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[Guide] - Science Ground Build

Started By:
Jestersmith, Wed 26 Feb, 2020 8:50 AM
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    #1
     –  Last edited by Jestersmith; Wed 26 Feb, 2020 10:13 AM.
    Science Build this one is designed in such a way as your always buffing yourself making you hard to kill while your kit does the work for you most the gear on this one in the current in-game build is still Mk 12 but still effective in advance runs.

    I use Temporal and Commando or Constable I find this best for ground as your getting +5 Kit Performance from Temporal base and when fully spent in your getting +50 kit performance, Commando gives you 5% increase to Weapons and Melee when full gives you +10% and Constable gives you a +30 Damage resistance against the antagonist

    To break down the modules Agony, Hive and Serenity are all lockbox traits you can improve this by adding if you have the Lobi the Tzenkethi set gives radiation boosts.

    Kit Modules are all easy to get

    Anti Time is Temporal Rep T3
    Exothermic Induction is from Fleet Research lab Module store
    Medical Tricorder is Craftable
    Cold Fusion Flash is Kelvin Timeline Lockbox or Exchange cheap
    Seismic Agitation is the one that some may have a hard time with this is from the Summer event store and cost 1000 Lohlunat if you cant get that I would look at Weaponized Dark Matter or something else.



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    Kit/Kit Modules Delta Expedition Science Kit MK XV [CrtX] [HP] [KP/Wpn] [Kperf]x2
    Science Kit Module - Seismic Agitation Field Mk XII
    Science Kit Module - Cold Fusion Blast Mk XII
    Science Kit Module - Medical Tricorder Mk XV
    Science Kit Module - Exothermic Induction Field Mk XII
    Science Kit Module - Anti-Time Entaglement Field Mk XII
    Body Temporal Defense Initiative Adaptable Combat Armor Mk XIII [RegHP}
    Shields Na'kuhl Temporal Operative Personal Shield Mk XII

    PERSONAL GROUND TRAITS
    Agony Modulator Gives +Dot using Control Kit Powers
    Creative +Kit Performance +30
    Field Technician Kit Readiness +50
    Hive Mind Team Bonus +2% Damage Per teammate in 20m Bonus is doubled if teammate also using a copy
    Lucky +3% Crit Ch +10% Expose
    Medical Vanguard 6.3 Shield Regen 50% Shield Resistance
    Peak Health +10% Toxic Damage +10% Max Hit Points
    Serenity +15% Health Regen +15 Kit Perf
    Technophile +100 Kit Perf improves all modules for 8s

    GROUND REPUTATION
    Armor Penetration 12.5 armor pen
    indomitable +12.5% Health
    Lethality +5% Crit ChLethality +5% Crit Ch
    Miniturized Chrono Capacitor +9.4% kit Module Recharge

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    Videos of runs





    Jestersmith

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    #2
     –  Last edited by deGray; Fri 05 Nov, 2021 10:41 PM.
    Thanks for this.