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[Guide] - T6 - D7 Class - DIS - Tactical DPS

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Bridger, Sun 07 Jul, 2019 4:27 PM
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    #1
     –  Last edited by Bridger; Sun 23 Feb, 2020 7:31 PM.
    T6 - DISCO D7 CLASS - TACTICAL[TOP]


    aAKThA9


    History Of The Ship Class:


    The D7 was introduced in 2257 by Chancellor L'Rell as she presented the ships's schematics to the Klingon High Council. She hoped that the design would enter mass production and be a symbol of Klingon unity embraced by all Houses.

    She served as the backbone of the fleet for several years during the 23rd century. Among the mission profiles designated for this class was that of scout ship.

    By 2267, they were prominently featured in the Klingon Imperial Fleet, where they posed a serious threat to the security of the Federation and Starfleet.

    Introduced in the early 2270s, the K't'inga-class cruiser was considered one of the most powerful warships in the Klingon Defense Forces, even serving as a flagship of the Imperial Fleet for a time during the 2290s.

    K't'inga-class cruisers were in service as early as the 2270s, when the Epsilon IX station recorded the destruction of three K't'inga-class vessels by the V'ger entity. Starfleet's interest in the K't'inga-class cruiser was such that in 2285, the class of ship appeared in the Kobayashi Maru training scenario at Starfleet Academy.

    For nearly a century, the K't'inga-class cruiser proved to be a rugged, sturdy design that saw continuous use. In that aspect they were much like their Federation counterparts the Excelsior-class and Miranda-class starships, whose usefulness outlived contemporaries such as the Constitution-class cruiser.

    With marked improvements, these warships saw continuous use as front-line and border patrol ships throughout the Second Klingon-Federation War and the Dominion War of the early-2370s.

    They were not always the ship of choice for all missions, however, as more agile craft like the Klingon Bird-of-Prey were better suited for some tasks.


    Ship Specifications:


    PlkGHze
    The ship is named after the I.K.S. YA'VANG



    Unlock
    Bonus
    Description
    I
    Absorptive Hull Plating
    +25 Physical Damage Resistance Rating
    +25 Kinetic Damage Resistance Rating
    II
    Rapid Repairs
    Regenerates 1.25% of your maximum hull every 3 seconds in Space
    Twice the amount is regenerated out of combat
    III
    Quick Deployment
    20% recharge time reduction to launching Carrier pet crafts
    +50% Rank Up XP for all Hangar Pets
    IV
    Enhanced Hull Plating
    +25 All Energy Damage Resistance Rating
    +25 Radiation Damage Resistance Rating
    V
    Starship Trait
    The Ruin Of Our Enemies


    The Build:


    SHIP EQUIPMENT:
    TAC - BUILD
    FORE WEAPONS:
    Terran Task Force Disruptor Dual Heavy Cannons [CrtD/Dm] [Dmg]x3 [Proc]
    Disruptor Quad Cannons [CrtD/Dm] [Dmg]x4
    2x Disruptor Dual Cannons [CrtD/Dm] [Dmg]x4
    Nausicaan Energy Torpedo Launcher [Ac/Dm] [CrtD]x2 [CrtH] [Proc]
    AFT WEAPONS:
    Heavy Bio-Molecular Disruptor Turret [CrtD/Dm] [Dmg]x3 [Proc]
    Disruptor Turret [CrtD/Dm] [Dmg]x4
    House Martok Disruptor 360-Degree Energy Weapon [Ac/Dm] [Acc] [Arc] [Dmg]x2]
    DEFLECTOR:
    Elite Fleet Intervention Protomatter Deflector Array [ColCrit] [EPS] [HullCap] [Sh/HullCap] [ShCap]
    IMPULSE ENGINE:
    Prevailing Innervated Impulse Engines [SecSpd-2] [Spd]
    WARP CORE:
    Elite Fleet Plasma-Integrated Warp Core [AMP] [ECap] [Eff] [SSS] [W->A] [W->S]
    SHIELDS:
    Prevailing Fortified Resilient Shield Array [Cp/Rg] [Reg]
    DEVICES:
    Temporal Negotiator
    Subspace Field Modulator
    Energy Amplifier
    Reactive Armor Catalyst
    UNIVERSAL
    CONSOLES:
    Lorca's Custom Fire Controls
    ENGINEERING CONSOLES:
    D.O.M.I.N.O.
    Dynamic Power Redistributor Module
    Point Defense Bombardment Warhead
    Zero-Point Energy Conduit
    House Martok Defensive Configuration
    SCIENCE CONSOLES:
    Tachyokinetic Converter
    Bioneural Infusion Circuits
    Protomatter Field Projector
    TACTICAL CONSOLES:
    Counter-Command Multi-Conduit Energy Relay
    2x Vulnerability Locator[Disruptor]
    HANGAR:
    2x Elite Tactical Attack Fighter Squadrons


    Boff Abilities:


    Com. Eng/Mir
    Vanguard
    Jem'Hadar

    5Y6KDqY
    Emergency Power to Engines I
    54jarO8
    Auxiliary to Battery I
    1pyrKvH
    Narrow Sensor Bands III
    ZA7oCLa
    Mixed Armaments Synergy III
    Lt.Com. Tac
    Romulan

    mTsraFs
    Beam Fire at Will I
    rSmvTIS
    Attack Pattern Beta I
    l2rkKAb
    Cannon: Rapid Fire II
    Lt.Com. Uni
    Romulan

    UOFv1B7
    Tactical Team I
    MWUT8hH
    Kemocite-Laced Weaponry II
    ZhXtpAY
    Torpedo: Spread III
    Lt. Uni/Com
    Nausicaan

    3QYzRBB
    Emergency Power to Weapons I
    54jarO8
    Auxiliary to Battery I
    Ens. Sci
    Vanguard Jem'Hadar

    Y6Be0h4
    Hazard Emitters I


    Skill Tree:


    5SwcmTz
    VpYGf1A
    dnPfntA
    JGAvRho
    2I8KGWc


    ENGINEERING:
    SCIENCE:
    TACTICAL:
    Battery Expertise
    Transwarp Cooldown Reductions
    Hangar Weaponry
    Maximum Hull Capacity
    Projectile Critical Chance
    Energy Critical Chance
    Accuracy Rating
    Frenzied Assault
    Team Frenzy


    Specialization:


    PRIMARY:
    SECONDARY:
    Intelligence
    Strategist


    Traits:


    Personal Traits: Tactical


    PR6xthl
    A Good Day to Die
    taZJ0uj
    Context is for Kings
    XPeeE3g
    Anchored
    aL0VEi1
    Repair Crews
    QOjgFoo
    Superior Cannon Training
    r00CYUU
    Duelist's Fervor
    bGylaOd
    Fleet Coordinator
    tJXMLxr
    Terran Targeting Systems
    Cc6lfiM
    Self-Modulating Fire


    Starship Traits:


    Z6a6vUk
    Go for the Kill
    mxFQWGw
    Preferential Targeting
    2hn9ze2
    Emergency Weapon Cycle
    QS3byrh
    Calm Before the Storm
    UuYdVtZ
    Cold-Hearted


    Space Reputation:


    5RyEtVY
    Precision II
    ku5yAY8
    Advanced Targeting Systems II
    681Q2ut
    Controlled Countermeasures II
    v9vJGVj
    Magnified Firepower II
    SaRA51H
    Tyler's Duality II


    Active Reputation:


    E9zlkoA
    Quantum Singularity Manipulation II
    Rhhbh56
    Refracting Tetryon Cascade II
    F8Mj8mr
    Bio-Molecular Shield Generator II
    Eqjnksf
    Deploy Sensor Interference Platform II
    dw9Q5TK
    Anti-Time Entanglement Singularity II


    Doffs Space:

    Doff Specialization:
    Effect:
    Security Officer
    Improve Critical Severity by 20% for 30 seconds
    Security Officer
    Improve Critical Severity by 20% for 30 seconds
    Conn Officer
    Recharges Evasive Maneuvers when Emergency Power to Engines is activated
    Technician
    Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used.
    Technician
    Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used.
    Technician
    Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used.

    Doffs Ground:

    Doff Specialization:
    Effect:
    Warfare Master
    (Elder Malik'itan)
    Having this officer on active duty will increase all of your damage output when in combat versus any enemy on both Space and Ground Maps
    Ground Warefare Specialist
    (Neal Falconer)
    Having this officer on active duty will increase all of your damage output when in combat versus Borg on both Space and Ground maps.


    Latest ISE PUG Parse:

    Disco71?raw=1
    Disco72?raw=1

    Latest HSE Parse:


    The new Disco7 is a great ship when it comes to looks and performance but with a price tag of over one Billion EC there are a lot of cheaper ships that can perform better and the Juggernaut at the same price will also outperform both the Disco7 and the Donnie.

    When it comes to the looks of that ship she is for sure one of the best looking Klingon ships we ever got I really hope that the models of the original D7/K'tinga will see an update in the future.



    separator


    build updates:

    Updated to 2020
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    #2
    I just picked up the Donnie, which I believe has the same layout? I want to add scramble fighters and wing commander. I'll possibly add an officer for cool down on launch time of pets as well.

    I also want to make use of the beams, but do i need to keep cannon rapid fire, I believe that is mostly used for a proc?
    Tain
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    #3
    Ahm if you go with Beam Overlaod than you need Scatter Volley I to trigger Preferential Targeting.
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    #4
     –  Last edited by Tain; Fri 06 Sep, 2019 6:51 PM.
    Ahm if you go with Beam Overlaod than you need Scatter Volley I to trigger Preferential Targeting.
    Great, thanks for the tip!
    Tain
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    #5
    build updates:

    Updated to 2020
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    #6
    With regards to the technician DOFFs you have. What % of the CD is reduced per DOFF? Do you get diminishing returns by stacking them as you have?

    Was thinking about doing an Aux2Batt build on my Sovreign and curious how much of a difference it makes, before I spend all that EC.
    Terrell
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    #7
    With regards to the technician DOFFs you have. What % of the CD is reduced per DOFF? Do you get diminishing returns by stacking them as you have?

    Was thinking about doing an Aux2Batt build on my Sovreign and curious how much of a difference it makes, before I spend all that EC.
    There are no diminishing returns and each purple doffs give you 10% cooldown reduction so with 3 you get 30% the reason to use it is very simply you never think about cooldowns again.
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    #8
    Wow that's a LOT. Ok, I need to invest in some of these guys. Would go a long way to keeping cooldowns short for my miracle worker skills which helps my DPS by a ton.
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    #9
    Wow that's a LOT. Ok, I need to invest in some of these guys. Would go a long way to keeping cooldowns short for my miracle worker skills which helps my DPS by a ton.
    Indeed.
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    #10
    With regards to the technician DOFFs you have. What % of the CD is reduced per DOFF? Do you get diminishing returns by stacking them as you have?

    Was thinking about doing an Aux2Batt build on my Sovreign and curious how much of a difference it makes, before I spend all that EC.
    If you have gone this long without technician DOFFs you should just do the B'tran Cluster DOFF missions. Granted it may take you a bit to farm 3 technician DOFFs but it is worth it not to spend tens of millions of EC in my opinion. Smile
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    #11
    I noticed new security officer Doffs in the build, are these from the New lockbox?
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    #12
    I noticed new security officer Doffs in the build, are these from the New lockbox?
    Yes they are, the ones I use are 27 of 47.
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    #13
    Yes they are, the ones I use are 27 of 47.
    Managed to Snag 2 for my Fed Smile Kinda bare on the KDF Side though, eh I'm sure more will pop up Big Grin. Thanks for the Build Update Smile
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    #14
    Managed to Snag 2 for my Fed Smile Kinda bare on the KDF Side though, eh I'm sure more will pop up Big Grin. Thanks for the Build Update Smile
    Nice and you are welcome.
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