have been having fun working on this ship and figured i would throw it to the fleet to pick at. this is a work in progress so things are likely to change.
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have been having fun working on this ship and figured i would throw it to the fleet to pick at. this is a work in progress so things are likely to change.
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Hmm, if you're going control/EPG you would want to run all projectiles as they do not use weapon power, torps in the front and mines in the back.
Without going to in-depth, there are a couple of suggestions I can make right away, without suggesting things that are too expensive to pick up in-game.
I would replace the romulan torp with the neutroic torpedo (Delta Alliance Rep), keep the particle emission torpedo as it scales with EPG, as well as slotting in the Dark Matter Quantum Torpedo from Discovery rep.
If you have them, the black ops mines from the event is a good slot-in.
The 2pc Mine layer/console from the Obfuscated Strategist Set gives a good bonus to the control skill and stealth. For the 3rd aft weapon slot. Slotting in "Thoron Infused Quantum Mines" is what I have slotted in my last slot on my Titan.
The Reman Deflector you have is pretty decent, so not the biggest need to change right away, as far as the other set,I think its delta, but I recommend the gamma deflector/shield and the Deteriorating Competition secondary deflector.
Overall your control/epg is pretty good.
I'd love to give you more information, but I am not the greatest at identifying traits and console by picture alone.
If you could fill the UFPlanets Build Template out, it would give us more information.
The one console I do see that youre missing, is the delphic-tear generator it gives a % boost to exotic damage, as well as some CritD.
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Federation Science U.S.S. Mowhawk Build
CLASS: Science
SHIP: U.S.S. Mowhawk
PRIMARY SPECIALISATION: Pilot
SECONDARY SPECIALISATION: Pilot
BUILD DESCRIPTION:
control/epg
also note primary specialization is temporal
BRIDGE OFFICERS:
Lt commander science: sci team 1, polarize hull 2 and feedback pulse 2
commander science: hazard emitters 1, subspace vortex 2, tykens rift 2 and gravity well 3
lieutenant engineer: overwhelm emitters 1 and auxiliary 2 battery 1
ensign engineer: engineering team 1
Lt commander tactical: beam fire at will 1, torpedo spread 2 and attack pattern beta 2
FORE WEAPONS:
emitter linked phaser beam array (standard issue)
Particle Emission Plasma Torpedo Launcher Mk XII [CriD]x2 [CrtH] [Dmg] [Snare]
Gravimetric Photon Torpedo Launcher Mk XV [Ac/Dm] [CrtH]x4
Romulan Hyper-Plasma Torpedo Launcher Mk XII [CrtH] [Dmg]x2DUTY OFFICERS:
Hidot (A2B)
Dawna Rikki Stinchfield (A2B)
Legeus (A2b)
Vrel Isrem (gravity well aftershock)
Amsoti (gravity well knocks engines offline)
AFT WEAPONS:
emitter linked phaser beam array (standard issue) x3
DEFLECTOR:
Romulan Advanced Prototype Deflector Array Mk XV [HullCap] [Sh/HullCap]
Secondary Deflector: Inhibiting Secondary Deflector Mk XV [CtrlX/ShdHeal] [CtrlX]x3 [SA -Def]
ENGINE:
Delta Alliance Hyper-Efficient Engines Mk XV [full] [SecSpd-2]
WARP/SINGULARITY CORE:
Braydon Reconnaissance Warp Core Mk XV [EWS] [W->S]
SHIEL
Aegis Covariant Shield Array Mk XII [C/R] (temporary until sufficient level in gamma task force for the rep shield)DEVICES:
Red Matter Capacitor
Auxiliary Battery (2 stacks)
Nimbus Pirate Distress Call
ENGINEERING:
Universal consoles (2 slots only one filled):
Exotic Particle Field Exciter Mk XV [CtrlX]
Engineering Consoles:
Conductive RCS Accelerator Mk XV [CtrlX]
Universal - Retrofitted Assimilator
Universal - Weapon Sensor Enhancer Mk XV
SCIENCE:
Restorative Particle Focuser MK XII [EPG] [ShHP]
Restorative Particle Focuser MK XV [EPG] [ShHP] X4
TACTICAL:
Universal - Mycelium Ambush
Universal - Tholian Webspinner Array
Chronometric Capacitor Mk XII
HANGER:
N/A
SKILL TREE SPACE:
[img].[/img]
SKILL TREE GROUN
[img][/img]
TRAITS:
Bulkhead Technician
Conservation of Energy
Psychological Warfare
Elusive
Innocuous
Operative
Accurate
Projectile Training
Positive Feedback Loop
STARSHIP TRAITS:
Pilfered Power
Improved Gravity Well
Spore-Infused Anomalies
Temporal Anchor
Terran MachinationsACTIVE REPUTATION:
none yet
SPACE REPUTATION:
Advanced Engines
Auxillary Power Configuration - Offense
Particle Generator Amplifier
Auxillary Power configuration - Defense
GROUND REPUTATION:
STO ACADEMY LINK:(If Available)
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now that the ship has had time to be run with other members in the weekend events... this thing is broken. when running in teams i have mostly been running the control build of the ship (769 control 231 epg) and to say its funny seeing ships be drug out of other peoples gravy wells into the one i dropped is an understatement. kidding aside, the best run it has been logged in, the control build, did just over 100k dps though seems to average around 50k when running things solo. oddly i have not seen much difference in dps between the control and control epg build (481 control 480 epg) when running tests solo. this is a bit of a bummer, because of all the time spent getting all the equipment and leveling it for the balanced build feels like a waste for a 5-8k dps boost...
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Looks like you have some opportunities for your build. First, it looks like you are trying to use Aux2Batt as your boff power cooldown strategy. That's death to a exotic build's dps because auxiliary power sets a baseline for the damage output for your space wizardry. You are better off going with Photonic Officer. This would also free up 3 doff slots for you to slot something more sci or torp friendly.
Second, your skills are all loaded on the sci tree. This is problematic in a couple ways. First, a good chunk of the tree is focused on buffing shields, but shields are generally not very useful. Most of the DPS love is going to come from the tactical skill trees, but you haven't really spent anything there. The other potential problem is "Probability Manipulation", the sci tree ultimate, sets your crit chance to a fixed 50%. On a well kitted ship this means you'd likely be lowering your crit chance when you trigger it.
Third, you might be still leveling this but you'll want to get your Science R&D up to level 15 to unlock the "Particle Manipulator" trait. This gives you a huge buff to your crit chance and crit severity for exotic abilities based on your EPG skill. At 250 EPG the crit chance caps at +50%, but the crit severity bonus continues to scale. You might also try to swap your inhibiting secondary deflector for a deteriorating one. While inhibiting procs from control powers, there is a few second delay before it starts applying any dps so if you are in a run where stuff dies quickly you'll get little to no help from it. The deteriorating deflector procs from debuffs that more often than not make your targets more vulnerable to damage, plus there isn't the same delay before the radiation damage starts tearing into the target.
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i should have probably updated some of the ships information with my post but i was doing my best to not fall asleep... A2B is off the ship replaced with Boimler effect, used the doff slots for torp doffs. not gonna lie this was originally done to simplify the combat cycle and so i didnt need to constantly make large aux batteries... your second point im going to need to look into i have plenty or retrain tokens so messing around with skills is doable. still leveling the sci R&D, im at lvl 13 so getting close and ill have to make a deflector and level it to do some tests. this gives me stuff to mull over and see what works, thank you. also later this evening or in the morning i will do a full update of the ships loadout.
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I'm a tad late to this party, but if this is still going on, one thing to mention is the Nimbus Pirate Distress Call doesn't need to be slotted to work. You can add it to your in-space utility bars when the device is in inventory. I think this applies to any summons similar to it.
Damage control is easy. Reading Klingon, that's hard. Montgomery "Scotty" Scott