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Red Alerts will now be Special Weekend Events

Started By:
Rellimie, Wed 03 Oct, 2018 4:52 PM
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    #1
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    #2
    Honestly, I can get behind this. It never made tons of sense to me to have Red Alerts all the time that gave complete choice of Marks.
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    #3
    On the other hand, the numerous dead queues made the Red Alerts a viable source of otherwise hard/frustrating to get hold of marks each day.

    It may work, it may not. I do think they should have tested out the random queues system first on the live server before doing this however.
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    #4
    On the other hand, the numerous dead queues made the Red Alerts a viable source of otherwise hard/frustrating to get hold of marks each day.

    It may work, it may not. I do think they should have tested out the random queues system first on the live server before doing this however.
    Petrarch for President ... of content testing.
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    #5
    On the other hand, the numerous dead queues made the Red Alerts a viable source of otherwise hard/frustrating to get hold of marks each day.

    It may work, it may not. I do think they should have tested out the random queues system first on the live server before doing this however.
    Can't that also be flipped the other way, too? Without the "easy out" of the Red Alerts, those queues might actually pop. Just to name one, hell, I like Binary Circuit. I'd rather get my Comp Marks from there than yet another Borg RA.
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    #6
    I welcome this change. I dislike in sector space having constantly 2 or 3 red alert signs in my HUD.
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    #7
    Can't that also be flipped the other way, too? Without the "easy out" of the Red Alerts, those queues might actually pop. Just to name one, hell, I like Binary Circuit. I'd rather get my Comp Marks from there than yet another Borg RA.
    Red Alerts didn't used to reward all marks. I didn't even learn they started to do so for weeks afterwards.

    The dead queues were still dead, you just had lots of people pissed off they couldn't get needed marks.
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    #8
     –  Last edited by Bridger; Wed 03 Oct, 2018 6:02 PM.
    They are trying really hard to make us play STF's and the random thing, this will do more damage than help by forcing people to play the content they want us to play. They are shooting themselves in the food with a very very big gun.

    I do think they should have tested out the random queues system first on the live server before doing this however.
    Cryptic and testing something ROFL.
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    #9
    Looking forward to the random Q's although I just started an alt so won't be doing any Q's at all for a while.

    My main spent more time looking at the Q list than actually playing under the current system. Any change at all is an improvement to me.
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    #10
     –  Last edited by lexxie1983; Wed 03 Oct, 2018 6:23 PM.
    They are trying really hard to make us play STF's and the random thing, this will do more damage than help by forcing people to play the content they want us to play. They are shooting themselves in the food with a very very big gun.



    Cryptic and testing something ROFL.
    Amen!!

    just to ad. AoD will be the best expansion ever and the players love it! (if you dont know this sarcasm , then you werent playing when Delta rising came out)
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    #11
    I don't really like this change. Red Alerts were great way to earn rep and dil for people that have become casuals in game, like myself. If I needed marks for either my alts or to turn in for dil, Red Alerts were the way to go.
    This. There are only three red alerts in game always available. They offer the a choice of marks. I don't see how removing these and only picking certain one to return on the weekend is good for casual players.
    But hey, let's try it and see how it goes.
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    #12
    I want to agree. Admittedly, running those Alerts was felling "grindy" to me and a sense of staleness has started to creep in. I fully recognized it as I read the news so Ill give it a try and either white-knight or dark-knight the change later.

    Maybe this will lead to more TFOs being created that offer a variety of Marks?
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    #13
    I like:
    When these Red Alerts are live, you’ll be able to earn 35 Marks of your choice every time you play, with no cooldowns to prevent you from getting back into the action.
    That is, if we still get the daily bonus on the first run. If not, it will take at least 4 runs to come out ahead.

    I hope that made sense.
    "And when I saw the breadth of my domain, I wept, for there were no more worlds left to conquer."
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    #14
    No, but I think I get it. A daily bonus for the first pass would be groovy. But the strength is the lack of cool-down.
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    #15
    I like:


    That is, if we still get the daily bonus on the first run. If not, it will take at least 4 runs to come out ahead.

    I hope that made sense.
    Two runs, no? 10+55 for the Daily bonus = 65, 35+35 = 70, by the second run you're a smidge ahead. Am I missing something?