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[Discussion] - Kelvin Timeline Intel Dreadnought Build (Help) (Max 48k so far)

Started By:
Th3TrueLuke, Mon 10 Dec, 2018 1:50 PM
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    #1
    Hey All! Live Long and Prosper

    Looking to improve my build open to all advice, Max dps i've gotten so far is around 48k, Tac consoles will be replaced when i am promoted in the fleet so they are already on my list to be replaced. Thanks for all and any help it will be appreciated.

    (Reps are very low atm working on them all so don't have many options currently)

    Skill Planner: https://skillplanner.stoacademy.com/...7014734bf05260


    Thank you again.
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    #2
    Bridger did something with this in the thread here: https://ufplanets.com/showthread.php...Build-Tweaking

    At first glance, I recommend

    * replacing DEM with EptW3,
    * on DOffs, I would replace the Shield Distribution dude with another DCE to head towards a Drake build,
    * maaaybe swap out the Conductive RCS Mod with another Mod ... [EPS] or heck ... [Turn]
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    #3
    If you want to improve your DPS, Bridger's build is good for beams, but if u want to improve your DPS even further then i would suggest making a cannon build on this ship.

    Cannon builds will always out dps a beam build in the current meta and this dreadnought is one of the best for a fed atm.
    Britsurfer
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    #4
    Cheers i'll consider both routes
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    #5
    The current state is that if you can hold your nose pointed towards targets and use csv consistently, you're a space beast. The closest romulan ship to the vengeance is the shamshir dreadnought.

    With these in mind, you re running a fed scimitar with oss.

    Faw makes things easier, but pulls large amounts of threat.

    Csv makes you run the ship fore-firing and forces your timing and piloting to be upped a notch.

    I personally have started using a torp with ts3 and I'm using A2b on this ship.

    For faw/high threat you use rsp3. For dps bursts, you use dem3, for a objective oriented build, you can try using the ionic turbulence3. (But that would be the 3rd choice.

    Not using a2b allows you to use 3 tac officers, 3x sro, at the cost of a less cookie-cutting build.