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[Discussion] - Level 175 Endeavor - What have you got so far?

Started By:
Bridger, Tue 19 Mar, 2019 12:33 PM
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    #1
     –  Last edited by Bridger; 3 Days Ago.
    LEVEL 194: 1,1837 Years To Go

    Space:

    Control Resist (Space) +30 (Finished)

    Critical Chance (Space) +7,5% (Finished)

    Critical Severity (Space) +30% (Finished)

    Damage Resist Beta (Space) +15 (Finished)

    Energy Weapon Damage (Space) +30% (Finished)

    Exotic Damage (Space) +30% (Finished)

    Projectile Damage (Space) +30% (Finished)

    Damage Resist Gamma (Space) +14

    Hull Regeneration (Space) +56%

    Impulse Speed (Space) +18%

    Shield Hardness (Space) +8%

    Max Shields (Space) +6%

    Max Hull (Space) +5%

    Turn Rate (Space) +5%

    Damage Resist Alpha (Space) +2

    Drain Resist (Space) +2

    Ground:

    Critical Hit Chance (Ground) +4%

    Melee Weapon Damage (Ground) +24%

    Kit Performance (Ground) +12

    Ranged Weapon Damage (Ground) +12%

    Critical Severity (Ground) +4%

    Health Regeneration (Ground) +8%

    Max Health (Ground) +1%
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    #2
    rank 35? eep, im only rank 30 (I missed a few days)

    Currently from best to worst I have:

    Energy Weapon Damage (ppace) +14%

    Crit Chance (space) +2%

    Exotic Damage (space) +6%

    Kit Perf (ground) +12%

    Crit Severity (space) +4%

    Damage Resist Alpha (space) +2

    Projectile Damage (space) +4%

    And a Whole Mess of Rank 1's in random ground and space useless perks
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    #3
     –  Last edited by Arimimochi Taku; Tue 19 Mar, 2019 1:58 PM.
    Just hit Level 35 this morning.

    Impulse Speed (Space): +8%
    Max Hull (Space): +4%
    Max Shields (Space): +4%
    Energy Weapon Damage (Space): +4%
    Kit Performance (Ground): +12
    Ranged Weapon Damage (Ground): +12%
    Turn Rate (Space): +3%
    Damage Resist Gamma (Space): +2
    ○ +DMG Resist vs. [Ap][Tet][Kinetic][Electric][Toxic]
    Max Health (Ground): +2%
    Max Shields (Ground): +2%
    Sprint Speed (Ground): +2%
    Critical Chance (Space): +0.5%
    Damage Resist Beta (Space): +1
    ○ +DMG Resist vs. [Dis][Pol][Phys][Rad][Fire]
    Shield Hardness (Space): +1%
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    #4
    I'll be Rank 35 following tomorrow's endeavour, got to 13k into 34 today:

    So far my endeavours are:

    - +10% Energy weapon damage (space)
    - +4% Max Hull (space)
    - +4% Turn Rate (space)
    - +6% Exotic Damage (space)
    - +12% Ranged Weapon Damage (ground)
    - +2 Damage Reduction Gamma (ground)
    - +4% Projectile Weapon Damage (space)
    - +2 Control Resist (space)
    - +0.5% Crit Chance (space)
    - +1 Damage Resist Alpha (space)
    - +1 Damage Resist Beta (space)
    - +4% Hull Regen (space)
    - +2 Impulse Speed (space)
    - +4 Kit Performance (ground)
    - +1% Max Health (ground)
    - +1% Max Shields (ground)
    - +1% Max Shields (space)
    - +1% Shield Hardness (space)
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    #5
    Wow, y'all are flying through the points, I only just hit rank 12 last night!!
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    #6
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    #7
    Wow, y'all are flying through the points, I only just hit rank 12 last night!!
    I'm on the same boat, lvl 15 myself.
    @captainwestbrook
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    #8
    I'm not too far off the mark, I'm 33ish (precise level I don't know right now on account of I'm at work). If I remember when I log in tonight I'll provide a breakdown.
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    #9
    The only two buffs I really want (Projectile dmg and Exotic Space dmg) have so far never appeared once for me!

    The rest are all pretty common and I've ignored most of the ground ones so far as i feel ground is pretty easy as it is.
    I'm only Lvl 22 right now.
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    #10
    I seem to be in the middle of this pack at Level 28. So far I have:

    Hull Regeneration (Space) +12
    Ranged Weapon Damage (Ground) +12
    Critical Severity (Space) +6
    Energy Weapon Damage (Space) +6
    Critical Severity (Ground) +4
    Kit Performance (Ground) +4
    Health Regeneration (Ground) +4
    Max Hull (Space) +2
    Damage Resist Beta (Ground) +2
    Turn Rate (Space) +2
    Drain Resist (Space) +2
    Projectile Weapon Damage (Space) +2
    Max Health (Ground) +1
    Max Shields (Space) +1

    I placed these in order of points (not bars, obviously). I have four skills with three bars, four with two bars and eight with one bar.
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    #11
    Hitting level 35 tomorrow, (I missed a couple of the 8000 XP endeavours at the start) so I guess I'm close enough!

    Space:

    Critical Severity - 12%
    Turn Rate - 5%
    Energy Weapon Damage - 6%
    Hull Regeneration - 12%
    Damage Resist Beta - 2%
    Impulse Speed - 4%
    Control Resist - 2%
    Damage Resist Alpha - 1%
    Damage Resist Gamma - 1%
    Max Hull - 1%
    Max Shields - 1%
    Projectile Weapon Damage - 2%

    Ground:

    Critical Severity - 4%
    Kit Performance - +8
    Critical Chance - 0.5%
    Damage Resist Beta - 1%
    Ranged Weapon Damage - 4%
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    #12
     –  Last edited by Rellimie; Tue 19 Mar, 2019 11:38 PM.
    So even though I have not missed a single endeavor (personal or otherwise) since launch, I am only level 34 which makes no sense to me. Anyways, I am going with the strategy of always taking a space perk when one is available since I really don't need them on ground. Here is where I am at:

    Space Perks
    • Hull Regeneration +16%
    • Max Hull +4%
    • Critical Chance +1%
    • Critical Severity +4%
    • Damage Resist Beta +2
    • Damage Resist Gamma +2
    • Drain Resist +4
    • Projectile Weapon Damage +4%
    • Shield Hardness +2%
    • Exotic Damage +2%
    • Impulse Speed +2%
    • Max Shields +1%
    • Turn Rate +1%

    Ground Perks
    • Ranged Weapon Damage +12%
    • Critical Chance +1%
    • Kit Performance +4
    • Max Health +1%
    • Print Speed +1%
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    #13
    After hitting Rank 34 this morning.

    Space

    Impulse Speed +8%
    CrtD (Space) +6%
    Energy Weapon Dmg (Space) +6%
    Max Shields (Space) +3%
    Projectile Weapon Dmg (Space) +6%
    Control Resist (Space) +4
    CrtH (Space) +1%
    Resist Alpha (Space) +2
    Resist Beta (Space) +2
    Max Hull (Space) +2%
    Shield Hardness (Space) +2%
    Hull Regen (Space) +4%
    Turn Rate (Space) +1%

    Ground

    CrtH (Ground) +0.5%
    CrtD (Ground) +2%
    KitPerf (Ground) +4
    Max Health (Ground) +1%
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    #14
    Hit 17 today.

    I wasn't motivated to do endeavors when it launched, I took a nice one or two weeks break before committing to doing them daily.

    Space:
    Drain Resist: +6
    Energy Weapon Damage: +6
    Exotic Damage: +4
    Impulse Speed: +4
    Critical Chance: +0.5
    Damage Resist Alpha: +1
    Max Hull: +1
    Shield Hardness: +1

    Ground:
    Health Regeneration: +8
    Sprint Speed: +1
    @captainwestbrook
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    #15
    I'm at 30+ too.

    Everything is useful, but I've avoided the resistance buffs (they like +1 to n resists) which is not meaningful enough to be a choice.

    Run speed and turn rate/flight speed are options only if the other ones are sheit. They're also not really meaningful either, but they could help, being better than nothing.

    The best choices are any kind of damage (including melee), crth/crtd both space and ground.

    +Shield resistance is also worth slotting. It really pays off.

    But we've got plenty of time to slot everything up.
    Truth is uncomfortable most of the times. That's why you gotta face it every time.

    https://i.imgur.com/2aFCNBV.jpg