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[Patch Notes] - 6.1 13/02/20

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Michael, Fri 14 Feb, 2020 10:00 PM
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    • Bedders
    #1
    Mostly lots of bug fixes, seems they've added to the main story a bit and added a new stronghold.

    Check it out here.


    Game Update 6.1
    Highlights

    Story Update - In the aftermath of the Sith Empire’s assault on the Meridian Complex Shipyard, both factions form elite organizations to carry out key objectives that could tip the balance of the war. As fighting intensifies across the galaxy, representatives from the Galactic Republic and Sith Empire arrive on Odessen to discuss plans of attack….
    Alderaan Noble Estate - Customize your own royal retreat hidden away in the mountain ranges of Alderaan!

    General

    Using Quick Travel on Mek-Sha will no longer kill the player’s Companion.
    Crackling engine noises will no longer play throughout Guild Flagships.
    The audio of nearby traffic will be less noisy in the Coruscant Stronghold.
    Players are no longer dismounted when using reputation items.
    Female Sith Assassins who have their weapon drawn once again have footstep sound effects.
    Adjusted the lighting slightly for Imperial character creation so that hair colors are more accurately represented.
    The “Hive of the Mountain Queen” Achievements have had their point values reduced to be more in line with similar Achievements.
    Onderon and Mek-Sha have been added to the Current Conquerors list.
    Adjusted health totals on the turrets for the Dantooine Mission “Pirates Again” so that this Mission is no longer blocked.
    When a stack of materials is split in a player’s inventory and moved in the Materials Inventory, the inventory stack is no longer lost.
    The anniversary discount pricing for the Dromund Kaas and Coruscant Strongholds has expired, they are once again available at their standard prices.
    Corrected an issue where Imperial players on Mek-Sha could not take a taxi from the Red Zone to Three Points.
    The Three Points Quick Travel Point on Mek-Sha now unlocks as intended for Imperial players.
    The Huttbreaker’s Compound Quick Travel Point on Mek-Sha now unlocks for all players as intended.
    The Brothers Oversight Center Quick Travel Point on Mek-Sha has been removed for Republic players. (This could not be unlocked previously)
    The Glory Set Bonus Guild Perk now refers to the bonus affecting RXP instead of CXP as intended.
    Corrected an issue where previewing some items in the Preview Window would not properly display their visual effects.
    The “Huttball: Pin Cushion” Achievement now grants as intended when the Achievement criteria is met.
    Players can no longer purchase unidentified gear from the Spoils of War vendor if they do not have a Discipline selected.
    An option has been added to social preferences to auto-decline duel requests.
    The maximum number of Strongholds a player can have has been increased to 15 (up from 10).

    Classes + Combat
    General

    Tooltips now more accurately reflect absorb numbers.

    Jedi Knight

    Sentinel

    Combat

    Combat Tacticals

    The Fanged God Form tactical item now only removes the Hyper Buff when a damaging ability other than Blade Rush is used (previously the buff was removed on any ability other than Blade Rush, not just damaging abilities).

    Guardian

    Sundering Strike no longer consumes Force Clarity stacks.

    Sith Warrior

    When not dual wielding, the animation for Assault once again swings three times.

    Marauder

    Carnage

    Carnage Tacticals

    The Fanged God Form tactical item now only removes the Hyper Buff when a damaging ability other than Massacre is used (previously the buff was removed on any ability other than Massacre, not just damaging abilities).

    Jedi Consular

    Sage

    Adjusted Enduring Bastion to absorb as much damage as Force Armor at one charge (scales up for more absorption with each additional charge).

    Seer

    Soothing Protection now heals for approximately 12% more.

    Balance

    Increased Drain Thoughts periodic damage bonus to 15% (up from 10%)

    Shadow

    Serenity

    Increased Atrophying Attacks critical chance bonus for periodic damage to 20% (up from 10%)
    Increased Drain Thoughts periodic damage bonus to 15% (up from 10%)

    Sith Inquisitor

    Sorcerer

    Adjusted Enduring Bastion to absorb as much damage as Static Barrier at one charge (scales up for more absorption with each additional charge).

    Corruption

    Sustaining Darkness now heals for approximately 12% more.

    Madness

    Increased Force Horrors periodic damage bonus to 15% (up from 10%)

    Assassin

    Reduced the visual effects of Deflection to help increase visibility when numerous effects are happening at once.

    Hatred

    Increased Languishing Lashes critical chance bonus for periodic damage to 20% (up from 10%)
    Increased Force Horrors periodic damage bonus to 15% (up from 10%)

    Smuggler

    Gunslinger

    Sharpshooter

    Sharpshooter Tacticals

    The Agitating Energies Tactical item has had its damage reduced for Sharpshooters so that it is now in line with the Marksmanship version of the item.

    Dirty Fighting

    Dirty Fighting Tacticals

    Resolved an issue where the Exploited Weakness Tactical was causing Dirty Blast to deal too much damage. We are fixing this so that it is in line with the Virulence version of the item.

    Saboteur

    Saboteur Tacticals

    Resolved an issue where the Ruthless Interrogation Tactical was causing Shock Charge to deal too much damage. We are fixing this so that it is in line with the Engineering version of the item.

    Scoundrel

    Scrapper

    Scrapper Tacticals

    The Acid Lash tactical now increases Flechette Round’s damage by 60% (down from 100%).

    Lethality

    Synox Shots now increases Sanguinary Shot’s damage by 75% (down from 100%).

    Imperial Agent

    Operative

    Concealment

    Concealment Tacticals

    The Acid Lash tactical now increases Acid Blade damage by 60% (down from 100%).

    Lethality

    Synox Shots now increases Toxic Blast’s damage by 75% (down from 100%).

    Bounty Hunter

    Mercenary

    Mercenary Tacticals

    Updated the tooltip for the Power Cycle Tactical item to be more clear.

    Powertech

    Powertech Set Bonuses

    Reduced Meteor Brawler’s Firefall damage by 25%.
    Fixed an issue where the Veteran Ranger set bonus was not getting a benefit from Power Loaders.
    Updated the Veteran Ranger 6pc Set Bonus
    Each Shoulder Cannon rocket has a 75% chance to trigger an additional rocket. When Shoulder Cannon is put on cooldown, it applies Autocannon to you for 60 seconds, firing a rocket at your current target whenever you deal damage. This additional rocket can fire once every 10 seconds.

    Advanced Prototype

    The Energy and Kinetic damage buff from High Energy Gas Cylinder increased to 5% (up from 3%).
    Power Bracer damage buff increased to 10% (up from 5%).
    Blood Tracker damage buff increased to 5% (up from 3%).

    Advanced Prototype Tacticals

    The Powerlode tactical now increases Energy Burst’s critical chance by 100%.

    Trooper

    Commando

    Commando Tacticals

    Updated the tooltip for the Power Cycle Tactical item to be more clear.

    Vanguard

    Vanguard Set Bonuses

    Reduced Meteor Brawler’s Ionfall damage by 25%.
    Fixed an issue where the Veteran Ranger set bonus was not getting a benefit from Charged Loaders.
    Updated the Veteran Ranger 6pc Set Bonus
    Each Shoulder Cannon rocket has a 75% chance to trigger an additional rocket. When Shoulder Cannon is put on cooldown, it applies Autocannon to you for 60 seconds, firing a rocket at your current target whenever you deal damage. This additional rocket can fire once every 10 seconds.

    Tactics

    Increased the Energy and Kinetic damage buff from High Energy Cell to 5% (up from 3%).
    Riot Augs damage buff increased to 10% (up from 5%).
    Triumph damage buff increased to 5% (up from 3%)

    Tactics Tacticals

    Powerlode tactical now increases Cell Burst’s crit chance by 100%

    Flashpoints + Operations + Uprisings
    Flashpoints

    Objective Meridian

    Players who die during the final boss encounter in Objective Meridian will no longer be blocked from completing the Flashpoint in some situations.

    Operations

    Activity Finder no longer allows players to queue for Operations they are ineligible for.

    Hive of the Mountain Queen

    In line with the laws of gravity, the ooze coming from the walls in the Hive of the Mountain Queen is no longer coming out sideways.

    Nature of Progress

    Corrected a variety of loot issues from bosses in the Nature of Progress Operation including missing credits, Tech Fragments, and group loot drops.

    Scum and Villainy

    The Snipers in the Thrasher encounter are now less likely to Evade.

    Uprisings

    All enemies in Uprisings are now level 70. Players in Uprisings will still remain at level 75.
    As a result of the level adjustment for Uprisings, Group Finder rewards for Uprisings have also been adjusted.

    Items + Economy

    The Umbaran Patrol Tauntaun now correctly lists “February Sub Reward” as its source in Collections.
    Corrected a typo in the Stronghold Decoration of Darth Yun.
    Mercenaries can no longer receive a Generator when purchasing Unidentified Offhands.
    Regardless of what he says, Kai Zykken’s Unparalleled Log is not a mount, and it is now properly classified as a toy.
    Corrected a typo in the Commander’s Character Token ability description.
    Corrected a typo in Remulus Dreypa’s Armor Set in Collections.
    The Reputation vendors on Ossus now display reputation requirements on items as intended.
    The Meteor Brawler set gloves and helmet are no longer named boots.
    The Gladiator’s Striker Techblade is now categorized as a vibrosword (previously was a techblade which was blocking characters from equipping it).
    The following items have been fixed to appear in the correct Category on the GTN:
    Exarch's Blaster Pistol MK
    Exarch's Blaster Pistol MK
    Exarch's Sniper Rifle MK-2
    Updated some older Electrostaffs to ensure that all Weapon Tunings function when equipped to them.
    The Desolator’s Starforged Lightsaber now shows up in the Lightsaber section of Collections as intended.

    Missions + NPCs

    We have temporarily removed the Turf War Mission from the game to address a variety of issues. It will be reintroduced in a future Game Update.
    Valen Korik will respawn much quicker for the Heroic Mission “Possessed Hunter” on Dromund Kaas.
    The Gnawed Tauntaun will respawn much quicker for the Gree Missions “Catalysis” and “Supplemental Research”.
    The Republic Orbital Station above Makeb no longer has deprecated vendors.
    Fixed an issue where in rare circumstances Theron Shan would show up in Objective Meridian after being killed on Nathema.
    Droids will no longer spawn under the map on Ilum and Balmorra during the Loyalist Sweep Conquest Objective.
    Completing the Mission [HEROIC 4] Turf War on Mek-Sha now properly grants Achievement progress towards Aspiring to Heroics, Hero of the Day, and True Heroism.
    The Mission “A Scoundrel’s Debt” will now offer Mission Rewards choices at equal item rating.
    Killing Sith Lords for the Mission “Expel the Darkness” on Ossus now grants Mission progress as intended.
    Killing Jedi Masters for the Mission “Consume the Light” on Ossus now grants Mission progress as intended.
    The Imperial Prison officer on the Eastern Ice Shelf of Ilum no longer has stealth detection so that it is in line with its Republic counterpart.
    The Ossus Daily Mission “The Science of Darkness” now rewards credits in addition to its other rewards as intended.
    Corrected an issue where Mission difficulty colors were not displaying properly for level 75 characters in some situations.
    Lowered the cast time and cooldown of the “Evidence Plant” item for the “Shock Doctrine” Heroic Mission on Alderaan.
    Jedi Knight and Jedi Consular players that have Treek unlocked will now see the Ewok sitting on their box on the Defender ship as intended.
    During the Onderon Mission “The Attack on Iziz” it is no longer possible to block progress by killing the relevant NPCs before that Mission step is active.
    The world boss The Nightmare Pilgrim now also drops Tech Fragments and has a chance to drop a World Boss Equipment Cache.
    The world boss Lance Squadron Command Unit now also drops Tech Fragments and has a chance to drop a World Boss Equipment Cache.
    Bounty Hunters who completed the Ilum Mission "First Strike" before completing their Class Story will no longer have their progression blocked by being granted the Missions a second time.
    Fixed an issue where Grim Tooth on Makeb would not attack players.

    Warzones
    General

    Corrected a number of instances where Unassembled Components were listed as a reward as that currency was removed from the game in Onslaught.
    The PvP Conquest Objective “Warzones: The Killing Fields” has been renamed to “Warzones: Fight for Glory”.
    The error message a player receives when trying to queue for Ranked Warzones when below Valor 25 is now more clear.
    Corrected an issue which would cause air vents in Warzones to not function properly.
    The Brutal title from Season 11 no longer shows as blank text in the French Client.