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[Patch Notes] - 12 SEP 2019

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Arimimochi Taku, 4 Days Ago
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    #1
    We will be performing shard maintenance on September 12 from 7-9:30 AM Pacific (14:00-16:30 UTC).

    dDobiBI

    General:
    • Updated text in various areas of the episode, “Beneath the Skin”, to match the voice audio.
    • Updated and added Voice Audio to several Delta Patrol Missions.

    Content:
    • Resolved an issue that was sometimes causing the Elachi Captains to never lose their Immunity Shields in the Mycelial Realm Task Force Operation.

    Ships:
    • Resolved an issue where the Kelvin Timeline Intel Dreadnought Cruiser was scaled up by 60%.

    UI:
    • Adjusted the Event UI window to be expandable and scrollable.
    • Resolved an issue that was causing the Zen Store to display incorrect information on ships you have already purchased.

    Systems:
    • Resolved an issue that was preventing Klingon and Klingon aligned Captains from being able to open the, “Outfit Box - Survival Suit”.
    • Resolved an issue that was preventing the Augmented Boarding Party from granting Dreadnought Admiralty Cards.
    • Resolved an issue where the Kit Frames from the Kelvin Divergence were not properly being Bind to Account on Equip.
    ○ Only impacts new Kit Frames.
    • Resolved an issue where the Salvage Consoles from the Kelvin Divergence were binding to Character instead of Account.
    ○ Only impacts new Consoles.
    • Resolved an issue where the Point Defense Matrix was dealing Phaser damage instead of Kinetic.

    Known Issues:
    • Image Refractor console passive stacks are refreshing each other’s duration.
    • Wide Arc Altamid cannons are lacking the [Arc] mod.



    Lifted directly from this Arc page.
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    #2
    • Updated and added Voice Audio to several Delta Patrol Missions.
    FINALLY.
  2. Quartermaster

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    #3
    Ships:
    • Resolved an issue where the Kelvin Timeline Intel Dreadnought Cruiser was scaled up by 60%.]
    I'm going to miss my massive hunk-o-duranium. I really rather enjoyed being one of the biggest ships on the screen. sigh Oh well.
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    #4
    Wide Arc Altamid cannons are lacking the [Arc] mod.
    That's a pretty spectacular fail on the part of the QA team there.......outstanding.

    "Hey Dave, you know those WIDE ARC cannons"

    "Yeah, what about 'em?"

    "Shouldn't they have a mod for being WIDE ARC?"

    ".......?"
    SulMatuul
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