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[Guide] - Sui'Mor Temporal Science Vessel T6-X

Started By:
Distant Knight, Sun 11 Apr, 2021 7:00 AM
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    #1
     –  Last edited by Distant Knight; Tue 27 Sep, 2022 2:44 AM.
    Sui'Mor Temporal Science Vessel (outdated)
    Last Updated: 6/18/2021

    Here's my build that I use to push for maximum DPS. It's an EPG build on a tactical captain flying arguably the best ship for science in the game. With maximum aux power and spammage of science abilities, this ship will create a mess that would destroy enemmies into oblivion.

    Captain:Tactical Alien

    Equipment:
    Name:  Starship.png
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    Fore Weapons:
    Name:  Gravimetric Photon.png
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    Gravimetric Photon Torpedo Launcher Mk XV [CrtD/Dm] [Dm]x4
    Name:  PEP Torp.png
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    Particle Emission Plasma Torpedo Launcher Mk XV [Ac/Dm] [CrtD] [CrtH] [Dm]x2 [Spr]
    Name:  Dark Matter Torp.png
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Size:  7.1 KB
    Dark Matter Quantum Torpedo Launcher Mk XV [CrtD/Dm] [Dm]x4
    Deflector:
    Name:  Colony Deflector.png
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    Elite Fleet Preservation Protomatter Deflector Array Mk XV [CtrlX/EPG] [CtrlX]x2 [EPG] [ColCrit]
    Secondary Deflector:
    Name:  Deteriorating Secondary Deflector.png
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    Deteriorating Secondary Deflector Mk XV [CtrlX/EPG] [CtrlX]x2 [EPG] [SA +Heal]
    Engine:
    Name:  Delta Engine.png
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Size:  7.1 KB
    Delta Alliance Hyper-Efficient Impulse Engines Mk XV [SecSpd-2] [Full]
    Warp Core:
    Name:  Mo'Kai Core.png
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Size:  9.3 KB
    Revolutionary Warp Core Mk XV [A->W] [ACap] [EPS]
    Shield:
    Name:  Mo'Kai Shield.png
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    Revolutionary Covariant Shield Array Mk XV [Cap]x4 [ResAll]
    Aft Weapons:
    Name:  Disco-Linked Disruptor Omni.png
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    Sensor-Linked Omni-Directional Disruptor Beam Array Mk XV [CrtD/Dm] [Arc] [Dm]x3
    Name:  Dyson Proton Weapon.png
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    Dyson Proton Weapon Mk XV [CrtD/Dm] [Dm]x4
    Name:  Delphic Distortion Torp.png
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    Delphic Distortion Torpedo Mk XV [CrtD/Dm] [Dm]x4
    Devices
    Name:  Exotic Particle Flood.png
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    Exotic Particle Flood
    Name:  Deuterium Surplus.png
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    Deuterium Surplus
    Uni Consoles:
    Name:  Approaching Agony.png
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    Approaching Agony Mk XV
    Eng Consoles:
    Name:  Interphasic Quantum Distributor.png
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    Interphase Quantum Distributor Mk XV
    Name:  Neutronic Eddy.png
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    Neutronic Eddy Generator
    Name:  MTTA.png
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    Multi-Target Tractor Arrays
    Sci Consoles:
    Name:  Bioneural Infusion Circuits.png
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    Bioneural Infusion Circuits Mk XV
    Name:  Enhanced Tipler Cylinder.png
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    Enhanced Tipler Cylinder
    Name:  Plasma Storm.png
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    Plasma Storm Module
    Name:  DPRM.png
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    Dynamic Power Redistributor Module
    Name:  Exotic Particle Field Exciter.png
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    Exotic Particle Field Exciter Mk XV [EPG]
    Tac Consoles:
    Name:  Fek'ihri Torment Engine.png
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    Fek'ihri Torment Engine Mk XV
    Name:  Delphic Tear.png
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    Delphic Tear Generator
    Name:  Lorca Console.png
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    Lorca's Custom Fire Controls Mk XV


    Boff Layout:

    Lt Cmd Uni:
    Romulan SRO Sci
    Name:  Subspace_Vortex_icon_(Federation).png
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    Subspace Vortex I
    Name:  Destabilizing_Resonance_Beam_icon_(Federation).png
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    Destabilizing Resonance Beam I
    Name:  Delayed_Overload_Cascade_icon_(Federation).png
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    Delayed Overload Cascade III
    Cmd Sci TO: Romulan SRO
    Name:  Tractor_Beam_icon_(Federation).png
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    Tractor Beam I
    Name:  Very_Cold_In_Space_icon_(Federation).png
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    Very Cold In Space II
    Name:  Photonic_Officer_icon_(Federation).png
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    Photonic Officer II
    Name:  Gravity_Well_icon_(Federation).png
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Size:  6.1 KB
    Gravity Well III
    Lt Uni: Romulan SRO Sci
    Name:  Tachyon_Beam_icon_(Federation).png
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Size:  7.3 KB
    Tachyon Beam I
    Name:  Charged_Particle_Burst_icon_(Federation).png
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    Charged Particle Burst I
    Lt Cmd Sci TO: Romulan SRO
    Name:  Heisenberg_Amplifier_icon_(Federation).png
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Size:  9.2 KB
    Heisenberg Amplifier I
    Name:  Chronometric_Inversion_Field_icon_(Federation).png
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    Chronometric Inversion Field I
    Name:  Timeline_Collapse_icon_(Federation).png
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    Timeline Collapse I
    Ens Eng: Romulan SRO
    Name:  Emergency_Power_to_Engines_icon_(Federation).png
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    Emergency Power to Engines I


    Skill Tree


    Name:  Skill Tree (Upper).png
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    Name:  Skill Tree (Lower).png
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Size:  266.4 KB

    Engineering
    Science
    Tactical
    Battery Expertise
    Sector Space Speed
    Threat Control
    Maximum Hull Capacity
    Projectile Crit Chance
    Energy Crit Chance
    Accuracy Rating
    Focused Frenzy
    Frenzied Assault
    Team Frenzy


    Specialization:

    Primary
    Secondary
    Name:  Temporal_Operative_Specialization_icon.png
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    Temporal Operative
    Name:  Strategist_Specialization_icon 2.png
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    Strategist


    Traits:

    Personal Traits

    Name:  Fleet_Coordinator_icon.png
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Size:  5.6 KB
    Fleet Coordinator
    Name:  Context_is_for_Kings_icon.png
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    Context is for Kings
    Name:  Psychological_Warfare_icon.png
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Size:  9.7 KB
    Psychological Warfare
    Name:  Enlightened_icon.png
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    Enlightened
    Name:  A_Good_Day_to_Die_icon.png
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    A Good Day to Die
    Name:  Intelligence_Agent_Attache_icon.png
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Size:  6.3 KB
    Intelligence Agent Attache
    Name:  Fragment_of_AI_Tech_icon.png
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    Fragment of AI
    Name:  Particle_Manipulator_icon.png
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    Particle Manipulator
    Name:  Terran_Targeting_Systems_icon.png
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    Terran Targeting Systems
    Name:  Unconventional_Systems_icon.png
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Size:  6.3 KB
    Unconventional Systems


    Starship Traits

    Name:  Exotic_Modulation_icon.png
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Size:  8.8 KB
    Exotic Modulation
    Name:  Improved_Gravity_Well_icon.png
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Size:  4.0 KB
    Improved Gravity Well
    Name:  Improved_Photonic_Officer_icon.png
Views: 1124
Size:  7.5 KB
    Improved Photonic Officer
    Name:  Spore-Infused_Anomalies_icon.png
Views: 1099
Size:  7.0 KB
    Spore Infused Anomalies
    Name:  Ceaseless_Momentum_icon.png
Views: 1112
Size:  6.7 KB
    Ceaseless Momentum
    Name:  Strike_from_Shadows_icon.png
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Size:  7.3 KB
    Strike From Shadows


    Reputation Traits

    Name:  Advanced_Targeting_Systems_icon.png
Views: 1125
Size:  7.7 KB
    Advanced Targeting Systems
    Name:  Auxiliary_Power_Configuration_-_Offense_icon.png
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Size:  7.1 KB
    Auxiliary Power Configuration - Offense
    Name:  Tyler's_Duality_icon.png
Views: 1100
Size:  6.3 KB
    Tyler's Duality
    Name:  Precision_icon.png
Views: 1106
Size:  8.5 KB
    Precision
    Name:  Particle_Generator_Amplifier_icon.png
Views: 1104
Size:  7.5 KB
    Particle Generator Amplifier


    Active Traits

    Name:  Anti-Time_Entanglement_Singularity_icon.png
Views: 1123
Size:  8.8 KB
    Anti-Time Entanglement Singularity
    Name:  Forced_Challenge_icon.png
Views: 1132
Size:  6.4 KB
    Forced Challenge
    Name:  Quantum_Singularity_Manipulation_icon.png
Views: 1208
Size:  9.5 KB
    Quantum Singularity Manipulation
    Name:  Tethered_Non-Baryonic_Asteroid_icon.png
Views: 1114
Size:  7.2 KB
    Non-Baryonic Asteroid
    Name:  Deploy_Sensor_Interference_Platform_icon.png
Views: 1137
Size:  7.2 KB
    Deploy Sensor Interference Platform


    Doffs:

    Name:  Doffs.png
Views: 1106
Size:  213.2 KB


    ISE Run:
    (admiralx#4173)

    Name:  ISE.png
Views: 1368
Size:  638.2 KB

    HSE Run:
    (admiralx#4173)

    Name:  HSE.png
Views: 1329
Size:  632.4 KB
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    #2
    This is cool. I'm working on a build like this myself and had a question. A lot of the how-to-build an EPG/Torp guides suggest having the long-range targeting skills in the Science tree. I noticed you do not have these, but why do others suggest them? It doesn't make sense to me since beams are secondary to these builds.
    Akenomyces
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    Damage control is easy. Reading Klingon, that's hard. Montgomery "Scotty" Scott
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    #3
    This is cool. I'm working on a build like this myself and had a question. A lot of the how-to-build an EPG/Torp guides suggest having the long-range targeting skills in the Science tree. I noticed you do not have these, but why do others suggest them? It doesn't make sense to me since beams are secondary to these builds.
    It really depends on your playstyle, but it is mostly an optional "dump skill" here. I run a Sci captain as my main in a Verne (which is mechanically identical to the Sui'mor) that is pretty close to this setup, and I don't buy into the L-R Targeting Sensors skill either on that captain. My skill tree is pretty close, but I am invested a bit more heavily into speed at the expense of power flow by comparison. There are usually a few DEWs on these builds for set bonuses (e.g., the 2 piece "Protonic Arsenal" is gained on this build above by adding the Dyson Proton Weapon for example), so you might get a trivial lift in overall DPS output by adding skill points into L-R Targeting Sensors, but not really to the extent where you will actually notice it one way or another on this kind of build. Normally these DEWs end up on the back and you really don't want them to be firing regularly.

    If you plan to do anything other than Torps or EPG builds, you probably would want to set up your skills to be more of a hybrid balanced between DEW and EPG output, which is probably what you have seen. That strategy has become popular with some of the build streamers like Augmented Dictator Games, who fly a little bit of everything and buying respec tokens constantly isn't very economical or practical, so they try for a "one size fits all" skillset. This skill tree above really isn't meant to be good at DEW, so it is capturing the stuff that will help torps and EPG the most, then spreads the handful of leftover skill points around to the things the individual player might find useful. It is meant for someone who will fly EPG most of the time or wants to just alternate between EPG and Kinetic builds, which would not benefit from L-R Targeting Sensors either.
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    #4
    That makes sense, thanks for the reply! I am not interested in a one-size-fits-all build either haha. If you don't mind me picking your brain a bit more, I'm trying to decide on the ship I want to use. Currently, I am using the Legendary Caelian and like it, it has BOff stations that work for my design, and I like to have a hanger. But, I really like the Janeway Command Science Vessel. Do you think it matters much which of these ships I end up using? Pros/Cons etc?
    I really don't like the Verne look and as much as I do like the KDF version, Qul'poH, I don't want to start over haha.
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    #5
    You could take a different ship like the Janeway, but you'll probably want to consider tweaking the build. The things that makes the Verne/Qul'poh/Sui'mor the "best" is that it is a full temporal ship that gives useful "always on" buffs to Control, exotic damage, and Aux power limits from Molecular Reconstructionsupport mode, and can slot almost all science/temporal abilities in the BOFF seats. The MW/CMD seating of the Janeway will do nothing for pure EPG for you, but you could lean more into kinetics with that ship to make a more hybrid build with the Janeway since Command would benefit the kinetics.

    The other option is if you've unlocked cross-faction flying, you might be able to get the Qul'poH if that is the version you prefer. I have cross faction flying and bought the Mudd's bundle that had those ships, and I get a choice of ship when I try to open that box. Not sure if it works on the normal boxes too, but might be an option to ask around about. The other popular EPG platform is the Lukari scout ship (the "banana" or "boomerang"), which has the same seat flexibility, but trades the Molecular Reconstruction mechanic for Raider Flanking instead. Otherwise, you can pick anything else with a secondary deflector and do well, but you may need to tweak to optimize it.
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    #6
     –  Last edited by Akenomyces; Fri 15 Jul, 2022 10:11 AM.
    Very cool. I do use the scatter torpedo skill currently and read that there is a Command ability that improves that. It would also be pretty great if I could pick which of the 3 Temporal ships I want from the box. If it didn't I suppose I could "live" with the Verne using the Aeon Timeship skin haha.
    I was reading about the Lukari Dranuur 'boomerang' also. Is a cool little ship. Appreciate your feedback!
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    #7
     –  Last edited by Akenomyces; Fri 15 Jul, 2022 10:12 AM.
    Alright, I ran into a Ferengi gently used ship salesman and got myself the Voth Bastille Temporal Science Vessel. This ship has the molecular reconstruction and seems to be good seating, and it looks hella fantastic with the Section 31 vanity shield!
    I think I can get close to your build here, except the Temp. Op slot is the Command position, and it has a weird Lt Com. Engineering slot, which I read was not great for these builds. What are your thoughts on this? Would using abilities like Eject Warp Plasma and Aceton beam do well?
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    #8
    Alright, I ran into a Ferengi gently used ship salesman and got myself the Voth Bastille Temporal Science Vessel. This ship has the molecular reconstruction and seems to be good seating, and it looks hella fantastic with the Section 31 vanity shield!
    I think I can get close to your build here, except the Temp. Op slot is the Command position, and it has a weird Lt Com. Engineering slot, which I read was not great for these builds. What are your thoughts on this? Would using abilities like Eject Warp Plasma and Aceton beam do well?
    Nice looking ship! Overall it is a reasonable EPG ship (and probably better than the Nobel class just announced this week), but as you already honed in on, the Engineering seat slots are the big turnoff. Engineering isn't loved because there just isn't much to offer an EPG-focused build outside of Emergency Power to Auxiliary. The "Aux Power to..." powers kill your space magic dps, which leaves mostly single-target debuffs like Boarding Party, Directed Energy Modulation, Structural Integrity Collapse, Endothermic Inhibitor Beam, Let It Go, and Aceton Beam (none of which are terribly useful outside of maybe boss targets like Tac Cubes since EPG is AOE-heavy), or heals (which could be useful since EPG builds can generate a lot of threat). Eject Warp Plasma isn't terribly helpful since it is a rear-facing attack and your space magic will want you facing the enemy as much as possible.

    Given this, I'd make sure to snag at least one copy of Emergency Power to Auxiliary (maybe 2 if you don't have great cooldown), maybe a copy of Emergency Power to Engines to give you a bit of extra speed to get to your targets, and then just go with whatever you feel would fit your needs best with any remaining slots, keeping in mind that unless you are having survivability problems and you pick heals to offset that problem, you probably won't see much difference in your bottom line DPS no matter what you choose.
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    #9
    Right on, I definitely have issues with survivability, so I'll keep an Eng. Team or EPTS along with the EPTE/EPTA. This would make me a good candidate for the other console-style, you don't have them but the fleet science ones that are restorative, procs on heals. I currently have 4 of the focuser style.
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    #10
     –  Last edited by Akenomyces; Sun 31 Jul, 2022 8:19 AM.
    Space Barbie check: Voth Bastille Temporal Science Vessel wearing a Section 31 vanity shield:
    Name:  Voth Bastille.png
Views: 1094
Size:  4.71 MB
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    #11
    Another question. If you had a sci/torp build with 4 forward weapons, would this be a good 4th torpedo Kentari Mass-Produced Missile Launcher
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