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[Patch Notes] - 11 APR 2019

Started By:
Taku, Thu 11 Apr, 2019 7:24 AM
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    #1
     –  Last edited by Taku; Thu 16 May, 2019 4:29 AM.
    We will be performing shard maintenance on April 11 from 7-9:30 AM Pacific (15:00-17:30 UTC).

    dDobiBI

    Foundry Sunset:
    • The Foundry system will be turned off starting today.
    • Players who contributed or participated in the Foundry prior to today’s date, March 4th, 2019, will receive the following:
    ○ Players who have played one or more Foundry Missions will receive a Foundry Badge for their characters.
    ○ Players who have authored a Foundry Mission will receive a Botany Bay non-combat space pet.
    ○ Players who have been selected for a Spotlit Mission will receive a Foundry Spotlight, and a Genesis Torpedo Ground Device.
    • For more details, please visit the Foundry Sunset blog.

    Infinity Lock Box Returns!
    • The Infinity Lock Box, containing prizes from nearly all previously-retired Lock Boxes, will be available again.
    • It is now easier than ever to acquire a Lock Box!
    ○ For the first time, you’ll be able to get the current lock box – in this case, both the Emperor’s Lock Box and the Infinity Lock Box free in the Dilithium Store.
    ○ There will also be a bundle of twenty of each box, also for free, in the C-store!
    • The Tholian Orb Weaver has been removed as a choice from the "Infinity Prize Pack: T5 Ship" package, and the Tholian Recluse Carrier has been removed from the Lobi Store.
    • The Tholian Jorogumo Carrier [T6] has been added as a choice to the "Infinity Prize Pack: T6 Ship" package, and the Tholian Iktomi [T6] has been added to the Lobi Store.
    • Updated contents of Infinity Lock Box to include items from the Swarm Lock Box.

    New Tier 6 level scaling starships!
    • This run of the Infinity Lock Box will feature Tier 6, level scaling versions of the Tholian Orb Weaver and Tholian Recluse Carrier.
    For more details, please visit the Tholian Web Draws Around the Infinity Lock Box blog.

    General:
    • Removed the clear primary mission button.
    • New missions added will now always become primary.
    • Buying single ships that are part of Mega Bundles no longer block players from buying the Mega Bundle the ships are part of.
    • C-Store Updates:
    ○ Services is now titled Slots/Services.
    ○ Appearances is now titled Uniforms.
    ○ Expansion Packs is now Expan. Packs.

    UI:
    • Resolved an issue that was causing the "On Sale" category to not load in properly the first time opening the C-Store.
    • Resolved an issue that was causing the class icons to be incorrect for TOS and Dominion Captains during Character Creation.

    Content:
    •Mission journal update:
    ○ If you have at least one level 65 character, all of your other characters should now be able to start any mission group they want - you can start the first mission in any section of the journal.
    ○ This applies to 23c Fed captains after they reach the 25th c. and to Jem'Hadar and Romulan captains after they choose an allegiance.
    ○ 25 c. Federation and Klingon captains gain this update immediately after the tutorial.
    • Updates to Starfleet tutorial: On Vega ground:
    ○ Now added glowing arrows to the crate you must interact with to get your starter armor, and to the console you must click on to proceed afterward.
    ○ Resolved an issue that could cause the armor crate to have two buttons if you got your armor, then discarded it and went back to the crate for more.
    ○ Armor crate now says "Retrieve Armor" instead of "Retrieve Supplies."

    Systems:
    • Resolved an issue that could cause performance issues when opening Personal Endeavor rewards.
    • Added a Cross-Faction Bundle: Mirror Crossfield Science Destroyer Equipment to the Lobi Ships & Crew Store and the Agonized Subatomic Disintegrator to the Lobi Space Equipment store for Klingon-Aligned players to purchase.



    Lifted directly from this Arc page.
    Age of Discovery Patch Notes Links
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    #2
    This is a sad patch note day. Losing the foundry and no improvement that's actually impactful to our ingame wellbeing.

    It's basically 2 hours of downtime that take away and bring nothing. Sincerely hoping that the foundry removal will at least have a positive impact on performance and development department diligence in fixing and implementing things.
    Truth is uncomfortable most of the times. That's why you gotta face it every time.

    https://i.imgur.com/2aFCNBV.jpg
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    #3
    This is a sad patch note day. Losing the foundry and no improvement that's actually impactful to our ingame wellbeing.

    It's basically 2 hours of downtime that take away and bring nothing. Sincerely hoping that the foundry removal will at least have a positive impact on performance and development department diligence in fixing and implementing things.
    mhmm...
    • Resolved an issue that was causing the class icons to be incorrect for TOS and Dominion Captains during Character Creation.

    Content:
    •Mission journal update:
    Mission journal update:
    ○ If you have at least one level 65 character, all of your other characters should now be able to start any mission group they want - you can start the first mission in any section of the journal.
    ○ This applies to 23c Fed captains after they reach the 25th c. and to Jem'Hadar and Romulan captains after they choose an allegiance.
    ○ 25 c. Federation and Klingon captains gain this update immediately after the tutorial.
    • Updates to Starfleet tutorial: On Vega ground:
    ○ Now added glowing arrows to the crate you must interact with to get your starter armor, and to the console you must click on to proceed afterward.
    ○ Resolved an issue that could cause the armor crate to have two buttons if you got your armor, then discarded it and went back to the crate for more.
    ○ Armor crate now says "Retrieve Armor" instead of "Retrieve Supplies."

    Systems:
    • Resolved an issue that could cause performance issues when opening Personal Endeavor rewards.

    Noram
    "There's a point where we needed to stop and we have clearly passed it. But let's keep going and see what happens..."
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    #4
    That's pretty low, compared to the other patchnotes where people really fixed relevant stuff.

    This specific iteration:

    Broke the infinity lockbox market
    Removed the option of doing easier, faster daily endeavors due to foundry removal.
    Broke the mission priority selection by removing that button.
    Added some insignificant tutorial mission visual cues and improved three text references
    Resolved a character creation issue that was unnoticeable and non-hindering

    Does it make more sense now?
    Truth is uncomfortable most of the times. That's why you gotta face it every time.

    https://i.imgur.com/2aFCNBV.jpg
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    #5
    Removed the option of doing easier, faster daily endeavors due to foundry removal.
    I seriously don't think that they removed the Foundry just to have players doing the daily endeavors in a different way. They do not care if you do them that way or this way aslong as you login into the game.

    Also, if you do not care for the small things, you will never be happy about the big stuff Wink
    Arlu3n
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    #6
    Guess it depends on having reasonable expectations. I don't expect or want to download a big patch ever week.

    They're fixing things that are broken, and making improvements where they can, but I guess some people want a huge update every week.

    Noram
    "There's a point where we needed to stop and we have clearly passed it. But let's keep going and see what happens..."
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    #7
    • It is now easier than ever to acquire a Lock Box!
    Finally.
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    #8
    Let's just wait and see post-update. Maybe serious improvements can be felt in performance.
    Truth is uncomfortable most of the times. That's why you gotta face it every time.

    https://i.imgur.com/2aFCNBV.jpg
  1. Global Moderator

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    #9
    Changes to the mega packs is quite good though as you no longer block access to them by buying a single ship.

    But very sad for the foundry.
    SulMatuul
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    #10
    Can they remove lootboxes as drops now too? Big Grin
    Barol
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    #11
    Can they remove lootboxes as drops now too? Big Grin
    +Infinity and QFT