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[Guide] - Liberated Borg Juggernaut - TAC

Started By:
Th3TrueLuke, Sun 02 Feb, 2020 2:20 PM
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    #1
    Liberated Borg Juggernaut
    JUGGERNAUT 13666
    Attachment 12101
    Fore Weapons [Enhanced Bio-Molecular Photon Torpedo Launcher Mk XV [CrtD/Dm] [CrtD]x4]Dark Matter Quantum Torpedo Launcher Mk XV [CrtD/Dm] [CrtD]x4]
    Delphic Distortion Torpedo Mk XV [Ac/Dm] [CrtH] [Dmg]x3
    Corrosive Plasma Torpedo Launcher Mk XV [Ac/Dm] [Acc] [CrtD]
    Assimilated Plasma Dual Beam Bank Mk XV [Ac/Dm] [Acc] [CrtH] [Dmg]x2
    Deflector Elite Fleet Intervention Protomatter Deflector Array Mk XV [ColCrit] [CtrlX]x2 [EPG] [Sh/HullCap]
    Impulse Bajor Defense Hyper-Impulse Engines Mk XV [Full] [SecSpd-2] [Spd] [Turn]x2
    Warp Elite Fleet Plasma-Integrated Warp Core Mk XV [AMP] [ECap] [Eff] [SSS] [W->A] [W->S]
    Shields Bajor Defense Covariant Shield Array Mk XV [Cap]x3 [Cp/Rg] [Reg]
    Aft Weapons Morphogenic Polaron Energy Weapon Mk XV [Ac/Dm] [CrtD] [Dmg]x3
    Kinetic Cutting Beam Mk XV [Ac/Dm] [Dmg]x4
    Morphogenic Polaron Energy Torpedo Launcher Mk XV [Ac/Dm] [Acc] [CrtD] [CrtH]x2
    Devices Beacon of Kahless
    Temporal Negotiator

    Battery - Energy Amplifier
    Enigneering Consoles Console - Bioneural Infusion Circuits Mk XV
    Console - Tachyokinetic Converter Mk XV
    Console - Universal - Retrofitted Assimilator
    Console - Universal - Point Defense Bombardment Warhead
    Science Consoles Console - Universal - Dynamic Power Redistributor Module
    Console - Universal - Ferrofluid Hydraulic Assembly Mk XV
    Tactical Consoles Console - Tactical - Morphogenic Matrix Controller Mk XV
    Console - Tactical - Vulnerability Locator Mk XV [Torpedo]
    Console - Tactical - Vulnerability Locator Mk XV [Torpedo]
    Console - Tactical - Vulnerability Exploiter Mk XV [Torpedo]
    Console - Universal - D.O.M.I.N.O.

    SPACE STATIONS
    Attachment 12107


    SKILL TREE
    Attachment 12102
    Attachment 12103
    Attachment 12104
    Attachment 12105
    Attachment 12106

    PERSONAL SPACE TRAITS
    A Good Day to Die
    Context is for Kings
    Fleet Coordinator
    Inspirational Leader
    Resonating Payload Modification
    Romulan Operative
    Self-Modulating Fire
    Superior Projectile Training
    Terran Targeting Systems

    STARSHIP TRAITS
    Strike from Shadows
    Subspatial Warheads
    Unified Engineering
    Weapon System Synergy
    Desperate Repairs

    SPACE REPUTATION
    Chrono-Capacitor Array
    Hull-Repairing Nanites
    Omega Kinetic Shearing
    Precision
    Torpedo Pre-Fire Sequence

    DOFFS
    L'Naan Projectile Weapons Officer
    Chance to reduce the time to recharge torpedos
    T'girlg Projectile Weapons Officer
    Chance to reduce the time to recharge torpedos
    Kohrotht Projectile Weapons Officer
    Chance to reduce the time to recharge torpedos
    Zlusu Technician
    Recharge of bridge officer abilities reduced after Auxiliary to battery
    Horatio Technician
    Recharge of bridge officer abilities reduced after Auxiliary to battery
    Attachment 12108
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    #2
    Ouch lol

    very nice though =D
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    #3
    Very nice!

    Little tip though, change out the energy amplifiers for the Kinetic Amplifier as thats give a 30% free cat2 damage boost for 30sec. Also try fiddling with your power levels a little bit as torpedoes don't scale off of weapon energy. I'd suggest dumping all that extra juice into Aux (125 ideally) and a little bit into shields or engines.
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    #4
    Very nice!

    Little tip though, change out the energy amplifiers for the Kinetic Amplifier as thats give a 30% free cat2 damage boost for 30sec. Also try fiddling with your power levels a little bit as torpedoes don't scale off of weapon energy. I'd suggest dumping all that extra juice into Aux (125 ideally) and a little bit into shields or engines.
    You mean the BFW ?
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    #5
    You mean the BFW ?
    No I mean your ships weapon energy levels because you are using mostly kinetic based weapons you'll benefit more from Auxiliary power levels for torps.
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    #6
    I would consider swapping out Unified Engineering and Desperate Repairs or Strike from Shadows for the following:

    Ceaseless Momentum - Firing any torpedo gives +5% kinetic cat2 and 5 kinetic DR for 45 sec (up to 5 stacks), and reduces recharge time on all torpedoes by -1 sec.
    Manages most of your torp CDs and is my only significant source of cat2 outside clickies.


    Entwined Tactical Matricies -When Activating TS, apply FAW1 and CSV1 to self; when activating FAW or CSV, apply TS1 to self.
    Would give you 2 torp spreads every 15 seconds.


    Other Torp traits to consider:
    Torpedo Barrage - Gives a free Torpedo High Yield upon activating Torpedo High Yield every 30 sec, good, only real downside is the 1.2+ bil price tag

    Reverberation - Takes out Shield, really good, again 1.2 bil price tag is a bit
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