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U.S.S. ENDEAVOUR - Tactical Star Cruiser HSE Tank

Started By:
T'Tan, Sat 05 Jan, 2019 2:16 PM
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    #1
     –  Last edited by T'Tan; Sat 05 Jan, 2019 2:23 PM.
    U.S.S. ENDEAVOUR - TACTICAL STAR CRUISER HSE TANK

    Name:  181226 Endeavour Lukari Sol 01 edit.jpg
Views: 1454
Size:  474.0 KB

    INTRODUCTION
    Greetings UFP,
    here is my heavy tank build on my main engineer character T'Tan. As always when it comes to ship building, I like to thank Bridger for his help and advise he has given me personally or via his great build posts on the forum. Additionally, Reddit forum and chatting in-game has given me much input into this build.

    The Endeavour is a Tank build intended to tank HSE while also contributing significant amounts of damage, usable in any Elite story content and pugged TFOs.

    separator
    SHIP

    SHIP LOADOUT
    Name:  Star Trek Online 05_01_2019 14_28_07 (2).png
Views: 737
Size:  318.2 KB
    SLOT COMPONENT
    Fore Weapons Epic Terran Task Force Phaser Beam Array Mk XV [Ac/Dm] [CrtD]x2 [Dmg] [Proc]
    Epic Prolonged Engagement Phaser Beam Array Mk XV [CritD/Dm]
    Epic Phaser Beam Array Mk XV [CrtD]x3 [Pen] [CrtD/Dm]
    Epic Quantum Phase Torpedo Launcher Mk XV [CrtD]x2 [CrtH] [Ac/Dm]
    Aft Weapons Epic Phaser Beam Array Mk XV [CrtD]x3 [Pen] [CrtD/Dm]
    Epic Phaser Beam Array Mk XV [CrtD]x3 [Pen] [CrtD/Dm]
    Epic Phaser Beam Array Mk XV [CrtD]x3 [Pen] [CrtD/Dm]
    Epic Trilithium-Enhanced Omni-Directional Phaser Beam Array Mk XV [Acc] [Arc] [Dmg]x2 [Ac/Dm]
    Deflector Epic Elite Fleet Intervention Protomatter Deflector Array Mk XV [EPS] [HullCap] [ShCap] [Sh/HullCap]
    Impulse Ultra Rare Prevailing Fortified Impulse Engiens Mk XV [Spd] [SecSpd-2]
    Warp Core Epic Prevailing Fortified Warp Core Mk XV [AMP] [W->S]
    Shield Array Epic Prevailing Innervated Resilient Shield Array Mk XV [Reg] [Cp/Rg]
    Devices Rare Energy Amplifier
    Common Reactive Armor Catalyst
    Rare Red Matter Capacitor
    Rare Subspace Field Modulator
    Engineering Consoles Epic Console - Universal - Bioneural Infusion Circuits Mk XV
    Epic Console - Universal - Flagship Tactical Computer
    Epic Console - Universal - Adaptive Emergency Systems
    Epic Console - Engineering - Reinforced Armaments Mk XV
    Science Consoles Epic Console - Universal - Quantum Phase Converter Mk XV
    Epic Console - Universal - Assimilated Module Mk XV /
    Epic Console - Universal - Reiterative Structural Capacitor (HSE)
    Epic Console - Universal - D.O.M.I.N.O.
    Tactical Consoles Epic Console - Tactical - Vulnerability Locator Mk XV [Phaser]
    Epic Console - Tactical - Vulnerability Locator Mk XV [Phaser]
    Epic Console - Tactical - Vulnerability Locator Mk XV [Phaser]
    Epic Console - Tactical - Vulnerability Locator Mk XV [Phaser]
    CREW
    BRIDGE OFFICER ABILITY
    Lt. Commander Tactical Command
    Superior Romulan Operative
    Torpedo Spread I
    Attack Pattern Beta I
    Rally Point Marker II
    Lt. Commander Tactical
    Superior Romulan Operative
    Kemocite-Laced Weaponry I
    Attack Pattern Delta I
    Beam Fire at Will III
    Ensign Tactical
    Superior Romulan Operative
    Tactical Team I
    Commander Engineering
    Krenim
    Emergency Power to Engines I
    Auxiliary Power to the Structural Integrity Field I
    Emergency Power to Weapons III
    Reverse Shield Polarity III
    Lieutenant Science
    Kentari
    Hazard Emitters I
    Tractor Beam Repulsors I
    DUTY OFFICER ABILITY
    Mirita
    Energy Weapons Officer (R)
    Chance for stacking Crit Chance buff on firing Energy Weapons
    Emergency Conn Hologram
    Conn Officer (VR)
    Recharges Evasive Maneuvers when Emergency Power to Engines is activated
    Adak'Ukan
    Security Officer (VR)
    Extra threat generation with Attack Pattern Delta
    Menaara
    Fabrication Engineer (VR)
    Increase Duration of Reverse Shield Polarity
    Vulirot
    Explosives Expert (VR)
    10% chance: Torpedos will Taunt for 2 sec while Threatening Stance active
    Vorussa
    Tractor Beam Officer (VR)
    Tractor Beam now pulls nearby enemy ships

    separator

    CAPTAIN

    BASIC INFORMATION
    CATEGORY DATA
    Name T'Tan
    Career Engineer
    Faction 23c Federation
    Race Vulcan
    Primary Specialisation Miracle Worker
    Secondary Specialisation Strategist
    Intended Role DPS/Tank

    SKILL TREE

    TRAITS
    CATEGORY TRAIT
    Personal Space Traits Grace Under Fire
    Context is for Kings
    Superior Beam Training
    Ablative Shell
    Repair Crews
    Give Your All
    Inspirational Leader
    Self-Modulating Fire
    Duelist's Fervor
    Space Reputation Traits Magnified Firepower (Rank 2)
    Precision (Rank 2)
    Auxiliary Power Configuration - Offense (Rank 2)
    Enhanced Shield Penetration (Rank 2)
    Chrono-Capacitor Array (Rank 2)
    Starship Traits Emergency Weapon Cycle
    Attack Pattern Delta Prime
    History Will Remember
    Redirecting Arrays
    Super Charged Weapons / Honored Dead (HSE)
    Active Reputation Traits Forced Challenge
    Refracting Tetryon Cascade
    Bio-Molecular Shield Generator
    Anti-Time Entanglement Singularity
    Other Traits Well Travelled

    separator
    RECORD PARSES

    ISA
    Name:  181124_0124 ISA [LR] 108k DPS.PNG
Views: 734
Size:  628.6 KB
    Name:  181028 ISA [3-2] 100k DPS.PNG
Views: 721
Size:  609.0 KB

    HSE
    Name:  181025_2141 HSE Main Tank 62% ATKS-In.PNG
Views: 750
Size:  605.3 KB
    Name:  181021_1752 HSE 2nd Tank 93k DPS.PNG
Views: 715
Size:  601.4 KB

    separator
    CONCLUSION
    While being quite hard to kill, this build feels very comfortable to fly. Current ISA DPS record is 108k DPS with 82% AtksIn. The average score in ISA PUGs oscillates around 90k DPS and 70% ATKS-In. HSE DPS record is 93k DPS running as a 2nd tank. Main tank record is 84k DPS with 62.5% ATKS-In. Both record runs were in a very strong group.

    Of course, any comment, question, or advise is welcome.

    Live long and prosper Live Long and Prosper
    TTan
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    LOGIC IS THE BEGINNING OF WISDOM, NOT THE END. - SPOCK
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    #2
    Nice build.
    Bridger
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    #3
    I am so happy this build came up, I was agonizing over making a disco toon but didn't want to commit too many resources again, this build is perfect since I already have most of the stuff already Smile.
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    #4
    I am so happy this build came up, I was agonizing over making a disco toon but didn't want to commit too many resources again, this build is perfect since I already have most of the stuff already Smile.
    There are a few things like Bioneural Infusions Circuits console or Attack Pattern Delta Prime trait which are a little more expensive, but you can definitely build a budget version of this tank build quite easily. For instance, you do not need to farm B’Tran for the Technicians by using passive CDR.

    On the other hand, there are still a few things I am missing like the DPRM from the Atlas and Timeline Stabilizers console.

    Funny you are mentioning your Disco toon. I am planning something similar with mine in a Walker Class.
    TTan
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  5. Master Chief Petty Officer
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    #5
    There are a few things like Bioneural Infusions Circuits console or Attack Pattern Delta Prime trait which are a little more expensive, but you can definitely build a budget version of this tank build quite easily. For instance, you do not need to farm B’Tran for the Technicians by using passive CDR.

    On the other hand, there are still a few things I am missing like the DPRM from the Atlas and Timeline Stabilizers console.

    Funny you are mentioning your Disco toon. I am planning something similar with mine in a Walker Class.
    I already have the lobi for the bioneural console and the trait shouldn't be a problem since I've been selling Conductive RCS consoles for a butt load of ec so it shouldn't be a problem Smile
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    #6
    I already have the lobi for the bioneural console and the trait shouldn't be a problem since I've been selling Conductive RCS consoles for a butt load of ec so it shouldn't be a problem Smile
    Nice! The trait cost me about 90m, so you should be fine.
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  7. Master Chief Petty Officer
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    #7
    Nice! The trait cost me about 90m, so you should be fine.
    hehe, I just checked, its going for 220 mill ec right now Suspicious, not a problem, I have more than enough but I'll wait for the price to drop a bit.
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    #8
    hehe, I just checked, its going for 220 mill ec right now Suspicious, not a problem, I have more than enough but I'll wait for the price to drop a bit.
    Wow, that is a lot! In fact, more than a Walker Big Grin well, the trait is not really necessary. Going with Attack Pattern Beta only is just fine, depending on the BOff seating.
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    #9
    God I wish I could use parse software. Haven't been able to since I got involved with SWG Legends.
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    #10
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    #11
    You should replace Duelist's Fervor with Beam Barrage.
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    #12
    Curious: why Fortified?
    I felt the speed buff a little better controllable by using fortified instead of innervated. Been experimenting with both.
    You should replace Duelist's Fervor with Beam Barrage.
    Oh I will try that, thx!
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    #13
    Woot I got Attack Pattern delta Prime today Smile Disco Alien Engineer here I come Big Grin
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    #14
    Sorry to double post but I have 2 questions:
    1.) How do you have your Sub-Systems power levels set up? Do you have Weapons and Shields Cranked to max?
    2.) what did you pick for choice selection in Skills? For example did you pick Hangar Weaponry or Threat Control?

    I'm eager to try this build out Since its something I haven't done before since I've mostly done Aux2Batt and nothing like this before Smile
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    #15
    I see that Fleet deflector used a lot.
    I don't understand why that one is better than the one you get in the Competitive reputation.

    Maybe you can explain.