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StarCraft II 4.3.0 Patch Notes

Started By:
JCarrill0, Sun 29 Apr, 2018 7:04 PM
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    #1
    SFHOLO 240
    LIBERI PHOTONS
    "PHOTONS BE FREE"
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    When I am not busy trying to get better at Star Trek: Fleet Operations (Armada II), I'm always looking for a CO-OP Commander in SC2!
    While this is about 5 days old, I still wanted to post the most recent update to Starcraft II.


    General
    • New premium Arcade content is now available for purchase.
    • ARK Star
      • All new single-player, tactical, turn-based RPG, from Pirate.
      • Level up your party, collect weapons and armor, and unravel the mystery of ARK Star.
      • Learn more in our blog.
    • Direct Strike
      • An upgraded version of Desert Strike HotS from Tya.
      • Classic Tug-of-War gameplay with new free Commander Modes.
      • Premium content unlocks more modes and cosmetics rewards.
      • Learn more in our blog.
    • A new ‘Premium Content’ filter has been added to the Arcade section.
      • New visual indicators have been added for the following upgrades:
        • Anion Pulse-Crystals
        • Extended Thermal Lance
        • Advanced Ballistics

    Bug Fixes

    General
    • Disabling Ambient Sounds will now disable the sounds made by the Marine, Hydralisk, and Zealot on the Versus screen.

    Campaign
    • Fixed an issue where a cutscene would not play properly during the briefing before Harbinger of Oblivion.
    • Broodlings that spawn during cutscenes will no longer remain around your base when skipping the cutscene on Flashpoint and Fire in the Sky.

    Co-Op
    • Fixed an issue that caused two bunkers to be stacked on each other on Lock and Load.
    • Loading screen tips no longer overlap with the Co-op map tips for certain languages.
    • Artanis
      • Researching the "Charge" upgrade in a Co-op mission no longer grants the player 400 XP.
    • Alarak
      • When cancelling a structure, the full death animation will no longer be triggered.
    • Han and Horner
      • The Widow Mine will now display a targeting laser indicating the unit they are locked onto.
      • Reapers will no longer become stuck as flying units after being attacked by Void Crystals on Scythe of Amon.
    • Karax
      • Fixed an issue where Sentinels would sometimes revive and become unresponsive.
    • Nova
      • The Raven no longer loses armor upgrades when in cloaked mode.
      • Removed placeholder text from the Raven's "Deploy Bio-Mechanical Repair Drone" tooltip.
    • Raynor
      • Fixed an issue that caused the cooldown of Ignite Afterburners to not benefit from the “Speed Increases for Drop Pod Units" mastery.
    • Swann
      • Using Combat Drop over a bridge on Void Thrashing will no longer cause A.R.E.S. bots to not spawn.

    UI
    • The ranking in the Versus A.I. queue will now increase and decrease properly.
    • The Simple Commands card no longer have art issues with the new console skins.
    • The Pin Map button no longer overlaps with long map names.
    • Melee maps that were played with an extension mod no longer appear with the extension mod under the My Map Published filter and when searching for the map.
    • The level reward decal is no longer cut off when observing the reward decal on the defeat or victory windows.
    • The 'Select Builder' universal hotkey no longer appears unbound on the Standard layout
    • Fixed an issue where the Bob Toss portrait was not listed in rewards section of respective achievements
    • Fixed an issue where the icon for Adept's Resonating Glaives upgrade was using the old art in Production tab

    Versus
    • The Research Extended Thermal Lance upgrade new displays the range increase.
    • The Auto-Kill achievement has been relocated to the "Unranked/Ranked" category instead of the "Melee Combat.”
    • When activating the Oversight or Surveillance Mode ability with multiple Overseers and Observers selected, the units will now activate all at once instead of one at a time.
    • The textures of the Nexus spell Recall will not remain on units that were attacked by Neural Parasite.
    • Viper Abduct and Reaper KD-8 Charge can no longer prevent Recall from finishing.
    • Activating the Surveillance Mode ability will no longer cause Observers to appear in the production tab.
    • Fixed an issue that caused the model for Calldown: Extra Supplies to become stuck in the air.
    • Fixed an issue where, under certain circumstances, canceling 'Spawn Creep Tumor' caused the original Creep Tumor to retain the 'active' model but could not activate ‘Spawn Creep Tumor.’
    • Overlords and Overlords with the ‘Ventral Sacs’ upgrade will no longer both be selected when using ctrl+click or double click.
    • Fixed an issue that caused Spore and Spine Crawlers to disappear from Structures tab when they uproot.
    • Adjusted the art for the Mira’s Marauders Marine skin to help differentiate them from the default Ghost skin.


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    Rear Admiral JCarrill0
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    #2
    I wanted to add, I am ALWAYS looking for another Co-Op Commander to play these with. It's super fun!

    - JC
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    #3
     –  Last edited by JCarrill0; Sat 19 May, 2018 4:46 PM.
    Today we're releasing a balance patch that affects the Marauder, Raven, and Viking. To learn about the thinking behind these changes, check out our latest community update. The following changes are now live, including bug fixes for the current Versus Ladder map pool.

    Terran

    • Raven
      • Anti-Armor Missile initial and splash damage reduced from 30 to 15.
      • Auto-Turret cast range increased from 1 to 2.
    • Marauder
      • Punisher Grenade attacks reduced from 2 to 1.
      • Damage of each attack increased from 5 (10 vs Armored) to 10 (20 vs Armored).
      • Upgrades will provide +1 Base and +2 Armored.
        • Level 0: 10 (20 vs Armored)
        • Level 1: 11 (22 vs Armored)
        • Level 2: 12 (24 vs Armored)
        • Level 3: 13 (26 vs Armored)
      • Viking health increased from 125 to 135.


    Bug Fixes

    Maps
    • 16-Bit LE – Restored missing doodads, terrain, and pathing in the northwest area of the map.
    • Backwater LE – Fixed an issue where structures in water would have their ripples seen through the Fog of War before the structure itself was in the enemy player’s vision.
    • DarknessSanctuaryLE – Adjusted the terrain at the ramp of the natural expansion to allow wall-offs.
    • Redshift LE – Adjusted how creep appears for better visibility against snow terrain.
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    #4
    StarCraft 4.3.1 Patch Notes
    General
    • A new Ultralisk trophy top has been added for the new season.

    Bug Fixes

    UI
    • Fixed an issue that caused several Melee maps to display in English instead of the language of the region.
    • The APM indicator will no longer display for Observers using the WCS 3.0 Overlay aiming the player camera on players using custom console skins with the APM indicator.

    Versus
    • If a worker is rallied to a mineral patch that is mined out, the way point will no longer be removed.
    • Mass Recall and Strategic Recall will no longer teleport units that are in the process of warping in.
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    #5
    StarCraft 4.3.2 Patch Notes

    Bug Fixes
    • Darkness Sanctuary LE
      • Reduced the size of the high ground platforms near the natural expansions to better allow air units to be hidden from units without high ground vision.
      • Adjusted lighting to make units easier to see.
      • Fixed an issue that caused selection circles to not appear on certain ramps.
    • Lost and Found LE
      • Adjusted the mineral configuration at certain base locations to allow Reapers to path and cliff jump without issue.
      • The ramps from a player’s starting location can no longer be blocked with 3 pylons or supply depots in mirrored locations.
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