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[Discussion] - Star Trek Armada 3: Modding Questions

Started By:
JeanLucPicard1, Sun 28 Oct, 2018 6:14 PM
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    #1
    I downloaded a copy of STA 3 for Sins of a Solar Empire: Rebellion. I used a bin to text batch file to convert the .entity files to text for editing. I have edited many of the ships already. I would like to edit the Centaur-class stats too, but the changes aren't updated when I launch the game. The PlayerFederation.entity says the file for the Centaur is Flak_Centaur, but when I edit that file nothing happens.

    I would also like to know how to make the Constitution Refit buildable. I would have thought it would be as simple as adding it to a yard like in Fleet Ops, but it doesn't appear to be that easy.

    Another issue I am having is with sound. I noticed the Klingon pulse disruptor sound doesn't work on some ships, but it will on others i.e. the K'Tinga and the K'vort. It'll work on the Ravenous.

    I was also wondering why ships like the Ravenous will still fire 4 pulse disruptors when I set the burst count to 1.
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    #2
    Hello Jeanluc,

    Sorry, but I have never altered the mod to the extent that you are currently doing, so I can't really advise you in this matter.
    Does anyone else have some advice to offer?
    It would be much appreciated!
    Marcus
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    #3
    Thank you for your reply. I'd appreciate any information available. I still have not been able to locate the correct file for the Centaur-class. Editing the Flak_Centaur.entity does nothing. What's strange is when I edit the Klingon Flak_K32 it will update in-game.
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    #4
    Is there really no-one that could lend a helping hand with this? Have you tried the forums at MODDB.com?
    Marcus
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