Federation Citizen
Eternal Servitude!
Uncommon (25 Points)
Be a registered user for five years
Unlocked Sun 29 Oct, 2023 12:09 AM
75.48% have received this achievement
Starfleet's Finest
Common (10 Points)
Be a member of Starfleet Operations
Unlocked Thu 15 Nov, 2018 8:06 AM
28.08% have received this achievement
tlhIngan SuvwI'
Common (10 Points)
Be a member of the House of Kular
Unlocked Thu 15 Nov, 2018 8:06 AM
13.06% have received this achievement
Old School Gamer
Common (10 Points)
Be a member of Starfleet Tactical
Unlocked Thu 15 Nov, 2018 8:06 AM
7.02% have received this achievement
Engage
Common (10 Points)
Join the United Federation of Planets
Unlocked Thu 15 Nov, 2018 8:06 AM
32.67% have received this achievement
Live Long and Prosper
Common (10 Points)
Be a registered user for one year
Unlocked Tue 29 Oct, 2019 12:09 AM
96.34% have received this achievement
Posted Sat 17 Nov, 2018 12:05 AM
Hi all,
I've always been interested in doing a Galaxy Dreadnought build, so I am looking for advise. Since this ship can cloak, I would be seeking advise for cloaking ships in general. Since I'm free to play and I don't have multiple captain retrain tokens, I'd like to setup my skills once and be done with it. I don't want to put the skills in the wrong place and gimp myself.
Right now, I've been putting most of my skill points into tactical with some into engineering because I'm a tactical captain. However, I wonder if putting more points into science would be better for the passive stealth and perception bonuses. Putting at least 15 pts into science gets you a stealth perception bonus. This one player mostly all of his space points into science and shields. https://www.youtube.com/watch?v=-fseadSWnjk
According to this build, it's setup differently than your conventional cruiser type. It almost seems like you have to have two captains. One for a conventional tactical cruiser build without cloaking, and one for cloaking.