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[Patch Notes] - PC Patch Notes for 5/23/19

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Paran, 4 Weeks Ago
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    #1
    https://www.arcgames.com/en/games/st...or-5%2F23%2F19

    General:
    • Resolved an issue that was causing unbound Duty Officers to become bound after completing an assignment.
    • This will also unbind any Duty Officers that were affected by this issue.
    • Resolved several areas where console interacts were not available to interact with during various Episodes.
    • Time in a bottle and Coliseum are amongst the various Episodes that had been affected.
    • Resolved an issue that was causing various parts of Jem’Hadar EV suits to be missing.
    • Resolved an issue that was causing the Civilian Doff icon to not show for Dominion Players.
    • Resolved an issue that would sometimes prevent the Covert Assault Drone from vanishing once the power expired.
    • Resolved an issue that caused the Competitive Reputation Shield Visuals to display incorrectly in some cases.

    Content:
    • Set the new Discovery episodes to not be "always available" (e.g. you cannot Hail them in the mission journal unless you've done or skipped the ones before).
    • You should be able to skip to them if desired.
    • Resolved an issue that was preventing the “Cold War” story line from being available.
    • Resolved an issue that could sometimes occur during, "Plausibility of the Possible", where you would be forced to repeat part of the mission.
    • Extended range at which Th'Pev, Patel, Kerwin, and Landry can target Klingons during ambush phase on Priors 5d ground during, “Impossibility of Reason”.
    • Resolved an issue that was preventing mission progression in, “The Cure”.
    • Resolved an issue that could sometimes prevent “Beginning of a New Future: mission from being completed.
    • Resolved an issue during the Ketha Lowlands Klingon mission that was causing the surveillance device to not appear.
    • Operation Riposte will now correctly display “Advanced” and “Elite” when each of those difficulties are selected.

    UI:
    • Stores and replicator will now show a value of zero Energy Credits instead of hiding the value field.
    • Item description and item tooltips will now show a value of zero Energy Credits instead of hiding the value field.
    • Resolved an issue that caused the Match UI to use incorrect icons for Discovery Marks and P.stellaviatori Spore Canisters.
    • Resolved an issue that caused P.stellaviatori Spore Canisters to appear in the list of rewards to filter for.

    Systems:
    • Resolved an issue that was causing many abilities (particularly ground weapons) to sometimes miss one tick of damage per activation, decreasing their expected damage output over time.
    • Hangar Pet Updates:
    • Resolved an issue that would cause many hangar pets to get stuck in "Escort" mode, if this mode was ever selected.
    • This would then prevent them from properly docking, or following at full impulse.
    • Resolved an issue that would prevent some hangar pets from using Full Impulse in certain situations, where they should have been using it to catch up with their owner.
    • Added some missing AI conditions to Jem'Hadar Attack Ships, Jem'Hadar Gunboats, and Kelvin Timeline Assault Drones, which could cause them to become non-responsive to further commands, and stop using proper following behavior.
    • Resolved an issue on the Breen Plesh Brek and Vorgon Echentis hangar pets which could cause them to occasionally attempt to ram enemies, even though they were not equipped with a ramming ability.
    • Removed the limitation of needing targets to be within 15km in order to allow Hangar Pets to launch.
    • Launching Hangar Pets no longer evaluates your current target.
    • Hangar Pets in the "Attack" state should more reliably know when to follow their owner, based on distance from relevant foes.
    • This should also improve their "Full Impulse" behavior by extension, making them more frequently able to follow their owner.
    • Hangar Pets are now capable of increasing their speed momentarily if told to attack a distant target.
    • This should increase their time-on-target during the initial engagement period of combat scenarios.
    • Resolved an issue that was preventing certain ships from starting with the Wide-Angle Quantum Torpedo equipped in their weapon slots.
    • This affects the following ships: Assault Cruiser Refit (T5), Assault Cruiser Refit (T5-U), Intel Assault Cruiser (T6), Command Assault Cruiser (T6).
    • Primary Spec Ship Abilities will no longer automatically populate to your main power trays.
    • This includes Inspiration (Command), Innovation (Miracle Worker), Gather Intel (Intelligence), and Molecular Reconstruction (Temp Op).
    • Pilot Maneuvers already did not populate as powers.
    • Resolved an issue on the Vanguard Carrier, Dreadnought Cruiser, and Warship, that could prevent players that had achieved their Tier-6 Starship Mastery from claiming them on other characters.
    • Resolved an issue where the Weaponized Dark Matter Universal Kit Module's damage was ticking faster than intended.
    • Resolved an issue that prevented Klingon-aligned players from being able to purchase the Invasive Coilgun in the Lobi Store.
    • The consoles from the Discovery Legends reputation can no longer be salvaged.
    • Resolved an issue that could prevent the Efficient Captain trait from applying bonuses in some cases.
    • Resolved an issue that was preventing Xindi Mobulai Frigates from launching their mines.
    • Resolved an issue that prevented some Kinetic Cutting Beams from correctly re-engineering.
    • Buffs applied by the "Capacitor" abilities attached to Warp Cores will now be removed if the Warp Core that granted the buff is unequipped.
    • Resolved an issue where excessively fast speeds caused the Tethered Non-Baryonic Asteroid to fall into sleep mode and fail to follow the player.
    • Resolved an issue with the Burnham's Resolve 2pc set bonus where it wasn't properly displaying its magnitude or duration.
    • Reduced the price of the Terran Jupiter Outfit pack from 200 to 150.
    • Resolved an issue causing Kerwin's weapon to appear as the wrong era of pistol in some scenes.
    • Resolved an issue where Shield Capacitor had a grammar issue in its text.
    • Note that this applies to all warp cores which have the Shield Capacitor characteristic.
    • Added the missing "new" descriptor on the Dilithium Store entry for the Section 31 lockbox.
    • Updated the description on the Gravity Pull device to be more clear and concise.
    • Resolved a typo in the Mycelial Harmonic Matter-Antimatter Core long description.
    • Faulty Section 31 Holo-Disguise Updates:
    • Improved the tooltip of this power.
    • Adjusted the name of the boxed version to make them easier to tell apart.
    • Resolved an issue that caused it to list an incorrect duration in some places.
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    #2
    I like the fix to hangar pets, I hope to see better performance.
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    #3
    • Added the missing "new" descriptor on the Dilithium Store entry for the Section 31 lockbox.
    FINALLY!
  4. Petty Officer 3rd Class
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    #4
    I like the fix to hangar pets, I hope to see better performance.
    I agree. Lots of good fixes in that segment. If this works out then the meta for hangar pets could change as pets that are quite powerful on paper but previously performed worse than pets that are inferior on paper, may now be viable for real. Like Elite Yukawas and the like.
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    #5
    The shuttles on the Buran class have been doing a great job on my engineer so far, maybe this means we'll see a little extra squeezed out of them.

    It's the first time I've flown a ship with a hanger bay that the pets have managed to keep up and not got left 20km behind me.
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    #6
    Do you guys have any ideas when another featured TFO is coming?

    I'm stuck at 2000/3000 free t6 ship coupons and got 28 spare TFO commendations.

    Is there any source to when the next featured TFOs are coming?
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    #7
    Resolved an issue where Shield Capacitor had a grammar issue in its text.
    Finally.
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    #8
    Do you guys have any ideas when another featured TFO is coming?

    I'm stuck at 2000/3000 free t6 ship coupons and got 28 spare TFO commendations.

    Is there any source to when the next featured TFOs are coming?
    Did I miss a day or two? I only have 1600/3000.....

    Also my daughter is saying she still can't start the Cold War arc if that's the official name for the old breen arc
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    #9
    Did I miss a day or two? I only have 1600/3000.....

    Also my daughter is saying she still can't start the Cold War arc if that's the official name for the old breen arc
    There was a 500 token bonus given to any player who purchased the FTFO pack that gave 10 marks so they would only need to run it 4 times in order to get the featured reward. Counting that in and the bonus weekends, 2000 would be close to the theoretical maximum for the event.
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    #10
    Jemmy Gunboats seem to be even better at keeping at target now than before. I also tested Elite Yukawas and its a night and day difference in performance now with the new speed boost and the changes. It now keeps up with the starship, are quick to target and is able to keep its dual beambanks at target.

    So so far so good.
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    #11
    Sweet, i setup like 5 tickets on those mission console issues I found. There was 2 missions one on klingon and the other the coliseum mission.