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Odyssey Class (T6 Tactical Cruiser)

Started By:
Petrarch, Fri 06 Jul, 2018 3:52 PM
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    #1
    U.S.S. KODIAK
    NX-2750-C
    Odyssey Class Starship


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    "The fourth vessel to bear the name, her construction was delayed by the onset of the Iconian War. As manpower and resources were diverted elsewhere to keep ships in the fight, the Starfleet Corps of Engineers used the incomplete vessel as a testbed for numerous upgrades and prototype modifications. The upgrades, advancements and lessons learned from the war all got applied to the ship, which was finally completed in the weeks following the end of the conflict. With the loss of her Sovereign class predecessor during the Battle of Earth, Starfleet command commissioned this new vessel the USS Kodiak. Retaining her experimental registry and representing a new pinnacle of Federation technology alongside her sister classes, the Kodiak left the shipyards as one of the first fully refit and upgraded Starfleet vessels to face the new dawn of exploration."

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    Having spliced this together from a couple of different templates, Mack's mainly - and adding a bit of ship lore as I know Scarlett likes that sort of thing - my take on putting ships together is to stick to canon, so that means phasers for the Feds, disruptors for the KDF and so forth. I'm not adverse to throwing some dilithium/zen or EC at a build provided it's within reason. I'm looking for a few suggestions to tweak the build. I've used this and had full epic for some time, though I only recently got around to re-engineering the weapon modifiers. Things I think could use improvement are the active DOFFs, possible replacement of a Bridge officer or 2 and I'm torn about keeping the RCS Accelerator. I also suspect I'll be told to swap Pilot for Strategist.

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    Ship Specifications

    sOXROfv

    Unlock
    Bonus
    Description
    I
    Absorptive Hull Plating
    +25 Physical Damage Resistance Rating
    +25 Kinetic Damage Resistance Rating
    II
    Rapid Repairs
    Regenerates 1261.9 Hull (1.25% of your current max) every 3 seconds in space. Twice this amount is regenerated out of combat.
    III
    Enhanced Hull Plating
    +25 Energy Damage Resistance Rating
    +25 Radiation Damage Resistance Rating
    IV
    Armored Hull
    +10% Hull Hitpoints
    V
    Starship Trait
    Super Charged Weapons


    Starship Specification


    SHIP SLOT
    SHIP EQUIPMENT
    FORE WEAPONS:
    Phaser Beam Array MK XV [DMG]x3 [PEN] [CrtD/DMG]
    Phaser Beam Array MK XV [DMG]x3 [PEN] [CrtD/DMG]
    Phaser Beam Array MK XV [DMG]x3 [PEN] [CrtD/DMG]
    Quantum Phase Torpedo MK XV [CrtD]x2 [CrtH] [Proc] [AC/DMG]
    AFT WEAPONS:
    Phaser Beam Array MK XV [DMG]x3 [PEN] [CrtD/DMG]
    Phaser Beam Array MK XV [DMG]x3 [PEN] [CrtD/DMG]
    Phaser Beam Array MK XV [DMG]x3 [PEN] [CrtD/DMG]
    Trilithium-Enhanced Omni-directional Phaser Beam Array Mk XV [Acc] [Arc] [Dmg]x2 [AC/DMG]
    DEFLECTOR:
    Iconian Resistance Deflector Array Mk XV [SciCD] [Sh/Hullcap]
    IMPULSE ENGINE:
    Iconian Resistance Hyper-Impulse Engines Mk XV [+CRes] [SecSpd-2]
    WARP CORE:
    Iconian Resistance Hyper Injection Warp Core Mk XV [AMP] [W->S]
    SHIELDS:
    Iconian Resistance Resilient Shield Array Mk XV [CP/RG] [REG]
    DEVICES:
    Shields Battery
    Reactive Armour Catalyst
    Red Matter Capacitor
    Battery - Energy Amplifier
    Nimbus Pirate Distress Call*
    Delta Alliance Reinforcements Beacon*
    ENGINEERING CONSOLES:
    Assimilated Module MK XV
    Proton Charge Launcher
    Conductive RCS Accelerator MK XV [DrainX]
    Reinforced Armaments MK XV
    SCIENCE CONSOLES:
    Quantum Phase Convertor MK XV
    Broadside Emitter Arrays
    Plasmonic Leech
    TACTICAL CONSOLES:
    Vulnerability Locator MK XV [Phaser]
    Vulnerability Locator MK XV [Phaser]
    Vulnerability Locator MK XV [Phaser]
    Vulnerability Locator MK XV [Phaser]

    *Can be used from your inventory



    Boff Crew

    ifvNGfw

    Lt. Commander Universal - Human Tactical Officer (Leadership)
    Lt. Commander Tactical - Krenim Tactical Officer (Temporal Tactics)
    Lt. Science - Borg Romulan Science Officer (Efficient)
    Ensign Science - Human Science Officer (Leadership)
    Commander Engineering - 23rd Century K-13 Android Engineering Officer (Streamlined Retrofit Engineering)

    Skill Tree


    ENGINEERING:
    SCIENCE:
    TACTICAL:
    Battery Expertise
    Sector Space Travel Speed
    Threat Control
    Maximum Hull Capacity
    Projectile Critical Chance
    Engine Subsystem Power
    Energy Critical Damage
    Defence Rating
    Focused Frenzy


    Specialisation


    SECONDARY:
    SECONDARY:
    Intelligence
    Pilot


    Traits

    Personal Traits

    Mi5paIV

    Beam Barrage Elusive Inspirational Leader
    Intense Focus Pattern Recognition Point Blank Shot
    Beam Training Fleet Coordinator Operative

    Starship Traits

    SF77ia9

    All Hands on Deck
    Emergency Weapons Cycle
    Target Rich Environment
    Reciprocity
    Honored Dead

    Space Reputation

    O0dnv2d

    Enhanced Armour Penetration
    Precision
    Enhanced Rending Shots
    Active Hull Hardening
    Advanced Engines

    Active Reputation

    1YqPszV

    Deploy Sensor Interference Platform
    Anti-Time Entanglement Singularity
    Bio-Molecular Shield Generator

    Doff Crew

    52XjlMp

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    Petrarch
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    #2
    I was about to mention that your build is similar to what I do, but then I noticed we only share THREE OF SEVEN non-tac consoles.

    I usually use Quantum Phase, Plasmonic, BIC, TAC, Assimilated, and lately whatever gimmick consoles I can form a decent set with.

    Definitely keeping an eye on this since I cruiser main. Hopefully I'll learn a thing or two, or ten.
    RazBeraht
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