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[Guide] - FLEET T6 - DEFIANT CLASS - TACTICAL

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Bridger, 1 Week Ago
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    #1
    FLEET T6 - DEFIANT CLASS[TOP]


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    History Of The Ship Class:


    The Defiant-class starship was a heavily-armed, limited-role Starfleet vessel, a warship, the first Starfleet ever truly designed.
    It was developed in response to the Borg threat as originally encountered in 2365.

    The prototype Defiant performed poorly on its trial runs.
    The vessel was overpowered and over-gunned for a ship of its size.
    The Defiant nearly shook itself apart when the engines were tested at full power.
    These design flaws, combined with the decreased urgency of the Borg threat,
    led Starfleet to abandon the project and place the prototype in storage.

    The Dominion threat discovered in 2370 led Benjamin Sisko,
    now the Commander of the station Deep Space 9,
    to pull the prototype vessel out of storage.
    The ship was assigned to his station and it was officially christened that same year on stardate 47538.5.
    Thanks to the efforts of DS9's chief of operations, Miles O'Brien many of the original ship's design flaws, such as its structural integrity field, were fixed.

    Starfleet eventually decided to put the Defiant-class into full production. By the end of 2373, there were a significant number of Defiant-class ships in operation, and over the next two years they played a vital role in the Dominion War.


    Ship Specifications: Skill planer Build


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    Unlock
    Bonus
    Description
    I
    Precise Weapon Systems
    +5 Accuracy Rating
    II
    Tactical Maneuevering
    +5% Defense
    III
    Enhanced Weapon Systems
    +10% Kinetic Damage
    +10% All Energy Damage
    IV
    Devastating Weaponry
    +2.5% Critical Chance
    V
    Starship Trait
    Withering Barrage (Z-Store Ship)


    The Build:


    SHIP EQUIPMENT:
    TAC\ENG - BUILD
    FORE WEAPONS:
    1x Phaser Quad Cannons [CrtD/Dm] [Dmg]x4
    1x Prolonged Engagement Phaser Dual Cannons [CrtD/Dm]
    1x Phaser Dual Cannons [CrtD/Dm] [Dmg]x3 [Pen]
    1x Quantum Phase Torpedo [Ac/Dm] [CrtD]x2 [CrtH] [Proc]
    AFT WEAPONS:
    1x Phaser Turret [CrtD/Dm] [Dmg]x3 [Pen]
    1x Trilithium-Enhanced Omni-Directional Phaser Beam Array
    [Ac/Dm] [Acc] [Arc] [Dmg]x2
    1x Trilithium-Enhanced Phaser Turret [Ac/Dm] [CrtH]x3 [Dmg]]
    DEFLECTOR:
    Elite Fleet Intervention Protomatter Deflector Array
    [ColCrit] [DrainX]x2 [EPS] [Sh/HullCap]
    IMPULSE ENGINE:
    Prevailing Innervated Impulse Engines [SecSpd-2] [Spd]
    WARP CORE:
    Terran Task Force Quantum Capacitor Warp Core [AMP] [W->S]
    SHIELDS:
    Prevailing Fortified Resilient Shield Array [Cp/Rg] [Reg]
    DEVICES:
    Energy Amplifier
    Reactive Armor Catalyst
    *Nimbus Pirate Distress Call
    *Delta Alliance Reinforcements Beacon
    *Prototype Ablative Jevonite Hardpoints
    ENGINEERING CONSOLES:
    Conductive RCS Accelerator [ResAll]
    Reinforced Armaments
    Timeline Stabilizer
    SCIENCE CONSOLES:
    D.O.M.I.N.O.
    Dynamic Power Redistributor Module
    Quantum Phase Converter
    TACTICAL CONSOLES:
    1x Bioneural Infusion Circuits
    4x Vulnerability Locator [+Pha]

    *Can be used from your inventory



    Boff Abilities:


    Com. Tactical
    (Romulan)
    UOFv1B7
    Tactical Team I
    MWUT8hH
    Kemocite-Laced Weaponry II
    Npwc7cx
    Attack Pattern Beta II
    lNxX3hn
    Cannon Rapid Fire III
    Lt. Com Tactical (Romulan)
    mTsraFs
    Beam Fire at Will I
    Gu6yOfZ
    Distributed Targeting II
    ZhXtpAY
    Torpedo Spread III
    Lt. Engineering
    (Nausicaan)
    3QYzRBB
    Emergency Power to Weapons I
    54jarO8
    Auxiliary to Battery I
    Lt. Universal
    (Krenim)

    5Y6KDqY
    Emergency Power to Engines I
    54jarO8
    Auxiliary to Battery I
    Lt. Science
    (Hierarchy)

    Y6Be0h4
    Hazard Emitters I
    z5b62oH
    Polarize Hull II


    Skill Tree:


    YfAYWG9
    cCRKPLc
    FgnrTH2
    VbMwGJ3
    SLSlt6B

    ENGINEERING:
    SCIENCE:
    TACTICAL:
    Battery Expertise
    Sector Space Travel Speed
    Hangar Weaponry
    Subsystem Repair
    Projectile Critical Chance
    Energy Critical Chance
    Accuracy Rating
    Frenzied Reactions
    Frenzied Assault
    Team Frenzy


    Specialization:


    PRIMARY:
    SECONDARY:
    Intelligence
    Strategist


    Traits:


    Personal Traits: Tactical

    Xq6Oash
    Inspirational Leader
    PR6xthl
    A Good Day to Die
    XPeeE3g
    Anchored
    q0Owlpp
    Fluidic Coccoon
    QOjgFoo
    Superior Cannon Training
    vA2dYMl
    Superior Projectile Training
    bGylaOd
    Fleet Coordinator
    Cc6lfiM
    Self-Modulating Fire
    lF6Xxae
    Point Blank Shot


    Starship Traits:

    2hn9ze2
    Emergency Weapon Cycle
    Z6a6vUk
    Go for the Kill
    mxFQWGw
    Preferential Targeting
    UuYdVtZ
    Cold-Hearted
    9i7kWB2
    Invincible


    Space Reputation:

    5KuVSHu
    Precision
    xMvqGPO
    Advanced Targeting Systems
    m779pNt
    Tactical Advantage
    PugHxmm
    Piezo-Electric Weapon Amplification
    ZVW28fu
    Enhanced Armor Penetration


    Active Reputation:

    6whZMI1
    Quantum Singularity Manipulation
    M55zHTG
    Refracting Tetryon Cascade
    AKy8dng
    Bio-Molecular Shield Generator
    c0iMoxv
    Deploy Sensor Interference Platform
    aBKUe7u
    Anti-Time Entanglement Singularity


    Doffs:

    Doff Specialization:
    Effect:
    Energy Weapons Officer
    Chance for stacking Crit Chance buff on firing Energy Weapons
    Energy Weapons Officer
    Chance for stacking Crit Severity buff on firing Energy Weapons
    Conn Officer
    Recharges Evasive Maneuvers when Emergency Power to Engines is activated
    Technician
    Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used.
    Technician
    Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used.
    Technician
    Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used.


    Latest ISA PUG Parse: Tactical

    SBknKmo
    TjjtC6e

    Final conclusion:



    PS: This build is a lot of fun and OMG I love it but you need a Trat that costs 1.5 Billion EC to get the most out of it.
    Think twice if you want to copy it.

    separator

    build updates:
    Bridger
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    #2
    From reputation stuff, what would you recommend to put in place of bioneural, and dynamic power distributor? Well, would plasmonic leech be a good replacement DPD?
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    #3
    If you run A2B you will not see much of a difference but Assimilated Module and Zero Point Energy Conduit are nice consoles but in general there is no console as effective as DPD.
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    #4
    Which Trait is the 1B beast, Go For The Kill?
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    #5
     –  Last edited by Bridger; 1 Week Ago.
    Yes it is from the T6 - Jem'Hadar Attack Ship.
    Bridger
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    #6
    What's the alternative to that Trait for this build?
  6. Head of Star Trek Online

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    #7
    I would use "Promise of Ferocity" but you will loose 20-30K DPS.
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    #8
    I would use "Promise of Ferocity" but you will loose 20-30K DPS.
    Which also costs 3K Zen to own Cry
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    #9
    Which also costs 3K Zen to own Cry
    Actually its 2,400 zen this weekend, including the Zen having a boost, so its pretty good to get it now, I did Smile
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    #10
    Actually its 2,400 zen this weekend, including the Zen having a boost, so its pretty good to get it now, I did Smile
    And it is an account unlock, Go for the Kill is only for one toon.
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    #11
    Well I don't have Promise of Ferocity either, so that would make the whole process pretty easy for me. Smile
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    #12
    Indeed
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    #13
    Bridger stop turning out these great builds. I haven't got enough time to get all the bit together to complete them... ;-p
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    #14
    I can't stop those builds want out.
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