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[Guide] - T6-X Gagarin Battlecruiser

Started By:
Solace, Fri 15 Feb, 2019 7:38 PM
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    #1
     –  Last edited by Solace; Sun 01 Nov, 2020 4:30 PM.
    FLEET T6-X - GAGARIN CLASS V2.0
    This is my current Miracle Worker build for my Fleet Gagarin Class Battlecruiser. Build updates will be posted at the bottom of the post.
    B549qMM

    Unlock
    Bonus
    Description
    I
    Absorptive Hull Plating
    +25 Physical Damage Resistance Rating
    +25 Kinetic Damage Resistance Rating
    II
    Enhanced Weapon Banks
    +15% Critical Severity
    III
    Enhanced Hull Plating
    +25 Energy Damage Resistance Rating
    +25 Radiation Damage Resistance Rating
    IV
    Armoured Hull
    +10% Maximum Hitpoints
    V
    Starship Trait
    Entwined Tactical Matrices (Z-Store Ship)


    The Build:


    SHIP EQUIPMENT:
    TAC - BUILD
    FORE WEAPONS:
    Prolonged Engagement Phaser Beam Array [CrtD/Dm]
    Terran Task Force Beam Array [CrtD/Dm] [Dmg]x3 [Proc]
    Dark Matter Quantum Torpedo [CrtD/Dm] [CrtD]x4
    Advanced Phaser Beam Array [CrtD/Dm] [Dmg]x4
    Advanced Phaser Beam Array [CrtD/Dm] [Dmg]x4
    AFT WEAPONS:
    Advanced Phaser Beam Array [CrtD/Dm] [Dmg]x4
    Advanced Phaser Beam Array [CrtD/Dm] [Dmg]x4
    Advanced Phaser Beam Array [CrtD/Dm] [Dmg]x4
    DEFLECTOR:
    Elite Fleet Intervention Protomatter Deflector Array [ColCrit] [EPS] [HullCap] [Sh/HullCap] [ShCap]
    IMPULSE ENGINE:
    Prevailing Innervated Impulse Engines [SecSpd-2] [Spd]
    WARP CORE:
    Mycelial Harmonic Matter-Antimatter Core [AMP] [S->W] [SCap] [SSR] [W->S]
    SHIELDS:
    Tilly's Review-Pending Modified Shield [Cap]x4 [Cp/Rg]
    DEVICES:
    Energy Amplifier
    Reactive Armor Catalyst
    Deuterium Surplus
    *Nimbus Pirate Distress Call
    *Delta Alliance Reinforcements Beacon
    *Prototype Ablative Jevonite Hardpoints
    UNIVERSAL CONSOLES:
    Plasma Storm Generator
    Neutronic Eddy Generator
    ENGINEERING CONSOLES:
    Dynamic Power Distributor Module
    Enhanced Tipler Cylinder
    Bio-Neural Infusion Circuits
    Tachyo-Kinetic Converter
    Altamid Modified Swarm Processor
    SCIENCE CONSOLES:
    Temporal Trajectory Shifter
    D.O.M.I.N.O
    TACTICAL CONSOLES:
    Vulnerability Locator Mk XV [Phaser] x3
    Lorca's Custom Fire Controls

    *Can be used from your inventory



    Boff Abilities:


    Lieutenant Tactical
    Romulan
    qtDl7P7
    Kemocite Laced Weaponry I
    mPZCbF5
    Torpedo Spread II
    Lt. Com Tactical Romulan
    UOFv1B7
    Tactical Team I
    gBJAefm
    Attack Pattern Beta I
    Irea37Q
    Beam: Overload III
    Lt.Cmdr Universal
    Jem'Hadar Vanguard Science
    wWW8lWC
    Tractor Beam I
    S1F5830
    Destabilising Resonance Beam I
    3j7hkEf
    Photonic Officer II
    CMDR. Engineering
    Jem'Hadar Vanguard

    5i1xDVy
    Emergency Power to Weapons I
    gnXQjxE
    Let It Go II
    OIHoVCr
    Narrow Sensor Bands III
    8P9v5JG
    Mixed Armaments Synergy III
    Ensign Science
    Hierarchy Intel

    jDldDrd
    Very Cold in Space I


    Skill Tree:

    5SwcmTz
    VpYGf1A
    dnPfntA
    JGAvRho
    2I8KGWc

    ENGINEERING:
    SCIENCE:
    TACTICAL:
    Battery Expertise
    Transwarp Cooldown Reductions
    Hangar Weaponry
    Maximum Hull Capacity
    Projectile Critical Chance
    Energy Critical Chance
    Accuracy Rating
    Frenzied Assault
    Team Frenzy

    Specialization:


    PRIMARY:
    SECONDARY:
    Temporal Operative
    Strategist


    Traits:


    Personal Traits: Tactical

    taZJ0uj
    Context is for Kings
    PR6xthl
    A Good Day to Die
    gRfuWQZ
    Beam Barrage
    rHGqvQ9
    Inspirational Leader
    vGaDLME
    Superior Beam Training
    tJXMLxr
    Terran Targeting Systems
    bGylaOd
    Fleet Coordinator
    osE8omk
    Intelligence Agent Attaché
    Cc6lfiM
    Self-Modulating Fire


    Starship Traits:

    2hn9ze2
    Emergency Weapon Cycle
    1TigeMz
    Best Hope of The Empire
    ip2mYfe
    Promise of Ferocity
    Bj0WEDe
    Overpowered and Overgunned
    8Ug86rQ
    Superweapon Ingenuity
    jUleHDc
    The Ruin of Our Enemies



    Space Reputation:

    5RyEtVY
    Precision II
    ku5yAY8
    Advanced Targeting Systems II
    681Q2ut
    Controlled Countermeasures II
    7G97vmk
    Particle Generator Amplifier II
    hc5cpPt
    Tyler's Duality II


    Active Reputation:

    E9zlkoA
    Quantum Singularity Manipulation II
    Rhhbh56
    Refracting Tetryon Cascade II
    F8Mj8mr
    Bio-Molecular Shield Generator II
    Eqjnksf
    Deploy Sensor Interference Platform II
    dw9Q5TK
    Anti-Time Entanglement Singularity II

    DOFFS:
    Click Doffs for bigger images!
    mMEjDCZ
    wI1N9iS
    0laxrZp
    kHYEoXm
    njYSjos
    BjLXy00

    ISE PUG PARSE:
    bOsF8u4
    Click image for a bigger version

    BUILD UPDATES:
    V1.2
    - Replaced 1 Fore Phaser Array with Gravimetric Photon Torpedo
    - Replaced Honored Dead with Entwined Tactical Matrices

    V1.3
    - Replaced Mixed Armament Synergy with Attack Pattern Beta I
    - Replaced Approaching Agony with Proton Particle Stabilizer Console (Dyson rep)

    V1.4
    - Renamed title of thread to reflect update to ships names (Was U.S.S. Azalea, now U.S.S. Tempest)
    - Updated the ship loadout image
    - Added screenshot of ISA DPS Parse.
    - Corrected a few typos.
    - Corrected an erroneous personal trait

    V1.5
    - Added new ISA PUG Parse record!
    - Replaced Attack Pattern Beta I with Torpedo Spread II
    - Replaced Honored Dead starship trait with Invincible (Zahl Warship)

    V1.5.1
    - Replaced Distributed Targeting I with Kemocite Laced Weaponry I
    - Replaced Kemocite Laced Weaponry II with Attack Pattern Beta I

    V1.6
    - Replaced Timeline Stabilizer with Bio-Neural Infusion Circuits
    - Updated weapon modifiers on the Gravimetric Torpedo and Terran Task Force Phaser Beam Array

    V1.6.1
    - Replaced Tactical Analysis with Strike From Shadows(Magee Trait)

    V1.6.2
    - Replaced Ordinance Accelerator with Priors World Elite Defense Satellite
    - Replaced Invincible Trait with Calm Before The Storm
    - Replaced Superior Projectile Training with Terran Targetting Systems
    - Added New ISA record

    V2.0 MAJOR UPDATE:
    - Added New Loadout Image
    - Upgraded Ship to T6-X
    - Changed Primary Specialisation to Temporal Operative from Intelligence
    - Added New DOFF Table
    - Removed ISA Parse
    - Added New ISE Parse
    - Added New Trait: The Ruin of our Enemies
    - Replaced Fore Weapons with the following:
    - Terran Task Force Phaser Beam Array
    - Prolonged Engagement Phaser Beam Array
    - Dark Matter Quantum Torpedo
    - Advanced Phaser Beam Array x2
    - Replaced Aft Weapons with the following:
    - Advanced Phaser Beam Array x3
    - Replaced Elite Fleet Warp Core with Mycelial Warp Core (Discovery Rep)
    - Replaced Competitive Shield with Tilly's Review-Pending Shield Array
    - Replaced Engineering Consoles with the following:
    - Dynamic Power Redistributor Module
    - Enhanced Tipler Cylinder
    - Bio-Neural Infusion Circuits
    - Altamid Swarm Processor
    - Tachyo-Kinetic Converter
    - Replaced Science Consoles with the following:
    - D.O.M.I.N.O
    - Temporal Trajectory Shifter
    - Replaced Tactical Consoles with the following:
    - Replaced 1 Energetic Protomatter Matrix Infuser with Another Vulnerability Locator
    - Replaced 1 Energetic Protomatter Matrix Infuser with Lorca's Custom Fire Controls
    - Replaced Universal Consoles with the following:
    - Plasma Storm Generator
    - Neutronic Eddy Generator
    - Changed Lt.Cmdr Universal BOFF to Jem'Hadar Vanguard Science
    Changed with the following BOFF powers:
    - Fire at Will III > Beam: Overload III
    - Engineering Team I > Emergency Power to Weapons I
    - Auxiliary Power to Emergency Battery I > Let It Go II
    - Reverse Shield Polarity III > Mixed Armament Synergy III
    - Hazard Emitters I > Very Cold in Space I
    - Added Tractor Beam I
    - Added Destablising Resonance Beam I
    - Added Photonic Officer II
    - Changed the Following Personal Traits:
    - Repair Crews > Intelligence Agent Attaché
    - Anchored > Beam Barrage
    - Fluidic Coccoon > Inspirational Leader
    - Changed the following Starship Traits:
    - Calm Before The Storm > Overpowered and Overgunned
    - Strike from Shadows > Best Hope of the Empire
    - Entwined Tactical Matrices > Superweapon Ingenuity
    - Changed the following Reputation Traits:
    - Enhanced Armor Penetration > Tyler's Duality
    - Magnified Firepower > Particle Generator Amplifier
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    #2
    Updated the build to v1.2 (See Build Updates)
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    #3
    Updated the build to V1.4 (See Build Updates)
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    #4
    Looking good, one nitpick. You have no cannons, but for Personal Traits you have Cannon Training. You probably meant Beam Training, yes?
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    #5
    Looking good, one nitpick. You have no cannons, but for Personal Traits you have Cannon Training. You probably meant Beam Training, yes?
    Ah yes, thank you for pointing that out. Slight oversight on my part that has been corrected ^_^
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    #6
    Just as long as it's only here, and not on the actual build. Big Grin
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    #7
    I've copied one or two pieces of this (traits essentially) and applied it to my build, which is using a science officer (I'm debating switching to an engineer there funnily enough to boost the heals available to the ship) in the universal seat but my consoles are somewhat different.

    I've not got the Dynamic module yet, that's next on my list, but I have dropped my assimilated module after what's as good as 9 years and replaced it with the secondary shield projector, for a bit of survivability/panic button and to set myself up for the 2 piece bonus when I do get my hands on an Atlas.

    For such a great ship, it's disappointing that its unique console isn't all that and not worth keeping in my eyes, there's a lot of better options out there. I'm planning on plugging it with a 5th tactical console when I get the above sorted out, so for now, the Approaching Agony console is in there for a little boost.
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    #8
    You also run a Torp without any Torp ability.
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    #9
    You also run a Torp without any Torp ability.
    Thats by choice for now, as I'm getting TS1 from ETM
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    #10
    This is a solid ship with a solid build. It's still 2100 zen in the store atm. And since the zen bonus charge is still active, you can get 2600+ zen and purchase both the z-store ship and the fleet ship (1 module = 500 zen) within that single purchase. (20$)
    Truth is uncomfortable most of the times. That's why you gotta face it every time.

    https://i.imgur.com/2aFCNBV.jpg
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    #11
    This is a solid ship with a solid build. It's still 2100 zen in the store atm. And since the zen bonus charge is still active, you can get 2600+ zen and purchase both the z-store ship and the fleet ship (1 module = 500 zen) within that single purchase. (20$)
    I love this ship, it is a solid DPS platform, got a really nice trait, decent console layout (up to 5 tac consoles if you include the universal) a real nice BOFF seating setup also.
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    #12
    It's a brilliant ship, definitely one of if not the most popular yet easily available ships to appear in a long time.

    It's difficult getting a good screenshot of it that would fit our signatures well since it's quite flat, so I'll be having a play with that later. I may have to crack out demorecord to get some more flexibility with the camera and try the front angle.
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    #13
     –  Last edited by Taku; Mon 18 Feb, 2019 2:59 PM.
    This is a solid ship with a solid build. It's still 2100 zen in the store atm. And since the zen bonus charge is still active, you can get 2600+ zen and purchase both the z-store ship and the fleet ship (1 module = 500 zen) within that single purchase. (20$)
    It's 2,000 + 400 = 2,400 Zen for $20. You'd have to go to $30 minimum to get the FSM also. Move up to 2 $20 purchases and get the FSM 5-pack! Or, drop $50 and get a Shran and a Magee as well. Of course, at that point you might as well just get the Disco Ops Pack for $70.
    - - - And that's how they get you - - -
    The easiest way to get a FSM is to get one from the T6 Reputations (If you have any left...).
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    #14
    I'm from Europe and with a 2000 zen purchase I managed to get the 2100 ship and got 500 spare zen for the module. Maybe due to conversion of euro to bucks. 2000+200 +400 zen for 20 euros. (Charge bonus applied. Probably euro to dollar conversion applied too.)

    I'm also using Arc. Perhaps steam doesn't do that 10% zen bonus for europe purchases.
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    #15
    I'm from Europe and with a 2000 zen purchase I managed to get the 2100 ship and got 500 spare zen for the module. Maybe due to conversion of euro to bucks. 2000+200 +400 zen for 20 euros. (Charge bonus applied. Probably euro to dollar conversion applied too.)

    I'm also using Arc. Perhaps steam doesn't do that 10% zen bonus for europe purchases.
    I think the NA values are different to the EU ones. Conversion rates and all. However i usually buy directly from the website, that gives me decent amounts of zen plus bonuses.