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The Secret World - Legends

Started By:
Vox, Wed 14 Mar, 2018 3:45 AM
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    #1
    An MMO about secret societies and the supernatural was always going to interest me. I've had this game since launch and have been jumping in and out of it again since it re-launched as Legends and was curious if anybody else here played it.

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  1. Leave of Absence

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    #2
    I played at beta and after launch, I got into it for awhile but I stopped playing before the FTP switchover. How is it now compared to how it used to be?
    Enlistednut09
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    #3
    I've dabbled in it. The game play is not too bad. Good fun when in a group/regular party play. Meh solo.

    For me, and I can't help it, but the graphics and engine is a bit dated for my tastes. Of course, the game came out in 2012, so a lot has changed since then. On top of that, I am "a bit" jaded when it comes to graphics. They have to be good and aesthetically pleasing else I get turned off pretty fast. Smile
    Silynn
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    • Enlistednut09
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    #4
    The combat system was given a complete redesign and simplified. The original "wheel" has been replaced by a layered tree; even though it is still called wheel.

    Weapons now have power pips in addition to the quality level colours they used to have. The crafting system has been completely changed; instead of collecting, refining, and using materials the weapons consist of, you now "add" surplus weapons to the ones whose power you want to increase for example if you want to upgrade your shotgun you now just use another shotgun you picked up to improve it.

    Although for some one of the appeals of the old Secret World is that it had no Classes or Levels - which makes your Character more individual. But it was too challenging for many new players; so they added familiar predefined classes, and levels too. The classes are, though, only a guide for starters; you can later spend your Ability Points and Skill Points freely to achieve the "mix" TSW sports from the start.

    The first game areas have been railroaded a bit, the quests therein been simplified. Also, mission areas are sometimes warded by a wall of hexagons to show you the boundaries; and trails have been marked with shining hexagons too. This serves the purpose of helping new players; other players have commented this breaks immersion and suspense / thrill for them though so there are some good and bad depending on your preference.

    The changes to the core game hub Agartha, though, are generally regarded as improvements - orientation is easier and travel faster.

    Like Silynn said it hasn't been given a graphic overhaul or anything really, then again WoW hasn't changed graphically either too much over the years so that's a personal point. I would disagree with him on the meh solo, I do solo it and I find it enjoyable, however like most MMO's it can be more fun in a group, but if you are a solo player it's friendly in that regard as far as most things outside group content being doable.

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    #5
    The combat system was given a complete redesign and simplified. The original "wheel" has been replaced by a layered tree; even though it is still called wheel.

    Weapons now have power pips in addition to the quality level colours they used to have. The crafting system has been completely changed; instead of collecting, refining, and using materials the weapons consist of, you now "add" surplus weapons to the ones whose power you want to increase for example if you want to upgrade your shotgun you now just use another shotgun you picked up to improve it.

    Although for some one of the appeals of the old Secret World is that it had no Classes or Levels - which makes your Character more individual. But it was too challenging for many new players; so they added familiar predefined classes, and levels too. The classes are, though, only a guide for starters; you can later spend your Ability Points and Skill Points freely to achieve the "mix" TSW sports from the start.

    The first game areas have been railroaded a bit, the quests therein been simplified. Also, mission areas are sometimes warded by a wall of hexagons to show you the boundaries; and trails have been marked with shining hexagons too. This serves the purpose of helping new players; other players have commented this breaks immersion and suspense / thrill for them though so there are some good and bad depending on your preference.

    The changes to the core game hub Agartha, though, are generally regarded as improvements - orientation is easier and travel faster.

    Like Silynn said it hasn't been given a graphic overhaul or anything really, then again WoW hasn't changed graphically either too much over the years so that's a personal point. I would disagree with him on the meh solo, I do solo it and I find it enjoyable, however like most MMO's it can be more fun in a group, but if you are a solo player it's friendly in that regard as far as most things outside group content being doable.
    I might have to jump back in and see how things are now, thank you for the write-up!
    Enlistednut09
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    #6
    Myself I didnt like the change.
    Barol
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