staff" channel and request an invite, from where the admins of Simulation will send you an invite to Simulation. Then that's it, simply x up with your profession to join.

    Note: All these are non-UFP channels, and as such, please respect the rules of these individuals channels. Both the channels listed above belong to separate ownerships, so please be informed about their rules and how they operate!

    Conclusion:
    Simulations are one of the only ways currently viable to generate provisions in a fashion which adds value proportional to the time spent playing them. If you have any questions or concerns, please do ask them below!

    On behalf of STO Command,

    BK9dvBs
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    #2
    What is the minimum or preferred ground gear (and kit/module) requirements to effectively contribute/participate in this 20-man fun fest?
    Silynn
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  2. Quartermaster

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    #3
     –  Last edited by Mack; Fri 23 Feb, 2018 6:42 PM.
    What is the minimum or preferred ground gear (and kit/module) requirements to effectively contribute/participate in this 20-man fun fest?
    Very rare Mk XII should honestly do it. That's the kind of gear my sci has and yet performs very well. Ofcourse pushing/upgrading to Ultra Rare and Epic improves your module abilities further.

    I'd further add, ensure you have "Commando" specialization activated as it really helps against certain enemies such as Voth and Tzenkethi and configure to have your reputation traits for "Ground". Visual Dampening as a must have for hiding the generator should Engineer or Sci Heals ever be capacitated.
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    #4
  3. Global Moderator

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    #5
    The Simulations are a brilliant way to earn provisions really fast. A good run with a good set of 20 players will take around 30-40 mins, but can be faster.
    (in particular, clicking continue between rounds speeds it up greatly).

    It's also one of the few actual team orientated places in STO where REAL TEAMWORK actually gets used and helps the whole run. Sure you can go all Rambo on it and solo things if you want but working to help the team at your Gen and other Gens if they get hit badly is in everyone's interest and thankfully the majority of players seem to have worked this out.
    Honestly, I've not seen so much good team spirit in years within STO so it is a very welcome addition to the current pew-pew meta.

    Actual gear for the mission?
    Any reasonable gear will suffice for weaponry, really something you are comfy with using for 30 rounds with maybe a back-up for some more specific enemies (e.g. something shield ignoring in case Borg come to poop on the party).
    AOE is king here, as you have lots of enemies and they need to be killed fast. Really it's a not a challenge to stay alive as most enemies will go for the shield gen over you, but more a race to kill things before they can attack the shield gens.
    As such learn to use aggro grabbing like the Threatening Posture clicky to make YOU the target not the thing you are defending.

    Sci players should concentrate on either AOE attacks (induction fields etc, grav well or seismic type attacks etc) or on healing abilities to heal up that shield gen if it gets hammered.

    Eng players should be aiming for either healing/defense fabrications like the medical generator or photonic barrier, or possible offensive fabs like turrets.

    Tacs can got for all out attack but often I've found that to do the opposite and work as a support player with team-wide buff like Motivation, Return Fire etc helps the team more. Bizarrely in the Sims, the tac should be the support for the big damage hitters of the sci and the defenses of the eng.
    SulMatuul
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    #6
    what about noobs like myself I have never really did anything like this wouldn't want to screw things up but I am curious
  4. Quartermaster

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    #7
    what about noobs like myself I have never really did anything like this wouldn't want to screw things up but I am curious
    Everyone is welcome in simulations and people understand that sometimes you are new to it. It's a good idea to announce to your team leader if its your first time or generally are new to it, and they give you a brief shakedown.

    As far as you have the basic builds in even rare quality, you're good to go in all honesty.
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  5. Quartermaster

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    #8
    Moved to Help & Tips.
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