communications relay login

Galaxy Dreadnought Build Advise

Started By:
JeanLucPicard1, Sat 17 Nov, 2018 12:05 AM
Views:
1090
Replies:
0
    • Eternal Servitude!
      Uncommon (25 Points)

      Be a registered user for five years

      Unlocked Sun 29 Oct, 2023 12:09 AM

      75.48% have received this achievement

    • Starfleet's Finest
      Common (10 Points)

      Be a member of Starfleet Operations

      Unlocked Thu 15 Nov, 2018 8:06 AM

      28.08% have received this achievement

    • tlhIngan SuvwI'
      Common (10 Points)

      Be a member of the House of Kular

      Unlocked Thu 15 Nov, 2018 8:06 AM

      13.06% have received this achievement

    • Old School Gamer
      Common (10 Points)

      Be a member of Starfleet Tactical

      Unlocked Thu 15 Nov, 2018 8:06 AM

      7.02% have received this achievement

    • Engage
      Common (10 Points)

      Join the United Federation of Planets

      Unlocked Thu 15 Nov, 2018 8:06 AM

      32.67% have received this achievement

    • Live Long and Prosper
      Common (10 Points)

      Be a registered user for one year

      Unlocked Tue 29 Oct, 2019 12:09 AM

      96.34% have received this achievement

    ACHV. Points
    125
    Reputation
    0
    Join Date
    Oct 28 2018
    Posts
    14
    0
    • Users who disliked
    • None
    0
    • Users who liked
    • None
    Reply With QuoteQuote
    #1
    Hi all,

    I've always been interested in doing a Galaxy Dreadnought build, so I am looking for advise. Since this ship can cloak, I would be seeking advise for cloaking ships in general. Since I'm free to play and I don't have multiple captain retrain tokens, I'd like to setup my skills once and be done with it. I don't want to put the skills in the wrong place and gimp myself.


    Right now, I've been putting most of my skill points into tactical with some into engineering because I'm a tactical captain. However, I wonder if putting more points into science would be better for the passive stealth and perception bonuses. Putting at least 15 pts into science gets you a stealth perception bonus. This one player mostly all of his space points into science and shields. https://www.youtube.com/watch?v=-fseadSWnjk

    According to this build, it's setup differently than your conventional cruiser type. It almost seems like you have to have two captains. One for a conventional tactical cruiser build without cloaking, and one for cloaking.