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[Guide] - FLEET T6 - GALAXY CLASS - TACTICAL

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Bridger, Sun 05 May, 2019 2:22 PM
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    #1
     –  Last edited by Bridger; Sun 05 May, 2019 3:06 PM.
    FLEET T6 - GALAXY CLASS[TOP]


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    History Of The Ship Class:


    The Galaxy class is one of the the most advanced ship classes ever launched by Starfleet. Ships of this class were involved in finding the Iconian Homeworld (U.S.S. Yamato), the first contact with the Borg (U.S.S. Enterprise) and with the Dominion (U.S.S. Odyssey).

    Starfleet has build several Galaxy class starships over the years but the most notable is the U.S.S. Enterprise NCC-1701-D, in her seven years of service she was not only the flagship of the Federation, but also an icon of exploration.

    While the class was developed for exploration the ships were also capable of defending themselves, something that became quite important during the 2nd Federation - Klingon War, and later the Dominion War.

    Over the years several upgrades were installed on Galaxy-class starships, the U.S.S. Venture was equipped with additional phaser strips on top of the warp nacelles to increase it's combat capabilities. In an alternate future these modifications were extended even more transforming the Galaxy Class into a Battleship.


    Ship Specifications:


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    The ship is named after the Soviet Red Army General

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    Unlock
    Bonus
    Description
    I
    Absorptive Hull Plating
    +25 Physical Damage Resistance
    +25 Kinetic Damage Resistance
    II
    Rapid Repairs
    Regnerates 1.25% of your maximum hull every 3 seconds in Space. Twice the amount is regenerated out of combat
    III
    Enhanced Hull Plating
    +25 All Energy Damage Resistance
    +25 Radiation Damage Resistance
    IV
    Armored Hull
    +10% Hull Hitpoints
    V
    Starship Trait
    Explosive Polarity Shift
    (Z-Store Ship)


    The Build:


    SHIP EQUIPMENT:
    TAC\ENG - BUILD
    FORE WEAPONS:
    Terran Task Force Phaser Beam Array [CrtD/Dm] [Dmg]x3 [Proc]
    Prolonged Engagement Phaser Beam Array [CrtD/Dm]]
    2x Phaser Beam Array [CrtD/Dm] [Dmg]x4
    AFT WEAPONS:
    3x Phaser Beam Array [CrtD/Dm] [Dmg]x4
    Trilithium-Enhanced Omni-Directional Phaser Beam Array [Ac/Dm] [Acc] [Arc] [Dmg]x2
    DEFLECTOR:
    Elite Fleet Intervention Protomatter Deflector Array [ColCrit] [EPS] [HullCap] [Sh/HullCap] [ShCap]
    IMPULSE ENGINE:
    Prevailing Innervated Impulse Engines [SecSpd-2] [Spd]
    WARP CORE:
    Elite Fleet Plasma-Integrated Warp Core [AMP] [ECap] [Eff] [SSS] [W->A] [W->S]
    SHIELDS:
    Prevailing Fortified Resilient Shield Array [Cp/Rg] [Reg]
    DEVICES:
    Temporal Negotiator
    Subspace Field Modulator
    Energy Amplifier
    Reactive Armor Catalyst
    ENGINEERING CONSOLES:
    D.O.M.I.N.O.
    Dynamic Power Redistributor Module
    Point Defense Bombardment Warhead
    Reinforced Armaments
    Temporal Trajectory Shifter
    SCIENCE CONSOLES:
    Zero-Point Energy Conduit
    Bioneural Infusion Circuits
    Protomatter Field Projector
    TACTICAL CONSOLES:
    2x Energetic Protomatter Matrix Infuser [Kinetic] [Phaser]]
    1x Vulnerability Locator [+Pha]



    Boff Abilities:


    Com. Engineering
    Vanguard Jem'Hadar
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    Emergency Power to Engines I
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    Auxiliary to Battery I
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    Emergency Power to Weapons III
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    Auxiliary to Battery III
    Lt. Com Engineering Nausicaan
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    Engineering Team I
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    Overwhelm Emitters II
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    Rally Point Marker II
    Lt. Com Tactical
    Romulan
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    Tactical Team I
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    Attack Pattern Beta I
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    Beam Fire at Will III
    Lt. Science
    Vanguard Jem'Hadar

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    Polarize Hull I
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    Hazard Emitters II
    Ens. Engineering
    Romulan
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    Kemocite-Laced Weaponry I


    Skill Tree:


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    ENGINEERING:
    SCIENCE:
    TACTICAL:
    Battery Expertise
    Transwarp Cooldown Reductions
    Hangar Weaponry
    Maximum Hull Capacity
    Projectile Critical Chance
    Energy Critical Chance
    Accuracy Rating
    Frenzied Assault
    Team Frenzy

    Specialization:


    PRIMARY:
    SECONDARY:
    Intelligence
    Strategist


    Traits:


    Personal Traits: Tactical

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    Context is for Kings
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    A Good Day to Die
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    Anchored
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    Repair Crews
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    Beam Barrage
    vGaDLME
    Superior Beam Training
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    Fleet Coordinator
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    Terran Targeting Systems
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    Self-Modulating Fire


    Starship Traits:

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    Emergency Weapon Cycle
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    Redirecting Arrays
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    Calm Before the Storm
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    Cold-Hearted
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    Strike from Shadows


    Space Reputation:

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    Precision II
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    Advanced Targeting Systems II
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    Controlled Countermeasures II
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    Magnified Firepower II
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    Enhanced Armor Penetration II


    Active Reputation:

    E9zlkoA
    Quantum Singularity Manipulation II
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    Refracting Tetryon Cascade II
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    Bio-Molecular Shield Generator II
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    Deploy Sensor Interference Platform II
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    Anti-Time Entanglement Singularity II


    Doffs:

    Doff Specialization:
    Effect:
    Energy Weapons Officer
    Chance for stacking Crit Chance buff on firing Energy Weapons
    Energy Weapons Officer
    Chance for stacking Crit Severity buff on firing Energy Weapons
    Conn Officer
    Recharges Evasive Maneuvers when Emergency Power to Engines is activated
    Technician
    Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used.
    Technician
    Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used.
    Technician
    Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used.


    Latest ISA PUG Parse: Tactical

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    Final conclusion:

    The Galaxy Class can perform her duties as well as any other ship, in the game however her size, turn rate and her low inertia rating are making her one of the more challenging ships to be piloted but after a few runs you should be able to predict her pretty good and the above should not be a problem anymore.

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    Bridger
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    #2
    When following this build, is there a specific way I should allocate my specialization points or is it down to my own discretion as long as I allocate in the intel and strategist trees?
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    #3
    When following this build, is there a specific way I should allocate my specialization points or is it down to my own discretion as long as I allocate in the intel and strategist trees?
    You should focus on Space Skills, for Intelligence that means the stuff on the right side (if you mouse over is says either Space or Ground Skill) and for Strategist everything.
    Bridger
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    #4
    You'll eventually end up maxing out on everything anyway- specialization points are awarded for every "level" above 65 (at least given the present maximum) so depending on how much XP you've earned, you'll have plenty to spend. Believe it or not, there are actually some who've already maxed out all trees and still racking up points. Both Intelligence and Strategist are well worth the investment given the immediate passive and active skill enhancement returns they provide.

    There's also a bonus trait available for every tree once you've points in all available skills (both Space and Ground) for every specialization- you can view it at the bottom right of the progress bar if you hover over- helpful to know whether or not you want to max it out or not if you've got excess points to spend.
    Quisque secundum merito
    "Each according to merit."