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[Guide] - T6-X Fleet Nebula Exotic DPS

Started By:
Solace, Tue 29 Sep, 2020 6:40 PM
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    #1
     –  Last edited by Solace; Sun 01 Nov, 2020 3:24 PM.
    FLEET ADVANCED RESEARCH VESSEL - NEBULA CLASS

    ZOxdSBF
    Version 1.2

    Unlock
    Bonus
    Description
    I
    Enhanced Particle Generators
    +15% Damage to Exotic Damage abilities
    II
    Advanced Shield Systems
    +10% Shield Hitpoints
    III
    Enhanced Restorative Circuitry
    Improves Hull healing abilities by 10%.
    Improves Shield healing abilities by 10%
    IV
    Reactive Shield Technology
    5% Shield Regeneration every 6 seconds
    Reduces Damage to Shields by 5%
    V
    Starship Trait
    Tachyon Dispersal (Z-Store Ship)

    The Build:


    SHIP EQUIPMENT:
    SCI - BUILD
    FORE WEAPONS:
    Particle Emission Plasma Torpedo Launcher Mk XV [Ac/Dm] [CrtD]x3 [CrtH] [Dmg]
    Phaser Wide Angle Dual Heavy Beam Bank Mk XV [Dmg]x4 [CrtD/Dm]
    Gravimetric Photon Torpedo Launcher Mk XV [CrtD/Dm] [CrtD]x4
    AFT WEAPONS:
    Morphogenic Polaron Energy Torpedo Launcher [CrtD]x4 [CrtD/Dm]
    Dyson Proton Weapon Mk XV [Ac/Dm] [CrtD] [CrtH]x2 [Dmg]
    Morphogenic Polaron Energy Weapon Mk XV [Ac/Dm] [CrtD] [Dmg]x3
    DEFLECTOR:
    Elite Fleet Intervention Protomatter Deflector Array Mk XV [ColCrit] [CtrlX]x2 [EPG] [Sh/HullCap]
    SEC. DEFLECTOR:
    Deteriorating Secondary Deflector Mk XV [CtrlX/EPG] [CtrlX]x2 [EPG] [SA +Dmg]
    IMPULSE ENGINE:
    Revolutionary Combat Impulse Engine Mk XV [SecSpd-2] [Spd] [Turn]x3
    WARP CORE:
    Revolutionary Warp Core Mk XV [A->W] [ACap] [EPS]
    SHIELDS:
    Tilly's Review-Pending Modified Shield Mk XV [Cap]x4 [Cp/Rg]
    DEVICES:
    Exotic Particle Flood
    Subspace Field Modulator
    Deuterium Surplus
    *Nimbus Pirate Distress Call
    *Delta Alliance Reinforcements Beacon
    *Prototype Ablative Jevonite Hardpoints
    UNIVERSAL CONSOLES:
    Morphogenic Matrix Controller
    ENGINEERING CONSOLES:
    Plasma Storm Module
    Interphase Quantum Distributor
    Constriction Anchor
    Auxiliary Ejection Assembly
    SCIENCE CONSOLES:
    Enhanced Tipler Cylinder
    Multi-Target Tractor Arrays
    Neutronic Eddy Generator
    Bioneural Infusion Circuits
    Exotic Particle Field Exciter [EPG]
    TACTICAL CONSOLES:
    Lorca's Custom Fire Controls
    Delphic Tear Generator

    *Can be used from your inventory



    Boff Abilities:


    LieutenantTactical
    Romulan
    goVp26m
    Beam: Fire at will I
    iGpij5B
    Canon: Scatter Volley I
    Lt.Cmdr Universal - Julian Bashir HoloBOFF
    ERRfBgF
    Structural Analysis I
    S1F5830
    Destabilising Resonance Beam I
    3j7hkEf
    Photonic Officer II
    Lt.Cmdr Engineering/Temporal - Jem'Hadar
    dRij3vJ
    Emergency Power to Auxiliary I
    xYe3CrZ
    Chronometric Inversion Field I
    5pgrVOG
    Timeline Collapse I
    Cmdr. Science - Weyoun HoloBOFF
    wWW8lWC
    Tractor Beam I
    iFoctY4
    Charged Particle Burst I
    Nc9DW9E
    Delayed Overload Cascade III
    y7EQnnn
    Gravity Well III
    Ensign Science - Jem'hadar Science
    jDldDrd
    Very Cold in Space I


    Skill Tree:

    luvPhDi

    ENGINEERING:
    SCIENCE:
    TACTICAL:
    Battery Expertise
    Transwarp Cooldown Reductions
    Threat Control
    Energy Critical Chance
    Accuracy Rating
    Frenzied Reactions
    Frenzied Assault
    Team Frenzy

    Specialization:


    PRIMARY:
    SECONDARY:
    Temporal Operative
    Strategist


    Traits:


    Personal Traits: Tactical

    taZJ0uj
    Context is for Kings
    Fc57RXF
    Adaptive Offense
    tsu88mz
    Particle Manipulator
    4I4X82l
    Fragment of AI Tech
    Df6DGVC
    Innocuous
    dTJlAZd
    Enlightened
    bGylaOd
    Fleet Coordinator
    w7DkUoV
    Terran Targeting Systems
    QOe3a5t
    Unconventional Systems


    Starship Traits:

    xt0xhFN
    Exotic Modulation
    qDtzwId
    Spore-Infused Anomalies
    5VTcZGz
    Improved Photonic Officer
    dPSsTwx
    Checkmate
    POmbRlX
    Strike From Shadows
    kOcwZlp
    Entwined Tactical Matrices



    Space Reputation:

    5RyEtVY
    Precision II
    ku5yAY8
    Advanced Targeting Systems II
    7G97vmk
    Particle Generator Amplifier II
    hbbJ39O
    Auxiliary Subsystem Configuration - Offense II
    hc5cpPt
    Tyler's Duality II


    Active Reputation:

    E9zlkoA
    Quantum Singularity Manipulation II
    Rhhbh56
    Refracting Tetryon Cascade II
    F8Mj8mr
    Bio-Molecular Shield Generator II
    Eqjnksf
    Deploy Sensor Interference Platform II
    dw9Q5TK
    Anti-Time Entanglement Singularity II

    DOFFS:
    - Projectile Weapons Officer x2
    - Stacking Crit Chance (Nirix)
    - Stacking Crit Severity (Foadin)
    - Security Officer (31 of 47) Strength through Unity
    - Technician x2 (Mizuab)
    - 10% Chance to grant 25% bonus Exotic Damage for 10sec.
    - Gravimetric Scientist (Jelet Khod)
    - Chance to create aftershock Gravity Well.

    ISE Parse
    ujfNp8n

    Gfsi3iB

    Build Updates:
    V1.2
    General Changes:
    - Changed the Skill Tree
    - Added new parse

    - Changed the following consoles:
    - Exotic Particle Focuser x4 > Multi-target Tractor Arrays
    - Enhanced Tipler Cylinder
    - Neutronic Eddy Generator
    - Bioneural Infusion Circuits
    - Added: Morphogenic Console (T6-X)
    - Temporal Vortex Probe > Lorca's Custom Fire Controls

    - Changed the following Equipment:
    - Solonae Deflector > Elite Colony Intervention Deflector
    - Competitive Engines > Revolutionary Combat Impulse Engines
    - Temporal Warp Core > Revolutionary Warp Core (2pc)
    - Temporal Shields > Tilly's Review-pending shield array

    Changed the following weapons:
    - Dark Matter Quantum Torpedo > Morphogenic Torpedo
    - Delphic Distortion Torpedo - Morphogenic Energy Weapon

    Changed the following traits:
    - Changed the following personal traits:
    - Conservation of Energy > Fragment of AI Tech
    - Anchored > Unconventional Systems
    - Astrophysicist > Adaptive Offense
    - Improved Gravity Well > Checkmate
    - Strike from Shadows > Entwined Tactical Matrices
    - Added Strike from Shadows (T6-X)

    Changed the following BOFFs:
    - Heirarchy BOFF > Julian Bashir HoloBOFF (Nice trait)
    - Krenim BOFF > Weyoun HoloBOFF (Free Astrophysicist)

    Changed the following BOFF Powers:
    - Kemocite Laced Weaponry > Fire at Will I
    - Torpedo: Spread II > Cannon: Scatter Volley II
    - Tachyon Beam I > Structural Analysis I
    - Casual Reversion > Emergency Power to Auxiliary I
    - Structural Analysis (Weyoun BOFF) > Tractor Beam I
    - Tykens Rift I > Charged Particle Burst I
    - Very Cold in Space III > Delayed Overload Cascade III
    - Delayed Overload Cascade I > Very Cold in Space I
  2. Star Trek Online Executive Officer

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    #2
    Name:  its-science-bitches.jpg
Views: 719
Size:  46.4 KB
    Jestersmith

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    #3
    Interesting numbers there Solace. How did you find the survivability holds up considering that the Nebula seems to have the structural integrity of a wet paper bag?
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  3. Deputy Head of Administration

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    #4
    Interesting numbers there Solace. How did you find the survivability holds up considering that the Nebula seems to have the structural integrity of a wet paper bag?
    I'm using a few things to keep my threat level as low as possible so that i don't draw tons of aggro which exotic dps ships tend to do.

    Threat Control - Skill Tree perk
    -100% threat when not in threatening stance.

    Innocuous - Personal trait
    +5% Crit Sev.
    -25% Threat Generation

    Strike from Shadows
    When damaging a foe that doesn't have you targeted:
    -60% threat gen
    +5% Crit chance
    +5% bonus all damage

    So when I'm in combat that adds up to a total of -185% threat gen (Sneaky snek nebby Wink) plus I've got casual reversion which gives better healing the more foes affected with Entropy with 10km (max 5). Big grav well, entropy builder and a super heal if I get shot at.

    Aside from that still a squishy ship.
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    #5
    You use Delayed Overload Cascade? Thanks for giving me and Morris the A-Ok. Wink
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    #6
    You use Delayed Overload Cascade? Thanks for giving me and Morris the A-Ok. Wink
    *grabs phaser* what was that? Wink
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    #7
    I've been wondering, which career would make for better Sci DPS? Tactical or Science?
  5. Deputy Head of Administration

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    #8
    I've been wondering, which career would make for better Sci DPS? Tactical or Science?
    You could go any career really, Morris runs a 500K plus exotic Tonnie build (temporal donnie) and he's an engineer. This toon is a sci toon, there are some specific career benefits (E.g. Sci toons get Sensor Scan, SubNuke, Scattering Field, co-op weapons etc.) but you can make any career work these days.
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    #9
    I'm not sure which captain abilities would enhance the dps of a science build more. Tactical has Attack Pattern Alpha, Go Down Fighting, and Tactical Fleet. Science has Sensor Scan and Scattering Field. Is the damage enhancement from Attack Pattern Alpha (base damage strength) a cat2 damage boost or a final damage multiplier?
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    #10
    WelshAvenger
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    #11
    I'm not sure which captain abilities would enhance the dps of a science build more. Tactical has Attack Pattern Alpha, Go Down Fighting, and Tactical Fleet. Science has Sensor Scan and Scattering Field. Is the damage enhancement from Attack Pattern Alpha (base damage strength) a cat2 damage boost or a final damage multiplier?
    Its a base damage strength boost while providing Crit.Chance and Crit. Sev boosts. I would think its a final damage multiplier or likely cat1.
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    #12
    I'm not sure which captain abilities would enhance the dps of a science build more. Tactical has Attack Pattern Alpha, Go Down Fighting, and Tactical Fleet. Science has Sensor Scan and Scattering Field. Is the damage enhancement from Attack Pattern Alpha (base damage strength) a cat2 damage boost or a final damage multiplier?
    Tactical is always best for DPS...ALWAYS!

    Other professions can be made to work for very good DPS, but Tactical is always best.
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    #13
    Tactical is always best for DPS...ALWAYS!

    Other professions can be made to work for very good DPS, but Tactical is always best.
    What Morris said, every build Tank, DPS, Sci Wizard..... all will work better on a Tac.
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    #14
    What Morris said, every build Tank, DPS, Sci Wizard..... all will work better on a Tac.
    For raw DPS numbers sure, but remember the sci guys get nice boons like all the debuffing which ENABLES you tac guys to shoot stuff down Wink

    But generally speaking yes Tac > everything.
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    #15
    Yeah, TAC only make the pretty explosions because SCI have softened them up and gathered them in one place for you Wink
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