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Effect Keywords

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Three of Seven, Tue 24 Apr, 2018 6:35 PM
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    Non-conditional Effects
    These will happen without any other conditions needing to be fulfilled.

    Play - When you put this card into the field, it does that action that follows this keyword. This effect can add any other effect listed to a targeted card.
    Retreat - Text after this word happens when you pull the ship back into your hand.
    Core Breach - When this ship is destroyed, the text written occurs.
    Haste - This ship can attack the same turn it is summoned.
    Modulating Shields - Reduces the first damage this ship takes to 0, the shields are then removed and can be destroyed with a follow up attack/ability.
    Stealth - This ship can’t be targeted until it decloaks from an action, such as attacking.
    Guardian - This ship must be destroyed before the flagship or other ships can be attacked.

    Conditional Effects
    These will only happen if another condition is met, such as a valid target, or other requirements.

    Disable - Prevents a ship from taking its next turn.
    Trample - After attacking an opposing ship, and destroying it, any remaining damage is dealt to the opposing flagship.
    Jamming - When attacking, this card does not take any damage.
    Commander - Adding a crew card to an available command slot will trigger this effect.
    Bloodthirst - If this ship is damaged, but still in play, it triggers the effect.
    Cloaking Device - If the ship does not take an action, then it gains Stealth.