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[Guide] - T6 - D7 CLASS - DIS - TACTICAL

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Bridger, 1 Week Ago
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    #1
     –  Last edited by Bridger; 1 Week Ago.
    T6 - DISCO D7 CLASS - TACTICAL[TOP]


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    History Of The Ship Class:


    The D7 was introduced in 2257 by Chancellor L'Rell as she presented the ships's schematics to the Klingon High Council. She hoped that the design would enter mass production and be a symbol of Klingon unity embraced by all Houses.

    She served as the backbone of the fleet for several years during the 23rd century. Among the mission profiles designated for this class was that of scout ship.

    By 2267, they were prominently featured in the Klingon Imperial Fleet, where they posed a serious threat to the security of the Federation and Starfleet.

    Introduced in the early 2270s, the K't'inga-class cruiser was considered one of the most powerful warships in the Klingon Defense Forces, even serving as a flagship of the Imperial Fleet for a time during the 2290s.

    K't'inga-class cruisers were in service as early as the 2270s, when the Epsilon IX station recorded the destruction of three K't'inga-class vessels by the V'ger entity. Starfleet's interest in the K't'inga-class cruiser was such that in 2285, the class of ship appeared in the Kobayashi Maru training scenario at Starfleet Academy.

    For nearly a century, the K't'inga-class cruiser proved to be a rugged, sturdy design that saw continuous use. In that aspect they were much like their Federation counterparts the Excelsior-class and Miranda-class starships, whose usefulness outlived contemporaries such as the Constitution-class cruiser.

    With marked improvements, these warships saw continuous use as front-line and border patrol ships throughout the Second Klingon-Federation War and the Dominion War of the early-2370s.

    They were not always the ship of choice for all missions, however, as more agile craft like the Klingon Bird-of-Prey were better suited for some tasks.


    Ship Specifications:


    PlkGHze
    The ship is named after the I.K.S. YA'VANG



    Unlock
    Bonus
    Description
    I
    Absorptive Hull Plating
    +25 Physical Damage Resistance Rating
    +25 Kinetic Damage Resistance Rating
    II
    Rapid Repairs
    Regenerates 1.25% of your maximum hull every 3 seconds in Space
    Twice the amount is regenerated out of combat
    III
    Quick Deployment
    20% recharge time reduction to launching Carrier pet crafts
    +50% Rank Up XP for all Hangar Pets
    IV
    Enhanced Hull Plating
    +25 All Energy Damage Resistance Rating
    +25 Radiation Damage Resistance Rating
    V
    Starship Trait
    The Ruin Of Our Enemies


    The Build:


    SHIP EQUIPMENT:
    TAC - BUILD
    FORE WEAPONS:
    4x Disruptor Cannon Mk XV [CrtD/Dm] [Dmg]x4
    Nausicaan Energy Torpedo Launcher [Ac/Dm] [CrtD]x2 [CrtH] [Proc]
    AFT WEAPONS:
    2x Disruptor Turret [CrtD/Dm] [Dmg]x4
    Heavy Bio-Molecular Disruptor Turret [CrtD/Dm] [Dmg]x3 [Proc]]
    DEFLECTOR:
    Elite Fleet Intervention Protomatter Deflector Array [ColCrit] [EPS] [HullCap] [Sh/HullCap] [ShCap]
    IMPULSE ENGINE:
    Prevailing Innervated Impulse Engines [SecSpd-2] [Spd]
    WARP CORE:
    Elite Fleet Plasma-Integrated Warp Core [AMP] [ECap] [Eff] [SSS] [W->A] [W->S]
    SHIELDS:
    Prevailing Fortified Resilient Shield Array [Cp/Rg] [Reg]
    DEVICES:
    Temporal Negotiator
    Subspace Field Modulator
    Energy Amplifier
    Reactive Armor Catalyst
    UNIVERSAL
    CONSOLES:
    Lorca's Custom Fire Controls
    ENGINEERING CONSOLES:
    D.O.M.I.N.O.
    Dynamic Power Redistributor Module
    Point Defense Bombardment Warhead
    Tachyokinetic Converter
    SCIENCE CONSOLES:
    Zero-Point Energy Conduit
    Bioneural Infusion Circuits
    Protomatter Field Projector
    TACTICAL CONSOLES:
    2x Energetic Protomatter Matrix Infuser [Disruptor] [Kinetic]]
    Counter-Command Multi-Conduit Energy Relay
    Vulnerability Locator[Disruptor]
    HANGAR:
    2x Elite Tactical Attack Fighter Squadrons


    Boff Abilities:


    Com. Engineering/Miracle Vanguard Jem'Hadar
    5Y6KDqY
    Emergency Power to Engines I
    54jarO8
    Auxiliary to Battery I
    1pyrKvH
    Narrow Sensor Bands III
    ZA7oCLa
    Mixed Armaments Synergy III
    Lt.Com. Tactical Romulan
    mTsraFs
    Beam Fire at Will I
    rSmvTIS
    Attack Pattern Beta I
    l2rkKAb
    Cannon: Rapid Fire II
    Lt.Com. Universal Romulan
    UOFv1B7
    Tactical Team I
    MWUT8hH
    Kemocite-Laced Weaponry II
    ZhXtpAY
    Torpedo: Spread III
    Lt. Universal/Command Nausicaan
    3QYzRBB
    Emergency Power to Weapons I
    54jarO8
    Auxiliary to Battery I
    Ens. Science Vanguard Jem'Hadar
    Y6Be0h4
    Hazard Emitters I


    Skill Tree:


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    VpYGf1A
    dnPfntA
    JGAvRho
    2I8KGWc


    ENGINEERING:
    SCIENCE:
    TACTICAL:
    Battery Expertise
    Transwarp Cooldown Reductions
    Hangar Weaponry
    Maximum Hull Capacity
    Projectile Critical Chance
    Energy Critical Chance
    Accuracy Rating
    Frenzied Assault
    Team Frenzy


    Specialization:


    PRIMARY:
    SECONDARY:
    Intelligence
    Strategist


    Traits:


    Personal Traits: Tactical


    PR6xthl
    A Good Day to Die
    taZJ0uj
    Context is for Kings
    XPeeE3g
    Anchored
    aL0VEi1
    Repair Crews
    QOjgFoo
    Superior Cannon Training
    vA2dYMl
    Superior Projectile Training
    bGylaOd
    Fleet Coordinator
    tJXMLxr
    Terran Targeting Systems
    lF6Xxae
    Point Blank Shot


    Starship Traits:


    2hn9ze2
    Emergency Weapon Cycle
    Z6a6vUk
    Go for the Kill
    QS3byrh
    Calm Before the Storm
    UuYdVtZ
    Cold-Hearted
    mxFQWGw
    Preferential Targeting


    Space Reputation:


    5RyEtVY
    Precision II
    ku5yAY8
    Advanced Targeting Systems II
    681Q2ut
    Controlled Countermeasures II
    v9vJGVj
    Magnified Firepower II
    SaRA51H
    Tyler's Duality I


    Active Reputation:


    E9zlkoA
    Quantum Singularity Manipulation II
    Rhhbh56
    Refracting Tetryon Cascade II
    F8Mj8mr
    Bio-Molecular Shield Generator II
    Eqjnksf
    Deploy Sensor Interference Platform II
    dw9Q5TK
    Anti-Time Entanglement Singularity II


    Doffs:


    Doff Specialization:
    Effect:
    Energy Weapons Officer
    Chance for stacking Crit Chance buff on firing Energy Weapons
    Energy Weapons Officer
    Chance for stacking Crit Severity buff on firing Energy Weapons
    Conn Officer
    Recharges Evasive Maneuvers when Emergency Power to Engines is activated
    Technician
    Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used.
    Technician
    Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used.
    Technician
    Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used.


    Latest ISA PUG Parse: Tactical


    evN67B2

    M3rnm9w


    Final conclusion:


    The new Disco7 is a great ship when it comes to looks and performance but with a price tag of over one Billion EC there are a lot of cheaper ships that can perform better and the Juggernaut at the same price will also outperform both the Disco7 and the Donnie.

    When it comes to the looks of that ship she is for sure one of the best looking Klingon ships we ever got I really hope that the models of the original D7/K'tinga will see an update in the future.

    When Cryptic released the ship the biggest disappointment was that the ship could not equip Dual Cannons and was limited to Beams and while those Beams are the best Beams in the game they are still not match for Cannons and so I decided to put Cannons on the ship, Single Cannons and as you can see they perform quite well.


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