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[Discussion] - Silek's Current Vengeance Plasma Build

Started By:
Silek, Sun 15 Mar, 2020 8:04 PM
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4393
Replies:
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    #1
     –  Last edited by Silek; Sun 22 Mar, 2020 3:46 PM.
    T6 - Kelvin Timeline Intel Dreadnought

    Name:  111.png
Views: 436
Size:  43.2 KB

    About The Ship Class:
    The USS Tabula Rasa is a 23rd century Federation Dreadnought-class starship. The prototype, the unmarked USS Vengeance, was operated in secret by Starfleet via Section 31. The ship was launched in 2259 from the Io Facility, a spacedock in orbit of the Jovian moon Io. The ship's commanding officer was Admiral Alexander Marcus.


    Name:  Plasma Build 1.png
Views: 472
Size:  226.3 KB


    Unlock
    Bonus
    Description
    I
    Rapid Repairs
    Regenerates 1.25% of your maximum hull every 3 seconds in Space. Twice the amount is regenerated out of combat.
    II
    Enhanced Hull Plating
    +25 All Energy Damage Resistance Rating.
    +25 Radiation Damage Resistance Rating.
    III
    Devasting Weaponry
    +2.5% Crit Chance
    IV
    Armored Hull
    +10% Hull Hitpoints.
    Beam: Fire at Will and Cannon: Scatter Volley Increase Weapon Damage.
    V
    Target Rich Environment
    +1% Directed Energy Damage per target hit while Cannon: Scatter Volley or Beam: Fire At Will is active.
    (Stacks up to 30 times, generate up to 4 stacks per second)


    The Build:


    SHIP EQUIPMENT:
    TAC - BUILD
    FORE WEAPONS:
    Experimental Romulan Plasma Beam Array [CrtD/Dm] [Dmg]x4 (revised)
    Assimilated Plasma Beam Array [CrtD/Dm] [Dmg]x4 (revised)
    Alamid Modified Kelvin Torpedo [CtrD] [CrtD/Dm] [Dmg]x2 (revised)
    Atamid Modified Plasma Omni [Ac/Dm] [Acc] [Arc] [Dmg]x2
    Assimilated Plasma Beam Array [CrtD/Dm] [Dmg]x4 (revised)
    AFT WEAPONS:
    Assimilated Plasma Beam Array [CrtD/Dm] [Dmg]x4 (revised)
    Assimilated Plasma Beam Array [CrtD/Dm] [Dmg]x4 (revised)
    Assimilated Plasma Beam Array [CrtD/Dm] [Dmg]x4 (revised)
    DEFLECTOR:
    [Elite Fleet Intervention Protomatter Deflector Array [ColCrit] [EPS] [HullCap] [Sh/HullCap] [ShCap]]
    IMPULSE ENGINE:
    Prevailing Innervated Impulse Engines [SecSpd-2] [Spd]
    WARP CORE:
    Elite Fleet Plasma-Integrated Warp Core [ECap] [Eff] [Ews] [SSS] [W->A] [W->S]
    SHIELDS:
    Tilly's Review-Pending Modified Shield [Cap]x4
    DEVICES:
    Red Matter Capacitor
    --
    --
    --
    --
    ENGINEERING CONSOLES:
    Altamid Swarm processor
    Dynamic Power Redistributor Module
    Piezo-Electric Focuser
    Secondary Shield Projector
    SCIENCE CONSOLES:

    Reinforced Armaments
    Plasma Wave
    TACTICAL CONSOLES:
    Energetic Protomatter Matrix Infuser [Kinetic] [PlasmaEnergy]
    3x Vulnerability Locator [+Plasma]
    HANGAR:
    Elite Kelvin Timeline Assault Drone

    Boff Abilities:


    Lt. CMDRTactical
    Romulan
    iyE3xpW
    Distributed Targeting I
    qtDl7P7
    Kemocite-Laced Weaponry II
    WpNZx9a
    Torpedo Spread III
    Lt. CMDR Universal Romulan
    UOFv1B7
    Tactical Team I
    rSmvTIS
    Attack Pattern Beta I
    Irea37Q
    Beam Overload III
    CMDR Engineering / Intelligence
    Borg Officer
    5Y6KDqY
    Emergency Power to Engines I
    54jarO8
    Auxiliary to Battery I
    LAw38Vb
    Emergency Power to Weapons III
    x76I5wi
    Reverse Shield Polarity III (revised)
    Lieutenant Universal / Temporal Ops
    Elachi
    VPDwCgg
    Engineering Team I (revised)
    54jarO8
    Auxiliary to Battery I
    Ensign Science
    Heirarchy

    Y6Be0h4
    Hazard Emitters I

    Skill Tree:

    5SwcmTz
    VpYGf1A
    dnPfntA
    JGAvRho
    2I8KGWc


    ENGINEERING:
    SCIENCE:
    TACTICAL:
    Battery Expertise
    Transwarp Cooldown Reductions
    Hangar Weaponry
    Maximum Hull Capacity
    Projectile Critical Chance
    Energy Critical Chance
    Accuracy Rating
    Frenzied Assault
    Team Frenzy


    Traits:


    Personal Traits: Tactical

    taZJ0uj
    Context is for Kings
    wQwpJnr
    Beam Barrage (revised)
    Name:  Techie.png
Views: 508
Size:  6.1 KB
    Techie
    Name:  Shield Technician.png
Views: 594
Size:  6.6 KB
    Shield Technician
    vGaDLME
    Superior Beam Training (revised)
    tJXMLxr
    Terran Targeting Systems
    bGylaOd
    Fleet Coordinator
    Name:  Operative.png
Views: 558
Size:  5.9 KB
    Operative
    Name:  Adaptive Offense.png
Views: 542
Size:  5.5 KB
    Adaptive Offense


    Starship Traits:

    Name:  Honored Dead.png
Views: 503
Size:  5.7 KB
    Honored Dead
    Name:  Target Rich Env.png
Views: 545
Size:  7.4 KB
    Target Rich Environment
    Name:  Unconventional Tactics.png
Views: 515
Size:  8.8 KB
    Unconventional Tactics
    Name:  Overwhelming Force.png
Views: 582
Size:  7.9 KB
    Overwhelming Force

    Not Available Yet


    Space Reputation:

    Name:  Precision.png
Views: 598
Size:  8.4 KB
    Precision I
    Name:  Advanced Targeting.png
Views: 522
Size:  8.0 KB
    Advanced Targeting Systems I
    Name:  Hull Repairing Nanites.png
Views: 516
Size:  4.5 KB
    Hull Repairing Nanites
    Name:  Tylers Duality.png
Views: 505
Size:  6.5 KB
    Tyler's Duality I

    Not Available


    Active Reputation:

    Name:  Tethered Non-Baryonic asteroid.png
Views: 545
Size:  7.2 KB
    Tethered Non-Baryonic Asteroid
    Name:  QSM.png
Views: 522
Size:  8.9 KB
    Quantum Singularity Manipulation

    Not Available Yet

    Not Available Yet

    Not Available Yet


    Doffs:

    Doff Specialization:
    Effect:
    Energy Weapons Officer
    Chance for stacking Crit Chance buff on firing Energy Weapons
    Emergency Conn Hologram(revised)
    Recharges Evasive Maneuvers when Emergency Power To the Engines is Activated
    Technician
    Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used.
    Technician(revised)
    Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used.
    Technician(revised)
    Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used.
    N/A
    Not Available Yet

    ISA PUG PARSE:
    R7dbWYz


    This is my current build. I do intend on upgrading the Traits as I can, and as they become available. I will be replacing one of the Assimilated Plasma Arrays with the Piezo Alternate Plasma Beam once I hit Tier 6. Any advice on ramping up my DPS would be greatly appreciated.

    Thank you so much to Jestersmith, lukekillz, Solace, and everyone that has helped me with what I've been able to piece together so far.

    I stole the template for this from Solace and Bridger and have been scouring Bridger's Guides for all the great info there as well.
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    #2
    Nice addition, Silek. Curious, what made you go with a plasma build over the more traditional phaser?
    Pedigo
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    #3
    Yay! Glad you decided to post this Silek, you did really well on that ISE for the 122K record, once you've finished the reps I reckon you'll be able to hit a new record.

    Also a few suggestions on potential changes you could make to the build. I'd suggest changing the hull repairing nanites to controlled countermeasures since people tend to spam lots of grav wells in most cases its a nice damage buff.

    Personally I'd drop Directed Energy Modulation for Reverse Shield Polarity 3 as that will help aid your survivability a bit better, then you could swap once copy of emergency power to engines I to engineering team 1 and replace 26 of 47 with the conn officer doff from the phoenix prize pack.
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    #4
     –  Last edited by Silek; Sun 15 Mar, 2020 11:21 PM.
    Yay! Glad you decided to post this Silek, you did really well on that ISE for the 122K record, once you've finished the reps I reckon you'll be able to hit a new record.

    Also a few suggestions on potential changes you could make to the build. I'd suggest changing the hull repairing nanites to controlled countermeasures since people tend to spam lots of grav wells in most cases its a nice damage buff.

    Personally I'd drop Directed Energy Modulation for Reverse Shield Polarity 3 as that will help aid your survivability a bit better, then you could swap once copy of emergency power to engines I to engineering team 1 and replace 26 of 47 with the conn officer doff from the phoenix prize pack.
    Awesome. I'll make those changes. (Done)
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    #5
    Nice build there Silek! Thumbs up

    My suggestion is to re-engineer weapons' elite modifier from [CrtH/Dm] to [CrtD/Dm].

    Also, for a more proper A2B build, keep two Emergency Weapons Officers (one of each type), put three Technicians like the one you have already (preferably epic), and when you unlock the 6th position, slot there a fabrication engineer to extend the RSP that Solace recommended.

    So, your Engineer BOFFs will be: EPtE, A2B, EPtW, RSP and ET, A2B.
    Miles
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    #6
     –  Last edited by Silek; Sun 15 Mar, 2020 11:21 PM.
    Nice addition, Silek. Curious, what made you go with a plasma build over the more traditional phaser?
    To be honest, when I started playing the game the Borg boxes came out and I thought those Assimilated Arrays looked great. I started building my ship around them before I even knew I wanted to pull better DPS. Once I got into it I already had some Lobi equipment and Vulnerability Locaters bought so I just ran with it. I'm keeping my ears open on phaser builds as well and have started putting together some equipment for that too. When I get my reps up, I hope to be able to put together a decent build for both.

    - - - Updated - - -

    Nice build there Silek! Thumbs up

    My suggestion is to re-engineer weapons' elite modifier from [CrtH/Dm] to [CrtD/Dm].

    Also, for a more proper A2B build, keep two Emergency Weapons Officers (one of each type), put three Technicians like the one you have already (preferably epic), and when you unlock the 6th position, slot there a fabrication engineer to extend the RSP that Solace recommended.

    So, your Engineer BOFFs will be: EPtE, A2B, EPtW, RSP and ET, A2B.
    Thank you Miles. That's great advice. (Changes Done)
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    #7
    Wow, awesome build, pal😊
    Emmy
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    #8
    Don't forget we have the monthly build discussions event coming up soon! Wink

    Shameless plug Tongue Out
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    #9
    Seems like a good build. Wish mine were ever as good. Sad
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    #10
     –  Last edited by Silek; Sun 15 Mar, 2020 11:35 PM.
    Wow, awesome build, pal😊
    Thanks Emmy!

    - - - Updated - - -

    Seems like a good build. Wish mine were ever as good. Sad
    The only parts that may be harder were the Lobi Console set for the Altamid, but I got those during a Lobi sale so they weren't as bad, and then I did get lucky and hit on an Infinity box for the Redistribution Module. If you are interested, lukekillz puts together a discount phaser build I'm working on that gets phenominal DPS numbers, depending on where your reps are at. But even those are just a matter of time, and not really resources.

    Everytime, lukekillz, Jestersmith, Solace, Bridger or anyone willing to spread the knowledge starts talking I get a pen and write it down. Buzzlight is putting together a knockout build that's gonna shoot right to the top of the DPS list when he's done.

    I don't mean to name drop, or volunteer anyone else's help, but I know

    1.) these peeps have the skills and

    2.) there's seldom a time when I haven't seen each of them willing to help someone looking to up their DPS

    And, Solace's Build Discussion Events are invaluable. You can generally get one on one advice for any budget.
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    ACHV. Points
    1220
    Reputation
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    Join Date
    Mar 31 2019
    Posts
    2,061
    Location
    Athens, Greece
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    Reply With QuoteQuote
    #11
    One more suggestion; send the Omni Beam to the aft, and bring one Beam Array front.
    Miles
    Miles Medals