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U.S.S. LEVIATHAN - Sovereign Tank Mk VII

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T'Tan, 3 Days Ago
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    #1
     –  Last edited by T'Tan; 3 Days Ago.
    U.S.S. LEVIATHAN - SOVEREIGN TANK MK VII

    Name:  starfleet_patch___sovereign_class_development_by_thomasthecat-d8zbcm5.png
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    INTRODUCTION
    Greetings UFP,
    I like to share my canon Sovereign build on my main engineer character T'Tan. Maybe someone can find something useful in it. First off, I like to thank Bridger for his help and advise he has given me personally or via his great build posts on the forum. Additionally, Reddit forum and chatting in-game has given me much input into this build.

    The Leviathan is a Tank build intended also to contribute significant amounts of damage, usable in all Elite story content and pugged STFs. As canon appearance is quite important to me, I chose Phaser and Quantum Torpedo weapons suitable to Sovereign Class starships and their descendants. For story content I also tent to have a Wide-Angle Quantum Torpedo in aft.

    When I started to build my ships more professionally, the goal of this build was to score 100k DPS in an ISA PUG while being able to sustain the majority of Attacks In.

    separator
    SHIP

    SHIP LOADOUT
    Name:  Screenshot (84).png
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    SLOT COMPONENT
    Fore Weapons Epic Prolonged Engagement Phaser Beam Array Mk XV [CritD/Dm]
    Epic Phaser Beam Array Mk XV [CrtD]x3 [Pen] [CrtD/Dm]
    Epic Phaser Beam Array Mk XV [CrtD]x3 [Pen] [CrtD/Dm]
    Epic Quantum Phase Torpedo Launcher Mk XV [CrtD]x2 [CrtH] [Ac/Dm]
    Aft Weapons Epic Phaser Beam Array Mk XV [CrtD]x3 [Pen] [CrtD/Dm]
    Epic Phaser Beam Array Mk XV [CrtD]x3 [Pen] [CrtD/Dm]
    Epic Phaser Beam Array Mk XV [CrtD]x3 [Pen] [CrtD/Dm]
    Epic Trilithium-Enhanced Omni-Directional Phaser Beam Array Mk XV [Acc] [Arc] [Dmg]x2 [Ac/Dm]
    Deflector Epic Elite Fleet Intervention Protomatter Deflector Array Mk XV [EPS] [HullCap] [ShCap] [Sh/HullCap]
    Impulse Epic Prevailing Innervated Impulse Engiens Mk XV [Spd] [SecSpd-2]
    Warp Core Epic Terran Task Force Quantum Capacitor Warp Core Mk XV [AMP] [W->S]
    Shield Array Epic Prevailing Innervated Resilient Shield Array Mk XV [Reg] [Cp/Rg]
    Devices Rare Energy Amplifier
    Rare Hull Patch
    Rare Red Matter Capacitor
    Rare Subspace Field Modulator
    Engineering Consoles Epic Console - Universal - Bioneural Infusion Circuits Mk XV
    Epic Console - Engineering - Reinforced Armaments Mk XV
    Epic Console - Universal - Assimilated Module Mk XV
    Epic Console - Universal - D.O.M.I.N.O.
    Epic Console - Universal - Quantum Phase Converter Mk XV
    Science Consoles Epic Console - Science - Hull-Repairing Weapon Signature Amplifier Mk XV [DrainX]
    Epic Console - Universal - Reiterative Structural Capacitor
    Tactical Consoles Epic Console - Tactical - Vulnerability Locator Mk XV [Phaser]
    Epic Console - Tactical - Vulnerability Locator Mk XV [Phaser]
    Epic Console - Tactical - Vulnerability Locator Mk XV [Phaser]
    Epic Console - Tactical - Vulnerability Locator Mk XV [Phaser]
    CREW
    BRIDGE OFFICER ABILITY
    Lt. Commander Tactical Intelligence
    Superior Romulan Operative
    Override Subsystem Safeties I
    Attack Pattern Beta I
    Beam Fire At Will III
    Lt. Commander Tactical
    Superior Romulan Operative
    Kemocite-Laced Weaponry I
    Attack Pattern Delta I
    Torpedo Spread III
    Ensign Tactical
    Superior Romulan Operative
    Tactical Team I
    Commander Engineering Emergency Power to Engines I
    Auxiliary to Battery I
    Emergency Power to Weapons III
    Reverse Shield Polarity III
    Lieutenant Engineering
    Krenim
    Overload Integrity Field I
    Engineering Team II
    DUTY OFFICER ABILITY
    Mirita
    Energy Weapons Officer (R)
    Chance for stacking Crit Chance buff on firing Energy Weapons
    Emergency Conn Hologram
    Conn Officer (VR)
    Recharges Evasive Maneuvers when Emergency Power to Engines is activated
    Adak'Ukan
    Security Officer (VR)
    Extra threat generation with Attack Pattern Delta
    Menaara
    Fabrication Engineer (VR)
    Increase Duration of Reverse Shield Polarity
    S'Reoro
    Technician (VR)
    Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used
    Ten of Ten
    Technician (VR)
    Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used

    separator

    CAPTAIN

    BASIC INFORMATION
    CATEGORY DATA
    Name T'Tan
    Career Engineer
    Faction 23c Federation
    Race Vulcan
    Primary Specialisation Miracle Worker
    Secondary Specialisation Strategist
    Intended Role DPS/Tank

    SKILL TREE
    Name:  Screenshot (90).png
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    Name:  Screenshot (91).png
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    TRAITS
    CATEGORY TRAIT
    Personal Space Traits Grace Under Fire
    Context is for Kings
    Superior Beam Training
    Fleet Coordinator
    Repair Crews
    Point Blank Shot
    Inspirational Leader
    Self-Modulating Fire
    Duelist's Fervor
    Space Reputation Traits Precision
    Advanced Targeting Systems
    Tactical Advantage
    Enhanced Shield Penetration
    Controlled Countermeasures
    Starship Traits Emergency Weapon Cycle
    Attack Pattern Delta Prime
    Super Charged Weapons
    Redirecting Arrays
    Cold-Hearted
    Active Reputation Traits Forced Challenge
    Refracting Tetryon Cascade
    Bio-Molecular Shield Generator
    Anti-Time Entanglement Singularity
    Other Traits Well Travelled

    separator
    RECORD PARSES

    ISA
    Name:  180727_2115 ISA 112k DPS 80% ATKS-In.PNG
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Size:  200.4 KB
    Name:  180802_2149 ISA 92% ATKS-In.PNG
Views: 63
Size:  197.2 KB

    HSE
    Name:  180805_1909 HSE.PNG
Views: 63
Size:  190.4 KB

    separator
    CONCLUSION
    This build is the first one I feel entirely pleased with concerning its performance and feeling. Current ISA DPS record is 112k DPS with 81% AtksIn. Highest score in ATKS-In is 92%. The average score in ISA PUGs oscillates around 90k DPS and 70% ATKS-In. Specifically for HSE queues there are some adjustments needed to make this ship main tank material, but I am still learning and experimenting for HSE.

    Of course, any comment, question, or advise is welcome.

    Live long and prosper Live Long and Prosper
    TTan
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    #2
    Whooooo this looks like a great build! I have this ship and was looking for ways to make it groovy. Thank you for sharing!
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    #3
    Very Nice!
    Bridger
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    #4
     –  Last edited by T'Tan; 1 Day Ago.
    Feeling honoured by this comment.

    Any suggestion for improvement? I am still grinding for the DPRM console to replace the Assimilated Module.
    TTan
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    #5
     –  Last edited by Bridger; 1 Day Ago.
    You are welcome, it is a good build and I like to see what others do and learn from them, and this is what you should consider:

    1.) Since you are a tank and try to have all the agro all the time I would try Reciprocity this could improve your cooldowns further

    2.) OSS is a nice ability but since you are no longer using the full Iconian Set you lost the build in Hot restart abilities of it so OSS could be a potential drawback when a subsystem goes off-line and with S13 the power levels are not that important anymore.

    3.) Your setup works very well on the Intel Sovereign but could work even better on the Command one

    4.) The two points you have in the Coordination protocols could work better in the Tactical Readiness
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    #6
    Bridger, would you mind explaining the 3rd and 4th suggestions?
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    #7
    Ok let's see:

    To point 3 the Command Sovereign has access to Rally Point Marker which is very powerful and can keep you alive.

    To point 4 in STO agro is still produced by doing DPS and that has not and will not change so being able to fire more often will produce more agro and will help to create agro even when a high DPSer is in the match.
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    #8
    RPM requires you sit still to maximize benefits, so would Anchored by a preferred Trait to have? Say, swap Fleet Coordinator?
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    #9
    Anchored is a very very good trait that I use on all my builds but I would probably replace Self-Modulating Fire
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    #10
     –  Last edited by T'Tan; 1 Day Ago.
    Thanks guys for the suggestions!

    1.) Since you are a tank and try to have all the agro all the time I would try Reciprocity this could improve your cooldowns further
    Originally Posted by Bridger
    4.) The two points you have in the Coordination protocols could work better in the Tactical Readiness
    Unfortunately, I do not have the Phantom to try Reciprocity.

    Considering cooldowns I just ran the build through a calculator and what I currently have should bring almost everything close to global by the following:
    - Krenim Engineer
    - Attrition Warfare II (Strategist spec) with Threatening Stance on
    - Half-Batt setup (1 AtB I, 2 purple Technicians)

    Originally Posted by Bridger
    2.) OSS is a nice ability but since you are no longer using the full Iconian Set you lost the build in Hot restart abilities of it so OSS could be a potential drawback when a subsystem goes off-line and with S13 the power levels are not that important anymore.
    Definitely see your point here. Still, I appreciate the positive effects over the negative. I use to take care of weapons offline (the only subsystem offline that really hurts) by the Weapons Capacitor from the Terran Warp Core.

    What would you choose over OSS apart from RPM on the Command variant?

    Originally Posted by Bridger
    3.) Your setup works very well on the Intel Sovereign but could work even better on the Command one
    To point 3 the Command Sovereign has access to Rally Point Marker which is very powerful and can keep you alive.
    Good point! RPM could be very useful, especially for HSE! Now I definitely need to buy me a Fleet Vizier.

    RPM requires you sit still to maximize benefits, so would Anchored by a preferred Trait to have? Say, swap Fleet Coordinator?
    Anchored is a very very good trait that I use on all my builds but I would probably replace Self-Modulating Fire
    Interesting idea I have not considered yet, especially the combination of RPM and Anchored! I am a little concerned about the -DRR from the trait considering this is intended as a tank, but in combination with RPM it might be feasible.

    To point 4 in STO agro is still produced by doing DPS and that has not and will not change
    This is the reason which will probably force me to switch to a Tactical toon at some point.
    TTan
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