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[Patch Notes] - Patch V1.10 Notes

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Arlu3n, 1 Week Ago
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    #1
    SFT 240
    DUM VITA EST SPES EST
    WHILE THERE'S LIFE, THERE'S HOPE

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    Patch V1.10 Notes

    Mobile clients now live for iOS and Android!
    Memory usage reduced on all devices.

    Flagship Changes
    • Qoj Flagship Special adjusted:
      • Return target friendly ship with an Attack of 5 or less to your hand and reduce its cost to play by 2.
    • Defiant Class Flagship Ultimate adjusted:
      • Give all friendly ships: All Core Breach effects trigger twice and +1/+0.
    • Intrepid Class Flagship
      • Delta Flyer Mark II – 2/4 (was 2/3) Retreat: Summon a Delta Flyer Mark III, Core Breach: Draw a card.
      • Delta Flyer Mark III – 3/5 (was 2/5) Modulating Shields, Retreat: Summon an “Ablative Armor Intrepid”.
    • Bird of Prey
      • Troop Transport 2/2 (was 2/1) Core Breach: Draw a card and reduce its cost to play by 2.
    • Miranda Class
      • Type 15 Research Pod – 1/3 (was 1/2) Modulating Shields, Retreat: Draw a card and reduce its cost to play by 2.
    • Constitution Class
      • Constitution Class Mark II – 4/4 (was 5/3) Adjacent ships gain +2 Attack.
    • Galaxy Class
      • Galaxy Class Heavy Escort – 3/5 (was 3/6) At the end of your turn deal 5 damage to the enemy Flagship.
    • Constellation Class
      • USS Pasteur NCC-58925 -3/5 (was 1/5) Deploy: Give adjacent ships Guardian.
    • D5 Battlecruiser
      • Veteran Reinforcement – 3/5 (was 4/3) Adjacent ships gain +1 Attack. At the end of your turn, gain 10 Auxiliary Power.


    Core Cards
    • Qugh
      • Light of Kahless! – 4 (was 5) NOW Give +5 Attack to target friendly ship with Overkill until end of turn.
    • K’T’inga
      • Bloodwine! – 0 (was 1) Give +2/+2 to target friendly damaged ship.
      • Vengeance – 4 (was 2) Deal 2 damage to all undamaged ships.
    • Sarcophagus
      • Cloaked Reconnaissance – 2 (was 3) Draw two random ships with an Energy cost of 4 or less and Cloaking Device.
      • Wide Dispersal Disruptors – 4 (was 5) Deal 2 damage to all ships not in Stealth.
      • Jach Escort Destroyer – 4 -3/3 NOW Cloaking Device, Deploy: Deal 2 damage to target enemy ship.
    • Raptor Class
      • Unstable Salvage – 0 (was 2) Draw a card, that card costs 4 less to play.
    • Bird of Prey ENT
      • Distress Call – 0 (was 2) Draw a random ship with an Energy cost of 5 or less and Guardian.
      • Last Stand – 3 (was 5) Destroy target friendly ship with Guardian and deals its damage to all enemy ships.
      • Standoff – 3 – Deal 3 (was 2) damage to the enemy Flagship for each ship with Guardian in play.
    • Negh’var
      • A Good Day to Die! – 4 (was 5) Deal 4 damage to all ships.
      • Fleet Supplies – 1 (was 2) Draw 2 cards.
      • Veteran K’vort Raider – 2 -3/2 (was 2/2) Cloaking Device, Deploy: Deal 2 damage to the enemy Flagship and 1 damage to yours.
    • Qoj
      • Council Support – 2 (was 3) Gain 6 Auxiliary Power.
      • Rendition – 0 (was 5) Abduct all crew on target ship.
    • D5 Battlecruiser
      • Volatile Experiments – 2 (was 1) Destroy target friendly “Reinforcement” and draw 3 (was 2) cards.
    • Bird of Prey
      • IKS Gah’Rok – NOW Core Breach: Summon a random ship from your deck into play.
    • Galaxy Class
      • Brutal Strike NOW Operational Advantage - 4 - Summon 2 random "Tactical Shuttlecraft".
    • Crossfield
      • Black Alert - 4 Return target friendly ship with an Attack of 5 or less to your hand and reduce its cost to play by two. (Previously did not limit by Attack).


    Card Changes
    • Konmel – 1 – NOW Core Breach: Draw until you have 4 cards in your hand.
    • Klaa – 2 (was 3) – At the end of your turn, destroy this ship.
    • Antaak – 2 (was 1) – NOW Deploy: Restore 4 Hit Points to your Flagship.
    • Ujilli – 0 (was 2) Deploy: Kill all crew on target ship.
    • Dennas – 4 (was 5) Core Breach: Summon a random ship from your deck into play.
    • Kahless – 3/1 (was 2/1) Core Breach: Gain +20 Auxiliary Power.
    • Krell – 3 (was 4) All Core Breach effects on a ship with this crew trigger twice. (Does not stack with identical effects).
    • Kor – 2 (was 3) Overkill, Deploy: Gain +10 Auxiliary Power.
    • Colonel Worf – 1 (was 2) Deploy: If you have less than 10 Auxiliary Power, gain +2/+1.
    • Korris – 1 (was 2) Core Breach: Deal 2 damage to ALL ships.
    • Azetbur – 2 (was 3) Deploy: Order target friendly ship to deal its damage to a random enemy ship.
    • Rebel Klingon Shuttle – 3 – Core Breach: Restore 4 (was 3) Hit Points to your Flagship.
    • B’rel Bird of Prey – 3 – Cloaking Device and Haste (was Overkill).
    • K’t’inga Battlecruiser – 4 – 4/5 (was 4/4) – Guardian.
    • D7 Cruiser – 5 – 4/6 (was 2/6) – Guardian, Bloodthirst: Gain +2 Attack.
    • IKS Qugh – 5 – 5/6 (was 5/5) – At the end of your turn, reduce the cost of all cards in your hand by 1.
    • Kronos One – 5 (was 6) Cloaking Device, Overkill, Deploy: Adjacent ships gain Guardian.
    • IKS Voq’leng – 5 (was 6) Cloaking Device, Core Breach: Deal 3 damage to all enemy ships.
    • Borg Cube – 6/8 (was 5/9) Deploy: Assimilate target enemy ship with 4 Attack or less.


    separator

    This patch has been released on the 30th July 2018.
    You can view the original Reddit thread here: https://www.reddit.com/r/StarTrekAdv...ch_v110_notes/.

    Regards,
    - Prov. Lieutenant JG Arlu3n
    Starfleet Tactical Logistics Officer
    Arlu3n
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