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[Notice] - Needs of Certain Fleet Projects

Started By:
Taku, Sat 04 Jan, 2020 4:26 PM
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    #1
     –  Last edited by Taku; Sat 04 Jan, 2020 5:54 PM.
    There are Fleet Projects that are languishing. Here are the needs of those Projects:

    1st Fleet
    Nothing is languishing. Everything is turning over fairly regularly.

    2nd Fleet
    K-13
    • 13 Engineering or OPS Common DOffs

    3rd Fleet
    K-13
    • 6 Engineering or OPS Common DOffs

    4th Fleet
    Embassy
    • 41 TAC or Security Common DOffs

    Spire
    • 22 Engineering or OPS Common DOffs
    • 17 SCI or Medical Common DOffs


    Starbase
    • 99 SCI or Medical Common DOffs
    • 37 Engineering or OPS Common DOffs
    • 26 TAC or Security Common DOffs

    House of Kular
    Colony World
    • 72,500+/- Battery Provisions
    • 67000+/- DIL

    House of Kur'land
    Spire
    • 14 SCI or Medical Common DOffs


    Remember, sharing is caring. Give what you can.
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    #2
    "Question"

    Was looking it all overr last night, trying to get Fleet Cred, but as new player, i dont really have that much to offer other then Fleet marks Sad

    Is there some "special" projects that are available when all these things are fully upgraded, so somone like me can get FC?
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    #3
    "Question"

    Was looking it all overr last night, trying to get Fleet Cred, but as new player, i dont really have that much to offer other then Fleet marks Sad

    Is there some "special" projects that are available when all these things are fully upgraded, so somone like me can get FC?
    There's usually a project called "Unload surplus fleet marks" running on the UFP fleet. If everything else is full, you can deposit marks into it, but the trade off is that it only pays out at 50% instead of 100%.

    Another option is to look through the various Armada fleets in the holdings and see if any of them are needing marks.

    It's just an unfortunate part of how the system works in older and larger fleets (as in sometimes credits are difficult to come by) as it's not a perfect system but it's what Cryptic gave us.
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  3. Quartermaster

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    • Petrarch
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    #4
    We're working on that with the 1st Fleet. We're keeping all projects running regardless of the need.

    As for dumping Marks, those are the most difficult items to get rid of regularly. The Unload Surplus Fleet Marks Project only awards half the Fleet Credits of a normal Project, so we've tried to keep more Mark-friendly Projects running. The snag is that these Projects need things that peopl don't want to get rid of, or don't have. DIL and DOffs are typically the bottleneck.

    It's the challenge of a mature and fleshed-out Fleet: Keeping the Fleet Credits flowing. But we are trying.

    - - - Updated - - -

    What Petrarch said.

    I also forgot to mention the Armada. They are sometimes good places to unload Marks if you can catch them at just the right time.
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    #5
    There's usually a project called "Unload surplus fleet marks" running on the UFP fleet. If everything else is full, you can deposit marks into it, but the trade off is that it only pays out at 50% instead of 100%.

    Another option is to look through the various Armada fleets in the holdings and see if any of them are needing marks.

    It's just an unfortunate part of how the system works in older and larger fleets (as in sometimes credits are difficult to come by) as it's not a perfect system but it's what Cryptic gave us.
    Ye did look through all the "project" in all fleets, and all more or less only need Dilithium or DOFFS...
    And like i said, new player, kinda hard to waste my doffs at this stage, and EC to buy new is so expensive atm for me. And dilithium.. That even more expensive to me atm Smile

    And try to get that 100k Fleet cred for the Jem Hadar Elite Vanguard gunboats... Well, i guess it gonna take me a year or so Smile
  4. Quartermaster

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    #6
    Nah. It won't take that long. Just upgrade from Common to Rare or Very Rare DOffs and dump your Commons when you can. Dumping Colonists and Prisoners works, too. Keep on the Admiralty missions that award them, and do the OPS DOff Mission that awards colonists, and plug away. They call it grinding for a reason. 😋
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    #7
    There are Fleet Projects that are languishing. Here are the needs of those Projects:

    1st Fleet
    Nothing is languishing. Everything is turning over fairly regularly.

    2nd Fleet
    K-13
    • 13 Engineering or OPS Common DOffs

    3rd Fleet
    K-13
    • 6 Engineering or OPS Common DOffs

    4th Fleet
    Embassy
    • 41 TAC or Security Common DOffs

    Spire
    • 22 Engineering or OPS Common DOffs
    • 17 SCI or Medical Common DOffs

    Starbase
    • 99 SCI or Medical Common DOffs
    • 37 Engineering or OPS Common DOffs
    • 26 TAC or Security Common DOffs

    House of Kular
    Colony World
    • 72,500+/- Battery Provisions
    • 67000+/- DIL

    House of Kur'land
    Spire
    • 14 SCI or Medical Common DOffs


    Remember, sharing is caring. Give what you can.
    I've filled the project DOFF requirements for 2nd Fleet K13, 3rd Fleet K-13, 4th Fleet Embassy and Spire.
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    #8
    I've filled the project DOFF requirements for 2nd Fleet K13, 3rd Fleet K-13, 4th Fleet Embassy and Spire.
    Where do you come up with all of these wonderful things? 😁 Thank you!
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    #9
     –  Last edited by Ahloz; Sat 04 Jan, 2020 6:10 PM.
    Nah. It won't take that long. Just upgrade from Common to Rare or Very Rare DOffs and dump your Commons when you can. Dumping Colonists and Prisoners works, too. Keep on the Admiralty missions that award them, and do the OPS DOff Mission that awards colonists, and plug away. They call it grinding for a reason. 😋
    im lvl 33 atm, 15 doffs all in all, 100k credits.. How do i "upgrade" doffs? And buying new doffs cost like 50k each..


    Its just meh.. Admiralty? Whens that? lvl 65?
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    #10
    im lvl 33 atm, 15 doffs all in all, 100k credits.. How do i "upgrade" doffs? And buying new doffs cost like 50k each..


    Its just meh.. Admiralty? Whens that? lvl 65?
    You don't upgrade the doffs you currently have, you acquire new ones of higher quality, and then dump the old ones. you can get them from doff packs, certain doff mission chains, and some as quest rewards. Unfortunately, I can't be more specific than that off the top of my head.

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    #11
    You don't upgrade the doffs you currently have, you acquire new ones of higher quality, and then dump the old ones. you can get them from doff packs, certain doff mission chains, and some as quest rewards. Unfortunately, I can't be more specific than that off the top of my head.
    ok. i got ya...
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    #12
    DOffs are easy, I just need time to break my excess blues down and shove them into the Armada.

    im lvl 33 atm, 15 doffs all in all, 100k credits.. How do i "upgrade" doffs? And buying new doffs cost like 50k each..
    You should be visiting the Academy (as well as the Romulan command center, if you're Romulan) to pick up the free assignments that give you a batch of DOffs. There's 4 of them, and you normally get a green and 2-3 whites of the appropriate department from each. Occasionally you get a blue, rarely you get a purple. They take 20 hours and refresh every few days, I think it's 20 hours from completion?

    When I first started I used all the excess character slots I had to park characters there, and mailed all those DOffs to my main. You'll stock up on greens fairly quickly, and be able to toss whites to Fleet projects for creds.

    Also focus on the colonization chains, completion of each gives a unique blue and unlocks the Support Colonization Efforts assignments at the cluster (appears randomly when you check in with a cluster) which gives refugees as well as unique purples on a Crit. Send refugees to those Asylum assignments to get random DOffs back.

    There's also the Consular Authority chains which are harder to locate, but unlock the Exchange assignments (randomly appears in the sector) that let you send a DOff and hope for a better quality one back.

    Later when you're swimming in blues and greens, break them down into whites and send them to the fleet. Then use fleet credits to buy the random DOff packs that give purples. That's really the best way to upgrade your roster to purple, since it doesn't cost dilithium.
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    #13
    Is there any way to prod the various armada fleets into being a bit more active, project wise? I get the impression that one or two at least never seem to slot any projects...
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    #14
    Is there any way to prod the various armada fleets into being a bit more active, project wise? I get the impression that one or two at least never seem to slot any projects...
    That would fall under the purview of Bill and External Operations. So ultimately your questions would be best directed to him, but in my view theres only so much we can do. They are their own communities at the end of the day.