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[Patch Notes] - 26 MAY 2022

Started By:
Taku, Thu 26 May, 2022 5:23 AM
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    #1
     –  Last edited by Taku; Thu 26 May, 2022 12:09 PM.
    We will be performing shard maintenance on May 26 from 7-9:30 AM Pacific (14:00-16:30 UTC).

    I0RgoBA

    General:
    • Resolved an issue that was causing T6x upgrades to be removed from ships when pulled from dry dock.
    • Holographic Geordi La Forge Bridge Officer may now be commissioned by Romulan and Jem'Hadar captains aligned with the Federation.
    • Resolved an issue that was preventing ship loadouts, traits, and Duty officers from applying properly when switching ships in System space.
    • Resolved an issue where a new loadout was being created when readying a new ship.
    • Resolved an issue that was causing loadouts to display an incorrect “unsaved changes” message.
    • All variants of the "Aux Cannon" special weapon have had their equip restrictions expanded to encompass all Multi-Mission Science Vessels, all Science Dreadnoughts, and all Science Spearheads.
    • Resolved an issue where Noah Averbach-Katz's name was misspelled in the credits.
    • Improved performance of various UI elements throughout the game.

    FAB spacer small
    Taken directly from this Arc page.
    STO: Stormfall Patch Notes Index
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    #2
    • Resolved an issue where Noah Averbach-Katz's name was misspelled in the credits.
    Finally...! Wink
    Eeny, meeny, miny, moe...

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    #3
    • Improved performance of various UI elements throughout the game.
    That is always the one update I fear the most.
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    #4
    That is always the one update I fear the most.
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    #5
    Resolved an issue that was causing ship loadouts, traits, and Duty officers from applying properly when switching ships in System space.
    Good to hear they will no longer be applied properly.
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    #6
    That is always the one update I fear the most.
    well my traits UI was bugged for positioning the extra ship trait. so if this UI update fixes that, I'm cool with it
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    #7
    • Resolved an issue that was causing T6x upgrades to be removed from ships when pulled from dry dock.
    FINALLY!
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    #8
    That is always the one update I fear the most.
    Hey, UI elements that are completely frozen use less resources...except for when it doesn't....we're doomed
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    #9
    Coming soon to Star Trek Online:

    "Buy your own UI or HUD!

    Do you want to have a fully functioning UI whilst also reducing server laggggggggggg?

    Then you need to get a look at our new C-store "Legendary UI Bundle" which will let you customise exactly which parts of or rusting, ancient UI you'd like to function as intended!
    Players who do not wish to sell their soul/grandma/kidney/first born to afford this bundle will have to put up with our shoddy, half-assed UI until the game dies.....we don't have time to fix things for you plebs!"

    And I'm not entirely convinced this is only a joke.....Confused
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    #10
    Well my traits ui didn't get fixed lol
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    #11
    Good to hear they will no longer be applied properly.
    I reworded it for them. It now makes sense. I have had to do this a few times lately. Makes me wonder about the coding if they can't get the descriptions right. . .
    "And when I saw the breadth of my domain, I wept, for there were no more worlds left to conquer."
  9. Petty Officer 3rd Class
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    #12
    I wonder what the UI improvements are but good to see they are looking in this area. I haven't noticed anything yet though.
    The big UI related issue for me is having to press an ability multiple times to activate the ability (mainly while during a firing cycle on ground or space) and has been like this since day one of this game and it is more troublesome nowadays especially with the amount of actions available - it doesn't help with some of the abilities having a 0.5 second or greater activation time especially, player-side activation time of everything should be instant imho.
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    #13
    I found TWO things so far:

    1) I equipped a [Cyclic Modulation Compression Pistol Mk XV [Dm/CritD][Dmg]x4] on Nukara in place of a [TR-116B Rifle - Sniper Rifle Mk XV [4xShPen][Dm/CrH][Dmg]x2 [Run]] and flipped it to Disruptor.
    When I landed back on New Romulus, the TR-116B was re-equipped.

    2) The Active Traits list is now 4 tiles wide instead of 5 with no way to expand it that I have found. Dragging the right border does nothing. This forces all traits into two rows (or more), and messes up the T6x trait alignment.
    Name:  BadTraitAlignment.png
Views: 160
Size:  514.1 KB
    "And when I saw the breadth of my domain, I wept, for there were no more worlds left to conquer."
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    #14
    I found TWO things so far:

    1) I equipped a [Cyclic Modulation Compression Pistol Mk XV [Dm/CritD][Dmg]x4] on Nukara in place of a [TR-116B Rifle - Sniper Rifle Mk XV [4xShPen][Dm/CrH][Dmg]x2 [Run]] and flipped it to Disruptor.
    When I landed back on New Romulus, the TR-116B was re-equipped.

    2) The Active Traits list is now 4 tiles wide instead of 5 with no way to expand it that I have found. Dragging the right border does nothing. This forces all traits into two rows (or more), and messes up the T6x trait alignment.
    Name:  BadTraitAlignment.png
Views: 160
Size:  514.1 KB
    CHUNCHUNMARU!

    Somebody's a Konosuba fan hehehe
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    #15
    CHUNCHUNMARU!

    Somebody's a Konosuba fan hehehe
    SHHHHHH! It's a secret!

    I also have a Kitagawa and a Toshino Kyoko. I just claimed a T4 Defiant for the Quad Cannons and I need to rename it. I'm thinking maybe Zero Two.
    "And when I saw the breadth of my domain, I wept, for there were no more worlds left to conquer."