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[Guide] - FLEET T6 - BURAN CLASS

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Bridger, Sat 10 Aug, 2019 5:59 PM
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    #1
     –  Last edited by Bridger; Mon 12 Aug, 2019 6:31 PM.
    FLEET T6 - BURAN CLASS[TOP]


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    History Of The Ship Class:

    The Buran Class is a powerful frontline vessel, ready to lead from the frontline of whatever conflict it finds itself in.

    Affectionately dubbed the "Battleaxe" by Starfleet engineers, its powerful hull integrity and shield generators help ensure the safety of all aboard, and its cruiser communications array can help direct the flow of any battle.

    Other space in its deflector array goes towards enhanced battlefield awareness and coordination, and towards a.
    The rest of the starship is focused on bringing guns to bear on the targets it designates as its own.


    Ship Specifications:


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    The ship is named after the Native American

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    Unlock
    Bonus
    Description
    I
    Rapid Repairs
    Regenerates 1.25% of your maximum hull every 3 seconds in Space
    Twice the amount is regenerated out of combat
    II
    Enhanced Hull Plating
    +25 All Energy Damage Resistance Rating
    +25 Radiation Damage Resistance Rating
    III
    Devastating Weaponry
    +2.5% Critical Chance
    IV
    Armored Hull
    +10% Hull Hitpoints
    V
    Starship Trait
    Unified Engineering (Z-Store Ship)


    The Build:


    SHIP EQUIPMENT:
    TAC - BUILD
    FORE WEAPONS:
    Terran Task Force Phaser Beam Array [CrtD/Dm] [Dmg]x3
    Prolonged Engagement Phaser Beam Array [CrtD/Dm]
    Phaser Beam Array [CrtD/Dm] [Dmg]x4
    Dark Matter Quantum Torpedo Launcher [CrtD/Dm] [CrtD]x4
    AFT WEAPONS:
    3x Phaser Beam Array [CrtD/Dm] [Dmg]x4
    Trilithium-Enhanced Omni-Directional Phaser Beam Array [Ac/Dm] [Acc] [Arc] [Dmg]x2
    DEFLECTOR:
    Elite Fleet Intervention Protomatter Deflector Array [ColCrit] [EPS] [HullCap] [Sh/HullCap] [ShCap]
    IMPULSE ENGINE:
    Prevailing Innervated Impulse Engines [SecSpd-2] [Spd]
    WARP CORE:
    Elite Fleet Plasma-Integrated Warp Core [AMP] [ECap] [Eff] [SSS] [W->A] [W->S]
    SHIELDS:
    Prevailing Fortified Resilient Shield Array [Cp/Rg] [Reg]
    DEVICES:
    Temporal Negotiator
    Subspace Field Modulator
    Energy Amplifier
    Reactive Armor Catalyst
    ENGINEERING CONSOLES:
    D.O.M.I.N.O.
    Dynamic Power Redistributor Module
    Point Defense Bombardment Warhead
    Temporal Trajectory Shifter
    Reinforced Armaments
    SCIENCE CONSOLES:
    Tachyokinetic Converter
    Bioneural Infusion Circuits
    Protomatter Field Projector
    TACTICAL CONSOLES:
    2x Energetic Protomatter Matrix Infuser [Kinetic] [Phaser]]
    Lorca's Custom Fire Controls
    HANGAR:
    Elite Peregrine Fighters


    Boff Abilities:


    Com. Engineer/
    Command

    Vanguard
    Jem'Hadar

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    Emergency Power to Engines I
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    Auxiliary to Battery I
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    Emergency Power to Weapons III
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    Auxiliary to Battery III
    Lt. Com Science
    Vanguard
    Jem'Hadar

    N89eAEP
    Polarize Hull I
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    Hazard Emitters II
    AmrTHPn
    Structural Analysis III
    Lt. Tactical/
    Command
    Romulan
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    Kemocite-Laced Weaponry I
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    Beam Overload II
    Lt. Tactical
    Romulan
    63TeRat
    Torpedo: Spread I
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    Scatter Volley I
    Lt. Universal
    Romulan

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    Tactical Team I
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    Attack Pattern Beta I


    Skill Tree:


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    ENGINEERING:
    SCIENCE:
    TACTICAL:
    Battery Expertise
    Transwarp Cooldown Reductions
    Hangar Weaponry
    Maximum Hull Capacity
    Projectile Critical Chance
    Energy Critical Chance
    Accuracy Rating
    Frenzied Assault
    Team Frenzy


    Specialization:


    PRIMARY:
    SECONDARY:
    Intelligence
    Strategist


    Traits:


    Personal Traits: Tactical

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    Context is for Kings
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    A Good Day to Die
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    Anchored
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    Repair Crews
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    Beam Barrage
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    Superior Beam Training
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    Fleet Coordinator
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    Terran Targeting Systems
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    Point Blank Shot


    Starship Traits:


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    Emergency Weapon Cycle
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    Superweapon Ingenuity
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    Calm Before the Storm
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    Cold-Hearted
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    Preferential Targeting


    Space Reputation:


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    Precision II
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    Advanced Targeting Systems II
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    Controlled Countermeasures II
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    Magnified Firepower II
    2xrAS15?1
    Tyler's Duality II


    Active Reputation:


    E9zlkoA
    Quantum Singularity Manipulation II
    Rhhbh56
    Refracting Tetryon Cascade II
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    Bio-Molecular Shield Generator II
    Eqjnksf
    Deploy Sensor Interference Platform II
    dw9Q5TK
    Anti-Time Entanglement Singularity II


    Doffs:


    Doff Specialization:
    Effect:
    Energy Weapons Officer
    Chance for stacking Crit Chance buff on firing Energy Weapons
    Energy Weapons Officer
    Chance for stacking Crit Severity buff on firing Energy Weapons
    Conn Officer
    Recharges Evasive Maneuvers when Emergency Power to Engines is activated
    Technician
    Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used.
    Technician
    Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used.
    Technician
    Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used.


    Latest ISA PUG Parse: Tactical


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    R3v93CT

    Final conclusion:

    The Buran has always been a decent but overlooked ship because of her Boff-Layout and while decent runs are possible her name as a Dreadnought was a bit overstated but with the recent changes made to Beam Overload she now can deal some heavy hits.

    separator


    build updates:
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  2. Master Chief Petty Officer
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    #2
    Awesome build Smile but sadly the xindi dreads are now selling for a kings ransom on the exchange so it'll be some time before I get to try it out Big Grin
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    #3
    Awesome build Smile but sadly the xindi dreads are now selling for a kings ransom on the exchange so it'll be some time before I get to try it out Big Grin
    Superweapon Ingenuity is a very important part of the build but it can work without it.
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    #4
    I'm confused... Scatter Volley I... but no Cannons? Am I missing something here?
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    #5
    I'm confused... Scatter Volley I... but no Cannons? Am I missing something here?
    You do indeed, it is there to trigger Preferential Targeting:

    While this trait is slotted activating Beam: Fire at Will or Cannon: Scatter Volley will cause Beam: Overload and Cannon: Rapid Fire to do 100% additional damage for the next 30 seconds.
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    #6
    Awesome build. I'll be "borrowing" a few bits of this to update mine.

    I'm interested why you have the Narendra console though? Just for the weapon haste bonus you get with the clicky?
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    #7
    Awesome build. I'll be "borrowing" a few bits of this to update mine.
    Thanks, take what you need Smile

    I'm interested why you have the Narendra console though? Just for the weapon haste bonus you get with the clicky?
    Correct, it is insane what it does with the new Beam Overload.
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