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[Patch Notes] - 10 JAN 2019

Started By:
Taku, Thu 10 Jan, 2019 12:44 AM
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    #1
     –  Last edited by Taku; Thu 16 May, 2019 4:25 AM.
    We will be performing shard maintenance on January 10th from 6-11 AM Pacific (13:00-18:00 UTC).

    dDobiBI

    General:
    • Resolved an issue that was causing the Discovery Klingons to not use modern torpedoes.
    • Resolved an issue that was causing the Type 7 Shuttle to not appear in the reclaim store.
    • The Borg engine attachment is now properly seated on the nacelle for the Dinaes Warbird Destroyer (T6)
    • Resolved an issue that was causing the Male Caitian Ears to clip through the Vedek Hood.
    • Resolved an issue that was causing the Duty Officer weekend to display on the Calendar.

    Content:
    • Captains can now access and begin playing the first episode in any story arc.
    • The Crystalline Entity TFO has been updated with various changes to match the Event version:
    ○ There is now a 30 second Mission Briefing time before the TFO begins.
    • This allows players time to join the TFO and read the briefing if necessary, before taking on the Entity.
    ○ The Entity shards that it deploys are now immune to control effects.
    ○ Small Shards will no longer buff the Entity’s damage for the entire TFO.
    • Instead, they will give the entity buff stacks towards a more powerful Energy Release after its Absorption Phase.
    • This change results in a potentially stronger Energy Release attack.
    • In response to that, we’ve added a growing AoE indicator to show the area of the Energy Release and how long it will be before it goes off.
    ○ The Energy Release attack no longer is guaranteed to hit if caught in the AoE indicator when it releases, allowing players to outrun the blast if fast enough.
    ○ The Entity Beam attacks no longer apply a Flight Speed debuff to players.
    • Instead, Large Shards on Advanced Difficulties will apply a Flight Speed debuff if they are able to explode on a player.
    ○ The Entity is now entirely immune to damage while in its Absorption Phase.
    • We wanted this phase to be about avoiding the Energy Release and preventing the shards from buffing the attack.
    ○ The Entity Absorption Phase is now 15 seconds long rather than 30 seconds.
    • This was the case on advanced versions of the queue but is now in parity with Normal.
    ○ Once the Entity has been destroyed it will explode into many Small Salvageable Crystal Fragments, these fragments can be destroyed to gain 1-5 Salvage from each of them.
    • Resolved an issue that was causing enemies in the TFO, “Tzenkethi Front” to not appear with a bombs needed to complete the mission objectives.
    • Tzenkethi Battlezone has received several updates:
    ○ Increased timer for area reset from 10 minutes to 15 minutes.
    ○ Adjusted waypoints for blockade arrays so that they match the centers of the array areas as closely as possible.
    ○ Resolved an issue that could cause problems with the display of various area control UI on the overhead map.
    ○ Resolved an issue that caused the asteroid towing game UI to show score from 0-10 instead of 0-3.
    • Resolved an issue that prevented minimum height characters from be able to a "Scan Continuum" and "Activate transporter" Console in the mission, “Stormbound”.
    • Resolved an issue during the Discovery Era Tutorial that could sometimes block progression when breaching the Engineering room.
    • Resolved an issue that prevented mission replay from working with "Wasteland" story arc (Nimbus III missions).
    • Tesseract communications receiver (Delta Recruit) now no longer requires completion of removed Klingon missions for credit on its "collect all tech" and "collect all info" sections.
    • Resolved an issue that prevented the “Yesterday’s War” accolade from completing.
    • Resolved an issue that prevented KDF Captains from accessing “Spectres” and “Lost Dominion” missions.
    • Fixed an issue that caused Temporal Agents not to get automatic completion credit for "The Kuvah'magh."
    • Resolved an issue that could sometimes prevent the “Grand Acquisitor Accolade” from completing.
    • Resolved an issue that prevent FED aligned Dominion Captains from accessing the mission, “Beyond the Nexus”.
    • Resolved an issue in the Romulan tutorial missions that could sometimes block mission progression.
    • Resolved an issue with the console in the mission, “Tangled Webs”, which could cause the player to be stuck.
    • The Doomsday Device has received brand new cutscenes and animations!
    • Resolved an issue that prevented FED Aligned Romulans from taking the shuttle to Starfleet Academy on ESD.
    • Resolved an issue where certain NPC’s would use Discovery Era Phaser Rifles.
    • There is now no limit to the number of flashlights you can own, but you can only have one equipped at a time during Starbase Incursion TFO.
    • Resolved an issue that allowed the Temporal Portal to be knocked back in the mission, “Everything Old is New”.

    UI:
    • Reputation Donation UI has been updated to provide a cleaner more efficient user experience.
    ○ Streamlined UI for quicker access to Reputation projects.
    ○ “Fill All” button added to allow quicker contributions.
    • Resolved an issue where Admiralty Roster sorting wasn’t working as intended.
    • Resolved an issue that caused some information about rewards to be missing on the Reputation UI.
    • Increased the width of number entry field in the Exchange so numbers greater than one digit are visible.
    • Added count of items to items in the store buyback.
    • Resolved a typo in the description names in the Ship Tailor when modifying the 31st Century Agents of Yesterday Mega bundle ships.

    Systems:
    • Resolved an issue that caused some Heavy Crescent Wave Cannons to be missing modifiers.
    ○ This fixes existing items.
    • Resolved an issue that caused Mixed Armaments Synergy to share a cooldown with Boarding Party.
    • Brace for Impact will now provide resistance to Kinetic damage and Torpedo damage.
    ○ With this change Energy Torpedoes will now be affected by Brace for Impact.
    • Updated ground weapons to list knockback distances in meters instead of feet
    • Resolved an issue that caused the Reputation Discount to fail to apply to the Antiproton Compression Rifle.
    • Resolved an issue where some Personal Mobility Shields had weapon modifiers instead of shield modifiers.
    ○ This fixes existing items.
    • Resolved an issue that was causing the Universal Endeavor, “Participate in a PvP match” to not respect losing in addition to a victory.
    • Resolved an issue with the Supercharged SIF Conduits console that could allow stacks of the buff to persist for more than 5 seconds in some cases.
    • Resolved an issue that would cause the Elachi Torpedo to fail to detonate under High Yield.
    • Resolved an issue that caused Omega Graviton Pulse Module II to not slow the rate of Borg Adaptation correctly.
    • Resolved an issue that prevented the Jem'Hadar Vanguard Species Traits from applying.
    • The Physical and Kinetic debuffs applied by "Resonating Payload Modifications" now both last the same duration.
    ○ No longer applied by pets (just your weapons).
    ○ Respects the 5-max stack limit reflected in the tooltip.
    ○ Duration of the debuff has been increased to 20sec, and may now be applied with Torpedo Spread.
    • Cover Shields now only have a 60 second duration.
    ○ Cooldown remains unchanged.
    • Resolved an issue that could cause Maneuvering Thrusters to flicker on and off sometimes.
    • Resolved an issue with NPC version of Isometric Charge which caused it to use the improper source to calculate damage in most scenarios.
    ○ It will now always use the ability's original source to calculate damage.
    • Resolved an issue in the display name of the "Mempa Sector" Transwarp so it shows the correct destination instead of just reading "Transwarp".



    Lifted directly from this Arc page.
    Age of Discovery Patch Notes Links
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    #2
    Fill All” button added to allow quicker contributions.
    I heard about this a while ago, nice to see it's finally coming. It should certainly decrease the amount of clicks needed so it will be helpful for future character reputations.
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    ...now that I'm at 200,000+ on all of them.
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    #4
    I saw the new animations for the Doomsday Machine mission on twitch, they're awesome, makes me eager to see how they re-do the animations for the other missions.
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    #5
    • Resolved an issue that prevented the Jem'Hadar Vanguard Species Traits from applying.
    That is by far the biggest joke of all time.
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    #6
    Im now annoyed about the doomsday device getting new stuff. I just played it again yesterday Neutral
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    #7
    That is by far the biggest joke of all time.
    So all this time the vanguards were just regulars?? Lmao. I feel bad for investing in it already.
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    #8
    Shame! Shame! Shame! I use them on all my captains alongside the SRO Rommies and Mr Potato! so hopefully later today I will become more powerful than you can possibly imagine!
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    #9
    Shame! Shame! Shame! I use them on all my captains alongside the SRO Rommies and Mr Potato! so hopefully later today I will become more powerful than you can possibly imagine!
    The Trait of the Boffs was working, this is about the Player Vangaurd Trait as far as i know.
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    #10
    • Resolved an issue that was causing the Universal Endeavor, “Participate in a PvP match” to not respect losing in addition to a victory.
    Finally.