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[Guide] - FLEET T6 - NEBULA CLASS - SCIENCE

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Bridger, Tue 26 Mar, 2019 9:15 PM
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    #1
     –  Last edited by Bridger; Tue 16 Apr, 2019 12:02 PM.
    FLEET T6 - NEBULA CLASS[TOP]


    DOfqpfa


    History Of The Ship Class:


    Construction of the Nebula-class was spearheaded under the authority of the Yoyodyne Division, and ranged in construction dates from as early as 2363. Vessels including the USS Phoenix, the USS Prometheus, and the USS Sutherland were constructed at this time at both the 40 Eridani A Starfleet Construction Yards and the San Francisco Fleet Yards.

    The mission profile of the Nebula-class varied from performing various scientific and exploratory roles to conducting patrol, transport duties and combat operations.

    The Nebula-class was present in several major Federation engagements against the Borg, including the Battle of Wolf 359 and the Battle of Sector 001. They were also present in numerous Dominion War battles, including the Second Battle of Chin'toka and Battle of Cardassia.


    Ship Specifications:


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    The ship is named after Charles Darwin

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    Unlock
    Bonus
    Description
    I
    Enhanced Particle Generators
    +15% Damage to Exotic Damage abilities
    II
    Advanced Shield Systems
    +10% Shield Hitpoints
    III
    Enhanced Restorative Circuitry
    Improves Hull healing abilities by 10%.
    Improves Shield healing abilities by 10%
    IV
    Reactive Shield Technology
    5% Shield Regeneration every 6 seconds
    Reduces Damage to Shields by 5%
    V
    Starship Trait
    Tachyon Dispersal (Z-Store Ship)


    The Build:


    SHIP EQUIPMENT:
    SCI - BUILD
    FORE WEAPONS:
    Terran Task Force Phaser Beam Array [CrtD/Dm] [CrtD]x3
    Prolonged Engagement Phaser Beam Array [CrtD/Dm]
    Gravimetric Photon Torpedo Launcher [CrtD/Dm] [CrtD]x4
    AFT WEAPONS:
    3x Phaser Beam Array [CrtD/Dm] [CrtD]x4
    DEFLECTOR:
    Bajor Defense Deflector Array [EPG/HullCap] [EPG]x4
    SECONDARY DEFLECTOR:
    Deteriorating Secondary Deflector [CtrlX]x2 [EPG/ShdHeal] [EPG] [SA +Dmg]
    IMPULSE ENGINE:
    Temporal Defense Initiative Combat Impulse Engines [SecSpd-2] [Spd]
    WARP CORE:
    Temporal Defense Initiative Overcharged Warp Core [AMP] [W->S]
    SHIELDS:
    Iconian Resistance Resilient Shield Array [Cp/Rg] [Reg]
    DEVICES:
    Temporal Negotiator
    Exotic Particle Flood
    Reactive Armor Catalyst
    *Nimbus Pirate Distress Call
    *Delta Alliance Reinforcements Beacon
    *Prototype Ablative Jevonite Hardpoints
    *Phased-Waveform Beacon
    *Beacon of Kahless
    ENGINEERING CONSOLES:
    Conductive RCS Accelerator [EPG]
    Bioneural Infusion Circuits
    Delphic Tear Generator
    Auxiliary Ejection Assembly
    SCIENCE CONSOLES:
    Exotic Particle Field Exciter [EPG]
    3x Restorative Particle Focuser [CtrlX] [EPG]
    Interphase Quantum Distributor
    TACTICAL CONSOLES:
    Chronometric Capacitor
    Constriction Anchor

    *Can be used from your inventory



    Boff Abilities:


    Com. Science
    Krenim

    Y6Be0h4
    Hazard Emitters I
    5RI81UV
    Photonic Officer I
    Ipc0gyB
    Destabilizing Resonance Beam II
    LD2BYiQ
    Gravity Well III
    Lt. Com Universal Hierarchy
    N89eAEP
    Polarize Hull I
    22kEjs9
    Charged Particle Burst I
    JF4jfTQ
    Subspace Vortex III
    Lt. Com Engineer
    Jem'Hadar
    RIMEAPd
    Causal Reversion I
    hlCOH47
    Channeled Deconstruction II
    2ZWno8n
    Entropic Redistribution III
    Lt. Tactical
    Romulan

    mTsraFs
    Beam Fire at Will I
    O2T9iXG
    Torpedo: Spread II
    Ens. Science
    Krenim

    pky8YJC
    Science Team I


    Skill Tree:


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    BScaX2Q
    qlCv5yu
    u6FQ7QR
    YX1Q76g

    ENGINEERING:
    SCIENCE:
    TACTICAL:
    Battery Expertise
    Transwarp Cooldown Reductions
    Hangar Weaponry
    Maximum Hull Capacity
    Maximum Shield Capacity
    Projectile Critical Damage
    Energy Critical Damage

    Specialization:


    PRIMARY:
    SECONDARY:
    Temporal Operative
    Strategist


    Traits:


    Personal Traits: Tactical

    Xq6Oash
    Inspirational Leader
    AgtQRRi
    Fleet Coordinator
    bXofqsu
    Conservation of Energy
    SnrCwVq
    Invasive Control Programming
    FPZa7qf
    Particle Manipulator
    7etERgD
    Positive Feedback Loop
    znm0DGQ
    Psychological Warfare
    imjK27k
    Astrophysicist
    IFu38Pk
    Thrill-seeker


    Starship Traits:

    QslROue
    Exotic Modulation


    h17qPJi
    Charged Particle Reaction

    voJDxiv
    Entwined Tactical Matrices

    9mrc8Lb
    Check Mate

    j4c9HUb
    Improved Gravity Well



    Space Reputation:

    xMvqGPO
    Advanced Targeting Systems II

    IxwgVNm
    Particle Generator Amplifier II
    b9feSFb
    Auxiliary Power Configuration - Defense II
    9P0Zlv6
    Chrono-Capacitor Array II
    dqn9v89
    Enhanced Sensors II



    Active Reputation:

    E9zlkoA
    Quantum Singularity Manipulation II
    Rhhbh56
    Refracting Tetryon Cascade II
    F8Mj8mr
    Bio-Molecular Shield Generator II
    Eqjnksf
    Deploy Sensor Interference Platform II
    dw9Q5TK
    Anti-Time Entanglement Singularity II


    Doffs:

    Doff Specialization:
    Effect:
    Warfare Master
    Stacks with other Warfare Duty Officers.
    +10% All Damage.
    Space Warfare Specialist
    +10% All Damage against Borg
    Deflector Officer
    Chance to reduce the recharge time for Deflector abilities
    Deflector Officer
    Chance to reduce the recharge time for Deflector abilities
    Matter-Antimatter Specialist
    Chance for Gravity Well to knock enemy engines offline
    Gravimetric Scientist
    Chance to create an aftershock Gravity Well


    ISA BOFF ROTATION:

    First Groupe (Cube Targeted):
    Causal Reversion I - Channeled Deconstruction II - Entropic Redistribution III - Gravity Well III - Destabilizing Resonance Beam II - Subspace Vortex III - Torpedo: Spread II - Beam Fire at Will I - Photonic Officer I

    Left Groupe (Nanite Transformer):
    Causal Reversion I - Channeled Deconstruction II - Entropic Redistribution III - Torpedo: Spread II - Beam Fire at Will I - Photonic Officer I

    Spheres spawned by attacking the Left Nanite Transformer:
    Causal Reversion I - Channeled Deconstruction II - Entropic Redistribution III - Gravity Well III - Destabilizing Resonance Beam II - Subspace Vortex III - Torpedo: Spread II - Beam Fire at Will I - Photonic Officer I

    Right Groupe (Nanite Transformer):
    Causal Reversion I - Channeled Deconstruction II - Entropic Redistribution III - Torpedo: Spread II - Beam Fire at Will I - Photonic Officer I

    Gate (this should pull all the Spheres spawned by attacking the Right Nanite Transformer) :
    Quantum Singularity Manipulation II - Scattering Field III - Anti-Time Entanglement Singularity II - Sensor Scan III - Refracting Tetryon Cascade II - Delphic Tear Generator - Causal Reversion I - Channeled Deconstruction II - Entropic Redistribution III - Gravity Well III - Destabilizing Resonance Beam II - Subspace Vortex III - Torpedo: Spread II - Beam Fire at Will I - Photonic Officer I


    Latest ISA PUG Parse: Science

    oJ6Ye07

    JWes7qN

    Final conclusion:

    After 10 years of Star Trek Online being there I have finally created a Science Build and it works pretty good so nothing to complain. This build does what I want with all my builds to have the ship as canon as possible so more DPS is possible and I will for sure do a Pure DPS Science Build in the future.

    PS: The most important part of a Science Build is the precise use of abilities at the right time and this is a must but once you have that going you are on the winning side.


    separator



    build updates:

    I have added the video that helped me a lot creating this build and how to use it.
    Replaced one Restorative Particle Focuser [CtrlX] [EPG] with Interphase Quantum Distributor
    Added the the folowing Doffs - Warfare Master, Space Warfare Specialist (Borg)
    Replaced Peak Efficiency with Exotic Modulation
    Added a New Record
    Replaced Highly Specialized with Charged Particle Reaction
    Added my ISA Boff Rotation
    Added a New Record
    Bridger
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    #2
     –  Last edited by Arno12; Tue 26 Mar, 2019 11:02 PM.
    I swear to all that is holy Bridger You are a Freaking Psychic Shocked

    What Bridge Officers did you use?
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    #3
    I swear to all that is holy Bridger You are a Freaking Psychic Shocked

    What Bridge Officers did you use?
    The ones that are listed in the build Wink
    Bridger
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    #4
    The ones that are listed in the build Wink
    Well now I just feel silly, I didn't notice them posted along with Boff abilities Tongue Out
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    #5
    How do you keep your CtrlX up in order to bunch up enemies in your deathball? This build seems to be FAW and EPG, but no subsystem innate skills are used (faw shares beam ability global cd with them).
    There's no tt1, so no shield distribution, presuming.
    I like the boff layout on the sci/temporal part.
    Also... Why aren't you using the Offensive Nukara Rep. Trait? It's %bonus to all damage counts for exotic abilities too and since you run high aux, it's worth having it. I know it's rumored not to work for exotic... But it adds up. Just test in any space instance.

    Really solid build!
    Truth is uncomfortable most of the times. That's why you gotta face it every time.

    https://i.imgur.com/2aFCNBV.jpg
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    #6
    How do you keep your CtrlX up in order to bunch up enemies in your deathball? This build seems to be FAW and EPG, but no subsystem innate skills are used (faw shares beam ability global cd with them).
    The Weapons have only a minimal impact on this build, I could run it with them or without them the same is true for the Tactical abilities it relies on Exotic Damage. In this version though I profit from Entwined Tactical Matrices FAW and Spread together with the Gravimetric Torpedo that creates additional rifts.

    With me having 565 Points in Exotic Damage I have trough Particle Manipulator 50% CrtH and 56.5 CrtD for Exotic Damage + another 110% CrtD from the normal CrtD that also counts as far as I know but I could be wrong.

    There's no tt1, so no shield distribution, presuming.
    Only manually if I have too, the ships is squishy and if you are the top DPSer in a game, it can get hairy.

    I like the boff layout on the sci/temporal part.
    It is good, I wish some of the Temporal Seats would be on Science so I could do more for Survivability.

    Also... Why aren't you using the Offensive Nukara Rep. Trait? It's %bonus to all damage counts for exotic abilities too and since you run high aux, it's worth having it. I know it's rumored not to work for exotic... But it adds up. Just test in any space instance.
    The reason why I don't have it on is that I need the space for Boff cooldown reduction Traits.

    The build is far from being perfect and by tuning it I should see a better results but I am playing science for just two days now.

    Really solid build!
    Thanks
    Bridger
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    #7
    I have this ship [Fleet] and will be certain to give this build a look, especially as a few more toons earn mastery in the Fleet variant.

    Nice post! Thumbs up Thumbs up
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    #8
    I have this ship [Fleet] and will be certain to give this build a look, especially as a few more toons earn mastery in the Fleet variant.

    Nice post! Thumbs up Thumbs up
    Thanks
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    #9
    This is definitely food for thought as I have a Science build in mind for quite some time.
    I never imagined a canon layout like this would perform this good. Nice work (as always)!
    TTan
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    #10
    Thanks
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    #11
    Hmm, 3k zen to get the Super grav well trait, so very tempting for a sci boat. I can imagine the hilarity if I fitted it to my Eternal. spamming super grav wells, followed by torp spreads and DRB's. FUN!
    WelshAvenger
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    #12
    Hmm, 3k zen to get the Super grav well trait, so very tempting for a sci boat. I can imagine the hilarity if I fitted it to my Eternal. spamming super grav wells, followed by torp spreads and DRB's. FUN!
    Suppose to be ship sale tomorrow I thinlk
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    #13
    Suppose to be ship sale tomorrow I thinlk
    Oooh thanks Arno!!
    WelshAvenger
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    #14
    Ship sale?!?
    Truth is uncomfortable most of the times. That's why you gotta face it every time.

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    #15
    Question, I just noticed your using Phasers without [Pen], is due tot he recent support that phasers have received of late that the [Pen] Modifier isn't as necessary?