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[Guide] - Legendary Odyssey - T6 Tank

Started By:
Solace, Tue 18 Feb, 2020 8:51 PM
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    #1
     –  Last edited by Solace; Wed 19 Feb, 2020 8:11 AM.
    LEGENDARY ODYSSEY - TANK
    Version 1.1

    Preface
    This is my current tank build I am using, Bridger helped to build this and he deserves most of the credit here.
    JClokWZ

    Unlock
    Bonus
    Description
    I
    Rapid Repairs
    Regenerate 1.25% of max hull in combat (twice this amount outside combat)
    II
    Enhanced Hull Plating
    +25 Energy Damage Resistance Rating
    +25 Radiation Damage Resistance Rating
    III
    Armoured Hull
    +10% Hull Hitpoints
    IV
    Devastating Weaponry
    +2.5% Critical Chance
    V
    Starship Trait
    Super Charged Weapons (Z-Store Ships)
    Checkmate
    Adaptive Hull Plating
    VI
    Starship Trait
    Continuing Mission(Z-Store Legendary Bundle)


    The Build:


    SHIP EQUIPMENT:
    TAC - BUILD
    FORE WEAPONS:
    Terran Task Force Phaser Beam Array [Proc] [Dmg]x3 [CrtD/Dm]
    Prolonged Engagement Phaser Beam Array Mk XV [Ac/Dm]
    x2 Phaser Beam Array Mk XV [CrtD/Dm] [Dmg]x3 [Pen]
    AFT WEAPONS:
    x3 Phaser Beam Array Mk XV [CrtD/Dm] [Dmg]x3 [Pen]
    Trilithium-Enhanced Omni-Directional Phaser Beam Array [Ac/Dm] [Acc] [Arc] [Dmg]x2
    DEFLECTOR:
    [Elite Fleet Intervention Protomatter Deflector Array [ColCrit] [EPS] [HullCap] [Sh/HullCap] [ShCap]]
    IMPULSE ENGINE:
    Prevailing Fortified Impulse Engines Mk XV [SecSpd-2] [Spd]
    WARP CORE:
    Mycelial Harmonic Matter-Antimatter Core Mk XV [AMP] [S->W] [SCap] [SSR] [W->S]
    SHIELDS:
    Tilly's Review Pending Shield Array [Cap]x4 [Cap/Reg]
    DEVICES:
    Energy Amplifier
    Reactive Armor Catalyst
    *Nimbus Pirate Distress Call
    *Delta Alliance Reinforcements Beacon
    *Prototype Ablative Jevonite Hardpoints
    ENGINEERING CONSOLES:
    Timeline Stabilizer
    Point Defence Bombardment Warhead
    Bio-Neural Infusion Circuits
    Reinforced Armaments
    SCIENCE CONSOLES:
    Flagship Tactical Computer
    Adaptive Emergency Systems
    Reiterative Structural Capacitor
    TACTICAL CONSOLES:
    Regenerative Integrity Field
    Lorca's Custom Fire Controls
    Energetic Protomatter Matrix Infuser Mk XV [Kinetic] [Phaser]
    Protomatter Field Projector
    HANGAR:
    Elite Type-C Shuttles

    *Can be used from your inventory



    Boff Abilities:


    Lt.Cmdr Tactical
    Romulan
    UOFv1B7
    Tactical Team I
    gBJAefm
    Attack Pattern Beta I
    tUQ2krn
    Fire at Will III
    Ensign Universal/Tactical - Romulan
    qtDl7P7
    Kemocite-Laced Weaponry I
    Commander Engineering - Kentari
    MYRGV1r
    Overwhelm Emitters I
    wKjcywa
    Rally Point Marker I
    LPiB87R
    Emergency Power to Weapons III
    x76I5wi
    Reverse Shield Polarity III
    Lt. Universal Engineering - Jem'Hadar Vanguard
    JwBcuh2
    Emergency Power to Engines I
    LKEMXSf
    Auxiliary Power to the Structural Integrity Field I
    Lt.Cmdr Science
    Vanguard Jem'Hadar

    56njfZ4
    Hazard Emitters I
    B8jfKZ6
    Tractor Beam Repulsors I
    3j7hkEf
    Photonic Officer II


    Skill Tree:


    5SwcmTz
    VpYGf1A
    dnPfntA
    JGAvRho
    2I8KGWc

    ENGINEERING:
    SCIENCE:
    TACTICAL:
    Battery Expertise
    Transwarp Cooldown Reductions
    Hangar Weaponry
    Maximum Hull Capacity
    Projectile Critical Chance
    Energy Critical Chance
    Accuracy Rating
    Frenzied Assault
    Team Frenzy

    Specialization:


    PRIMARY:
    SECONDARY:
    Miracle Worker
    Strategist


    Traits:


    Personal Traits: Tactical

    n7nQ62q
    Biotech Patch
    syGqfY3
    Duelists Fervor
    lttRHuA
    Grace Under Fire
    aL0VEi1
    Repair Crews
    aLmjyZI
    Imposing Presence
    rHGqvQ9
    Inspirational Leader
    bGylaOd
    Fleet Coordinator
    egagTFE
    Ablative Shell
    Cc6lfiM
    Self-Modulating Fire


    Starship Traits:

    2hn9ze2
    Emergency Weapon Cycle
    qFdhymd
    Invincible
    n1Ejbok
    History Will Remember
    mMzPbZL
    Redirecting Arrays
    3mgCTrT
    Honored Dead


    Space Reputation:

    5RyEtVY
    Precision II
    ku5yAY8
    Advanced Targeting Systems II
    BBun0MF
    Enhanced Shield Penetration II
    v9vJGVj
    Magnified Firepower II
    9mZxJBU
    Energy Refrequencer II


    Active Reputation:

    E9zlkoA
    Quantum Singularity Manipulation II
    Rhhbh56
    Refracting Tetryon Cascade II
    F8Mj8mr
    Bio-Molecular Shield Generator II
    Eqjnksf
    Deploy Sensor Interference Platform II
    dw9Q5TK
    Anti-Time Entanglement Singularity II
    [/CENTER]


    Doffs:

    Doff Specialization:
    Effect:
    Shield Distribution Officer - Agent Nerul
    Attack Pattern Beta restores hull while firing
    Fabrication Engineer
    Increased Duration of Reverse Shield Polarity
    Conn Officer
    Recharges Evasive Maneuvers when Emergency Power to Engines is activated
    Tractor Beam Officer
    Tractor Beam Repulsors now pulls nearby ships
    Security Officer
    Strength through Unity - [Eng] 15% chance to improve crit severity by 20% for 30 seconds
    Damage Control Engineer - Survivor Telen
    When Aux2Sif is used place next attacker.

    Latest ISE Parse
    VoSmv8Q
    81% Total Aggro
    78% of total attacks taken
    8 Million damage tanked

    Build Updates:
    Updated to v1.1
    Fixed broken boff table, now shows commander level ability
    Fixed incorrect weapon loadout for aft weapons
    Added missing hangar
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    #2
    Looks good. Very similar setup to the one Bridger sent me. Question. How many times do you have to hit the "Oh s*** button" during ISE like miraculous repairs or the regen consoles? As they can have lengthy cooldowns
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    #3
    Looks good. Very similar setup to the one Bridger sent me. Question. How many times do you have to hit the "Oh s*** button" during ISE like miraculous repairs or the regen consoles? As they can have lengthy cooldowns
    Honestly there is no definitive answer to this one as they are quite literally an "oh s***" button. But occasionally I've had to press them drawing aggro from lots of enemies. Tanking with a build like this is a learning curve and the best way to learn is by doing and making the mistakes and asking questions about it.

    For example in a tanking run in ISE today I was drawing the aggro of 6+ sphere and the final tac cube, they started chewing through my HP when I mismanaged my healing cooldowns and had to start popping off my buttons. Its different in every situation. In an ideal world they should be used when you have things like rally point marker, hazard emitters etc on cooldown and you've got nothing to bring you back up.
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    #4
     –  Last edited by Sunfire; Wed 19 Feb, 2020 6:08 AM.
    Great build, I was just yesterday considering setting up something similar when leveling up my Legendary Oddy. It should be right up my alley with PO2 and stuff, so thanks for giving me a blueprint to fiddle with Big Grin

    [edit]
    A couple of questions though after reading this a second time and with more coffee in me:
    • Which hanger pets do you use? Swarmers or something more untility-based?
    • You don't have RSP but use the RSP DOff. Is the DOff an oversight or did you forget RSP in there?
    • Why use the Trilithium-Enhanced Phaser Turret instead of the Omni? The omni would be affected by FAW and I see no reason (like MAS or a specific trait) to run the turret.
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    #5
     –  Last edited by Solace; Wed 19 Feb, 2020 8:09 AM.
    Great build, I was just yesterday considering setting up something similar when leveling up my Legendary Oddy. It should be right up my alley with PO2 and stuff, so thanks for giving me a blueprint to fiddle with Big Grin

    [edit]
    A couple of questions though after reading this a second time and with more coffee in me:
    • Which hanger pets do you use? Swarmers or something more untility-based?
    • You don't have RSP but use the RSP DOff. Is the DOff an oversight or did you forget RSP in there?
    • Why use the Trilithium-Enhanced Phaser Turret instead of the Omni? The omni would be affected by FAW and I see no reason (like MAS or a specific trait) to run the turret.
    This is based on a blueprint Bridger provided me, he uses Elite Peregrine Fighters where I use Elite Type C shuttles.

    Fixed the boff table it uses RSP 3, good spot!

    Ah thanks, I fixed the aft weapon loadout. Its a trilthilium omni now which is what it should have been.
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    #6
    This is based on a blueprint Bridger provided me, he uses Elite Peregrine Fighters where I use Elite Type C shuttles.

    Fixed the boff table it uses RSP 3, good spot!

    Ah thanks, I fixed the aft weapon loadout. Its a trilthilium omni now which is what it should have been.
    Excellent, thanks Solace!
    Makes sense and happy to help Wink
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    #7
    Now, normally I'm a space magic torp slinger but I took this out for a spin (minus some consoles I didn't have and lacking the Invincible trait). Holy cow, it tanks like a beast. I YOLO'd into the middle of all the Klinks in a Binary stars run and just sat there soaking up all the damage. Then went into an ISA and laughed at all the borg, never dipping below 50% hull. All of this was before I noticed that I had my old traits slotted and was working with a temp/strat spec! Have now shifted everything over to MW/Strat and the correct personal and starship traits so I'm looking forward to seeing what it does tonight!
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