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T6 Advanced Heavy Cruiser build advice.

Started By:
Wallis, 4 Days Ago
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    #1
     –  Last edited by Wallis; 1 Day Ago.
    Greetings all,

    My names Ash and I've been with the UFP for a fair few years now, but only recently had the time to get back into STO. I must admit, I've only really been playing around "properly" for the past few months and really got to grips with starship building, as I've always been a put that there, and this here kind of guy and hope for the best.

    I've been playing around with my new love recently (with some help from Bridger) and have been tinkering with this "cannon" build. I know it's not your weapon choice for a cruiser, but I do love the Undiscovered Pulse cannons way too much that I can't part with them.

    So, enough waffling and onto my WIP build.

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    Career: Engineer


    Fore Weapons: 4 x Pulse Phaser Cannons MK XV [CrtD/DM] [CrtD] x2 [CrtH] x2
    Aft Weapons :1x Omni-Directional Pulse Phaser Aray MK XIV [Ac/Dm] [Acc] [Arc] [CrtH] [Dmg], 1x Pulse Phaser Aray MK XIV [Ac/Dm] [Acc] [CrtH] [Dmg]
    1x Pulse Phaser Aray MK XIV [Ac/Dm] [Acc] [CrtH] x 2 [Dmg]
    1x Pulse Phaser Aray MK XIV [Ac/Dm] [Acc]x2 [Dmg] x2

    Deflector: Elite Intervention Protomater Deflector Aray MK XIV [Col/Crit] [CrtX]x2 [EPG] [Sh/HullCap]

    Impulse: Iconian Hyper Impulse Engines MK XV [+ Cres] [SecSpd-2]

    Warp Core: Preeminent Warp Core MK XIV [A->E] [EAS] [S->W] [Scap] [W->S]

    Shield: Inconian Resistance Shield Aray MK XV [Cp/Rg] [Reg]

    Engineering Consoles: Plasmonic Leech - Bio Neural Infusion Circuits - Quantum Phase Converter - Dynamic Power Redistributor Module - Reinforced Armaments

    Science Consoles: Transwarp Computer - Tactical Maneuvering Matrix

    Tactical Consoles: Phaser Relay (39.4% Phaser Damage) - Vulnerability Locator Phaser x 3 (39.4% Phaser Damage)

    Starship Traits:

    Advanced Firing Soloutions
    Desperate Repairs
    Emergency Weapon Cycle
    Emergency Response
    Invincible

    Space Reputation:

    Fortified Hull
    Automated Protomater Conduits
    Emergency Refrequencer
    Enhanced Armour Penertration
    Hull-Repairing Nanites

    Active Reputation:

    Concussive Tachyon Emission
    Deploy Sensor Interface Platform
    Quantum Singularity Manipulation

    Skill Specialization:

    Strategist
    Piolet


    Bridge Officers:

    LT Commander Tactical: Kemocite Laced Weaponry I, Cannons Rapid Fire I, Attack Pattern Beta II
    Commander Engineering Station: Emergency Power to Shields I, Reverse Shield Polarity I, Emergency Power to Weapons III, Auxiliary Power to Emergency Battery III
    LT Commander Engineering/Command: Engineering Team I, Rally Point Marker I, Auxiliary Power to Emergency Battery II

    Ensign Engineering: Emergency Power to Auxiliary I

    LT Science: Science Team I, Tyken's Rift I


    Active Doffs Space:

    Space Warfare Specialist: Increased Damage vs Borg
    Conn Officer: Reduce recharge time for attck pattern Beta,Delta
    Energy Weapon Officer: Chance for stacking Crit Severity buff on firing energy weapons
    Energy Weapon Officer: Chance for stacking Crit Severity buff on firing energy weapons
    Damage Control Engineer: Chance to reduce the recharge time for emergency power to subsystem abilities.

    I going for a build that can hold it's own and also pack a punch. So far I've enjoyed tinkering with this ship, but I've heard quite a lot of buzz about these colony deflector/competitive combinations, I'm intrigued to see if there worth it. Are the innervated impulse engines anthology on cruiser builds?

    I'm also only just got back into STO and missed out on some pretty awesome consoles. The Bajoran DINAMO console for one (which I hope will be in the next Phoenix box).

    Any advice on what I can do to make her a little better in the DPS sides of things would be greatly appreciated.

    Please feel free to offer any opinions you have to make her better. Im always open to suggestions and critique so feel free to comment.

    Sorry if I've left anything out too. I've never done a build diary before and as I said, this is my first build In STO where I've actually taken the time to understand how consoles etc work lol. It's taken me nearly 5 years to get to grips with ha!

    Also a big thank you to Bridger for helping really get to grips with ship building. You've been a great.

    Many thanks all.
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    #2
    I'm pretty jelly of all your gold there.

    I was very tempted to get the new redesigned excelsior but man I just couldn't with the boff seating. That said, I have no willpower so it will be mine eventually Tongue Out

    Also, for sigs you can go to the SERVICES section of the forums and then the SIGNATURES subforum.

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    #3
     –  Last edited by Wallis; 1 Day Ago.
    I'm pretty jelly of all your gold there.

    I was very tempted to get the new redesigned excelsior but man I just couldn't with the boff seating. That said, I have no willpower so it will be mine eventually Tongue Out

    Also, for sigs you can go to the SERVICES section of the forums and then the SIGNATURES subforum.

    https://ufplanets.com/forumdisplay.p...tures-Requests
    Thanks for the sig info. Smile Yeah to be fair, the boff seating doesn't really bother me. So far I've really enjoyed flying her, but any chance to make her better in any way Im always game for.
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    #4
    Yay, another Excelsior fan!

    So, what's the thinking on cannons and beams?
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    #5
     –  Last edited by Wallis; 1 Day Ago.
    Yay, another Excelsior fan!

    So, what's the thinking on cannons and beams?
    Hey. Oh yes for sure haha! Well, At first it was mainly for aesthetics, but on my first playthrough I seemed like I was kicking bum! Then I realized I was playing on normal difficulty, so I decided to upgrade my tact consoles to phaser boosts. So far, It seems to be doing a fine job on elite difficulty. And they look so cool on the Excelsior. Ha!