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[Patch Notes] - 10 SEP 2019 (Awakening Rollout)

Started By:
Taku, Tue 10 Sep, 2019 12:14 AM
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    #1
     –  Last edited by Taku; Tue 10 Sep, 2019 5:34 AM.
    We will be performing shard maintenance on September 10 from 6-9:30 AM Pacific (13:00-16:30 UTC).

    dDobiBI

    PC PATCH NOTES note

    New Episode added to J’Ula’s Discovery Arc - “Beneath the Skin”

    • Venture into the Mycelial Network and discover the power source of Ju’la’, the fierce and uncompromising Klingon warrior, and put a stop to her.
    • For more information, please visit the “Awakening: Beneath the Skin” blog.

    New Task Force Operation – “Mycelial Realm”
    • Mycelial Realm is an all new Task Force Operation, where five captains will step through a rift and into the Mycelial Network, and shut down the Klingon probes that are gathering spores for J’Ula’s weapon.
    • Mycelial Realm will be available to all Captains of level 10 and above that have completed the tutorial.
    • For more information, please visit the “The Mycelial Realm Opens to You” blog.

    New Event System
    • Accessing the Mission Journal will now open access to a brand new Event system as part of one of the tabs featured.
    • Event progress will no longer require slotting projects, but instead will simply work as earned progress till you reach your goal. Play the current event and watch as your points accumulate!
    • All progress for upcoming Events will also now be truly account-wide, allowing you to participate in any of the new activities on any of your characters.
    • For more information, please visit the “Get Event Rewards Quicker!” blog.

    Event
    Mycelial Crisis

    • The Mycelial Crisis represents a centralized Event designed to celebrate the various pieces of new Content being released.
    • Participating in this Event will give all players the opportunity to win a Tier-6 Elachi Starship for their entire account.
    • Navigate to the all-new Event tab located within the Mission Journal, to view all progress and allow quick access to all of the associated content for this Event.
    • Play through the new episode, new Task Force Operation, and patrols to earn varying amounts of progress points.

    Rewards
    • Accrue a total of 1200 Progress Points to claim the Grand Prize of Mycelial Crisis Event, which consists of the following:
    ○ Elachi Qulash Frigate [T6]
    Once earned, every character on your account will be able to claim this Starship for themselves!
    ○ 8x Elachi Disruptor Weapon Pack (once per account)
    ○ 3x Ultimate Tech Upgrade - Beam/Cannon/Projectile Tech (once per account)

    Bonus Rewards
    • After claiming the Grand Prize, you will unlock the option of earning additional Dilithium Ore each day, beginning at 2,500 Dilithium Ore for the first day’s completion.

    Zen Buyout Option
    • For players interested in instantly completing the Mycelial Event, we will be offering an updated method for buying out.
    • Within the new Event UI, an option will be presented that allows you to purchase the remaining progress that you need, for a scaling amount of Zen.

    A Second Chance
    • Progress after the Event has ended will remain in an all new Second Chance interface, allowing the option to buyout rewards long after the Event has expired.
    • For more information, please visit the “Halt the Mycelial Crisis!” blog.

    New Ways to Play Patrols
    • Five new patrols have been added, bringing new challenges and story to the universe.
    ○ Ruins of Doom
    ○ The Ninth Rule
    ○ Within the Briars
    ○ Sentinels
    ○ Rescue and Search
    • Five existing Delta Patrols have been revamped and added to the new Patrol UI for quick access.
    ○ Wanted
    ○ Satellite Defense
    ○ Gone Dark
    ○ Preying Upon the Weak
    ○ Unity
    • Patrols are now quicker and easier to play with the addition of a new Patrols tab in the Task Force Operations window.
    • Patrols can be played solo with no delay, or you can team up with other Captains and go in as a group.
    • Patrols will give you skill points, dilithium ore, and a small number of Marks of your choice upon completion.
    • For more information, please visit the “New Ways to Play Patrols!” blog.


    General
    • Walk and run animations across the game have been improved.
    • Emotes can no longer be triggered multiple times while playing.
    • The Mokbara emote no longer plays its starting animation twice.
    • The Shaka emote now properly animates.
    • The palm fronds used in Emote: Dance (Fan) no longer disappear after 37 seconds.
    • Facial animations have been added to most emotes.
    • Discovery Captains updated to use the correct beamout animation.

    Character
    • Starfleet aligned Jem’Hadar and Romulan Captains will now have access to all Starfleet uniforms.
    • Klingon aligned Jem’Hadar and Romulan Captains will now have access to all Klingon uniforms.

    Ships
    • Update to default ship Trail FX:
    ○ These changes include the minor updating of many impulse engine and shield items with visuals to work with the re-tooled default trails.
    ○ The impulse engine glowing dot is gone.
    + The dot will only appear when full-impulse is activated.
    + This means the glowing dot serves as a visual tell for the player when full-impulse is activated, even when throttled down.
    +The dots will still appear for shield/engine visuals where applicable.
    • Many beam array energy weapons have had their basic attack, Fire at Will and Beam Overload weapon FX reduced in width by about half.
    • Some dual-beam bank weapon basic attack, Fire at Will and Beam Overload weapon FX have also been reduced in width.
    ○ These changes were done to:
    + Improve the game’s sense of scale in space by making ships feel larger relative to beam attacks.
    + Enhance visual fidelity by making beam weapons feel more precise.
    + Ease visual clutter in FX heavy missions and TFOs.

    Systems
    • Improved status indicators for Superfluous Emitters (Command Captain Spec).
    • After completing the mission "Defense Contract", Deuterium Surplus will now appear as a crafting option in the Engineering R&D School.
    • Resolved an issue that caused the extra tough or extra weak versions of some space NPC's to have the wrong amount of health.
    • Resolved an issue that would sometimes cause Names and Costumes on Battleship-rank DSC-Klingon ships to be mismatched.
    • The Na'Qjej Battlecruiser summoned by the Cleave Ship's console, and the Mo'Kai Fighter Hangar Pets, no longer display as belonging to House Mo'Kai.
    • Resolved an issue that caused the Sheshar Assault Craft to be invisible if activated on a starship other than the Elachi Sheshar.
    • The Klingons in Peril over Pahvo now belong to House Mokai and use their combat prowess.
    • Resolved an issue that caused the B'rel Bird-of-Prey Retrofit's Admiralty Ship to only give +8 Tac or SciShip, instead of the listed 10.
    • The base armor stats for "Burnham's CQC Environmental Suit" have been adjusted to correctly reflect its status as an Environmental Suit, instead of sharing these stats with its Armor counterpart.
    ○ This only affects its damage resistance values.
    • Resolved an issue that was causing Boronite Laced Weaponry to no longer activate on weapon hits against a primary target.
    • Resolved an issue that caused the Disruptor Wide Angle Dual Heavy Beam Bank to deal Phaser Damage while under the effects of Beams: Overload

    Known Issues
    • New accounts may run into an issue where the new episode, “Beneath the Skin”, is sometimes unavailable until the previous mission in the story arc has been completed.
    • Captains under level 10 are able to access the New Patrols in the Mission Journal, but will not be able to play them, until reaching level 10.
    • The outfit box, “The Outfit Box - Survival Suit”, is unable to be opened by KDF-aligned Romulans Captains.
    • The Bridge Officer Power, “Augmented Boarding Party”, does not grant dreadnought admiralty cards.

    note
    There are Console Patch Notes included with the original Patch Notes post. Since UFPlanets.com does not officially support consoles, those Patch Notes have not been included in this post.



    Lifted directly from this Arc page.
    Awakening Patch Notes Links
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    #2
    • Discovery Captains updated to use the correct beamout animation.
    - weren't they already using the right one? I mean mine were.

    • Many beam array energy weapons have had their basic attack, Fire at Will and Beam Overload weapon FX reduced in width by about half.
    • Some dual-beam bank weapon basic attack, Fire at Will and Beam Overload weapon FX have also been reduced in width.
    ○ These changes were done to:
    + Improve the game’s sense of scale in space by making ships feel larger relative to beam attacks.
    + Enhance visual fidelity by making beam weapons feel more precise.
    + Ease visual clutter in FX heavy missions and TFOs.

    - IT'S ABOUT DAMN TIME THEY FIXED THE PHASER BEAM SIZE! (it was the only reason I didn't use normal phaser arrays. the beams were too big)
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    #3
    Starfleet aligned Jem’Hadar and Romulan Captains will now have access to all Starfleet uniforms.
    YEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHH!!! DanceDanceDance
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    #4
    Awwwww yeeeeahhhh!!! That irritated the crap out of me.
    Bcadotte
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    #5
    Told you that would happen.
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    #6
     –  Last edited by Sorotia; Tue 10 Sep, 2019 4:14 PM.
    Discovery captains used a com badge beam out, I would assume they changed it to a communicator beam out like TOS captains? Or at least fixed they com badge tap as it was out of sync with transporter effect start?

    Just tested it and yup, they use a handheld communicator to beam up instead of the com badge
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    #7
    I've never really liked the selection of Romulan uniforms on offer, getting them into the Oddy uniform should do quite nicely.
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    #8
    Anyone online? What are the new ships going for?
    Tain
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    #9
    Discovery captains used a com badge beam out, I would assume they changed it to a communicator beam out like TOS captains? Or at least fixed they com badge tap as it was out of sync with transporter effect start?

    Just tested it and yup, they use a handheld communicator to beam up instead of the com badge
    I've been asking for this fix since the faction launched.....about time!

    - - - Updated - - -

    This is nice: "After completing the mission "Defense Contract", Deuterium Surplus will now appear as a crafting option in the Engineering R&D School."
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    #10
    After completing the mission "Defense Contract", Deuterium Surplus will now appear as a crafting option in the Engineering R&D School
    This is a change to mention. No more daily runs to get 4 x Deuterium Surplus

    The base armor stats for "Burnham's CQC Environmental Suit" have been adjusted to correctly reflect its status as an Environmental Suit, instead of sharing these stats with its Armor counterpart.
    ...and this. From the first time I thought 'this is a pretty good EV Suit'
    Miles
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    #11
    Anyone online? What are the new ships going for?
    About 550m to 600m EC, in line with what you'd expect to see for the initial demand. There's currently less than 10 on the exchange at the time of me posting this.
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    #12
    does the new Kelvin have its proper bridge >?
    DylanErikson
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    #13
    I hope they update the Enterprise-F to its correct refit to the Yorktown class... When it warps into the Andoria System it's still the original Odyssey class configuration...
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    #14
    The issue with the kit frames binding to character once they're opened - they've got this fixed internally and said they'll bind to account once it goes live, however it won't apply retroactively to frames that are already claimed, so hold onto your boxes in the meantime.
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    #15
    does the new Kelvin have its proper bridge >?
    Hahahahahhahahahahhahahahahahhahahahhahhahahaha

    C'mon man....

    If they didn't do one for the Donnie you think they will do one for the Kelvin?
    Rellimie
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