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[Guide] - Universe Temporal Heavy Dreadnought Cruiser

Started By:
Distant Knight, Sun 25 Oct, 2020 8:02 PM
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    #1
     –  Last edited by Distant Knight; Mon 26 Dec, 2022 11:31 PM.
    Universe Temporal Heavy Dreadnought Cruiser
    Last Updated: 12/26/2022

    This is the build I use in Special Forces Saturday and in elite content. This build is designed to do good DPS as well as tank and survive in the hardest content in the game. I decided to go heavy on science for this ship while still using energy weapons. Please note that I'm constantly tweaking my build to make it even better and make it my own.

    Update: After almost a year, I've decided to return to the Universe cruiser, now on my Delta Alliance Sci captain. With all the new consoles and traits released since then, there was plenty to experiment with and change out. I've decided to go even more heavily focused on science for more damage and ability spam.

    Captain: Alien Scientist

    Equipment:

    Name:  Starship 11.0.png
Views: 998
Size:  564.5 KB

    Fore Weapons:
    Name:  Gravimetric Photon.png
Views: 1704
Size:  7.0 KB
    Gravimetric Photon Torpedo Launcher Mk XV [CrtD/Dm] [Dm]x4
    Name:  Dark Matter Quantum Torpedo.png
Views: 1705
Size:  7.1 KB
    Dark Matter Quantum Torpedo Launcher Mk XV [CrtD/Dm] [Dm]x4
    Name:  Dyson Proton Weapon.png
Views: 1706
Size:  7.3 KB
    Dyson Proton Weapon Mk XV [CrtD/Dm] [Dm]x4
    Name:  Disco WA-DBB.png
Views: 1669
Size:  7.4 KB
    Phaser Wide Angle Dual Heavy Beam Bank Mk XV [CrtD/Dm] [Dm]x4
    Deflector:
    Name:  Gamma Deflector.png
Views: 739
Size:  3.1 KB
    Gamma Synergistic Graviton Deflector Array Mk XV [EPG/HullCap] [CtrlX]x2 [EPG] [HullCap]
    Engine:
    Name:  Comp Engine.png
Views: 1706
Size:  6.5 KB
    Prevailing Fortified Impulse Engines Mk XV [SecSpd-2] [Spd]
    Warp Core:
    Name:  Mo'Kai Warp Core.png
Views: 940
Size:  8.9 KB
    Revolutionary Warp Core Mk XV [A->W] [ACap] [EPS]
    Shield:
    Name:  Mo'Kai Shield.png
Views: 738
Size:  9.1 KB
    Revolutionary Covariant Shield Array Mk XV [Cap]x4 [ResAll]
    Aft Weapons:
    Name:  Antichroniton Tetryon Omni.png
Views: 763
Size:  8.0 KB
    Omni-Directional Antichroniton Infused Tetryon Beam Array Mk XV [Acc/Dm] [Arc] [Acc] [Dm]x2
    Name:  Disco-Linked Phaser Omni.png
Views: 945
Size:  7.2 KB
    Sensor-Linked Omni-Directional Phaser Beam Array Mk XV [CrtD/Dm] [Arc] [Dm]x3
    Name:  Disco-Linked Phaser Turret.png
Views: 768
Size:  3.2 KB
    Sensor-Linked Phaser Turret Mk XV [CrtD/Dm] [Dm]x4
    Name:  Disco-Linked Phaser Turret.png
Views: 768
Size:  3.2 KB
    Sensor-Linked Phaser Turret Mk XV [CrtD/Dm] [Dm]x4
    Devices:
    Name:  Exotic Particle Flood.png
Views: 1720
Size:  3.3 KB
    Exotic Particle Flood
    Name:  Deuterium Surplus.png
Views: 1715
Size:  3.1 KB
    Deuterium Surplus
    Name:  Red Matter Capacitor.png
Views: 1744
Size:  7.0 KB
    Red Matter Capacitor
    Name:  Kobayashi Maru Transponder.png
Views: 1306
Size:  8.5 KB
    Kobayashi Maru Transponder
    Uni Consoles:
    Name:  Energy Distributor Accelerator.png
Views: 1232
Size:  6.6 KB
    Energy Distributor Accelerator
    Eng Consoles:
    Name:  Tachyon Net Drones.png
Views: 1129
Size:  7.9 KB
    Tachyon Net Drones
    Name:  Decentralized Immunity.png
Views: 1251
Size:  8.2 KB
    Decentralized Immunity
    Name:  DPRM.png
Views: 746
Size:  8.0 KB
    Dynamic Power Redistributor Module
    Name:  Nucleogenic Igniter.png
Views: 743
Size:  8.5 KB
    Nucleogenic Igniter
    Sci Consoles:
    Name:  Portal of the Damned.png
Views: 746
Size:  8.4 KB
    Portal of the Damned
    Name:  Micro DMA.png
Views: 975
Size:  8.4 KB
    Micro Dark Matter Anomaly
    Name:  Neutronic Eddy.png
Views: 738
Size:  8.6 KB
    Neutronic Eddy Generator
    Tac Consoles:
    Name:  Delphic Tear.png
Views: 966
Size:  7.6 KB
    Delphic Tear Generator
    Name:  Directed Dilithium Resonance Destabilizer.png
Views: 1295
Size:  8.2 KB
    Directed Dilithium Resonance Destabilizer
    Name:  Plasma Storm.png
Views: 741
Size:  8.3 KB
    Plasma Storm Module
    Name:  Genesis Seed.png
Views: 744
Size:  8.2 KB
    Genesis Seed
    Hangar Bays:
    Name:  Ultra Rare Rozhenko Timeships.png
Views: 817
Size:  6.5 KB
    Elite Rozhenko Timeships
    Name:  UR Alliance Fighter Squadrons.png
Views: 831
Size:  8.3 KB
    Elite Alliance Fighter Squadrons


    Boff Layout:

    LtCmdr Uni Cmd:
    Romulan SRO Sci
    Name:  Very_Cold_In_Space_icon_(Federation).png
Views: 2381
Size:  8.4 KB
    Very Cold in Space I
    Name:  Tractor_Beam_Repulsors.png
Views: 1717
Size:  1.4 KB
    Tractor Beam Repulsors I
    Name:  Gravity_Well_icon_(Federation).png
Views: 2365
Size:  6.1 KB
    Gravity Well I
    Lt Tac:
    Romulan SRO
    Name:  Beams_Fire_at_Will_icon_(Federation).png
Views: 2346
Size:  3.7 KB
    Beams: Fire at Will I
    Name:  Torpedo_Spread_icon_(Federation).png
Views: 2362
Size:  6.2 KB
    Torpedo: Spread II
    Cmdr Eng TO:
    Romulan SRO
    Name:  Heisenberg_Amplifier_icon_(Federation).png
Views: 1701
Size:  9.2 KB
    Heisenberg Amplifier I
    Name:  Space_Boff_Temporal_Operative_Shared_Fate_R12.png
Views: 1550
Size:  1.8 KB
    Shared Fate I
    Name:  Chronometric_Inversion_Field_icon_(Federation).png
Views: 2327
Size:  8.0 KB
    Chronometric Inversion Field II
    Name:  Timeline_Collapse_icon_(Federation).png
Views: 2303
Size:  7.8 KB
    Timeline Collapse III
    Lt Eng:
    Romulan SRO
    Name:  Engineering_Team_icon_(Federation).png
Views: 2350
Size:  2.8 KB
    Engineering Team I
    Name:  Auxiliary_to_Structural_icon_(Federation).png
Views: 2361
Size:  5.4 KB
    Auxiliary to Structural I
    Lt Sci:
    Romulan SRO
    Name:  Science_Team_icon_(Federation).png
Views: 2337
Size:  3.0 KB
    Science Team I
    Name:  Photonic_Officer_icon_(Federation).png
Views: 2335
Size:  6.3 KB
    Photonic Officer I


    Skill Tree

    Name:  Skill Tree Upper.png
Views: 756
Size:  187.5 KBName:  Skill Tree Lower.png
Views: 745
Size:  150.3 KB

    Engineering
    Science
    Tactical
    Battery Expertise
    Sector Space Speed
    Threat Control
    Max Hull Cap
    Max Shield Cap
    Projectile Crit Chance
    Engine Subsystem Power
    Starship Perception
    Energy Crit Chance


    Specializations:

    Primary
    Secondary
    Name:  Temporal_Operative_Specialization_icon.png
Views: 2305
Size:  3.2 KB
    Temporal Operative
    Name:  Miracle_Worker_Specialization_icon.png
Views: 2334
Size:  5.1 KB
    Miracle Worker


    Traits:

    Personal Traits

    Name:  Fresh_From_R&R_icon.png
Views: 2336
Size:  6.7 KB
    Fresh From R&R
    Name:  Fleet_Coordinator_icon.png
Views: 2334
Size:  5.6 KB
    Fleet Coordinator
    Name:  Feel the Weight of our Presence.png
Views: 734
Size:  5.3 KB
    Feel the Weight of our Presence
    Name:  Repair_Crews_icon.png
Views: 1115
Size:  6.4 KB
    Repair Crews
    Name:  Conservation_of_Energy_icon.png
Views: 1672
Size:  7.5 KB
    Conservation of Energy
    Name:  Intelligence_Agent_Attache_icon.png
Views: 2279
Size:  6.3 KB
    Intelligence Agent Attache
    Name:  Fragment_of_AI_Tech_icon.png
Views: 2340
Size:  6.0 KB
    Fragment of AI Tech
    Name:  Particle_Manipulator_icon.png
Views: 2342
Size:  7.1 KB
    Particle Manipulator
    Name:  Enlightened_icon.png
Views: 2326
Size:  8.1 KB
    Enlightened
    Name:  Unconventional_Systems_icon.png
Views: 2338
Size:  6.3 KB
    Unconventional Systems
    Name:  The_Boimler_Effect_icon.png
Views: 1678
Size:  7.0 KB
    The Boimler Effect


    Starship Traits

    Name:  Improved_Photonic_Officer_icon.png
Views: 2308
Size:  7.5 KB
    Improved Photonic Officer
    Name:  By The Book.png
Views: 1496
Size:  5.7 KB
    By The Book
    Name:  Spore-Infused_Anomalies_icon.png
Views: 2307
Size:  7.0 KB
    Spore Infused Anomalies
    Name:  Universal_Designs_icon.png
Views: 1512
Size:  8.1 KB
    Universal Designs
    Name:  Entwined_Tactical_Matrices_icon.png
Views: 2301
Size:  6.9 KB
    Entwined Tactical Matrices
    Name:  History_Will_Remember_icon.png
Views: 728
Size:  7.8 KB
    History Will Remember


    Reputation Traits

    Name:  Advanced_Targeting_Systems_icon.png
Views: 2293
Size:  7.7 KB
    Advanced Targeting Systems
    Name:  Auxiliary_Power_Configuration_-_Offense_icon.png
Views: 2300
Size:  7.1 KB
    Auxiliary Power Configuration - Offense
    Name:  Tyler's_Duality_icon.png
Views: 2294
Size:  6.3 KB
    Tyler's Duality
    Name:  Auxiliary_Power_Configuration_-_Defense_icon.png
Views: 2258
Size:  7.3 KB
    Auxiliary Power Configuration - Defense
    Name:  Precision.png
Views: 1499
Size:  1.3 KB
    Precision


    Active Traits

    Name:  Bio-Molecular_Shield_Generator_icon.png
Views: 2308
Size:  7.2 KB
    Bio-Molecular Shield Generator
    Name:  Tethered_Non-Baryonic_Asteroid_icon.png
Views: 2321
Size:  7.2 KB
    Non-Baryonic Asteroid
    Name:  Anti-Time_Entanglement_Singularity_icon.png
Views: 2303
Size:  8.8 KB
    Anti-Time Entanglement Singularity
    Name:  Forced_Challenge_icon.png
Views: 2295
Size:  6.4 KB
    Forced Challenge
    Name:  Refracting_Tetryon_Cascade_icon.png
Views: 1124
Size:  8.7 KB
    Refracting Tetryon Cascade


    Doffs:

    Name:  Doffs.png
Views: 1113
Size:  320.9 KB


    ISE Run:
    (admiralx#4173)

    Name:  ISE 10.png
Views: 804
Size:  642.2 KB

    HSE Run:
    (admiralx#4173)

    Name:  HSE 12.png
Views: 802
Size:  638.5 KB
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    #2
    Very different build! I'm amazed at how well your build performs! Since you do run so science heavy, if I were to change anything, I might drop a point from your Tactical Skill Tree...probably Tactical Readiness, since you are already using Entwined Tactical Matrices, Photonic Officer 1, and Improved Photonic Officer...then give that point to Advanced Exotic Particle Generator in the Science Skill Tree. Your two tactical abilities should be up basically as much as they can be anyway, with this change. Then you could squeeze a little bit more out of your Temporal and Science BO powers and your Exotic Consoles....(My instinct is to suggest to you to put 27 points in the Tactical Skill Tree, and chop a good bit out of the Engineering Skill Tree, but this build seems to be working quite well for you, so I'm excited to see how far you can take it!)

    I might also reorganize my weapon load-out/ firing order, since torpedoes don't drain weapon power. The first weapon should probably be the Terran Taskforce Beam...first energy weapon fired in the firing cycle fires for free (zero weapon power cost) ,if memory serves...then you could put the Lorca Dual Beam Phaser second or third, with the Gravitic Torpedo being the third or second to fire, giving the next energy weapon to fire a chance to rebuild weapon power before it fires. This will result in a small gain for you, but a gain non the less.

    One other, let's call it observation for you...I know that there's a lot of hype over Spore Infused Anomalies, but looking over your's and Solace's parses, neither of you is really getting much from it! You both seem to be averaging just 2-3K DPS from that trait's effect. Unless there's something that I'm missing, you might benefit more from another trait, like Exotic Modulation, just as an example. I'm guessing that there's a bit of skill required regarding the timing of proc abilities when using SIA, and if you prefer to use abilities on a keybind, you may benefit more from my suggestion. If you take those SIA proc abilities off of the keybind and either, group them on smaller keybinds so that you can control the proc timing better, or just fire those abilities off situationally, you may experience better results with SIA, but I'm just speculating. I know that those who run Torpedo Builds have to take their torps off of Auto-Fire, and fire them situationally for best effect. I suspect the same applies, regarding keybinding proc powers, to Science Builds.

    Just my initial thoughts after a quick look through.

    Keep up the original builds! I love seeing what people are capable of accomplishing, outside of the standard meta!
    Morris
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    #3
    first energy weapon fired in the firing cycle fires for free (zero weapon power cost) ,if memory serves..
    I think they fixed that.
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    #4
    I think they fixed that.
    I'm sure that you're right, Bridger. Thanks!

    My point still stands, just definitely fire Terran Taskforce Beam first, then Gravitic Torpedo, then the Wide Angle Dual Beam, then the Dyson Proton Weapon. That will get the most Weapon Power to the two strongest beams. It's a minor benefit, but something to be mindful of when putting your builds together.
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    #5
    Very different build! I'm amazed at how well your build performs! Since you do run so science heavy, if I were to change anything, I might drop a point from your Tactical Skill Tree...probably Tactical Readiness, since you are already using Entwined Tactical Matrices, Photonic Officer 1, and Improved Photonic Officer...then give that point to Advanced Exotic Particle Generator in the Science Skill Tree. Your two tactical abilities should be up basically as much as they can be anyway, with this change. Then you could squeeze a little bit more out of your Temporal and Science BO powers and your Exotic Consoles....(My instinct is to suggest to you to put 27 points in the Tactical Skill Tree, and chop a good bit out of the Engineering Skill Tree, but this build seems to be working quite well for you, so I'm excited to see how far you can take it!)



    One other, let's call it observation for you...I know that there's a lot of hype over Spore Infused Anomalies, but looking over your's and Solace's parses, neither of you is really getting much from it! You both seem to be averaging just 2-3K DPS from that trait's effect. Unless there's something that I'm missing, you might benefit more from another trait, like Exotic Modulation, just as an example. I'm guessing that there's a bit of skill required regarding the timing of proc abilities when using SIA, and if you prefer to use abilities on a keybind, you may benefit more from my suggestion. If you take those SIA proc abilities off of the keybind and either, group them on smaller keybinds so that you can control the proc timing better, or just fire those abilities off situationally, you may experience better results with SIA, but I'm just speculating. I know that those who run Torpedo Builds have to take their torps off of Auto-Fire, and fire them situationally for best effect. I suspect the same applies, regarding keybinding proc powers, to Science Builds.
    Thanks for giving me your suggestions for further improving build, I'm not sure if I would drop one point into tactical readiness for a 3rd point into EPG, cuz that helps cooldown my torpedo spread and I tend to hate going all 3 points into anything but long range targeting. With regard to SIA, the reason you're seeing such low DPS from SIA is most likely because you're only seeing the hull DPS of SIA from just Gravity Well. In the parse, how SIA is broken down is really weird. In my last HSE run, it did 35k shield DPS and 15k hull DPS. For the Hull DPS, I looked at the DPS of my electrical damage since it includes only hull damage and the only electrical damage I did was from SIA.

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    #6
    One other, let's call it observation for you...I know that there's a lot of hype over Spore Infused Anomalies, but looking over your's and Solace's parses, neither of you is really getting much from it! You both seem to be averaging just 2-3K DPS from that trait's effect. Unless there's something that I'm missing, you might benefit more from another trait, like Exotic Modulation, just as an example. I'm guessing that there's a bit of skill required regarding the timing of proc abilities when using SIA, and if you prefer to use abilities on a keybind, you may benefit more from my suggestion. If you take those SIA proc abilities off of the keybind and either, group them on smaller keybinds so that you can control the proc timing better, or just fire those abilities off situationally, you may experience better results with SIA, but I'm just speculating. I know that those who run Torpedo Builds have to take their torps off of Auto-Fire, and fire them situationally for best effect. I suspect the same applies, regarding keybinding proc powers, to Science Builds.
    Thanks for giving me your suggestions for further improving build, I'm not sure if I would drop one point into tactical readiness for a 3rd point into EPG, cuz that helps cooldown my torpedo spread and I tend to hate going all 3 points into anything but long range targeting. With regard to SIA, the reason you're seeing such low DPS from SIA is most likely because you're only seeing the hull DPS of SIA from just Gravity Well. In the parse, how SIA is broken down is really weird. In my last HSE run, it did 35k shield DPS and 15k hull DPS. For the Hull DPS, I looked at the DPS of my electrical damage since it includes only hull damage and the only electrical damage I did was from SIA.
    I'm sorry Distant Knight. I don't know what I was looking at. I looked over both your's and Solace's results multiple times, as I was writing my initial post (Post #2). I've seen Spore Infused Anomalies near the top of the charts in many parses, but when I looked at both of your parses, all I could see was the minor results that I mentioned in my post. After looking at your last post, then going back and looking at my results again, I'm seeing the same thing you're seeing. I'm going to chalk this up to old age. Facepalm

    I'll leave my original post unedited, as the advice still applies, in that procs for SIA should not be on your spam bar. Proc timing is very important for getting the most out of SIA. That being said, you seem to have a good handle on what you're doing!

    Nice build...carry on.
    Morris
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    #7
    I'll leave my original post unedited, as the advice still applies, in that procs for SIA should not be on your spam bar. Proc timing is very important for getting the most out of SIA. That being said, you seem to have a good handle on what you're doing!

    Nice build...carry on.
    FYI, none of my anomalies have ever been on my spam bar. The only things that proc SIA that are on my spam bar is Science Team and Photonic Officer. Science Team is on a rotating spam bar so I have movement buff from competitive engines up 100% of the time and photonic officer is for 100% uptime on cooldown reduction.

    I'm already using SIA quite optimally by activating my temporal anomalies first, then activating my science anomalies.
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    #8
    I'm sure that you're right, Bridger. Thanks!

    My point still stands, just definitely fire Terran Taskforce Beam first, then Gravitic Torpedo, then the Wide Angle Dual Beam, then the Dyson Proton Weapon. That will get the most Weapon Power to the two strongest beams. It's a minor benefit, but something to be mindful of when putting your builds together.
    I would put the Terran one first, because of it's wider arc.
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    #9
     –  Last edited by Solace; Sun 01 Nov, 2020 2:34 PM.
    A couple of suggestions for you to consider swapping around:

    If you can afford them get purple quality if not blue quality ones will suffice as a replacement for your space doffs. I'd swap the following:
    1. Engineering C/D doffs > Stacking Crit Chance & Stacking Crit Sev. doffs on Energy Weapons.
    2. Science Team C/D & Buff > Stacking Crit Chance & Stacking Crit Sev. doffs on Projectiles.
    3. Re-engineer your torpedo to be [CrtD]x4 [CrtD/Dm] that will give it +100% crit sev.
    4. Fresh from R&R > Duellist's Fervor
    5. EPS manifold Efficiency > Grace Under Fire < Allows you to use Miraculous Repairs more than once when you take a lot of damage in x seconds, especially useful for an aggro tank.
    6. Give Your All > Inspirational Leader < The stacking starship skills buff is going to serve you better for bumping up the DPS more.
    7. Swap Science Team for Tractor Beam 1 < This counts as a control ability, has a low cooldown and procs unconventional systems giving you more uptime on your universal consoles.

    A few notes about why I suggest changing the cooldown DOFFs is that you have PO1 and IPO trait, that will take care of the majority of your cooldowns in your ability rotation. The current space DOFFs aren't going to add much to that with the exception of the Aftershock and RSP doff.
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    #10
    A couple of suggestions for you to consider swapping around:

    If you can afford them get purple quality if not blue quality ones will suffice as a replacement for your space doffs. I'd swap the following:
    1. Engineering C/D doffs > Stacking Crit Chance & Stacking Crit Sev. doffs on Energy Weapons.
    2. Science Team C/D & Buff > Stacking Crit Chance & Stacking Crit Sev. doffs on Projectiles.
    3. Re-engineer your torpedo to be [CrtD]x4 [CrtD/Dm] that will give it +100% crit sev.
    4. Fresh from R&R > Duellist's Fervor
    5. EPS manifold Efficiency > Grace Under Fire < Allows you to use Miraculous Repairs more than once when you take a lot of damage in x seconds, especially useful for an aggro tank.
    6. Give Your All > Inspirational Leader < The stacking starship skills buff is going to serve you better for bumping up the DPS more.
    7. Swap Science Team for Tractor Beam 1 < This counts as a control ability, has a low cooldown and procs unconventional systems giving you more uptime on your universal consoles.

    A few notes about why I suggest changing the cooldown DOFFs is that you have PO1 and IPO trait, that will take care of the majority of your cooldowns in your ability rotation. The current space DOFFs aren't going to add much to that with the exception of the Aftershock and RSP doff.
    Thank you for your suggestions for increasing my DPS Solace. However, what you're forgetting is is that I'm flying the slowest and least maneuverable ship in the game. The reason I have 4 doffs to cool down Eng and Sci Team is so I can have them on a rotation along with Aux to SIF to proc the movement buff of my fortified competitive engines constantly.

    With those 3 abilities I activate one every 4 seconds for one full cycle every 12 seconds, so the 5 sec movement buff from competitive engines is ALWAYS up. The reason I cannot settle for activating one every 5 seconds is that abilities have a 0.5 second activation time. The second thing is that while the cycle repeats every 12 seconds, each ability needs to cooldown to 10 seconds because of activation time and input delay that could mess up the cycle. That's also where Fresh From R&R comes in, it reduces the global cooldown of team abilities from 15 seconds to 10 seconds.

    If you do have any suggestions for reducing my Eng Team and Sci Team abilitiy cooldowns to 10 seconds by using less doffs, I'll gladly hear is. The funky thing about it is that when using those doffs, other cooldown management stuff is less effective. For example when using one purple maintenance eng doff, the cooldown of eng team is reduced by 8 seconds BUT other cooldown management reduces its cooldown as if it has a base cooldown of 22 seconds, not 30 seconds.
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    #11
    Updated the build to take advantage of all the new content released.
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    #12
    Updated the build to adapt to the recent nerfs to Neutronic Eddies and Tholian Webspinner. Removed Tholian Webspinner but kept Neutronic Eddies.