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T6 Advanced Heavy Cruiser build advice.

Started By:
Wallis, Sat 11 Aug, 2018 12:45 PM
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    #1
     –  Last edited by Wallis; Tue 14 Aug, 2018 7:53 AM.
    Greetings all,

    My names Ash and I've been with the UFP for a fair few years now, but only recently had the time to get back into STO. I must admit, I've only really been playing around "properly" for the past few months and really got to grips with starship building, as I've always been a put that there, and this here kind of guy and hope for the best.

    I've been playing around with my new love recently (with some help from Bridger) and have been tinkering with this "cannon" build. I know it's not your weapon choice for a cruiser, but I do love the Undiscovered Pulse cannons way too much that I can't part with them.

    So, enough waffling and onto my WIP build.

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    Career: Engineer


    Fore Weapons: 4 x Pulse Phaser Cannons MK XV [CrtD/DM] [CrtD] x2 [CrtH] x2
    Aft Weapons :1x Omni-Directional Pulse Phaser Aray MK XIV [Ac/Dm] [Acc] [Arc] [CrtH] [Dmg], 1x Pulse Phaser Aray MK XIV [Ac/Dm] [Acc] [CrtH] [Dmg]
    1x Pulse Phaser Aray MK XIV [Ac/Dm] [Acc] [CrtH] x 2 [Dmg]
    1x Pulse Phaser Aray MK XIV [Ac/Dm] [Acc]x2 [Dmg] x2

    Deflector: Elite Intervention Protomater Deflector Aray MK XIV [Col/Crit] [CrtX]x2 [EPG] [Sh/HullCap]

    Impulse: Iconian Hyper Impulse Engines MK XV [+ Cres] [SecSpd-2]

    Warp Core: Preeminent Warp Core MK XIV [A->E] [EAS] [S->W] [Scap] [W->S]

    Shield: Inconian Resistance Shield Aray MK XV [Cp/Rg] [Reg]

    Engineering Consoles: Plasmonic Leech - Bio Neural Infusion Circuits - Quantum Phase Converter - Dynamic Power Redistributor Module - Reinforced Armaments

    Science Consoles: Transwarp Computer - Tactical Maneuvering Matrix

    Tactical Consoles: Phaser Relay (39.4% Phaser Damage) - Vulnerability Locator Phaser x 3 (39.4% Phaser Damage)

    Starship Traits:

    Advanced Firing Soloutions
    Desperate Repairs
    Emergency Weapon Cycle
    Emergency Response
    Invincible

    Space Reputation:

    Fortified Hull
    Automated Protomater Conduits
    Emergency Refrequencer
    Enhanced Armour Penertration
    Hull-Repairing Nanites

    Active Reputation:

    Concussive Tachyon Emission
    Deploy Sensor Interface Platform
    Quantum Singularity Manipulation

    Skill Specialization:

    Strategist
    Piolet


    Bridge Officers:

    LT Commander Tactical: Kemocite Laced Weaponry I, Cannons Rapid Fire I, Attack Pattern Beta II
    Commander Engineering Station: Emergency Power to Shields I, Reverse Shield Polarity I, Emergency Power to Weapons III, Auxiliary Power to Emergency Battery III
    LT Commander Engineering/Command: Engineering Team I, Rally Point Marker I, Auxiliary Power to Emergency Battery II

    Ensign Engineering: Emergency Power to Auxiliary I

    LT Science: Science Team I, Tyken's Rift I


    Active Doffs Space:

    Space Warfare Specialist: Increased Damage vs Borg
    Conn Officer: Reduce recharge time for attck pattern Beta,Delta
    Energy Weapon Officer: Chance for stacking Crit Severity buff on firing energy weapons
    Energy Weapon Officer: Chance for stacking Crit Severity buff on firing energy weapons
    Damage Control Engineer: Chance to reduce the recharge time for emergency power to subsystem abilities.

    I going for a build that can hold it's own and also pack a punch. So far I've enjoyed tinkering with this ship, but I've heard quite a lot of buzz about these colony deflector/competitive combinations, I'm intrigued to see if there worth it. Are the innervated impulse engines anthology on cruiser builds?

    I'm also only just got back into STO and missed out on some pretty awesome consoles. The Bajoran DINAMO console for one (which I hope will be in the next Phoenix box).

    Any advice on what I can do to make her a little better in the DPS sides of things would be greatly appreciated.

    Please feel free to offer any opinions you have to make her better. Im always open to suggestions and critique so feel free to comment.

    Sorry if I've left anything out too. I've never done a build diary before and as I said, this is my first build In STO where I've actually taken the time to understand how consoles etc work lol. It's taken me nearly 5 years to get to grips with ha!

    Also a big thank you to Bridger for helping really get to grips with ship building. You've been a great.

    Many thanks all.

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    #2
    I'm pretty jelly of all your gold there.

    I was very tempted to get the new redesigned excelsior but man I just couldn't with the boff seating. That said, I have no willpower so it will be mine eventually Tongue Out

    Also, for sigs you can go to the SERVICES section of the forums and then the SIGNATURES subforum.

    https://ufplanets.com/forumdisplay.p...tures-Requests
    RazBeraht
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    #3
     –  Last edited by Wallis; Tue 14 Aug, 2018 7:54 AM.
    I'm pretty jelly of all your gold there.

    I was very tempted to get the new redesigned excelsior but man I just couldn't with the boff seating. That said, I have no willpower so it will be mine eventually Tongue Out

    Also, for sigs you can go to the SERVICES section of the forums and then the SIGNATURES subforum.

    https://ufplanets.com/forumdisplay.p...tures-Requests
    Thanks for the sig info. Smile Yeah to be fair, the boff seating doesn't really bother me. So far I've really enjoyed flying her, but any chance to make her better in any way Im always game for.

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    #4
    Yay, another Excelsior fan!

    So, what's the thinking on cannons and beams?
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    #5
     –  Last edited by Wallis; Tue 14 Aug, 2018 7:53 AM.
    Yay, another Excelsior fan!

    So, what's the thinking on cannons and beams?
    Hey. Oh yes for sure haha! Well, At first it was mainly for aesthetics, but on my first playthrough I seemed like I was kicking bum! Then I realized I was playing on normal difficulty, so I decided to upgrade my tact consoles to phaser boosts. So far, It seems to be doing a fine job on elite difficulty. And they look so cool on the Excelsior. Ha!

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    #6
    Have you considered using turrets in the aft weapons to maximize the cannon route?
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    #7
    Have you considered using turrets in the aft weapons to maximize the cannon route?
    That would be my suggestion as well, that way you aren't splitting your Tactical abilities between Beam and Cannon abilities.
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    #8
    Have you considered using turrets in the aft weapons to maximize the cannon route?
    Definitely consider this. You want all your pointy bits pointing in the same direction.
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    #9
    One thing I noticed right off.
    The Phased Waveform Beacon, and the Nimbus Pirate Distress Call, and Delta Alliance Reinforcements beacons do not need to be slotted. They can be activated from your inventory. That will free up 3 (4 if you dump the Red Matter as well) Device slots for Scorpion Fighters, Dewan Herbal Life Support Additives, and Deuterium Surpluses, or deployable turrets and platforms.

    I also concur with the Pulse Phaser Turrets in the rear. Though with a 4/4, I might consider dropping a photon launcher in the back for a little added oomph during maneuvering. Maybe even some cheap-ass missiles.

    The Lead Foot Space Trait (+25% turn rate, +10% speed) couldn't hurt either. If you go full cannons, drop the beam traits, there ya go! Bob's yer uncle.
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    #10
     –  Last edited by Wallis; Sun 02 Sep, 2018 8:01 AM.
    Wow, thank you all for that. I didnt think of having turrets in the rear at all. The only reason I didnt think though was mainly because of the damage output, but I guess they do have a 360 firing arc which is an absolute bonus. Thanks for that Scarlett (Plus I would never say no to another Excelsior fan)

    Oh, so the distress call beacons I dont have to have slotted in my devices slot to use them then Arimimochi? I never knew that. So basically, I could get surpless supplies, batteries etc and still use the Delta,Rom etc distress calls?

    I thought I'd add that I've recently acquired the "going for the kill" trait, so my rapid fire cannons are a beast atm. That in tune with emergency weapon cycle and the trilithium 2 piece, there a glory to watch.

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    #11
    Its nice to see someone taking the leap and using cannon builds on cruisers. I've not seen that in YEARS in the UFP. Most people go with whatever Bridger tells them to do. lol

    I think as long as you're having fun, it doesn't matter if the build is 'pure' or 'DPS Heavy' or anything like that.

    Given that you're running a Cruiser Cannon Build, I would've thought you'd want to look at a Conductive RCS Accelerator. You get a 40% Turn rate as standard. I certainly would suggest consoles that improve turn-rate if you're going with a cannon build on something that big.

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    You can craft them yourself from the crafting system, or you can buy pre-made ones with useful modifiers. I personally use one with an [EPS] modifier to improve my power transfer rate - especially with a Plasmonic Leech in your load-tray. However, those bad boys were expensive back when I was looking. I don't even know if EPS is the DPS dream anymore - it was a while ago, but they're forever changing the metrics of this game. For all I know a Bio Monitor is what you should be using these days... lol

    The Tachyokinetic Converter console's a good one to use, and has several nice buffs in addition to the turn-rate modifier. You can get that from the Lobi store.
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    #12
    Its nice to see someone taking the leap and using cannon builds on cruisers. I've not seen that in YEARS in the UFP. Most people go with whatever Bridger tells them to do. lol

    I think as long as you're having fun, it doesn't matter if the build is 'pure' or 'DPS Heavy' or anything like that.

    Given that you're running a Cruiser Cannon Build, I would've thought you'd want to look at a Conductive RCS Accelerator. You get a 40% Turn rate as standard. I certainly would suggest consoles that improve turn-rate if you're going with a cannon build on something that big.

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    You can craft them yourself from the crafting system, or you can buy pre-made ones with useful modifiers. I personally use one with an [EPS] modifier to improve my power transfer rate - especially with a Plasmonic Leech in your load-tray. However, those bad boys were expensive back when I was looking. I don't even know if EPS is the DPS dream anymore - it was a while ago, but they're forever changing the metrics of this game. For all I know a Bio Monitor is what you should be using these days... lol

    The Tachyokinetic Converter console's a good one to use, and has several nice buffs in addition to the turn-rate modifier. You can get that from the Lobi store.
    Ahh awesome, and thanks for the kind words. Yeah I really wanted to be a little different with the build itself, and the Advanced Heavy Cruiser (excluding the T6 Conie which I also have, but prefer the Excelsior) is the best that I've played with that has the best turn rate already.

    I think I have one of these on my Galaxy class build so I may swap it over and use Arimiochi's advice about the Lead Foot Space trait too.

    Its always a nice surprise when people are expecting me to fire beams and then unload with rapid cannon fire. Its a joy.

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    #13
    Just bought the T6 Advanced Heavy Cruiser so v interested in this build. Am using the 2 piece consoles Hot Pursuit Set on a Sensor Linked Phaser Bea, Array boat also using the Quantum Phase set for phaser boost.
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    #14
    Awesome stuff. Yeah the two piece for hot pursuit is pretty nifty, but I am going to be dropping and replacing it with the Tachyokinetic Converter console for increased accuracy as Im sticking with cannons. May get the Quantum Phased torpedo for the two piece advantage.

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    #15
    Sooooomeone changed their avatar to awesome Smile

    All this Excelsior love hits me in the feels <3