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[Discussion] - Impossibility of Reason

Started By:
Miles, Sun 19 May, 2019 2:59 PM
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    #1
    Just finished the episode. I believe it's the best episode they have created in the game so far. Till now, I had the "Quark's Lucky Seven" as best, but this one exceeds it.

    What do you think about it?
    Miles
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    #2
    I personally dislike it the most, boring way too long and by far not as enjoyable as "Quark's Lucky Seven" but that is only my opinion.
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    #3
    it had the potential to be great, instead it was "average" with some great ideas mixed with way too much 'back and for' involved
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    #4
    I don't mind about the length of it, on the contrary is something I like. It has the fight, the plot, the drama. With some tweaks, this could be an aired episode.
    Miles
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    #5
    Just finished the episode. I believe it's the best episode they have created in the game so far. Till now, I had the "Quark's Lucky Seven" as best, but this one exceeds it.

    What do you think about it?
    I agree, it's up there as far as enjoyment and story.
    Rellimie
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    #6
    This was an average episode in my book. It was a little long, but I didn't mind that so much. It had the basics that you expect to find in a generic episode, but there was nothing original about the story, or in the telling of it, aside from a few more cutscenes than normal...and that's worth a few bonus points, but it didn't levitate the story for me. Quark's Lucky Seven is a standout episode in that regard. The cutscenes in QLS were highly entertaining, and greatly improved my immersion in the story!

    Miles, and those who agree with him, I'm happy that you enjoyed the episode so much! I just don't agree with your assessment of it. In my opinion, QLS was far superior...probably one of the best episodes in STO!

    Cheers!!!
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    #7
    Haven't even played it yet.

    Did the first new episode and found it incredibly bland and lost the will to carry on with the next one. Haven't touched any of the DSC rep yet either and the only reason I log in is for a few mins to refine Dil, check projects/banks for the fleet.
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    #8
     –  Last edited by Paran; Sun 19 May, 2019 6:57 PM.
    Over all the story in STO is bland and unimpressive. Its not a game i play for story. There isnt a single episode in the game that i call interesting whatsoever. But thats probably due to my own bias as i love stuff with good story normally so i have just experienced so much of it elsewhere that STO just has no chance to compete with the level of effort they are aiming for. Heck a Japanese Visual Novel has better story than what the STO writers has come up with.

    I completed both of the new episodes and what stuck out to me was how unimpressive the rewards was. No new sets or such like were delivered in almost all of the episodes of the Temporal arc or the victory is life arc.
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    #9
    Mission review:

    Rewards: not worth the start. Not worth replaying.

    Completion time: relatively long.

    Pathing/Progression: Too segmented to ensure a fluid experience.

    Combat: Besided the flanking/ambushing from above part, the combat wasn't stellar. Can't hold a candle to any Iconian/Heralds encounter.

    Overall impressions: They're getting better at making missions and it shows. The lower map use overall yield lower performance loss, but this type of ABAB progression cycle has a tedious feeling to it. The map looks very, very similar to some star wars battlefront maps.

    Overall rating of the mission: 6/10.
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    #10
    About the rewards, from both new episodes, I have to admit they not on par with ones from other episodes. A good looking bat'leth, but nothing special. I would expect something better for ground use; a device perhaps.

    Combat: Besided the flanking/ambushing from above part, the combat wasn't stellar. Can't hold a candle to any Iconian/Heralds encounter.
    I think it's better than 'Midnight' for example. All the ground flow has a more cinematic experience, if you can see what I mean.
    Miles
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